Seer's Sense (2.0): Difference between revisions

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Revision as of 23:53, 24 February 2009


Mm thumb.jpgMoon Mage Guild


Seer's Sense
Abbreviation: SEER
Prerequisites: Locate
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 56
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Seer's Sense hones the caster's magical senses, such that he may concentrate and sense the general distance and state of being of a target person regardless of their distance from him. If selfcast, the caster's foresight improves, allowing him to dodge better.
Effect: Unknown
Example Messaging: You feel oddly in tune with the webs of fate. (self-cast)

You feel a mystical link form between yourself and <Name>. (cast on another)

You feel oddly in sync with <Moonie> for a moment. (cast on you)

Devices/Tattoos: No devices or tattoos documented.

Notes

Self-cast, Seer's Sense provides a direct bonus to evasion. Cast on another, it establishes a link to them, which along with telling you various things about them when you PERCEIVE works with several other spells, including:

  • Thoughtcast - Anyone you have a Seer's link with will hear any Thoughtcasts you receive
  • Thoughtcast - An active Seer's link makes Thoughtcasting to the target much easier.
  • Riftal Summons - A Seer's link is required to cast Riftal Summons on someone.
  • Contingency - You can use Contingency on someone you have a Seer's link with in place of a moonbeam.
  • Members of the Fortune's Path have a spell affinity for this spell, and my prepare it at 8 mana and cap it at 54 mana.