Talk:Roundtime: Difference between revisions
Line 5: | Line 5: | ||
First recognition: The current chart that indicates minimum possible roundtimes is accurate. With 75 str/agi one achieves 2/4/5 with all but the heaviest twohanders, 2/4/4 with all large edge/blunt, and 1/3/3 with all medium & small edge/blunt. ...with an occasional 2-second lunge/thrust for the light varieties. As such, I'm removing the "out-of-date" notice from the article.<br /> |
First recognition: The current chart that indicates minimum possible roundtimes is accurate. With 75 str/agi one achieves 2/4/5 with all but the heaviest twohanders, 2/4/4 with all large edge/blunt, and 1/3/3 with all medium & small edge/blunt. ...with an occasional 2-second lunge/thrust for the light varieties. As such, I'm removing the "out-of-date" notice from the article.<br /> |
||
That said, '''I would still like assistance in figuring out the breakpoints for reduced roundtimes in the ranges of 34-48 strength. Please contact me if you're willing to assist in the research!''' |
That said, '''I would still like assistance in figuring out the breakpoints for reduced roundtimes in the ranges of 34-48 or 78-90 strength. Please contact me if you're willing to assist in the research!''' |
||
For those curious, here's a list of the weapons in question: |
For those curious, here's a list of the weapons in question: |
Revision as of 19:33, 23 July 2016
Weapon Roundtime Research
Since the old formula was out of date, I've decided to do some research to get some current data. To accomplish this, I've crafted up a variety of weapons intending to check out roundtimes on each one for individuals with various strength, agility and skill levels. I've got several characters on the low end (20-30 str/agi), and have already found someone on the high end (75 str/agi), but I need people in the in-between. If you're interested in helping me figure it out, please drop me a line at KashnaDR via AIM. Once I have sufficient data to produce something worthwhile I'll post the results here.
First recognition: The current chart that indicates minimum possible roundtimes is accurate. With 75 str/agi one achieves 2/4/5 with all but the heaviest twohanders, 2/4/4 with all large edge/blunt, and 1/3/3 with all medium & small edge/blunt. ...with an occasional 2-second lunge/thrust for the light varieties. As such, I'm removing the "out-of-date" notice from the article.
That said, I would still like assistance in figuring out the breakpoints for reduced roundtimes in the ranges of 34-48 or 78-90 strength. Please contact me if you're willing to assist in the research!
For those curious, here's a list of the weapons in question:
Weapon Class | Actual Weapon | Weight in Stones | Why Included |
---|---|---|---|
Light Edge | Stiletto | 10 | very light LE |
Light Edge | Katar | 15 | average LE |
Light Edge | Dao | 21 | heavy LE |
Light Blunt | Bludgeon | 21 | to compare blunt edged RTs |
Medium Edge | Foil | 21 | to compare ME/LE + light ME |
Medium Edged | Gladius | 26 | typical entry-level ME |
Medium Edged | Cutlass | 31 | heavy ME |
Medium Blunt | Mace | 40 | typical MB (and heavy medium weapon) |
Heavy Edged | Broadsword | 27 | light HE |
Heavy Edged | Abassi | 40 | average HE |
Heavy Edged | Robe Sword | 50 | heavy HE |
Heavy Blunt | Heavy Chain | 45 | average HB |
Twohanded Blunt | Sledgehammer | 50 | typical entry-level twohanded weight |
Twohanded Blunt | Footman's Flail | 65 | average twohanded weight |
Twohanded Edged | Claymore | 58 | average twohanded weight |
Twohanded Edged | Greatsword | 90 | heavy twohander |
Twohanded Edged | Greatsword | 135 | very heavy twohander - mimics haralun greatsword weight |