Item:Clear tessera: Difference between revisions
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* {{com|invoke}}: You send your clear tessera a wordless thought of acquiescence. |
* {{com|invoke}}: You send your clear tessera a wordless thought of acquiescence. |
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: The clear tessera instantly frosts over. Your starlight aura is drawn and concentrated to a geometric point inside the crystal. As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant's activation. |
: The clear tessera instantly frosts over. Your starlight aura is drawn and concentrated to a geometric point inside the crystal. As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant's activation. |
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:* '''note: |
:* '''note: after the invoke, you can {{com|ask}} {{tt|tessera about magic}} to learn about and choose spells.''' |
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:: possible adjectives include: |
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::* frosty |
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* When you circle and get a new spell slot, your tessera will signal you: |
* When you circle and get a new spell slot, your tessera will signal you: |
Revision as of 13:37, 29 May 2018
Incomplete Item
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clear tessera | |
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Look: | The tiny cube is almost perfectly transparent to the point of ephemerality, like crystallized thought rather than anything natural. Upon closer inspection, you difficultly notice its surfaces engraved with even tinier script, some you know to be numerals. |
Metal: | Unknown |
Properties: |
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Sources: |
- Allows for a Trader to cast spells.
- To get one you can stand before the Negotiants in the Crossing Trader Hall and GET NEGOTIANT:
- You sense the Negotiants' incurious recognition at your touch. Their delicate machinery reconfigures itself, spun glass limbs and spines opening in an embrace, and you are telekinetically pulled into the midst of the flurrying crystals!
- Inside the airless, dark coldness that is the center, your ability to think falters into stasis. Your starlight aura is drawn, measured, then shunted internally and processed with swift efficiency.
- The Negotiants release you after several moments, a clear tessera now in your hand.
- STUDY: You recall the Negotiants; the impersonal benefactors and jailers, the great cornucopia and burden of the Trader Guild. They are the manifestation of the deal struck between House Turmar and the extraplanar entity known as Arbiter in Darkness -- magical power for never touching the Plane of Probability. Their name, or 'Tutors' as some call them, is a polite term for what they truly are: ruthless guarantors poised to take away the boon as quickly as it was granted.
- Although there have been other enchantments that emulate a thinking mind, nothing you know of comes close to the capabilities of the Negotiants. Indisputably, the device can teach spells as well as any guildleader of magicians. Theories abound, especially among Moon Mages, about the source of such consummate spell knowledge. Did it come preloaded? Is it getting all that from the Arbiter? Still more alarmingly, could it have been devising the spells it teaches?
- This particular device is a piece of the Negotiants, allowing you to learn spells anywhere should you invoke it. Whether such a piece works by itself or communicates with the greater whole is impossible to say.
- INVOKE: You send your clear tessera a wordless thought of acquiescence.
- The clear tessera instantly frosts over. Your starlight aura is drawn and concentrated to a geometric point inside the crystal. As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant's activation.
- note: after the invoke, you can ASK TESSERA ABOUT MAGIC to learn about and choose spells.
- When you circle and get a new spell slot, your tessera will signal you:
- Your clear tessera chimes softly inside your thigh quiver.