Beisswurm: Difference between revisions

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== Combat 3.0 ==
== Combat 3.0 ==
Armor (tert) currently hard capped at 78<br/>
Armor (tert) currently hard capped at 78<br/>
Weapons over 80 do not move off of clear. Fairly certain they cap at 78 as well.
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.

Revision as of 21:59, 22 August 2013


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Beisswurm
Beisswurm.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 50 to 80
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Worm
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Part Name razorsharp claw
Part Weight 4
Ranks Required 45
Max Value >170 Kronars">" is not declared as a valid unit of measurement for this property.
Max Arranged 190 Kronars152 Lirums <br />137.104 Dokoras <br />0.19 LTBpoints <br />0.19 Tickets <br />0.19 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The beisswurm does not seem to have the fully developed body of the lesser known adult. Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal. Only later in life does it grow legs and develop the ability to deliver icy breath.

In Depth

Squishy. Swarm. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly Warklins. Be careful not to wander there. Spawn 3 per hunter in area.
Skill Range: can handle 2 with average 40 in shield/evasion.

Armor soft caps at 92.
Shield and Evasion hard cap at 91.
Parry and Multiple Opponent soft cap at 85.
Weapons hard cap at <=70.
Skinning hard caps at >84.
Hiding/Stalking hard cap at 84.
Escape hard caps at >50.


Combat 3.0

Armor (tert) currently hard capped at 78
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.