Property talk:Potential overall skill is: Difference between revisions
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TEVESHSZAT (talk | contribs) (Created page with "==Level Formula== Zadraes — Today at 2:35 AM<br/> I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the...") |
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==Level Formula== |
==Level Formula== |
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Per GM [[Zadraes]]:<br/> |
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I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the = level. Most old creatures had hand-set skills/stats/levels so there could be tanky things vs glass cannons vs whatever-their-creator-wanted (see again: wonkiness with dark sprites in Riverhaven castle), and only newer creatures since X3 are likely to abide by this 'standard for x level', but even some of them won't. This is for creature spawn attack/defense ranks -- other systems do their own thing (stealth, magic), and each creature has the potential (if creator wanted) to give them custom stealth/perception/magic skills.<br/> |
:I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the = level. Most old creatures had hand-set skills/stats/levels so there could be tanky things vs glass cannons vs whatever-their-creator-wanted (see again: wonkiness with dark sprites in Riverhaven castle), and only newer creatures since X3 are likely to abide by this 'standard for x level', but even some of them won't. This is for creature spawn attack/defense ranks -- other systems do their own thing (stealth, magic), and each creature has the potential (if creator wanted) to give them custom stealth/perception/magic skills.<br/> |
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:For levels 0-29: skill is level*4. |
::For levels 0-29: skill is level*4. |
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:For levels 30-99: skill is (level*5)-30. |
::For levels 30-99: skill is (level*5)-30. |
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:For levels 100-149: skill is (level*6)-130. |
::For levels 100-149: skill is (level*6)-130. |
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:For levels 150+: skill is (770 + ((level-150)*15)) |
::For levels 150+: skill is (770 + ((level-150)*15)) |
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Note that 'level' is not 'estimated level'. |
:Note that 'level' is not 'estimated level'. |
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https://discord.com/channels/619301383451181075/819303984719200297/837940294166642688 |
Source: https://discord.com/channels/619301383451181075/819303984719200297/837940294166642688 |
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--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:23, 1 May 2021 (CDT) |
--[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 12:23, 1 May 2021 (CDT) |
Latest revision as of 21:55, 4 May 2021
Level Formula
Per GM Zadraes:
- I mean, I can give you the math used when a creature is spawned using the +/- fudge, but it wouldn't apply to most at the = level. Most old creatures had hand-set skills/stats/levels so there could be tanky things vs glass cannons vs whatever-their-creator-wanted (see again: wonkiness with dark sprites in Riverhaven castle), and only newer creatures since X3 are likely to abide by this 'standard for x level', but even some of them won't. This is for creature spawn attack/defense ranks -- other systems do their own thing (stealth, magic), and each creature has the potential (if creator wanted) to give them custom stealth/perception/magic skills.
- For levels 0-29: skill is level*4.
- For levels 30-99: skill is (level*5)-30.
- For levels 100-149: skill is (level*6)-130.
- For levels 150+: skill is (770 + ((level-150)*15))
- Note that 'level' is not 'estimated level'.
Source: https://discord.com/channels/619301383451181075/819303984719200297/837940294166642688
--TEVESHSZAT (talk) 12:23, 1 May 2021 (CDT)