Earth Meld: Difference between revisions

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==Notes==
==Notes==
*{{in|Stealth skill}} buff. Auto-hide effect. Must be cast in high-wilderness.
*{{in|Stealth skill}} buff. Auto-hide effect. Must be cast in high-wilderness.


Able to cast with 78 Augmentation, 87 Life Magic. previously got a message 1 circle ago from Kalika saying it was too advanced for me. I'm thinking the requirement is minimum 80 magic, but is some average of those two skills. Current requirement reads 50 magic, which seems incorrect unless that person had higher life magic or something.

Revision as of 17:51, 29 June 2015


Ranger thumb.jpgRanger Guild


Earth Meld
Abbreviation: EM
Prerequisites: Athleticism and Wolf Scent
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / augmentation, utility
Difficulty: advanced
Prep (min/max): 20 / 100
Skill Range (min/max): 50 / 740
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: This particular pattern of life energy will forge a connection to your surroundings, thereby revealing places of concealment you may otherwise miss. Employ this gift of the wilds wisely, for it may be the difference between victory and defeat.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, +stealth skill, auto-hide effect (high wilderness)
Example Messaging: You reach with both your hands and your senses for the wisdom of the earth.

Your mind races as your surroundings snap into sharp focus, places of concealment you never would have noticed suddenly revealed for your use.

You melt into the background, convinced that your attempt to hide went unobserved.

You feel the Earth Meld spell dissipate completely.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Stealth skill buff. Auto-hide effect. Must be cast in high-wilderness.


Able to cast with 78 Augmentation, 87 Life Magic. previously got a message 1 circle ago from Kalika saying it was too advanced for me. I'm thinking the requirement is minimum 80 magic, but is some average of those two skills. Current requirement reads 50 magic, which seems incorrect unless that person had higher life magic or something.