Lanky grey lach: Difference between revisions
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Revision as of 20:53, 11 June 2008
The Lanky Grey Lach resides in Maelshyve's Abyss along with the Transparent Shylvic in an area that is part of the Cleric Infusion Quest. It has no apparent special attacks, spells or otherwise. It only bites, claws, and charges.
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Warning: Creature information missing! | |||||||
Lanky Grey Lach | |||||||
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Skill Cap | ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0. | ||||||
Skinnable | Yes | ||||||
Has Coins | Yes | ||||||
Has Gems | Yes | ||||||
Has Boxes | Yes | ||||||
Evil / Undead | Yes | ||||||
Corporeal | Yes | ||||||
Stealth Attack | Back Stab | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | Yes | ||||||
Special Attacks | Unknown | ||||||
Located: |
Description
The grey lach is a tall, lanky beast that would look almost human if not for the sickly, dull grey skin stretching over its twisted and knobby bones. There is a definite methodical grace about the creature's movements, sinuously reptilian in nature despite its hideously wretched and awkward appearance. Abyssal eyes, as blank and dark as the starless midnight skies, are sunken deeply within its expressionless face, as if the creature somehow stands before you in body but not soul.
In Depth
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Incomplete Article
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Special Attack
I suspect the lach uses the table leg, brick, and pipe to ambush stun its opponents from hiding, however I was too perceptive for it to ever initiate an attack from hiding.
Inventory/Loot
It carries some combination of the following 3 items. These are not weapons, but perhaps are used to ambush stun an opponent from hiding.
- a rotting table leg
- a cracked clay brick
- a dented copper pipe
Area Details
To get to the Lanky Grey Lach is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetary, find a route to the church (by climbing a tree and peering at the church), lockpick the front door of the mausoleum (which is trapped with a Curse spell), then solve a very tricky coffin puzzle. To leave the area one must also be able to lockpick an armoire.
- Bestiary
- Ilithi Creatures
- Shard Creatures
- Articles for Conversion
- Articles That Are Incomplete
- Skinnable Creatures
- Creatures With Coins
- Creatures With Gems
- Creatures With Boxes
- Corporeal Creatures
- Evil Corporeal Creatures
- Evil Creatures
- BackStabbable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Claw Skin Type
- Incomplete articles