Entry ritual: Difference between revisions
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|cost=- |
|cost=- |
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|costs=n |
|costs=n |
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|desc=When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one. |
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|buffs=No buffs |
|buffs=No buffs |
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|debuffs=No debuffs |
|debuffs=No debuffs |
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|htype=No heal |
|htype=No heal |
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|effect=- |
|effect=- |
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|messaging=[Redacted] |
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}} |
}} |
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==Notes== |
==Notes== |
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* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]] |
* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]] |
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* There is a long Roundtime for using {{tt|entry}}, but no cooldown. |
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* Safe for [[Redeemed]] necromancers. |
* Safe for [[Redeemed]] necromancers. |
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{{RefAl}} |
{{RefAl}} |
Revision as of 09:42, 12 July 2020
Requirements: | None | |
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Difficulty: | None | |
Type / Skill: | ritual / thanatology | |
Use Cost: | - | |
Description: | When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one. | |
Messaging: | [Redacted] |
Notes
- This ritual does not generate Divine Outrage.
- There is a long Roundtime for using ENTRY, but no cooldown.
- Safe for Redeemed necromancers.