Ashu hhinvi: Difference between revisions
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* An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand. Waves of sparkling particles funnel upward into the creature's colossal form to fill out the cracks suffered in the heat of combat. Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before. |
* An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand. Waves of sparkling particles funnel upward into the creature's colossal form to fill out the cracks suffered in the heat of combat. Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before. |
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* Swarms of |
* Swarms of up to 4 |
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* Assume appearance as a small sand dune when dead |
* Assume appearance as a small sand dune when dead |
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== Recall == |
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You recall the legends of the S'Kra Mur storytellers that describe the giant sand figures roaming the cursed Velakan dunes. Known as the ashu hhinvi, or "walking ground" in S'Kra, the constructs operate quite mysteriously via a force currently indecipherable to magical researchers. It is no wonder the Musparan locals call the area where the creatures roam Migen'hhs Pat'shhry, or "Lands of Evil" in their native tongue.<br> |
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You recall that an ashu hhinvi sometimes carries its loot in locked boxes.<br> |
Revision as of 20:00, 16 August 2010
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Description
Towering into the air at least twenty feet, the monstrosity exists in a constant state of reconfiguration as it draws the blistering desert sands into its ever-changing body. Rudimentary, fingerless hands culminate the long, broad arms -- perfect for pummeling the air and blasting anything in the way. The creature's legs stretch directly into the ground, holding the torso aloft like stilts without any discernable feet. No proper face is evident save for a few depressions in the sand for eyes, mouth and nose, giving the being an uncaring, unyielding, unrelenting expression.
Combat Info
Being constructs of sand these creatues can heal and reshape themselves during combat.
- An ashu hhinvi reshapes its forelimbs into various blunt, weapon-like appendages before settling on a style it likes.
- An ashu hhinvi crouches its lumbering hulk close to the ground, placing its paw-like hands on the sand. Waves of sparkling particles funnel upward into the creature's colossal form to fill out the cracks suffered in the heat of combat. Replenished and healed of its most injurious wound, the ashu hhinvi stands erect once again, more healthy and agitated than before.
- Swarms of up to 4
- Assume appearance as a small sand dune when dead
Recall
You recall the legends of the S'Kra Mur storytellers that describe the giant sand figures roaming the cursed Velakan dunes. Known as the ashu hhinvi, or "walking ground" in S'Kra, the constructs operate quite mysteriously via a force currently indecipherable to magical researchers. It is no wonder the Musparan locals call the area where the creatures roam Migen'hhs Pat'shhry, or "Lands of Evil" in their native tongue.
You recall that an ashu hhinvi sometimes carries its loot in locked boxes.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Muspar'i creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures