Beisswurm: Difference between revisions
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
|Construct=no |
|Construct=no |
||
|Corporeal=yes |
|Corporeal=yes |
||
⚫ | |||
|BackStabbable=no |
|BackStabbable=no |
||
|Casts Spells=no |
|Casts Spells=no |
||
|Stealthy=no |
|Stealthy=no |
||
|Defense=yes |
|||
⚫ | |||
|Attack Range=Melee |
|Attack Range=Melee |
||
|Province=Zoluren |
|Province=Zoluren |
||
Line 30: | Line 31: | ||
|MaxArrangedVal=190 Kronars |
|MaxArrangedVal=190 Kronars |
||
|Manipulated=yes |
|Manipulated=yes |
||
|hasorgan=No |
|||
|InitCost=43 |
|||
}} |
}} |
||
__NOTOC__ |
__NOTOC__ |
||
Line 39: | Line 38: | ||
==In Depth== |
==In Depth== |
||
===Special defense=== |
|||
⚫ | |||
Squishy. Swarm. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly Warklins. Be careful not to wander there. Spawn 3 per hunter in area.<br/> |
Squishy. Swarm. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly Warklins. Be careful not to wander there. Spawn 3 per hunter in area.<br/> |
||
Skill Range: can handle 2 with average 40 in shield/evasion. |
Skill Range: can handle 2 with average 40 in shield/evasion. |
||
⚫ | |||
== Combat 3.0 == |
== Combat 3.0 == |
Revision as of 02:51, 5 January 2016
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
The beisswurm does not seem to have the fully developed body of the lesser known adult. Long, thin and with razor sharp teeth, it slithers contentedly along the ground until it discovers its next meal. Only later in life does it grow legs and develop the ability to deliver icy breath.
In Depth
Special defense
- Beisswurm are immune to stuns.
Squishy. Swarm. Only found in 1 place and spawns homogeneously. Bridge south of area leads to extremely deadly Warklins. Be careful not to wander there. Spawn 3 per hunter in area.
Skill Range: can handle 2 with average 40 in shield/evasion.
Combat 3.0
Armor (tert) currently hard capped at 70
Twohanded Edged: 60 21.38% thoughtful (4/34) (weapon secondary) after an hour of hunting.
Weapons over 80 do not move off of clear; fairly certain they cap at 78 as well.
With 18 agility was able to start two-handed blunt from 0 and hit them.
On my Survival/Armor secondary, these guys are training Evasion and Light Armor VERY slowly at 59 ranks. A variety of weapons in 30-40 range are hitting, but only light and heavy thrown are doing enough damage to eventually kill at Strength 20. Definitely still great for Skinning at 50 ranks. Trains Parry and Shield well at 54 ranks. I barely get hit, and never for serious damage wearing mostly leather and rotating out legs in the other armor types.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures with special defenses
- Stone Clan creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures