Light Armor skill: Difference between revisions
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Revision as of 19:49, 20 December 2014
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- needs more discussion on the armor types
- Please see Category:Incomplete articles for more articles that are incomplete.
Cloth, Leather, and Bone armor have been combined into the Light Armor skill. This skill determines your ability to manuever in all of these kinds of armor. There is no mixing penaly between cloth, leather, and bone.
Light armor is the popular choice of armor for armor tertiaries and stealthy characters due to the generally low manuavering hindrance and low stealth hinderance.
Type | Weight | Hinderance | Protection | Absorption |
---|---|---|---|---|
Bone | 4 | 4 | 2* | 3* |
Leather | 3 | 3 | 3 | 2 |
Cloth | 1 | 2 | 4 | 1 |
- This chart[1] was made before the release of bone armor and since then it was determined that bone's protection/absorbance distribution now favors protection and slightly moreso than leather.
Cloth Armor
- When considering armor think more along the lines of a ski jacket rather than a thin t-shirt.
- Cloth armor has the absolute lowest stealth hindrance possible short of forgoing armor altogether.
- Silk and Burlap have the highest physical resistance. Wool has the highest elemental resistances.
Styles
Quilted
Additional puncture protection and absorbance
Padded
Additional impact protection and slice absorbance
Insulated
Less puncture protection and additional impact protection and absorbance
Leather Armor
Leather armor can be made out of the pelts, skins, and hides of dead critters. Sharkskin is known for its low hindrance (and low construction), and Shalswar is favored by characters that have already reached the minimum hindrance for its high protection.
Styles
Rugged
Additional puncture protection
Additional electrical protection
Thick
Additional impact protection
Coarse
Additional slice protection
Less electrical protection
Bone Armor
Bone armor is generally any armor that's not made primarily from metal, leather, or cloth. Anything from bamboo armor with interwoven finger bones to a giant tortoise shell would fall under this category.
Styles
Segmented
Even distribution between puncture/slice/impact
Additional fire absorbance and more electrical protection
Notched
Additional slice absorbance and less impact absorbance
Ribbed
Less puncture protection, less slice absorbance, and additional impact protection and absorbance
Additional electical absorbance
Training Strategies
Armor learning is proportional to body coverage.
History
With the advent of 3.0, cloth and bone armors were rebalanced to have their defense values closer to each other so that there wouldn't be such large disparity between damage types.
In 2012, cloth armor crafting was released with new cloth armor stats. At Guildfest 405 (2012) two shops had updated merchandise that used the new stats: Goods for Life and Essential Sects. In early 2013, bone armor crafting was released with its new stats.
Example
Previous cloth: Double-breasted coat tailored of dark steelsilk
Type | Protection | Absorbance |
---|---|---|
Puncture | 03 - fair | 03 - low |
Slice | 02 - low | 02 - poor |
Impact | 08 - very high | 10 - very high |
Fire | 02 - low | 02 - poor |
Cold | 08 - very high | 10 - very high |
Electrical | 05 - good | 06 - moderate |
Current cloth: Double-breasted coat tailored of dark steelsilk (2)
Type | Protection | Absorbance |
---|---|---|
Puncture | 06 - very good | 06 - moderate |
Slice | 06 - very good | 07 - good |
Impact | 07 - high | 06 - moderate |
Fire | 04 - moderate | 04 - some fair |
Cold | 04 - moderate | 04 - some fair |
Electrical | 02 - low | 02 - poor |