Necrotic Reconstruction: Difference between revisions
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*Requires {{com|perform}} {{tt|cut}} ritual before casting. |
*Requires {{com|perform}} {{tt|cut}} ritual before casting. |
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*{{com|CAST}} will default to last corpse {{com|PERFORM}} {{tt|ARISE}} was performed on, or Zombie. Spell works on constructs but is less efficient. |
*{{com|CAST}} will default to last corpse {{com|PERFORM}} {{tt|ARISE}} was performed on, or Zombie. Spell works on constructs but is less efficient. |
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*A sufficiently powerful cast will remove lodged ammunition from a minion. |
Revision as of 14:14, 3 May 2017
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Abbreviation: | NR | |
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Prerequisites: | Quicken the Earth | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Special | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The false healing operates by bolstering the Unlife within forms, which in turn flares to defy any mundane wounds present. Curiously, the spell does affect non-undead creations of Animation magic, albeit with less potency. | |
Effect: | Wound heal, only heals corpses, zombies, or constructs | |
Example Messaging: | 3rd person:
<Necromancer> pokes the corpse of a striped badger. 1st person: | |
Devices/Tattoos: | No devices or tattoos documented. |