Pounce ability: Difference between revisions
Jump to navigation
Jump to search
(→Notes) |
No edit summary |
||
Line 5: | Line 5: | ||
|slots=0 |
|slots=0 |
||
|diff=- |
|diff=- |
||
|type=instinct |
|||
|contest1=finesse, |
|contest1=finesse, |
||
|contest2=fortitude |
|||
|contest2=Fortitude (if from hiding); Reflex if from the open |
|||
|contest3=reflexes |
|||
|skill=- |
|skill=- |
||
|path=- |
|||
|buffs=No buffs, |
|buffs=No buffs, |
||
|debuffs=No debuffs, |
|debuffs=No debuffs, |
Revision as of 19:43, 20 January 2023
Requirements: | N/A | |
---|---|---|
Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | instinct / - | |
Contest: | finesse vs. fortitude | |
Description: | Unknown | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle:
You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance! Cooldown messaging: You're too tired from the last time you pounced on some prey. |
Notes
- Cooldown is approximately 2 minutes between uses, reduced by the Instinct skill.
- A level 1, POUNCE will jump you to melee with a target.
- At level 100, you will also attempt to knock them down.
- There is a stuck at melee effect on the target, ~10s
- High success knocks the target prone.
- Low success knocks the target to kneeling.