Inventory (concept): Difference between revisions
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! align="left" | Inventory Slot || Subbed || Free || |
! align="left" | Inventory Slot || Subbed || Free || Booster |
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| align="left" | on the body || 30 || 10 || +20 |
| align="left" | on the body || 30 || 10 || +20 |
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| align="left" | over the shoulder || 3 || 2 || +1 |
| align="left" | over the shoulder || 3 || 2 || +1 |
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| align="left" | around the neck || 3 || 1 || |
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| align="left" | around the waist || 2 || 1 || |
| align="left" | around the waist || 2 || 1 || |
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| align="left" | as a shirt with armor || 2 || 1 || |
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| align="left" | on the head || colspan="2" | 1 || |
| align="left" | on the head || colspan="2" | 1 || |
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| align="left" | like a shirt || colspan="2" | 1 || |
| align="left" | like a shirt || colspan="2" | 1 || |
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| align="left" | on the |
| align="left" | on the back || colspan="2" | 1 || |
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| align="left" | on the feet || colspan="2" | 1 || |
| align="left" | on the feet || colspan="2" | 1 || |
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| align="left" | like arm armor || colspan="2" | 1 || |
| align="left" | like arm armor || colspan="2" | 1 || |
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| align="left" | like leg armor || colspan="2" | 1 || |
| align="left" | like leg armor || colspan="2" | 1 || |
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| align="left" | on both ears || colspan="2" | 1 || |
| align="left" | on both ears || colspan="2" | 1 || |
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| align="left" | on the hands || colspan="2" | 1 || |
| align="left" | on the hands || colspan="2" | 1 || |
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| align="left" | in/on the nose || colspan="2" | 1 || |
| align="left" | in/on the nose || colspan="2" | 1 || |
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| align="left" | over the right eye || colspan="2" | 1 || |
| align="left" | over the right eye || colspan="2" | 1 || |
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| align="left" | as a hand weapon || colspan="2" | 1 || |
| align="left" | as a hand weapon || colspan="2" | 1 || |
Revision as of 05:47, 22 March 2015
- This article is a stub. That is, it is an article with little or no content, and needs attention.
- Please see Category:Stubs for more articles that need content.
- When it is completed to a reasonable degree, remove {{stub}} from this article.
Inventory refers to all of the items that a character is carrying and wearing, and associated systems.
Worn Slots
Each item that may be worn must be worn on a certain place on the body. There is a limit to how many items may be worn in each place:
Inventory Slot | Subbed | Free | Booster |
---|---|---|---|
on the body | 30 | 10 | +20 |
on a finger | 4 | 2 | +2 |
attached to the belt | 4 | 2 | +2 |
over the shoulder | 3 | 2 | +1 |
around the neck | 3 | 1 | |
on the wrist | 2 | 1 | |
around the waist | 2 | 1 | |
on an ear | 2 | 1 | |
on the tail | 2 | 1 | |
on the thigh | 2 | 1 | |
on the upper arm | 2 | 1 | |
on an ankle | 2 | 1 | |
on an ear | 2 | 1 | |
as a shirt with armor | 2 | 1 | |
on the head | 1 | ||
on shoulders | 1 | ||
like pants | 1 | ||
like a shirt | 1 | ||
on the back | 1 | ||
on the feet | 1 | ||
like arm armor | 1 | ||
like leg armor | 1 | ||
on both ears | 1 | ||
on the hands | 1 | ||
in/on the nose | 1 | ||
over the left eye | 1 | ||
over the right eye | 1 | ||
as a hand weapon | 1 | ||
as an elbow weapon | 1 | ||
as a knee weapon | 1 | ||
as a foot weapon | 1 | ||
as a left arm shield | 1 | ||
as a parry stick | 1 | ||
inventory maximum | 500 | 100 | +200 |
junk room inventory nag | 400 | 75 | +175 |
Encumbrance and Weight
All items have a weight rating, which in DragonRealms is measured in stones.
See Encumbrance for more details.
Maximum Inventory
By design, characters in DragonRealms are limited to 500 total items carried on their person. If you exceed 400 items, you will receive a warning.
If you ever have 500 items or more (not just on login), your character will be automatically placed into a special area (the Junk Room) where you will be forced to reduce your inventory below 500 before you can return to the game.
Use the INVENTORY CHECK command to see roughly how many items you are carrying.
Currency
Money does not normally take up inventory slots, though it does contribute weight at a rate of one stone per 5 coins.