Ghost Shroud: Difference between revisions

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|minskill=200
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|type=warding
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|ctype=battle, cyclic
|ctype=battle, cyclic

Revision as of 18:27, 5 July 2014

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Ghost Shroud Cyclic spell
Abbreviation: GHS
Prerequisites: Circle 15 and Protection from Evil
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle, cyclic / warding
Difficulty: esoteric
Prep (min/max): 10 / 30
Skill Range (min/max): 200 / 1000
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 16 seconds
Justice: Unknown
Corruption: Unknown
Description: The Ghost Shroud spell conjures a pall of spectral fog that obscures one from enemies. Projectile attacks -- targeted magic, thrown weapons, and bows -- will find it more difficult to strike any employing it. The amount of mana sustaining the spell will affect the pattern's strength, and thus the thickness of the barrier.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Currently reduces the accuracy of TM and ranged attacks. In Magic 3.1 it will reduce the damage of the attack and message when missile weapons are affected.
Example Messaging: You gesture.

A swirling grey fog surrounds you.

Devices/Tattoos: Grey inkpot painted with a swirling fog