Summoning skill: Difference between revisions
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Opposition: Water<br /> |
Opposition: Water<br /> |
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Not related:Aether, Air, Earth, Electricity |
Not related:Aether, Air, Earth, Electricity |
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'''Pathways by element''': |
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Aether:<br /> |
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Perceive Pathway (unlike other abilities, aether alignment allows you to do this for free)<br /> |
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Summon Familiar |
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Air:<br /> |
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Focus Precise<br /> |
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Focus Quick |
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Earth:<br /> |
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Focus Defend<br /> |
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Focus Power |
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Electricity:<br /> |
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Focus Accuracy<br /> |
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Elemental Barrage |
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Fire: |
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Focus Damage |
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Focus Conserve |
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Water: |
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Focus Ease |
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Focus Secrecy |
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==Summon Domain== |
==Summon Domain== |
Revision as of 18:32, 4 March 2015
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- needs more information about training and using and summoning domains
- Please see Category:Incomplete articles for more articles that are incomplete.
Summoning is a Warrior Mage-only skill that represents a Warrior Mage's facility with the elements - it currently affects familiar summoning, Aethereal Pathways, and the creation of Elemental Domains.
All applications of the SUMMONING skill are fueled by Elemental Charge, which requires the Warrior Mage first ALIGN to one of the elements.
Maximum Elemental Charge begins with a static base amount and is modified upward based on your Stamina. Charge is increased by casting spells of the aligned element and decreased by casting spells of the opposing element. Each spell contributes the same amount to charge. Charge level does not change over time.
Elemental Domains affect how charge is gained or lost and counter environmental penalties for Elemental spells, generally making it easier to maintain charge with the appropriate element.
Charge level can be seen using PATHWAY SENSE
Charge Levels
0. You sense nothing out of the ordinary. Only magic could detect the useless trace of fire.
1. A charge hovers just above the threshold of perception.
2. A small charge lingers within your body.
3. A charge dances through your body.
4. A charge dances just below the threshold of discomfort.
5. A charge circulates through your body, causing a low hum to vibrate through your bones.
6. Elemental essence floats freely within your body, leaving little untouched.
7. Elemental essence has infused every inch of your body. While you could contain more, you'd do so at the risk of your health.
8. Extraplanar power crackles within your body, leaving you feeling mildly feverish.
9. Extraplanar power crackles within your body, leaving you feeling acutely ill.
10. Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.
11. You so heavily embody the Elemental Plane of Fire that it already threatens your health. Going any further while in this plane would be fatal.
Elements
Choices are: Aether, Air, Earth, Electricity, Fire, Water
Element: Aether
Opposition: Electricity
Not related: Air, Earth, Electricity, Fire, Water
Element: Air
Opposition: Earth
Not related: Aether, Electricity, Fire, Water
Element: Fire
Opposition: Water
Not related:Aether, Air, Earth, Electricity
Pathways by element:
Aether:
Perceive Pathway (unlike other abilities, aether alignment allows you to do this for free)
Summon Familiar
Air:
Focus Precise
Focus Quick
Earth:
Focus Defend
Focus Power
Electricity:
Focus Accuracy
Elemental Barrage
Fire: Focus Damage Focus Conserve
Water: Focus Ease Focus Secrecy
Summon Domain
?
Training Methods
- Using Aethereal Pathways - The primary method of learning Summoning is to activate an Aethereal Pathway. This can be done in or out of combat. Once a pathway has been activated it will continue to pulse as long as you maintain sufficient Elemental Charge - either through casting ALIGNment complementary spells or using SUMMON ADMITTANCE.
- Using an opposing elemental pathway drains elemental charge twice as fast as using a pathway of an aligned element.
- Using a neutral elemental pathway drains elemental charge 1.5 times as fast as using a pathway of an aligned element.
- Every 200 ranks of summoning reduces summoning round times by 1 second.
- Each SUMMON ADMITTANCE raises elemental charge by 1.
- SUMMONING - Use of the SUMMON ADMITTANCE, SUMMON IMPEDANCE or SUMMON familiar commands will grant a small amount of experience.
- Using the elemental BARRAGE also teaches some summoning skill
- Teaching or Listening to Summoning - Other Warrior Mages can teach or be taught the Summoning skill.