Flush Poisons: Difference between revisions
Jump to navigation
Jump to search
m (moved Flush Poisons 3.0 to Flush Poisons) |
m (moved Flush Poisons to Flush Poisons 3.0 over redirect: moved to allow for recovery) |
(No difference)
|
Revision as of 21:34, 22 January 2013
|
Abbreviation: | FP | |
---|---|---|
Prerequisites: | Blood Staunching | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | advanced | |
Prep (min/max): | 13 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Flush Poisons spell will assist your immune system in quickly ridding your body of dangerous poisons. You can cast it in general, or cast it upon a specific poison by location or name. A practitioner with knowledge of the Adaptive Curing technique may also cast the spell as a reactive ward against poison, rather than waiting to perform a curing afterward. Further, an Empath with such knowledge who casts the spell while poisoned may find that a strongly-cast pattern will linger protectively if it succeeds in eliminating toxins with power to spare. | |
Effect: | Unknown | |
Example Messaging: | You gesture.
A sudden wave of heat washes over you as your spell attempts to flush poison from your body but finds no toxins. Since you don't seem to be poisoned, you use your knowledge of Adaptive Curing to set a reactive ward. You feel the pattern center itself in the small of your back, a lingering warmth reminding you of its protective presence. | |
Devices/Tattoos: | No devices or tattoos documented. |