Consume Flesh: Difference between revisions

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|minprep=12
|minprep=12
|castcap=99
|castcap=99
|minskill=70
|validtarget=Self
|maxskill=840
|validtarget=Self, Special
|guild=Necromancer
|guild=Necromancer
|spellbook=Blood Magic Necromancy
|spellbook=Blood Magic Necromancy

Revision as of 03:21, 8 July 2014


Necromancer thumb.jpgNecromancer Guild


Consume Flesh
Abbreviation: CF
Prerequisites: Circle 15 and Siphon Vitality
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 12 / 99
Skill Range (min/max): 70 / 840
Valid Spell Target: Self, Special
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Consume Flesh spell draws from the power of a ritual of consumption that has been placed upon a corpse, utilizing it to destroy part of the corpse in order to repair the caster. It should go without saying that it is impossible to consume something that does not exist, so casters should take care to leave the part of the prey they wish to utilize undamaged.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Heals self by destroying body parts of a corpse.
Example Messaging: You gesture.
[Tiny/Small/Moderate/Large/Huge/Massive] streams of viridian and copper leap from your outstretched hand, coalescing around the [target]'s [body part] and exploiting the thanatological link. The streams flare a sanguine red, consuming the [body part] as your own mends.
Devices/Tattoos: No devices or tattoos documented.