Crypt fiend: Difference between revisions
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|MaxCap=145 |
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|BodyType=Biped |
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|new=No |
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|level=20 |
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|Skinnable=no |
|Skinnable=no |
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|Has Coins=yes |
|Has Coins=yes |
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|Has Gems=yes |
|Has Gems=yes |
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|Has Boxes=yes |
|Has Boxes=yes |
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|Evil=yes |
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|Construct=no |
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|Corporeal=no |
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|MapList=*{{rmap|12a | Dense Copse + Temple (12a)}} |
|MapList=*{{rmap|12a | Dense Copse + Temple (12a)}} |
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|hasskin=No |
|hasskin=No |
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|hasbone=No |
|hasbone=No |
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|hasorgan=No |
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Revision as of 20:46, 14 July 2015
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Description
A man-sized figure, the fiend is cloaked in swirling dense shadows which form a protective armor. No details of its appearance can be discerned except the glow of two lurid green eyes which lend a supernatural malevolence to the creature. The eyes search hungrily for the life forces that torment it so. A crypt fiend wavers when you look at it.
In Depth
3.1
Skill caps seem about right
Only Spawn 2 per hunter. Cannot use Hunt due to the area being dark.
Cleric with MPP, MAPP, Bene, and PFE. Was able to handle four with buffs, if they dropped four would start landing light/good hits.
You are certain that it is not quite as strong as you are. (25 Strength)
You are certain that it is about as agile as you are. (22 Agility)
You are certain that it is rather less disciplined than you are. (24 Discipline)
You are certain that it is about as quick to react as you are. (22 Reflex)
You are certain that it is rather less conditioned than you are. (24 Stamina)
Taking stock of its offensive abilities, and defending with a crocodile-skin buckler and a steel rapier, you are certain that the crypt fiend is a challenging opponent. (115 Melee Mastery)
Taking stock of its defensive abilities, and attacking with a steel rapier, you are certain that the crypt fiend is a harmless opponent. (113 Defending)
If you attacked with a steel rapier, you are certain that the enemy would train rather well. (119 Small Edged)
If you threw the rapier at the enemy you guess that it would train exceptionally well, but you probably won't be landing many blows.
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (118 Parry)
If you defended by evading attacks, you are certain that the enemy would train acceptably. (114 Evasion)
If you defended by blocking attacks, you are certain that the enemy would train rather well. (111 Shield)
If you attempted to beguile the enemy with tactics, you are certain that it would train rather well. (108 Tactics)
If you targeted and cast a spell at the enemy, you are certain that it would train acceptably. (129 Target Magic)
If you attempted to debilitate the enemy, you are certain that it would train acceptably. (127 Debilitation)
The fiend appears immune to cold and unholy attacks.
70 Locksmithing/92 Perception and boxes are doable, but difficult.
Area
The area where the crypt fiend are is completely dark. You will need a light source to see.
Equipment/Loot
It is wearing some dinzelka gloves, a dinzelka helm, a dinzelka shroud. It is carrying a twisted mass of shadows.
NOTE: All of the above inventory will disappear when it dies.
NOTE: Sometimes (not that often) after looting a Crypt Fiend the following will happen
- A crypt fiend's image wavers and dissipates in a wisp of vapor, filling the room with an acrid scent of sulfur.
- <You> drop to his/her knees in a fit of coughing!
It gives a 10 second Roundtime in addition to dropping you to your knees.