Blood wolf (2): Difference between revisions

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=== 3.1 ===
=== 3.1 ===
Defensive learning slows at 82 ranks.
Defense Soft Cap: 89<br>
Defense Soft Cap: 89<br>
Skinning still learning at 130 (survival primary)
Skinning still learning at 130 (survival primary)

Revision as of 08:25, 12 May 2016


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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
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blood wolf (2)
Bloodwolf.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 14
Potential overall skill: ?
Skill Cap 75 to 90
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Quadruped
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Skinning Details
Skin Name blood wolf pelt
Skin Weight 8
Part Name blood wolf paw
Part Weight 4
Bone Name wolf bones
Bone Weight Unknown
Ranks Required 57
Max Value 221 Lirums276.25 Kronars <br />199.342 Dokoras <br />0.276 LTBpoints <br />0.276 Tickets <br />0.276 Scrips <br />
Max Arranged 376 Lirums470 Kronars <br />339.152 Dokoras <br />0.47 LTBpoints <br />0.47 Tickets <br />0.47 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap 120


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Description

A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.

In Depth

3.0

A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.

3.1

Defensive learning slows at 82 ranks. Defense Soft Cap: 89
Skinning still learning at 130 (survival primary)

Area Information

Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 120 ranks.

Messaging

Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.