Signature command: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
Line 10: Line 10:
{{RTOC}}
{{RTOC}}
==Explainer==
==Explainer==
Signature verbs are a way for you to customize an action for your character. Smile in a certain way, react to things with a particular expression. Take a specific stance in preparation for.. whatever is coming. Think about your character and maybe an action or emote you use frequently, and then think of how to tailor it more perfectly.
Signature verbs are a way for you to customize an action for your character. Smile in a certain way, react to things with a particular expression. Take a specific stance in preparation for... whatever is coming. Think about your character and maybe an action or emote you use frequently, and then think of how to tailor it more perfectly.


Signature verbs must make sense in any time or place. Indoors, outdoors. Cold weather, hot weather. They should not rely upon any object your character may or may not be holding. They cannot force a reaction out of another character, but can be targetted towards someone else (there's one out there that "dances around you" for a moment, for example).
Signature verbs must make sense in any time or place. Indoors, outdoors. Cold weather, hot weather. They should not rely upon any object your character may or may not be holding. They cannot force a reaction out of another character, but can be targetted towards someone else (there's one out there that "dances around you" for a moment, for example).

Revision as of 20:20, 25 November 2021

Signature
Used to activate a (custom) SIGNATURE verb.
Variable, by design. These are custom actions.


Explainer

Signature verbs are a way for you to customize an action for your character. Smile in a certain way, react to things with a particular expression. Take a specific stance in preparation for... whatever is coming. Think about your character and maybe an action or emote you use frequently, and then think of how to tailor it more perfectly.

Signature verbs must make sense in any time or place. Indoors, outdoors. Cold weather, hot weather. They should not rely upon any object your character may or may not be holding. They cannot force a reaction out of another character, but can be targetted towards someone else (there's one out there that "dances around you" for a moment, for example).

There are 3 texts available for these verbs:

  • The text you see.
  • The text the target player (if there is one) sees.
  • The text that the room will see.

The 'target' can be a player, an item or no target at all.

Example

An example of SIGNATURE SPARKLE RINAE would be:

Zadraes sees:
Glistening mischeviously, your eyes twinkle brightly at Rinae.

Rinae sees:
A mischevious twinkle is reflected in Zadraes's eyes as they are turned to gaze into yours.

Room sees:
Glistening mischeviously, Zadraes's eyes twinkle brightly at Rinae.

Getting Signature Verbs

Custom SIGNATURE verbs are alterations. They're typically obtained in one of two ways:

  1. Estate Holders can purchase a curious copper object, using their LTB points, inside in the Oak Hut in Fang Cove.
  2. Live merchants, such as Zipsy, have appeared during events like Hollow Eve and have offered this service.

(Similar rules to the above custom options apply as well. Actions should be kept short, the messages are ONLY fluff in nature -- you won't be able to affect anyone -- no glowing with energy, the GM working on it has the final decision in approving a request or not.)

Syntax

USAGE
  signature {option} {target if required}
            {option} - one of the signature options
                       available to your character
            {target} - target object or player's name,
                       if the option allows for a target

  Valid Options for this character
    name.of.action
    name.of.another.action

Related Forum Posts

Click here to search for related posts.

Additional Information