Architectural and Landscaping Association of Elanthia: Difference between revisions

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==How to Reach Grey Wind Manor==
==How to Reach Grey Wind Manor==


Grey Wind Manor is located at the entrance to [[Laakvor]] ([[RanikMap3]]). From the landing, take the oval portal to the vestibule, then take the '''sky-colored''' door to the Sky Room. In there is a crystal you can {{com|get}} to teleport you to your development area. Alternatively, you can access the vestibule by {{com|push}}ing your {{ilink|i|shimmering mist-grey crystal pin|ALAE pin}}.
Grey Wind Manor is located at the entrance to [[Laakvor]] ([[RanikMap3]]). From the landing, take the oval portal to the vestibule, then take the '''sky-colored''' door to the Sky Room. In there is a crystal you can {{com|get}} to teleport you to your development area. Alternatively, you can {{com|push}} your {{ilink|i|shimmering mist-grey crystal pin|ALAE pin}} to reach the vestibule from anywhere in the world. Pushing it again will [sometimes?] take you back to where you started.





Revision as of 21:11, 14 July 2014

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The Association is a means by which players are able to create their own areas within the game. These areas range from woods, caverns, and dungeons to buildings, houses, and structures. Players create rooms, inanimate objects (such as benches, trees, etc.), portals (doors, arches, etc.), and eventually minor traps and puzzles. A room creator may also choose to leave bait in their area in order to encourage creatures to inhabit their new creation.

The ALAE is open only to Platinum players. Being a part of ALAE opens up two commands, BUILD and NEWALAE.

Zones are built out in Grey Wind Manor.

How to Reach Grey Wind Manor

Grey Wind Manor is located at the entrance to Laakvor (RanikMap3). From the landing, take the oval portal to the vestibule, then take the sky-colored door to the Sky Room. In there is a crystal you can GET to teleport you to your development area. Alternatively, you can PUSH your ALAE pin to reach the vestibule from anywhere in the world. Pushing it again will [sometimes?] take you back to where you started.


[Grey Wind Manor, Sky Room]
Painted a stunning sky blue, this room is ominously empty except for the marble pedestal sitting in the exact center. A glowing crystal rests atop it, silently beckoning you to take a closer look. Obvious exits: out.


GET glowing crystal: As you start to pick up the glowing crystal, your surroundings blur into a mishmash of fading colors. Just for a moment, you feel a faint touch of dizzyness and then everything becomes grey...


[The Creation House, Storage Room]
Four brick walls, a green tiled floor and a purple ceiling surround you. Though few would find it tasteful, the room still manages to exude a cozy atmosphere. The room is illuminated, though the source of light is not evident. Obvious exits: none.


Now you're in the development zone and ready to BUILD areas!

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