Item:Refreshment elixir (crafted): Difference between revisions

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{{KythrynCrafting|itype=refreshment elixir|noun=elixir|type=misc|mat=herb|dif=11|vol=6|matdetail=(1) belradi moss, (5) blue flower|tech=Wound Remedy Basics|||}}
{{CraftTemplate|itype=refreshment elixir|noun=elixir|type=misc|mat=herb|dif=11|vol=6|matdetail=(1) belradi moss, (5) blue flower|tech=Wound Remedy Basics|||}}


==Remedy Properties==
==Remedy Properties==
* You are certain that the refreshment elixir is known to provide minor external healing over the entire body.
''<TBD>''


==Baseline Catalyst==
==Standard==
''Used pewter as a base catalyst for reference.''
''Use coal as a base catalyst for reference.''


{|class="wikitable"
{|class="wikitable"
! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes
! Material !! Mat. Capacity !! Mat. Durability !! Speed !! Tool Durability !! Notes
|-
|-
| Pewter|| || || - || - ||
| [[Coal]] || 50 || 50 || 30 || 40 ||
|}
|}


==Variations==
==Catalyst Variations==
{|class="wikitable sortable"
{|class="wikitable sortable"
! Material !! {{Hover|Magnitude of the healing. Potency drops every time the remedy pulses and is reduced when healing multiple wounded areas.|Potency}} !! {{Hover|The duration for which the remedy remains in effect.|Efficacy}} !! {{Hover|The amount of time in between pulses. High solubility results in shorter time between pulses.|Solubility}} !! {{Hover|The extent to which using a remedy increases your systemic toxicity. This will build and eventually cause penalties.|Toxicity}} !! Notes
! Material !! Mat. Capacity !! Mat. Durability !! Speed !! Tool Durability !! Notes
|-
|-
| || || || || ||
| [[Niniam]] || 50 || 30 || 10 || 25 ||
|-
| [[Electrum]] || 80 || 10 || 90 || 50 ||
|-
| [[Niniam]]/[[Electrum]] || 65 || 20 || 50 || 37 || 50%/50% mix
|-
| [[Pewter]] || 80 || 80 || 80 || 85 ||
|-
| [[Pewter]]/[[Electrum]] || 80 || 45 || 85 || 67 || 50%/50% mix
|}
|}



Revision as of 12:48, 23 June 2019

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A refreshment elixir is a remedies template.

It is a 11- Very Difficult template, uses 6 volumes of herb ((1) belradi moss, (5) blue flower), and is covered by the Wound Remedy Basics technique.

It is ? by ? by ? spans.

Remedy Properties

  • You are certain that the refreshment elixir is known to provide minor external healing over the entire body.

Baseline Catalyst

Use coal as a base catalyst for reference.

Material Potency Efficacy Solubility Toxicity Notes
Coal 50 50 30 40

Catalyst Variations

Material Potency Efficacy Solubility Toxicity Notes
Niniam 50 30 10 25
Electrum 80 10 90 50
Niniam/Electrum 65 20 50 37 50%/50% mix
Pewter 80 80 80 85
Pewter/Electrum 80 45 85 67 50%/50% mix


Additional Information