Ignite: Difference between revisions
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==Weather-related atmospherics== |
==Weather-related atmospherics== |
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Wisps of vapor rise as raindrops sizzle on contact with your ''<weapon>''.<br /> |
Wisps of vapor rise as raindrops sizzle on contact with your ''<weapon>''.<br /> |
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Flakes of snow melt then sizzle as they near your ''<weapon>''.<br /> |
Flakes of snow melt then sizzle as they near your ''<weapon>''.<br /> |
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A few swirling eddies of flame flit up from your ''<weapon>'', quickly consuming themselves as they rise.<br /> |
A few swirling eddies of flame flit up from your ''<weapon>'', quickly consuming themselves as they rise.<br /> |
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==Special Weapon Swap Description== |
==Special Weapon Swap Description== |
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You spin your sword off to one side, the flames grunting out a turbulent 'Whoomph' before you settle in to use it as a heavy edged weapon.<br /> |
You spin your sword off to one side, the flames grunting out a turbulent 'Whoomph' before you settle in to use it as a heavy edged weapon.<br /> |
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Your deep crimson sword suddenly bursts into flames. |
Your deep crimson sword suddenly bursts into flames. |
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==Notes== |
==Notes== |
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*The duration of the spell shows up in the normal {{tt|PERCEIVE}} list. |
*The duration of the spell shows up in the normal {{tt|PERCEIVE}} list. |
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:*For [[elemental weapon]]s this has the implication that weapons {{com|shape}}d to fire, ice or electricity will have their damage increased proportional to the second highest physical stat of the stone form since the highest stat is 100% converted to the elemental damage type. |
:*For [[elemental weapon]]s this has the implication that weapons {{com|shape}}d to fire, ice or electricity will have their damage increased proportional to the second highest physical stat of the stone form since the highest stat is 100% converted to the elemental damage type. |
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*Swimming through rooms with deep enough water will not dispel Ignite, but will extinguish the weapon until dry land is reached. |
*Swimming through rooms with deep enough water will not dispel Ignite, but will extinguish the weapon until dry land is reached. |
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*Only one weapon may be affected at once. To ignite a different weapon, you must {{com|RELEASE}} the spell. |
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{{RefAl}} |
{{RefAl}} |
Revision as of 13:42, 13 December 2015
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Abbreviation: | - | |
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Prerequisites: | Fire Shards or Elementalism | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 0 / 600 | |
Valid Spell Target: | Item | |
Duration (min/max): | 4 minutes / 20 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Ignite spell adds a touch of fire to your weapon to help you strike down your enemies. Ignite's effects will even bolster weapons that already have a certain variety of fire damage, though not to the extent that it enhances the mundane sort. Of course, given the spell's nature, its effectiveness can be lost in water or if the weapon strays from your hand. | |
Effect: | {{{dtype}}}, {{{htype}}}, Adds fire damage proportional to the highest physical damage stat of the weapon | |
Example Messaging: | Tendrils of flame dart along your hand toward an etched steel bastard sword, which suddenly bursts into flames!
FOCUS | |
Devices/Tattoos: | Bright orange inkpot, Small bog oak statuette of a man |
Wisps of vapor rise as raindrops sizzle on contact with your <weapon>.
Flakes of snow melt then sizzle as they near your <weapon>.
A few swirling eddies of flame flit up from your <weapon>, quickly consuming themselves as they rise.
Special Weapon Swap Description
You spin your sword off to one side, the flames grunting out a turbulent 'Whoomph' before you settle in to use it as a heavy edged weapon.
The flames dancing along your deep crimson sword suddenly extinguish.
Your deep crimson sword suddenly bursts into flames.
Notes
- The duration of the spell shows up in the normal PERCEIVE list.
- The fire damage added by Ignite will appear on the weapon when using APPRAISE.
- The proportional damage added is only based on the physical stats of the weapon, not the elemental stats.
- For elemental weapons this has the implication that weapons SHAPEd to fire, ice or electricity will have their damage increased proportional to the second highest physical stat of the stone form since the highest stat is 100% converted to the elemental damage type.
- Swimming through rooms with deep enough water will not dispel Ignite, but will extinguish the weapon until dry land is reached.
- Only one weapon may be affected at once. To ignite a different weapon, you must RELEASE the spell.