Wind hound: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Wind Hound |
|Critter Name=Wind Hound |
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|simulevel=8 |
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|naturallevel=8 |
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|weaponlevel=0 |
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|defenselevel=8 |
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|MinCap=35 |
|MinCap=35 |
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|MaxCap=73 |
|MaxCap=73 |
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|BodyType=Quadruped |
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|Has Coins=no |
|Has Coins=no |
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|Has Gems=no |
|Has Gems=no |
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|Corporeal=yes |
|Corporeal=yes |
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|Special=no |
|Special=no |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|hasskin=No |
|hasskin=No |
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|haspart=No |
|haspart=No |
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|hasbone=No |
|hasbone=No |
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|Manipulated=yes |
|Manipulated=yes |
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|hasorgan=No |
|hasorgan=No |
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}} |
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Revision as of 10:39, 19 June 2020
Missing or Incomplete Creature Information Needed |
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Description
Much larger than normal canines, the wind hound stands as tall as a mature Halfling at the shoulder. Its body is an odd composition of howling winds the color of murky icewater, packed tightly into the vague form of a wolf hound with glowing red eyes. While its body may be nothing but violent air currents, its teeth and claws are real enough, and look willing and ready to rend anything that steps in its path!
In Depth
Armor hard caps at <=82
Defenses soft cap around 58
Weapons hard cap at ?
TM soft cap around 60
Stealth soft cap around 60
Can be Manipulated soft cap <70
Hunting Info
Wind hounds can drag a corpse from room to room. Be careful if you die as your weapon will be left behind when they drag your body!
Related Forum Posts
Categories:
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Dirge creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures
- Extra-planar creatures