Item:Divine charm: Difference between revisions
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(Created page with "Release Date: 1 Moliko 415 (3/9/2015)<br> <br> These charms are special devices for new characters that allow them to "cheat" the game a little during the first few circles. T...") |
m (ISHARON moved page Divine charm to Item:Divine charm) |
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Revision as of 11:51, 11 March 2015
Release Date: 1 Moliko 415 (3/9/2015)
These charms are special devices for new characters that allow them to "cheat" the game a little during the first few circles. These powers gradually go away as the character gains ranks in their highest skill, finally stopping altogether at 50 ranks in their highest skill.
Emphasis: Divine charms do not care about your circle or your accumulative ranks, only the highest single skill that you have. In addition to this natural limitation, there is one, perhaps obvious point: divine charms do not work for Necromancers. Hard mode, suffer.
Features
Unless otherwise noted, these features can be used as many times as the user wishes with no cooldown.
Feature | Can Be Used Until | Restrictions |
---|---|---|
teleport to start room | 25 ranks | none |
teleport to guildeader | 25 ranks | Thieves are sent to a nearby area |
free departs | 37 ranks | none |
Ease Burden | 50 ranks | none |
healing | 50 ranks | can be done every (3 + highest skill) minutes |