Rovinelle's House of Fun: Difference between revisions

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|desc=Plush red carpets pad the floor of the anteroom just inside the funhouse entrance. To the north, faint reflections shift and move with the passage of those who seek to find their way through the maze. The faint of heart may still opt to leave, for once begun, who knows if you'll ever escape. You also see an archway.<br />
|desc=Plush red carpets pad the floor of the anteroom just inside the funhouse entrance. To the north, faint reflections shift and move with the passage of those who seek to find their way through the maze. The faint of heart may still opt to leave, for once begun, who knows if you'll ever escape. You also see an archway.<br />
Obvious exits: north.}}
Obvious exits: north.}}
<br />
*Note: The archway is an exit, but it disappears once you have moved north into the maze. Once the maze has been entered the only exit is through the maze, so enter at your own risk.
*Note: The archway is an exit, but it disappears once you have moved north into the maze. Once the maze has been entered the only exit is through the maze, so enter at your own risk.
<br />
<br />
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|desc=A red velvet carpet, plush and soft, cushions your feet as you stumble out of the maze of mirrors in the funhouse to find a surly-looking Dwarf guarding the exit, preventing people from re-entering the maze. He nods at you, then jerks his head toward a box of prizes near the exit.
|desc=A red velvet carpet, plush and soft, cushions your feet as you stumble out of the maze of mirrors in the funhouse to find a surly-looking Dwarf guarding the exit, preventing people from re-entering the maze. He nods at you, then jerks his head toward a box of prizes near the exit.
You also see the funhouse exit.<br />Obvious paths: out.}}
You also see the funhouse exit.<br />Obvious paths: out.}}
<br />
*Be sure to get a prize from the box before using the exit or you will have to complete the maze again to reach it.
*Be sure to get a prize from the box before using the exit or you will have to complete the maze again to reach it.
::''You reach into a box of prizes and feel around for a moment. Your hand closes around something! As you slowly pull your arm free, you find yourself with a <prize>!
<br /><br />
::''Having gotten your prize, the guard escorts you out of the funhouse!
You reach into a box of prizes and feel around for a moment. Your hand closes around something! As you slowly pull your arm free, you find yourself with a {{sloot|i|mighty bone wolf doll}}!

Having gotten your prize, the guard escorts you out of the funhouse!
==Prizes==
<br /><br />
*{{sloot|i|mighty bone wolf doll}}
The doll you win is random and varied.
*{{sloot|i|mighty gargoyle doll}}


<br />
==Hints==
==Hints==
In both the Anteroom and the maze proper you can hear the following helpful songs sung if you linger a while in the same spot.
In both the Anteroom and the maze proper you can hear the following helpful songs sung if you linger a while in the same spot.

Revision as of 23:47, 27 March 2015

Rovinelle's House of Fun
Event Jeraya Bayajen, Shard's South Bridge Street Faire 415‎
Owner Rovinelle
# of Rooms 3
Store Type Game
This store only accepts Dokoras


The barker stops you, saying, "That'll be 100 dokoras to enter."

[Rovinelle's Funhouse, Anteroom]
Plush red carpets pad the floor of the anteroom just inside the funhouse entrance. To the north, faint reflections shift and move with the passage of those who seek to find their way through the maze. The faint of heart may still opt to leave, for once begun, who knows if you'll ever escape. You also see an archway.
Obvious exits: north.

  • Note: The archway is an exit, but it disappears once you have moved north into the maze. Once the maze has been entered the only exit is through the maze, so enter at your own risk.


[Rovinelle's Funhouse, Hall of Mirrors]
Reflections flicker and shift with each movement, endlessly repeated in a maze of mirrored passages.
Obvious exits: various.

  • Note: All of the maze rooms aside from the entrance and exit look like this one.


[Rovinelle's Funhouse, Hall of Mirrors]
A red velvet carpet, plush and soft, cushions your feet as you stumble out of the maze of mirrors in the funhouse to find a surly-looking Dwarf guarding the exit, preventing people from re-entering the maze. He nods at you, then jerks his head toward a box of prizes near the exit. You also see the funhouse exit.
Obvious paths: out.

  • Be sure to get a prize from the box before using the exit or you will have to complete the maze again to reach it.
You reach into a box of prizes and feel around for a moment. Your hand closes around something! As you slowly pull your arm free, you find yourself with a <prize>!
Having gotten your prize, the guard escorts you out of the funhouse!

Prizes

Hints

In both the Anteroom and the maze proper you can hear the following helpful songs sung if you linger a while in the same spot.

A childish sing-song echoes through the funhouse.
  "Make a push, pull your weight,
   Thus will turn the face of fate."
With a giggle, the singing fades away.
A childish sing-song echoes through the funhouse.
  "Pulled by terror, pushed by doubt,
   The wise man turns himself about."
With a giggle, the singing fades away.
A childish sing-song echoes through the funhouse.
  "Are you lost and feel afraid?
   Make a push to find your way.
   Still can't find the path, you lout?
   Don't let others pull you about.
   If all else fails to keep you sound,
   Try to turn yourself around!"
With a giggle, the singing fades away.
A childish sing-song echoes through the funhouse.
  "Little Sally Saucepan, living in her glass land,
   Cry, Sally, cry, Sally, wipe off your eyes Sally,
   Push Sally east, fellas, pull Sally west, fellas,
   Turn to the image of the one you like best."
With a giggle, the singing fades away.