Talk:Elanthian time: Difference between revisions
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I agree that minutes and hours can't strictly be considered OOC or else every new player would be forced to be OOC simply because of ignorance. --[[User:Kraelyst|Kraelyst]] 06:40, 6 December 2007 (CST) |
I agree that minutes and hours can't strictly be considered OOC or else every new player would be forced to be OOC simply because of ignorance. --[[User:Kraelyst|Kraelyst]] 06:40, 6 December 2007 (CST) |
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==Sun Rise/Set Formula== |
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The following is a copy from a post on the boards(I forget by who) on how to calculate the rise/set time of the sun based on the day in game. I'm adding it here for safe keeping, just in case someone wants to wikify the information. |
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<blockquote> |
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In an effort to replicate the time portion of the time/weather window in e-scape on Avalon, Delvan had gathered a great deal of data concerning the rinsing and setting of the Sun and moons. I took a look at his sun data and ended up with this. |
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X-post from Avalon/YASSE forums |
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<br /><br /> |
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Got it! Rise/set times follow a sine function. An event (rise/set) will occur every 3 hours modified by the sine function. The difference between the rise modifier and the set modifier is a phase shift of pi. The correlation to the IG date is day*(pi/400). The frequency of the changes is 2, the amplitude is the (maximum time shift - minimum time shift)/2, the vertical shift is the average time shift. |
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<br /><br /> |
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f(day) = 0:30 * sin(2(day*pi/400)+X*pi/2) + 1:15 |
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X = 1 for rise time |
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X= 3 for set time |
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<br /><br /> |
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The R^2 value (a measure of how well the formula predicts actual data) is 4 seconds when compared on Delvan's data points. A plot of the residuals is statistically random. |
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So there you have it, you too can calculate when the next sun event will occur, just by having the IG date. Don't forget to convert the sine function to minutes before multiplying and adding. Data points were gathered under PST. |
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</blockquote> |
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--[[User:Georgiepoo|Foresee]] 22:54, 12 November 2008 (UTC) |
Revision as of 16:54, 12 November 2008
Time Begins
Simple, but it's something. Just took the in game help text and wikified it. There's room to expand the article; needs names of years, and names of months. Farman 15:34, 24 March 2007 (CDT)
I personally disagree with the assessment of terms like 'minute' and 'hour' being strictly out of character. They are simply Common/informal terms for concepts more "properly" or formally expressed in Gamgweth. I don't want to edit the article to reflect this without trying to provoke a little discussion first, though. Reene 04:44, 6 December 2007 (CST)
I agree that minutes and hours can't strictly be considered OOC or else every new player would be forced to be OOC simply because of ignorance. --Kraelyst 06:40, 6 December 2007 (CST)
Sun Rise/Set Formula
The following is a copy from a post on the boards(I forget by who) on how to calculate the rise/set time of the sun based on the day in game. I'm adding it here for safe keeping, just in case someone wants to wikify the information.
In an effort to replicate the time portion of the time/weather window in e-scape on Avalon, Delvan had gathered a great deal of data concerning the rinsing and setting of the Sun and moons. I took a look at his sun data and ended up with this. X-post from Avalon/YASSE forums
Got it! Rise/set times follow a sine function. An event (rise/set) will occur every 3 hours modified by the sine function. The difference between the rise modifier and the set modifier is a phase shift of pi. The correlation to the IG date is day*(pi/400). The frequency of the changes is 2, the amplitude is the (maximum time shift - minimum time shift)/2, the vertical shift is the average time shift.
f(day) = 0:30 * sin(2(day*pi/400)+X*pi/2) + 1:15 X = 1 for rise time X= 3 for set time
The R^2 value (a measure of how well the formula predicts actual data) is 4 seconds when compared on Delvan's data points. A plot of the residuals is statistically random. So there you have it, you too can calculate when the next sun event will occur, just by having the IG date. Don't forget to convert the sine function to minutes before multiplying and adding. Data points were gathered under PST.
--Foresee 22:54, 12 November 2008 (UTC)