Skeletal sailor: Difference between revisions
Jump to navigation
Jump to search
(added links) |
mNo edit summary |
||
Line 7: | Line 7: | ||
Critter Name = Skeletal Sailor | |
Critter Name = Skeletal Sailor | |
||
Image File = SkeletalSailor.jpg| |
Image File = SkeletalSailor.jpg| |
||
MinCap = 210 | |
|||
MaxCap = | |
|||
BodyType = Biped | |
|||
Skinnable = No | |
|||
Has Coins = Yes | |
Has Coins = Yes | |
||
Has Gems = Yes | |
Has Gems = Yes | |
||
Has Boxes = Yes | |
Has Boxes = Yes | |
||
Evil = Yes | |
Evil = Yes | |
||
Corporeal = No| |
Corporeal = No | |
||
BackStabbable = Yes| |
BackStabbable = Yes| |
||
Casts Spells = No | |
Casts Spells = No | |
||
Attack Range = Melee| |
Attack Range = Melee | |
||
Stealthy = No | |
Stealthy = No | |
||
Special = Yes | |
Special = Yes | |
||
Poison = No | |
Poison = No | |
||
MapList = [[RanikMap92|Undead in Ratha, Map 92]] | |
MapList = [[RanikMap92|Undead in Ratha, Map 92]] | |
||
}}==Description== |
}}==Description== |
Revision as of 02:06, 23 October 2008
The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.
This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
Warning: Creature information missing! | |||||||
Skeletal Sailor | |||||||
---|---|---|---|---|---|---|---|
| |||||||
Skill Cap | 210 to ?"-Unknown" can not be assigned to a declared number type with value 0. | ||||||
Skinnable | No | ||||||
Has Coins | Yes | ||||||
Has Gems | Yes | ||||||
Has Boxes | Yes | ||||||
Evil / Undead | Yes | ||||||
Corporeal | No | ||||||
Stealth Attack | Back Stab | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | Yes | ||||||
Located: |
Description
The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.
In Depth
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Information missing from Manipulation section
- Please see Category:Incomplete articles for more articles that are incomplete.
Manipulation | |
Manipulatable | Unknown |
Special Attacks
- The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must disarm and pick the door to get out.
- If the Skeletal Sailor causes a bleeding wound it will immediately become infected.
Inventory/Loot
Categories:
- Qi Creatures
- Ratha Creatures
- Articles for Conversion
- Articles That Are Incomplete
- Bestiary
- Non-Skinnable Creatures
- Creatures With Coins
- Creatures With Gems
- Creatures With Boxes
- Non-Corporeal Creatures
- Evil Non-Corporeal Creatures
- Evil Creatures
- BackStabbable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures With Special Attacks
- Incomplete articles