Item:Hazy glass gyre prominently inscribed with esoteric runes: Difference between revisions

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===Study===
The gyre is one of the more subtle examples of [[Feral Magic]], known in recent years for fueling time-shifting magic. It is capable of suspending spells in mid-cast and releasing them back to the user at a later time. Each suspended wheel is an independent "battery" of its own, capable of storing and discharging separate spell loads.


==Verbs==
To suspend a spell, the user must TAP the device within a roisan of the spell going off, either their own or another magician's. If it is going to absorb another magician's spell, it must first be shown to the magician as well.
* {{com|study}}
: The gyre is one of the more subtle examples of [[Feral Magic]], known in recent years for fueling time-shifting magic. It is capable of suspending spells in mid-cast and releasing them back to the user at a later time. Each suspended wheel is an independent "battery" of its own, capable of storing and discharging separate spell loads.


: To suspend a spell, the user must {{com|TAP}} the device within a roisan of the spell going off, either their own or another magician's. If it is going to absorb another magician's spell, it must first be {{com|show}}n to the magician as well.
To release all the spells contained in a wheel, the user simply INVOKEs it much like other devices. This will cause all spells suspended in the wheel to affect the user in the order they were suspended.


: To release all the spells contained in a wheel, the user simply {{com|INVOKE}}s it much like other devices. This will cause all spells suspended in the wheel to affect the user in the order they were suspended.
Only one wheel is active at a time and it is simply a matter of FLIPing the gyre to change which wheel is spinning.


: Only one wheel is active at a time and it is simply a matter of {{com|FLIP}}ing the gyre to change which wheel is spinning.
===Analyze===

The next upgrade will allow you to FLIP the gyre to access a second pool capable of holding 10 spells.<br/>
* {{com|Analyze}}
The glass gyre currently has 100 charges remaining. Using an infuser stone would grant an additional 75 charges, for a total of 175.
: The next {{ilink|i|potency crystal|upgrade}} will allow you to {{tt|FLIP}} the gyre to access a second pool capable of holding 10 spells.
: The glass gyre currently has 100 charges remaining. Using an {{ilink|i|infuser stone}} would grant an additional 75 charges, for a total of 175.

Revision as of 20:32, 5 November 2021


hazy glass gyre prominently inscribed with esoteric runes
Look: The gyre is composed of three disconnected parts suspended in the air relative to each other. Two hollow wheels float on the air, one within the other, and at the center is a small cylindrical hub.

Currently the outer ring spins, while everything within it is still.

Weight: 5 stones
Metal: Unknown
Uses: 100
Appraised Cost: 1,562,500 Kronars1,250,000 Lirums <br />1,127,500 Dokoras <br />1,562.5 LTBpoints <br />1,562.5 Tickets <br />1,562.5 Scrips <br />
Properties:
  • This item is magical.
  • This item has more than normal or unusual verbs.
Dimensions: 1 length x 1 width x 1 height
Sources: Source is Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Sleeping Dragon Corn Maze 439/End loot

Verbs

The gyre is one of the more subtle examples of Feral Magic, known in recent years for fueling time-shifting magic. It is capable of suspending spells in mid-cast and releasing them back to the user at a later time. Each suspended wheel is an independent "battery" of its own, capable of storing and discharging separate spell loads.
To suspend a spell, the user must TAP the device within a roisan of the spell going off, either their own or another magician's. If it is going to absorb another magician's spell, it must first be SHOWn to the magician as well.
To release all the spells contained in a wheel, the user simply INVOKEs it much like other devices. This will cause all spells suspended in the wheel to affect the user in the order they were suspended.
Only one wheel is active at a time and it is simply a matter of FLIPing the gyre to change which wheel is spinning.
The next upgrade will allow you to FLIP the gyre to access a second pool capable of holding 10 spells.
The glass gyre currently has 100 charges remaining. Using an infuser stone would grant an additional 75 charges, for a total of 175.