Malediction: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 14: Line 14:
Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one.
Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one.
|buffs=No buffs
|effect=Debuff accuracy and/or defense.
|debuffs=Defensive Factor, Melee accuracy, Ranged accuracy
|messaging=You gesture.
|messaging=You gesture.
Flickering shadows tear away from your fingertips, shuddering through the air toward the ship's rat!<br />
Flickering shadows tear away from your fingertips, shuddering through the air toward the ship's rat!<br />

Revision as of 23:28, 30 August 2015

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Malediction
Abbreviation: MALEDICTION
Prerequisites: Uncurse
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 10 / 100
Skill Range (min/max): 50 / 800
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Malediction spell is a curse that will enfold the target in a pall of dark energy, constricting its movement and making it less effective in combat. Be careful with this power, however, lest Harawep lay waste to your plans and turn the curse back upon you.

Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one.

Effect: -Defensive Factor, -Melee accuracy, -Ranged accuracy, {{{dtype}}}, {{{htype}}}
Example Messaging: You gesture.

Flickering shadows tear away from your fingertips, shuddering through the air toward the ship's rat!
Tendrils of malevolent darkness swarm around the ship's rat, intertwining with one another into a constricting cage. A great curse settles over it, cemented by your will.
Roundtime: 2 sec.

Reflecting back:
Flickering shadows tear away from your fingertips, shuddering through the air toward the swamp troll!
Suddenly, tendrils of malevolent darkness swirl back around, slithering toward you at a frightening pace! They coalesce around you in a constricting cage, hampering your movement. You feel less able to strike out at and defend against your opponents.

Contest Type: spirit / fortitude
Devices/Tattoos: Red inkpot

Notes

  • Syntax: CAST <target> [OFFENSE|DEFENSE]
  • Offense debuff affects both ranged and melee accuracy.
  • If cast on both aspects the effect is halved for both.