Skeletal sailor: Difference between revisions

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Critter Name = Skeletal Sailor |
Critter Name = Skeletal Sailor |
Image File = SkeletalSailor.jpg|
Image File = SkeletalSailor.jpg|
Skinnable = No |
MinCap = 210 |
MaxCap = |
BodyType = Biped |
Skinnable = No |
Has Coins = Yes |
Has Coins = Yes |
Has Gems = Yes |
Has Gems = Yes |
Has Boxes = Yes |
Has Boxes = Yes |
Evil = Yes |
Evil = Yes |
Corporeal = No|
Corporeal = No |
BackStabbable = Yes|
BackStabbable = Yes|
Casts Spells = No |
Casts Spells = No |
Attack Range = Melee|
Attack Range = Melee |
Stealthy = No |
Stealthy = No |
Special = Yes |
Special = Yes |
Poison = No |
Poison = No |
MapList = [[RanikMap92|Undead in Ratha, Map 92]] |
MapList = [[RanikMap92|Undead in Ratha, Map 92]] |
}}==Description==
}}==Description==

Revision as of 02:06, 23 October 2008


The path from the Reshalia Trade Road down to the lighthouse requires at least 100 ranks in Climbing skill and has several spots of roundtime.

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Warning: Creature information missing!
Skeletal Sailor
SkeletalSailor.jpg
Agi Ref Str
? ? ?
Skill Cap 210 to ?"-Unknown" can not be assigned to a declared number type with value 0.
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil / Undead Yes
Corporeal No
Stealth Attack Back Stab
Casts Spells No
Attack Range Melee"-melee" can not be assigned to a declared number type with value 1.
Stealthy No
Special Attacks Yes
Located:

Undead in Ratha, Map 92

Description

The skeletal sailor's seaweed-draped frame glows with an unholy light giving it an appearance of extraordinary power. Moving with a grace and speed that belies its current physical state, its empty eyes shine with a brilliant green luminescence. The briny vestments writhe occasionally, reaching out to search the surrounding area of their own accord.

In Depth

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Information missing from Manipulation section
  • Please see Category:Incomplete articles for more articles that are incomplete.
Manipulation
Manipulatable Unknown

Special Attacks

  • The Skeletal Sailor can catch you with webbing and then take you into [Deadman's Confide, Stone Cell] beneath the lighthouse. In that cell you must disarm and pick the door to get out.
  • If the Skeletal Sailor causes a bleeding wound it will immediately become infected.

Inventory/Loot