Malediction: Difference between revisions
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|spellbook=Holy Evocations |
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Revision as of 18:37, 5 July 2014
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | MALEDICTION | |
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Prerequisites: | Uncurse | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 10 / 100 | |
Skill Range (min/max): | 50 / 800 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Malediction spell is a curse that will enfold the target in a pall of dark energy, constricting its movement and making it less effective in combat. Be careful with this power, however, lest Harawep lay waste to your plans and turn the curse back upon you.
Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Debuff to melee and ranged accuracy or defense. If cast on both aspects, debuff amount is halved. | |
Example Messaging: | You gesture.
Flickering shadows tear away from your fingertips, shuddering through the air toward the ship's rat! Reflecting back: | |
Contest Type: | spirit / fortitude | |
Devices/Tattoos: | Red inkpot |
Syntax: CAST <target> [OFFENSE|DEFENSE]