Rock guardian (1): Difference between revisions
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|MaxCap=260 |
|MaxCap=260 |
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|BodyType=Biped |
|BodyType=Biped |
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|new= |
|new=Yes |
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|level=40 |
|level=40 |
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|Skinnable=no |
|Skinnable=no |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Defense=yes |
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|Attack Range=Melee |
|Attack Range=Melee |
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|Province=Zoluren |
|Province=Zoluren |
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|haspart=No |
|haspart=No |
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|hasbone=No |
|hasbone=No |
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|Boxes=no |
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|Manipulated=no |
|Manipulated=no |
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|hasorgan=No |
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}} |
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__NOTOC__ |
__NOTOC__ |
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==In Depth== |
==In Depth== |
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===Special Defenses=== |
===Special Defenses=== |
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Immune to cold and fire. |
*Immune to cold and fire. |
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High natural armor. |
*High natural armor. |
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===Special Attacks=== |
===Special Attacks=== |
Revision as of 12:36, 23 October 2017
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Description
Huge! Approximately twenty feet high, the rock guardian looks like a construct of some kind. The entire thing is made of stone (very much like granite). Even so, the thing does not move awkwardly. Instead, its slow movements seem deliberate, almost graceful. Its face does not appear as fierce as its size might suggest. Instead, it looks almost sad. However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed. You harbor no illusions. This thing is deadly.
In Depth
Special Defenses
- Immune to cold and fire.
- High natural armor.
Special Attacks
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.
There are also occasional earthquakes in the area which can cause you to fall prone:
The ground shakes for a moment.
You fall down!
Equipment/Loot
Drops gems and coins worth 3-6 silver.
Stealth Training
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.
At 342 my stealth remained clear. It trained until approx 340.
Combat 3.0
TM and weapons slow down at 250 ranks.
Capping debilitation at 250.
Defensive soft cap at 260 ranks.
Tactics essentially cap at 300 ranks, only one out of three for some reason teach.
Still locking stealth at 273 ranks.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures without boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Stone Clan creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures