Musical Chairs of Doom: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
{|
{|
|<pre>
|<pre>
**********WARNING!!!************
This is a game with a very high risk of death!


If you want to play, GO DOOR. Cost is 1000 dokoras.
**********WARNING!!!************
This is a game with a very high risk of death!

If you want to play, GO DOOR. Cost is 1000 dokoras.
To play, APPRAISE the various seats until you find one that's safe.
To play, APPRAISE the various seats until you find one that's safe.
After the music stops, SIT {seat} to become safe.
After the music stops, SIT {seat} to become safe.
You can also PUSH {seat} to dislodge someone from their seat.
You can also PUSH {seat} to dislodge someone from their seat.
Anyone not in a safe seat will be killed!
Anyone not in a safe seat will be killed!
Survivors will win a prize!
Survivors will win a prize!
********************************</pre>
********************************
</pre>
|}
|}



Revision as of 22:41, 8 November 2014

Musical Chairs of Doom
Event Hollow Eve Festival 399, Hollow Eve Festival 403, Hollow Eve Festival 406, Hollow Eve Festival 410, Hollow Eve Festival 414
# of Rooms 4
Store Type Game
This store only accepts Dokoras


[Musical Chairs of Doom, Lobby]
Large steel plates riveted to metal beams make up the walls, sending a rattle through the large room from time to time. Exposed piping runs through the ceiling, much of it rusted and giving off a slightly musty odor. A large wooden desk sits on a square of red carpeting, looking a bit out of place. You also see a gently sloping stairway, the seating area, a sharp-eyed game clerk, a very large WARNING sign you should READ, a heavy steel door and a menacing steel arch. Obvious exits: none.


A very large WARNING sign you should READ reads:

                **********WARNING!!!************
         This is a game with a very high risk of death!

      If you want to play, GO DOOR.  Cost is 1000 dokoras.
To play, APPRAISE the various seats until you find one that's safe.
        After the music stops, SIT {seat} to become safe.
   You can also PUSH {seat} to dislodge someone from their seat.
            Anyone not in a safe seat will be killed!
                  Survivors will win a prize!
                ********************************

[Musical Chairs of Doom, Lovely Melodies]
A slightly raised platform stands in the center of the room, with several slots for the chairs to pop through. Large panels in the sides of the walls look able to open and close easily. Suspicious rust-colored stains mar the drains punctuating the grate-like floor away from the platform. Obvious exits: none.


[Musical Chairs of Doom, Below the Platform]
Chairs and other places to sit line this small room in a rather haphazard manner, each one a different shape and size. Bright metal platforms are positioned to rise and fall from the ceiling, taking some of the chairs with them. Although it all looks jumbled together rather haphazardly, a sort of chaotic organization pervades the atmosphere. You also see a narrow tunnel leading back to the lobby. Obvious exits: none.


[Musical Chairs of Doom, Triage]
Stark metallic walls enclose this semi-circular room, set out with some bamboo mats to be used for the sick or injured. Dried blood stains clot the floor, and an acrid smell lingers in the air, mixed with the scent of bandages. Someone has left a few rose-filled flowerpots in the corners, apparently in a desperate attempt to mask the fouller odors. You also see a bucket of viscous gloop, a small wooden bench and a gently sloping stairway. Obvious exits: none.


Prizes: