Beseech Elanthia to Cradle: Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
|skill=- |
|skill=- |
||
|path=- |
|path=- |
||
|cost=25 Spirit Alignment |
|cost=25 [[Align command|Spirit Alignment]] |
||
|costs=25 spirit |
|||
|desc=Invoking this beseech puts you into a 30 second round time while vines cover you from head to toe. While so encased you will not loose any vitality to bleeding wounds. |
|desc=Invoking this beseech puts you into a 30 second round time while vines cover you from head to toe. While so encased you will not loose any vitality to bleeding wounds. |
||
|effect=Prevent vitality loss from bleeding |
|effect=Prevent vitality loss from bleeding |
Revision as of 12:32, 15 March 2015
Requirements: | 25th circle | |
---|---|---|
Difficulty: | basic | |
Type / Skill: | beseech / - | |
Use Cost: | 25 Spirit Alignment | |
Description: | Invoking this beseech puts you into a 30 second round time while vines cover you from head to toe. While so encased you will not loose any vitality to bleeding wounds. | |
Effect: | , , , , Prevent vitality loss from bleeding | |
Messaging: | >align 25 You lower your head, close your eyes and begin breathing slowly as you channel a small portion of your existing spirit health into reserve to be used as needed by nature itself. |
Notes
This beseech is extremely useful when a Ranger might be dying. Vines will cover you and stop all bleeding. Vitality will be recovered over time. In effect, this ability acts like you have no bleeders, no matter how severe they are.
You will not be able to move at all while this beseech is in effect. Any movement will cause a 3 second round time. If you move again, the beseech will end.
The best use for this beseech is when you are facing imminent death. You will have a 30 second round time upon evoking this beseech and then can not move at all until the beseech is broken (by movement).
An important note about this ability: You MUST be in an area with plants. This ability will NOT work in caves, mountains, water, or cities.