Entry ritual: Difference between revisions
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{{GuildAbility |
{{GuildAbility |
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|guild=necromancer |
|guild=necromancer |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|effect=Gain entry to a Necromancer guildhall. |
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|effect=- |
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|messaging=[Redacted] |
|messaging=[Redacted] |
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}} |
}} |
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==Notes== |
==Notes== |
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* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]] |
* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]] |
Revision as of 14:31, 12 July 2020
Requirements: | 1st Circle | |
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Difficulty: | None | |
Type / Skill: | ritual / thanatology | |
Use Cost: | - | |
Description: | When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one. | |
Effect: | Gain entry to a Necromancer guildhall. | |
Messaging: | [Redacted] |
Please read the Secrets and Spoiler Policy before editing this page. |
Notes
- This ritual does not generate Divine Outrage.
- There is a long Roundtime for using ENTRY, but no cooldown.
- Safe for Redeemed necromancers.