Item:Vardite skeleton key: Difference between revisions
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|CTag=orange |
|CTag=orange |
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|STag=skeleton |
|STag=skeleton |
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|ptype=other |
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⚫ | |||
|verby=No |
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|atmos=No |
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|wearloc=- |
|wearloc=- |
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⚫ | |||
|weight=5 |
|weight=5 |
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|appcost=250,000 |
|appcost=250,000 |
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|wsize=1 |
|wsize=1 |
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|hsize=1 |
|hsize=1 |
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|enchanted=No |
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|rarity=end loot |
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|sourcetype=- |
|sourcetype=- |
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|fname=No |
|fname=No |
Revision as of 10:33, 19 March 2022
vardite skeleton key | |
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Look: | The bow of the dull orange key is exquisitely worked to appear like a treasure chest that is slightly ajar.
The word "ORD" is engraved on the key. [The skeleton key has 999999999 uses remaining.] |
Weight: | 5 stones |
Metal: | Unknown |
Uses: | 999,999,999 |
Appraised Cost: | 250,000 Kronars200,000 Lirums <br />180,400 Dokoras <br />250 LTBpoints <br />250 Tickets <br />250 Scrips <br /> |
Properties: | This is an item.
|
Dimensions: | 1 length x 1 width x 1 height |
Sources: | Source is Droughtman's Challenge 450/End loot, Droughtman's Challenge 444/End loot, Droughtman's Challenge 441/End loot, Droughtman's Challenge 437/End loot, Droughtman's Challenge 433/End loot, Droughtman's Challenge 430/End loot, Droughtman's Challenge 426/Incidental loot, Droughtman's Challenge 426/End loot |
Notes
- This immediately bypasses all traps and locks on the box so that you can safely open it and collect any treasure inside.
- The original traps and locks remain on the box. If you wish to disarm and pick them, use the key to relock the box.
- LOOK at the key to see how many uses remain. At 999,999,999 uses, it's effectively unlimited.
- ANALYZE the key to see if you can replenish charges with an infuser stone.
Verb | Actions |
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STUDY | First Person: You think you could TURN the key at a locked box to unlock it, or TURN the key at a previously locked box to lock it again. |
No messaging for second person. | |
No messaging for third person. | |
TURN at target (locked box) | First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. The key writhes in your hand. |
No messaging for second person. | |
Third person messaging needed. | |
TURN at target (open box) | First Person: You turn a vardite skeleton key at a crooked copper coffer and a soft glow surrounds it. The lid of the coffer slams shut. |
No messaging for second person. | |
Third person messaging needed. |