Mass Rejuvenation: Difference between revisions

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|validtarget=Area
|validtarget=Area
|guild=Cleric
|guild=Cleric
|magic=Holy magic
|magic=Holy Magic
|spellbook=Spirit Manipulation
|spellbook=Spirit Manipulation
|prereqs=Circle 10, [[Rejuvenation]]
|prereqs=Circle 10, [[Rejuvenation]]

Latest revision as of 20:02, 6 May 2021

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Mass Rejuvenation
Abbreviation: MRE
Prerequisites: Circle 10, Rejuvenation
Signature: Yes
Spell Slots: 1
Mana Type: Holy Magic
Spell Type: standard / utility, area of effect
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): 2 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: The Mass Rejuvenation spell will attempt to repair the memories of any fallen souls within the area. Unlike its lesser counterpart, this spell will gradually affect the dead as long as its manifestation remains in existence.
Effect: Creates cloud that gradually restores memories to dead bodies in the area.
Example Messaging: CAST:
A cloud of black mist churns into being, glistening with an unearthly radiance from within its depths.

MEMORY RESTORAL:
Streaks of liquid black light arc outward from a cloud of black mist, diffusing into a deathly luminance that shrouds the dead.

A thin <color> nimbus surrounds <Player> for a brief moment.

END:
The cloud of mist is suddenly consumed in a conflagration of flashing black lightning.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • The full duration of 2-10 minutes only occurs if the cloud does not restore any memories, since the duration is shortened every time this happens.
  • This cloud will follow you from room to room, to an extent, allowing you to bring the single cloud to restore multiple rooms before it expires.