Philosopher's Preservation: Difference between revisions

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|minprep=5
|minprep=5
|castcap=98
|castcap=98
|minskill=0
|maxskill=580
|validtarget=Self
|validtarget=Self
|guild=Necromancer
|guild=Necromancer
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|slot=2
|slot=2
|desc=Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.
|desc=Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.
|effect=Buffs {{in|Evasion}}, and {{in|Reflex}}.
|effect=Buffs Evasion and Reflex.
|messaging='''1st person:'''<br />
|messaging='''1st person:'''<br />
You clench your hands into fists and grit your teeth, trying to channel mutation through your body!<br />
You clench your hands into fists and grit your teeth, trying to channel mutation through your body!<br />
Line 19: Line 21:
|sig=No
|sig=No
|diff=basic
|diff=basic
|source=scroll
|source=standard
|type=augmentation
|type=augmentation
|ctype=standard
|ctype=standard
}}
}}
==Notes==
==Notes==
*Buffs {{in|Evasion}}, and {{in|Reflex}}.
Appears on LOOK.
*Appears on LOOK.

Revision as of 03:27, 8 July 2014


Necromancer thumb.jpgNecromancer Guild


Philosopher's Preservation
Abbreviation: PHP
Prerequisites: Butcher's Eye or Kura-Silma
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 98
Skill Range (min/max): 0 / 580
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Buffs Evasion and Reflex.
Example Messaging: 1st person:

You clench your hands into fists and grit your teeth, trying to channel mutation through your body!
Swirls of reddish-black energy erupt forth from all over your body, settling into your nervous system. There is the briefest flash of intense pain before the spell improves your mortal reflexes into something beyond that of a normal <race>.

3rd person:
<Necromancer> clenches <his/her> hands into fists and grits <his/her> teeth.
Swirls of reddish-black energy erupt forth from <Necromancer>'s body, eventually settling into a monstrous pattern shining through <his/her> <skin/scales>.

Devices/Tattoos: No devices or tattoos documented.

Notes