Expertise skill: Difference between revisions

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:* {{tt|Flame}} gives an IF boost when successfully completed.
:* {{tt|Flame}} gives an IF boost when successfully completed.
:* {{tt|Accuracy}} should be straight-forward. - Unlocks at 50 ranks in Expertise.
:* {{tt|Accuracy}} should be straight-forward. - Unlocks at 50 ranks in Expertise.
:* {{tt|Damage}} should be straight-forward. - Unlocks at 140 ranks in Expertise
:* {{tt|Damage}} should be straight-forward. - Unlocks at 140 ranks in Expertise.
:* {{tt|Intimidation}} prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise
:* {{tt|Intimidation}} prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise.
:* {{tt|Fatigue}} reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)(unlocks <534)
:* {{tt|Fatigue}} reduces the amount by which weapon attack fatigue you - Unlocks at 350 ranks in Expertise.
:* {{tt|Balance}} reduces balance lost from combat. (unlocks >534)
:* {{tt|Balance}} reduces balance lost from combat. (unlocks >534)
:* {{tt|Vitality}} recovers some lost vitality in combat.
:* {{tt|Vitality}} recovers some lost vitality in combat.

Revision as of 22:11, 4 March 2015

Expertise is the Barbarian-only skill. This skill represents the ultimate combat mastery that barbs have.

Training

Expertise is learn from both using basic MANEUVERs and by using special Barbarian combos, known as self analyzes.

Self analyze

Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.

ANALYZE <type>
Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
  • FLAME gives an IF boost when successfully completed.
  • ACCURACY should be straight-forward. - Unlocks at 50 ranks in Expertise.
  • DAMAGE should be straight-forward. - Unlocks at 140 ranks in Expertise.
  • INTIMIDATION prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise.
  • FATIGUE reduces the amount by which weapon attack fatigue you - Unlocks at 350 ranks in Expertise.
  • BALANCE reduces balance lost from combat. (unlocks >534)
  • VITALITY recovers some lost vitality in combat.
  • RAGE allows the next Berserk to be started at reduced initial IF cost.
  • CALM allows the next meditation to be used at reduced IF cost.

Choices available will be based on how much Expertise skill is known.

Charged maneuvers

Expertise can also be trained by utilizing charged Combat Maneuvers, such as powershot, or palmstrike.

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