Marshal Order: Difference between revisions

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m (Removed the line "*20-point discipline buff at potency cap." because this is incorrect info. It's +20% discipline, and stat cap is soft at 100, but you can, and should, go past it. The 20% increase is common spell/buff knowledge, or found under spells.)
Line 28: Line 28:
==Notes==
==Notes==
*increases the effects of [[Lead ability|Lead]].
*increases the effects of [[Lead ability|Lead]].
*20-point discipline buff at potency cap.
{{RefAl}}
{{RefAl}}

Revision as of 09:48, 13 January 2018


Paladin thumb.jpgPaladin Guild


Marshal Order
Abbreviation: MO
Prerequisites: Divine Guidance
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Marshal Order will provide a temporary boost to one's discipline and will allow those most righteous the ability to lead with greater skill.
Effect: +Discipline (stat), +lead
Example Messaging: You gesture.

You sense a righteous awakening, leaving you adjective more in tune with your body, mind and spirit.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • increases the effects of Lead.

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