Entry ritual: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
Line 11: Line 11:
|cost=-
|cost=-
|costs=n
|costs=n
|desc=When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one.
|buffs=No buffs
|buffs=No buffs
|debuffs=No debuffs
|debuffs=No debuffs
Line 16: Line 17:
|htype=No heal
|htype=No heal
|effect=-
|effect=-
|messaging=[Redacted]
}}
}}
==Notes==
==Notes==
* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]]
* This ritual does not generate [[Divine Outrage]].[[Generates Divine Outrage::false| ]]
* There is a long Roundtime for using {{tt|entry}}, but no cooldown.
* Safe for [[Redeemed]] necromancers.
* Safe for [[Redeemed]] necromancers.
{{RefAl}}
{{RefAl}}

Revision as of 09:42, 12 July 2020

Necromancer thumb.jpgNecromancer Guild
Entry ritual
Requirements: None
Difficulty: None
Type / Skill: ritual / thanatology
Use Cost: -
Description: When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads, special mundane rites, and hidden signs or symbols, provided you are close enough to one.
Messaging: [Redacted]


Notes

  • This ritual does not generate Divine Outrage.
  • There is a long Roundtime for using ENTRY, but no cooldown.
  • Safe for Redeemed necromancers.

Related Forum Posts

Click here to search for related posts.