Arc Light (2.0): Difference between revisions

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|name=Arc Light
|name=Arc Light
|abbrev= AL
|abbrev= AL
|prereqs= 2nd Circle
|prereqs= None
|minprep=1
|minprep=1
|castcap=
|castcap=
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*If the target is a player, can cause slight RT in the target.
*If the target is a player, can cause slight RT in the target.
*Compatible with the [[Warrior_Mage_Cantrips#Pattern_Hues|Pattern Hues]] cantrip.
*Compatible with the [[Warrior_Mage_Cantrips#Pattern_Hues|Pattern Hues]] cantrip.
*With the release of the [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns Spellbook]], this spell can now be chosen at 1st circle.
[[Category:First Tier Spells]]
[[Category:First Tier Spells]]

Revision as of 15:13, 9 May 2008


Wm thumb.jpgWarrior Mage Guild


Arc Light
Abbreviation: AL
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 1 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which throws the target off balance. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes.
Effect: Unknown
Example Messaging: A brilliant flash of light issues from your hands.
The bright flash disorients the fendryad.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • May also disrupt a target's prepared spell.
  • If the target is a player, can cause slight RT in the target.
  • Compatible with the Pattern Hues cantrip.
  • With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.