Droughtman's Challenge 426: Difference between revisions
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==Droughtman's Maze Rules== |
==Droughtman's Maze Rules== |
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Find the key to the arch at the center of the maze and escape in five minutes. |
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*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
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maze and escape before time runs out! |
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*The golden arch to exit is behind the white door. |
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* PULL ropes scattered through the maze for a chance to find the golden key (and other surprises!) |
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* The golden arch is behind a ring of doors at the maze's center. Exit within 5 roisaen to claim victory!" |
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==Tips== |
==Tips== |
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You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons. |
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While in the maze:<br> |
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*{{com|shake}} your wand for to make it work as a light source |
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*{{com|shake}} your wand to get hints to where the white door is, or where someone with a golden key is located |
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*{{com|wave}} your wand at other players or NPCs to temporarily immobilize them. |
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Players with lower ranks (under 200) are at a disadvantage due to not being able to swim past certain areas of the maze. |
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There can be more than one golden key in the maze at a time. |
*There can be more than one golden key in the maze at a time. (May be a bug.) |
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==Rewards== |
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Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool. |
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==Incidental Loot== |
==Incidental Loot== |
Revision as of 11:33, 20 January 2018
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Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes | Box Office |
---|---|---|---|
Prime | January 19 | January 28 | |
Plat | January 19 | January 28 | |
Fallen |
Do you have what it takes to defeat Droughtman's Challenge?!
Find out, beginning January 19, 2018!
"How does it work?"
It's easy! Buy your passes, and then head to the Event Portal locations in game! Redeem your pass, and ask the attendant about access to the maze.
Abandoning all your supplies, you'll be given a survival kit containing (among other things) a random melee weapon, a random ranged weapon, a random piece of protective armor or a shield, and a mysterious blue wand (No licking or eating the wands! The Management is not responsible for any injuries!)
Get out your wand and go through the door leading into the maze! Pull levers to open and close doors, and pull ropes to find a golden key. Don't dawdle in the Contestant's Box, time is running out! Each contestant will have FIVE MINUTES to find a key and then find the exit! There can only be one key at a time, so if someone else has it, then find them and freeze them with your wand to steal their key -- but be careful, someone can take it from you too!
"So what it is that makes all this worth while?"
EVERYONE WINS!
That's right! Everyone who steps up and accepts the challenge will win. No one will walk away empty handed! When your Challenge is over, you will be given a prize package as well as some credits for Droughtman's famous shop!
"What's in the shop?"
Inkpots -- NEW item! This is a special tattoo which holds a castable spell!
Starglass -- NEW item! This is a wearable light source!
Faesilk flower gowns -- NEW flowers to decorate your gowns with!
Feature Mirrors -- NEW descriptions!
Winged boots -- NEW materials! Flee in style!
Concentration regeneration boosters!
Mana regeneration boosters!
Skeleton keys -- Open every box!
Forge wands -- Unlimited uses!
Spell wands -- Unlimited uses!
Head over to Droughtman's Compound and see if you can beat his challenge! You only have until January 28, 2018 to earn a spot at the top of the leaderboard and win a special prize from Droughtman!
Droughtman's Maze Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SHAKE your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
Incidental Loot
See Droughtman's Challenge 426/Incidental loot.
End Loot
See Droughtman's Challenge 426/End loot for prizes and prices.