Break command: Difference between revisions

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The Break command is used in two separate game systems, [[Alchemy]] and [[Empath Healing]].
The <b><tt>BREAK</tt> command</b> is used in two separate game systems, [[Alchemy]] and [[Empath Healing]].


==Alchemy==
==Alchemy Syntax==
<tt>BREAK &lt;ITEM&gt; [PIECE]</tt>
<tt>BREAK &lt;ITEM&gt; [PIECE]</tt>


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This sense of the Break command is used in [[alchemy]] and other pursuits where exact part sizes of solid items is necessary.
This sense of the Break command is used in [[alchemy]] and other pursuits where exact part sizes of solid items is necessary.


==Empathic Healing==
==Empathic Healing Syntax==
<tt>BREAK &lt;PLAYER&gt;</tt>
<tt>BREAK &lt;PLAYER&gt;</tt>


This sense of the command is used by [[Empath]]s to stop a wound transfer in progress.
This use of the command is employed by [[Empath]]s to stop a wound transfer in progress.


[[Category:Commands]]
[[Category:Commands]]
[[Category:Incomplete]]

Revision as of 17:39, 16 April 2008

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The BREAK command is used in two separate game systems, Alchemy and Empath Healing.

Alchemy Syntax

BREAK <ITEM> [PIECE]

In order to Break an item, the substance must have more than one part, be in a physical state conducive to splitting, and held in one hand with the other hand empty.

Specifying PIECE will break off only one part of the item. Otherwise it will be broken into two approximately equal pieces.

This sense of the Break command is used in alchemy and other pursuits where exact part sizes of solid items is necessary.

Empathic Healing Syntax

BREAK <PLAYER>

This use of the command is employed by Empaths to stop a wound transfer in progress.