Quarter Staff skill: Difference between revisions

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==General Information==
==General Information==


Quarter staff weapons generally include anything about man-height that is pole-shaped and used to bludgeon your opponent. Some can strike from pole range, while others are confined to melee.
Historically staff weapons are associated primarily with martial forms of combat. The lack of a curved metal upon which to cut or impale a foe and the fairly forgiving weight of most wooden weapons makes staff weapons a favorite of many martial forms for training purposes. The ubiquitous stick is perhaps the earliest example of armed combat. The early discovery of bronze-working, for all practical purposes, made staff weapons an obsolete tool of war in human prehistory.


Most of these weapons are heavy, ranging between 40 and 70 stones, and do moderate to heavy impact damage. Their balance and suitability for strength are generally average, as is their construction. Most of them take two hands to wield and combining that limitation with their all around mediocrity tends to leave a bit to be desired. Far different, however, are the (now rare) old staffs. Player-made staffs were once able to range between 10 and 50 stones. A 10-stone heavy impact weapon that can strike from pole range is nothing to sneeze at.
Luckily, within Dragonrealms the staff presents a viable (if not ideal) weapon class. Stave weapons in Dragonrealms are divided into two categories: quarter staffs and short staffs. Quarter staffs represent the heavier of the staff weapons. Examples of quarter staff weapons include the quarter staff and bo stick. Many types of spears and halberds also double as quarter staff weapons.


==Carving Staffs==
==Advantages and Disadvantages==


Staffs can be carved from branches at any skill level. The process takes a few moments and requires a {{ilink|w|carving knife}} and a branch, which can be [[Foraging skill|foraged]] in most any wooded area. Taking the knife in one hand and the branch in the other, type CARVE MY BRANCH WITH MY KNIFE. A few carves later, you will be rewarded with a staff of random type and description. These weapons all appraise exactly the same and have the same weight.
===Advantages===
*More powerful than [[Short Staff skill|short staff]] weapons.
*Excellent for parrying.


===Disadvantages===
====Possible Nouns====
*Staff
*Powerful templates tend to be very heavy.
*Stave
*Higher roundtime.
*Cane
*Difficult to store most quarter staff weapons inside any standard container.

====Possible Adjectives====
*Gnarled
*Curved
*Straight


==Guild-Specific Abilities==
==Guild-Specific Abilities==

Revision as of 16:49, 25 December 2009

General Information

Quarter staff weapons generally include anything about man-height that is pole-shaped and used to bludgeon your opponent. Some can strike from pole range, while others are confined to melee.

Most of these weapons are heavy, ranging between 40 and 70 stones, and do moderate to heavy impact damage. Their balance and suitability for strength are generally average, as is their construction. Most of them take two hands to wield and combining that limitation with their all around mediocrity tends to leave a bit to be desired. Far different, however, are the (now rare) old staffs. Player-made staffs were once able to range between 10 and 50 stones. A 10-stone heavy impact weapon that can strike from pole range is nothing to sneeze at.

Carving Staffs

Staffs can be carved from branches at any skill level. The process takes a few moments and requires a carving knife and a branch, which can be foraged in most any wooded area. Taking the knife in one hand and the branch in the other, type CARVE MY BRANCH WITH MY KNIFE. A few carves later, you will be rewarded with a staff of random type and description. These weapons all appraise exactly the same and have the same weight.

Possible Nouns

  • Staff
  • Stave
  • Cane

Possible Adjectives

  • Gnarled
  • Curved
  • Straight

Guild-Specific Abilities

  • Barbarians can Whirlwind with any pole or melee weapon. This will attack all targets within range of their chosen weapon (melee or pole), including hidden targets. Hidden targets will be pulled from hiding if hit by whirlwind. WHIRL can also be used on one's self or another to free the target from webbing. Requirements: 350 in the weapon skill, 30 agility, 30 reflex.
  • Barbarians and Paladins can parry ranged weapons inside the range of the weapon they are holding.

Recommended Weapons