Intelligence (stat): Difference between revisions
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|roomname=Academy, Lecture Hall |
|roomname=Academy, Lecture Hall |
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|desc=This small room is not designed like the other lecture halls found in this academy. Here, chairs sit in small groups of three to four, with each cluster having its own professor assigned. Several discussions are taking place, while some instructors wait for students to join their group. A large slate board dominates the room and has something written on it.}} |
|desc=This small room is not designed like the other lecture halls found in this academy. Here, chairs sit in small groups of three to four, with each cluster having its own professor assigned. Several discussions are taking place, while some instructors wait for students to join their group. A large slate board dominates the room and has something written on it.}} |
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[[Therengia]] |
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===[[Ratha]]=== |
===[[Ratha]]=== |
Revision as of 14:47, 4 July 2007
Intelligence improves the size of your experience pools, and is used in magical 'spell versus will' contests, among other things.
Training
Crossing
- inside Asemath Academy front gate, go west, go west, go north, go northeast
- (can use DIR intelligence)
[Asemath Academy, Classroom]
This classroom is done in tones of golden yellow and a gentle aqua. Brightly varnished desks and chairs form neat rows facing the instructor's desk. A large map of the world is hung from the front wall and a smaller map of some region unknown to you hangs next to it. You also see a large sign hanging on the wall above the lectern.
Riverhaven
- Academy, Lecture Hall, go gate, s
- (can use DIR intelligence)
[Academy, Lecture Hall]
This small room is not designed like the other lecture halls found in this academy. Here, chairs sit in small groups of three to four, with each cluster having its own professor assigned. Several discussions are taking place, while some instructors wait for students to join their group. A large slate board dominates the room and has something written on it.
Ratha
- Jack Tarr's Rest, Darkened Corner, go door, go common room, go corner
[Jack Tarr's Rest, Darkened Corner]
A wooden booth dominates this corner of the common room, its surface scarred by hundreds of brawls and warped by spilled ale. A seedy Halfling sits at the booth, clutching a mug of some dark liquid in his hand.
Aesry Surlaenis'a
Shard
Hibarnhvidar
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