Post:Lumberjacking Testing - 12/21/2014 - 02:37: Difference between revisions
(Created page with "{{Post |a=DR-KODIUS |t=Lumberjacking Testing |d=12/21/2014 02:37 AM CST |n=51 |f=Lore \ GameMaster Announcements - Lore |c=m,d |p=Howdy folks. I've added a few {{PRel|lumberja...") |
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Lumberjacking works very similar to mining with a handful of differences. The {{PRel|Watch command|{{tt|WATCH}}}} verb is used to evaluate the forests, dangers and to locate more materials. {{tt|WATCH HELP}} for details. |
Lumberjacking works very similar to mining with a handful of differences. The {{PRel|Watch command|{{tt|WATCH}}}} verb is used to evaluate the forests, dangers and to locate more materials. {{tt|WATCH HELP}} for details. |
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You can use any weapon with "axe" as the noun to lumberjack with. Just {{ |
You can use any weapon with "axe" as the noun to lumberjack with. Just {{PRel|Chop command|{{tt|CHOP TREE}}}} while in a forest area to begin. Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. |
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Forests come in boreal, deciduous, coniferous and tropical varieties. Resource spawning works similar to mining, though there are no very rare tree types in game currently - so incidental drops are not enabled yet. |
Forests come in boreal, deciduous, coniferous and tropical varieties. Resource spawning works similar to mining, though there are no very rare tree types in game currently - so incidental drops are not enabled yet. |
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Latest revision as of 19:34, 18 April 2025
| Lumberjacking Testing · on 12/21/2014 02:37 AM CST | 51 |
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| Howdy folks. I've added a few lumberjacking areas to the Test server. If you have some time, I would appreciate feedback on the new system.
At the moment we have harvestable forests in the following areas. Tomorrow I should be able to finish filling in P1. P1: NTR Wilderness P2: P3:
You can use any weapon with "axe" as the noun to lumberjack with. Just CHOP TREE while in a forest area to begin. Trees take a number of chops to fell, after which they can produce several pieces of wood on subsequent chops. Forests come in boreal, deciduous, coniferous and tropical varieties. Resource spawning works similar to mining, though there are no very rare tree types in game currently - so incidental drops are not enabled yet. Disasters can be fatal much like with mining. They come in 3 varieties - collapse, explosion and dangerous plants/animals. These harvesting and disasters all involve a lot of messaging so I do plan to add more before it goes live. Refining wood into lumber that can be stacked/broken is not currently live. I plan to have the Engineering societies sell Drawknives and Wood Saws that allow players to refine their own wood. Societies will also have table saws to make it much quicker. You will still use scissors to MARK/CUT off pieces of lumber and will be able to COMBINE lumber once that goes live. Wood itself has a number of unique properties. I decided to go with specific affinities for each bow type. After spending 6 months researching wood types and bows, then trying to work out their properties into some kind of special formulas.. it slowly dawned on me that fudging things a bit would be required for game balance. Anyhow, I'm exhausted and need some sleep :P Please give it a whirl and let me know how it goes. Thanks! | |
| This message was originally posted in Lore \ GameMaster Announcements - Lore, by DR-KODIUS on the play.net forums. | |