Whole Displacement: Difference between revisions
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{{Spell |
{{Spell |
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|name=Whole Displacement |
|name=Whole Displacement |
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⚫ | |||
|minprep=6 |
|minprep=6 |
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|castcap=100 |
|castcap=100 |
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⚫ | |||
|validtarget=Self |
|validtarget=Self |
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|guild=Moon Mage |
|guild=Moon Mage |
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|slot=2 |
|slot=2 |
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|desc=The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. |
|desc=The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. |
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|effect=pulsing teleport out of combat |
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|messaging=You gesture. |
|messaging=You gesture. |
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The air seems to shudder as displacement magics gather around you. |
The air seems to shudder as displacement magics gather around you. |
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A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! |
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! |
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|sig=No |
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|diff=basic |
|diff=basic |
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|source=standard |
|source=standard |
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|ctype=battle |
|ctype=battle |
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}} |
}} |
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==Notes== |
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*Pulse rate is increased with more mana. |
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==Casting Information== |
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*Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved. |
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⚫ | |||
:*This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal. |
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⚫ |
Revision as of 05:50, 24 June 2014
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Abbreviation: | WD | |
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Prerequisites: | Circle 10 | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / warding | |
Difficulty: | basic | |
Prep (min/max): | 6 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, pulsing teleport out of combat | |
Example Messaging: | You gesture.
The air seems to shudder as displacement magics gather around you. A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away! | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Pulse rate is increased with more mana.
- Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved.
- E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.
- This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal.