Travel (script): Difference between revisions
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(highlight commands cause setting errors) |
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put set RoomNames |
put set RoomNames |
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put set Description |
put set Description |
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deletefromhighlightstrings string="***" |
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AddToHighlightStrings string="***" forecolor=14 highlightEntireLine=True |
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AddToHighlightStrings string="***" forecolor=#FFFF00 highlightEntireLine=True |
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deletefromhighlightstrings string="* * *" |
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AddToHighlightStrings string="* * *" forecolor=15 highlightEntireLine=True |
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AddToHighlightStrings string="* * *" forecolor=#FFFFFF highlightEntireLine=True |
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if_1 goto INSTRUCTIONS |
if_1 goto INSTRUCTIONS |
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Line 693: | Line 686: | ||
match hib-forf [Inner Hibarnhvidar, Entry] |
match hib-forf [Inner Hibarnhvidar, Entry] |
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match raven2-raven1 [Raven's Point, Gear Gate] |
match raven2-raven1 [Raven's Point, Gear Gate] |
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match rav-hor [Seord Kerwaith, |
match rav-hor [Seord Kerwaith, Ge |
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match boa-hib [Boar Clan, Before the Gate] |
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match CHECKLOCATION1 You glance |
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put look |
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put glance |
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matchwait |
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gon: |
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gond: |
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gondo: |
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gondol: |
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gondola: |
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match hva-for [Arnshal Road, Mountain Approach] |
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match for-the [Outside the Fornsted Walls] |
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match lan-riv Wheels and hooves clatter on the wood |
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match elb-riv [El'Bain's Stop, Picnic Area] |
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match the-ros [North Road, Barony Pass] |
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match ros-riv [Rossman's Landing, Southeast Gate] |
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match fer-dir [North Road, Ferry] |
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match riv-dir [Riverhaven, Town Square] |
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match dir-car [Dirge, Outside Gate] |
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match car-cro [North Roads Caravansary] |
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match sto-art You travel through a small |
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match art-cro small, white-washed sign staked along |
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match cro-let facade of the First Provincial Bank |
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match fer-let Segoltha South Bank] |
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match let-gon Sana'ati Dyaus Drui'tas] |
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match tig-cro The Pig's Pannage, |
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match finish Like an aerie forgotten in the wilderness |
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match finish [Gondola, Cab |
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match finish The greying wooden boards of the platform |
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match fay-gon [Fayrin's Rest, Anloraten Crossing] |
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match ste-fay [Steelclaw Clan, Entrance] |
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match sha-gon Wyvern Mountain towers far into the sky |
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match hor-sha [Zaldi Taipa, Cedar Path] |
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match ila-let hard to see the road beyond the |
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match ain-forf Ghazal, East Pier] |
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match forf-rav The Dwarven road, smoothly cobbled, |
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match hib-forf [Inner Hibarnhvidar, Entry] |
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match raven2-raven1 [Raven's Point, Gear Gate] |
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match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
let: |
|||
leth: |
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lethd: |
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lethde: |
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lethder: |
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lethderi: |
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lethderie: |
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lethderiel: |
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match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
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match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
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match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
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match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-let facade of the First Provincial Bank |
|||
match fer-let Segoltha South Bank] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match tig-cro The Pig's Pannage, |
|||
match finish Sana'ati Dyaus Drui'tas] |
|||
match on-gondola [Gondola, Cab |
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match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
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match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
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match hor-sha [Zaldi Taipa, Cedar Path] |
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match ila-let hard to see the road beyond the |
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match ain-ila Ghazal, East Pier] |
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match forf-rav The Dwarven road, smoothly cobbled, |
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match hib-forf [Inner Hibarnhvidar, Entry] |
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match raven2-raven1 [Raven's Point, Gear Gate] |
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match rav-sha [Seord Kerwaith, Gear Gate] |
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match boa-hib [Boar Clan, Before the Gate] |
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match CHECKLOCATION1 You glance |
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put look |
|||
put glance |
|||
matchwait |
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ace: |
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acen: |
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acena: |
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acenam: |
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acenama: |
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acenamac: |
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acenamacr: |
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acenamacra: |
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match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-let facade of the First Provincial Bank |
|||
match fer-let Segoltha South Bank] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match tig-cro The Pig's Pannage, |
|||
match let-ace Sana'ati Dyaus Drui'tas] |
|||
match finish [Acenamacra Pier] |
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match on-gondola [Gondola, Cab |
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match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
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match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
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match rav-sha [Seord Kerwaith, Gear Gate] |
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match boa-hib [Boar Clan, Before the Gate] |
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match CHECKLOCATION1 You glance |
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put look |
|||
put glance |
|||
matchwait |
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alf: |
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alfr: |
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alfre: |
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alfren: |
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alfrens: |
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alfren's: |
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alfren'sf: |
|||
alfren'sfe: |
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alfren'sfer: |
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alfren'sferr: |
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alfren'sferry: |
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alfrensf: |
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alfrensfe: |
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alfrensfer: |
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alfrensferr: |
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alfrensferry: |
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match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-let facade of the First Provincial Bank |
|||
match finish Segoltha South Bank] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match tig-cro The Pig's Pannage, |
|||
match let-alf Sana'ati Dyaus Drui'tas] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
cro: |
|||
cros: |
|||
cross: |
|||
crossi: |
|||
crossin: |
|||
crossing: |
|||
crossings: |
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thec: |
|||
thecr: |
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thecro: |
|||
thecros: |
|||
thecross: |
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thecrossi: |
|||
thecrossin: |
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thecrossing: |
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thecrossings: |
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match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match tig-cro The Pig's Pannage, |
|||
match finish facade of the First Provincial Bank |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
art: |
|||
arth: |
|||
arthe: |
|||
arthed: |
|||
artheda: |
|||
arthedal: |
|||
arthedale: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-sto [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match cro-art facade of the First Provincial Bank |
|||
match tig-cro The Pig's Pannage, |
|||
match finish small, white-washed sign staked along |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
kae: |
|||
kaer: |
|||
kaern: |
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kaerna: |
|||
kaernav: |
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kaernavi: |
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kaernavil: |
|||
kaernavill: |
|||
kaernavilla: |
|||
kaernavillag: |
|||
kaernavillage: |
|||
kea: |
|||
kear: |
|||
kearn: |
|||
kearna: |
|||
kearnav: |
|||
kearnavi: |
|||
kearnavil: |
|||
kearnavill: |
|||
kearnavilla: |
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kearnavillag: |
|||
kearnavillage: |
|||
match sto-kae You travel through a small |
|||
match art-kae small, white-washed sign staked along |
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match stoneclan Obvious exits: |
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match stoneclan Obvious paths: |
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put look |
|||
matchwait |
|||
sto: |
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ston: |
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stone: |
|||
stonec: |
|||
stonecl: |
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stonecla: |
|||
stoneclan: |
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match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-sto [North Roads Caravansary] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match cro-art facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match tig-cro The Pig's Pannage, |
|||
match finish You travel through a small |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
car: |
|||
cara: |
|||
carav: |
|||
carava: |
|||
caravan: |
|||
caravans: |
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caravansa: |
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caravansar: |
|||
caravansary: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match CRO-CAR facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match tig-cro The Pig's Pannage, |
|||
match finish [North Roads Caravansary] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
dir: |
|||
dirg: |
|||
dirge: |
|||
dark: |
|||
darks: |
|||
darkst: |
|||
darksto: |
|||
darkston: |
|||
darkstone: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match CRO-CAR facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match tig-cro The Pig's Pannage, |
|||
match todirge2 [North Roads Caravansary] |
|||
match finish [Dirge |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
nor: |
|||
nort: |
|||
north: |
|||
northr: |
|||
northro: |
|||
northroa: |
|||
northroad: |
|||
northroadf: |
|||
northroadfe: |
|||
northroadfer: |
|||
northroadferr: |
|||
northroadferry: |
|||
northroadd: |
|||
northroaddo: |
|||
northroaddoc: |
|||
northroaddock: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match finish [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match CRO-CAR facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match tig-cro The Pig's Pannage, |
|||
match car-northroad [North Roads Caravansary] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
riv: |
|||
rive: |
|||
river: |
|||
riverh: |
|||
riverha: |
|||
riverhav: |
|||
riverhave: |
|||
riverhaven: |
|||
hav: |
|||
have: |
|||
haven: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match finish [Riverhaven, Town Square] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
fal: |
|||
fald: |
|||
falde: |
|||
faldes: |
|||
faldesu: |
|||
faldesur: |
|||
faldesuri: |
|||
faldesuriv: |
|||
faldesurive: |
|||
faldesuriver: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match CRO-CAR facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-faldesu [North Roads Caravansary] |
|||
match tig-cro The Pig's Pannage, |
|||
match fer-faldesu [North Road, Ferry] |
|||
match riv-faldesu [Riverhaven, Town Square] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
thr: |
|||
thro: |
|||
thron: |
|||
throne: |
|||
thronec: |
|||
throneci: |
|||
thronecit: |
|||
thronecity: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match riv-thr [Riverhaven, Town Square] |
|||
match finish Stone Docks, Covered Shore] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
ros: |
|||
ross: |
|||
rossm: |
|||
rossma: |
|||
rossman: |
|||
rossmans: |
|||
rossman's: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-the Wheels and hooves clatter on the wood |
|||
match elb-the [El'Bain's Stop, Picnic Area] |
|||
match skillcheck7 [North Road, Barony Pass] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match riv-ros [Riverhaven, Town Square] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match finish [Rossman's Landing, Southeast Gate] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
the: |
|||
ther: |
|||
there: |
|||
theren: |
|||
therenb: |
|||
therenbo: |
|||
therenbor: |
|||
therenboro: |
|||
therenborou: |
|||
therenboroug: |
|||
therenborough: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match riv-ros [Riverhaven, Town Square] |
|||
match ros-the [Rossman's Landing, Southeast Gate] |
|||
match lan-the Wheels and hooves clatter on the wood |
|||
match elb-the [El'Bain's Stop, Picnic Area] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match finish [North Road, Barony Pass] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
lan: |
|||
lang: |
|||
lange: |
|||
langen: |
|||
langenf: |
|||
langenfi: |
|||
langenfir: |
|||
langenfirt: |
|||
langenfirth: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match the-lan [North Road, Barony Pass] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match riv-ros [Riverhaven, Town Square] |
|||
match ros-the [Rossman's Landing, Southeast Gate] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match finish Wheels and hooves clatter on the wood |
|||
match elb-lan [El'Bain's Stop, Picnic Area] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
for: |
|||
forn: |
|||
forns: |
|||
fornst: |
|||
fornste: |
|||
fornsted: |
|||
fornstea: |
|||
fornstead: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match riv-ros [Riverhaven, Town Square] |
|||
match ros-the [Rossman's Landing, Southeast Gate] |
|||
match lan-the Wheels and hooves clatter on the wood |
|||
match elb-the [El'Bain's Stop, Picnic Area] |
|||
match the-for [North Road, Barony Pass] |
|||
match tig-cro The Pig's Pannage, |
|||
match finish [Outside the Fornsted Walls] |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
hva: |
|||
hvar: |
|||
hava: |
|||
havar: |
|||
hvara: |
|||
havarl: |
|||
hvaral: |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match riv-ros [Riverhaven, Town Square] |
|||
match ros-the [Rossman's Landing, Southeast Gate] |
|||
match lan-the Wheels and hooves clatter on the wood |
|||
match elb-the [El'Bain's Stop, Picnic Area] |
|||
match the-for [North Road, Barony Pass] |
|||
match for-hva [Outside the Fornsted Walls] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match finish [Arnshal Road, Mountain Approach] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
mus: |
|||
musp: |
|||
muspa: |
|||
muspar: |
|||
muspari: |
|||
muspar'i: |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match riv-ros [Riverhaven, Town Square] |
|||
match ros-the [Rossman's Landing, Southeast Gate] |
|||
match lan-the Wheels and hooves clatter on the wood |
|||
match elb-the [El'Bain's Stop, Picnic Area] |
|||
match the-for [North Road, Barony Pass] |
|||
match for-hva [Outside the Fornsted Walls] |
|||
match hva-mus [Arnshal Road, Mountain Approach] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
tig: |
|||
tige: |
|||
tiger: |
|||
tigerc: |
|||
tigercl: |
|||
tigercla: |
|||
tigerclan: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-tig facade of the First Provincial Bank |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match finish The Pig's Pannage, |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
wol: |
|||
wolf: |
|||
wolfc: |
|||
wolfcl: |
|||
wolfcla: |
|||
wolfclan: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-tig facade of the First Provincial Bank |
|||
match tig-wol The Pig's Pannage, |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
kni: |
|||
knif: |
|||
knife: |
|||
knifec: |
|||
knifecl: |
|||
knifecla: |
|||
knifeclan: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-tig facade of the First Provincial Bank |
|||
match tig-kni The Pig's Pannage, |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
el: |
|||
elb: |
|||
elba: |
|||
elbai: |
|||
elbain: |
|||
elbains: |
|||
elbain's: |
|||
el': |
|||
el'b: |
|||
el'ba: |
|||
el'bai: |
|||
el'bain: |
|||
el'bains: |
|||
el'bain's: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match the-elb [North Road, Barony Pass] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match let-cro Sana'ati Dyaus Drui'tas] |
|||
match ferry-cro Segoltha South Bank] |
|||
match GETCROSSINGMONEYNORTH facade of the First Provincial Bank |
|||
match art-sto small, white-washed sign staked along |
|||
match sto-dir You travel through a small |
|||
match dir-car [Dirge, Outside Gate] |
|||
match dir-riv [North Roads Caravansary] |
|||
match riv-ros [Riverhaven, Town Square] |
|||
match ros-the [Rossman's Landing, Southeast Gate] |
|||
match lan-elb Wheels and hooves clatter on the wood |
|||
match finish [El'Bain's Stop, Picnic Area] |
|||
match tig-cro The Pig's Pannage, |
|||
match GROUPCHECK11 [North Road, Ferry] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match ila-let hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
ila: |
|||
ilay: |
|||
ilaya: |
|||
ilayat: |
|||
ilayata: |
|||
ilayatai: |
|||
ilayataip: |
|||
ilayataipa: |
|||
tai: |
|||
taip: |
|||
taipa: |
|||
ill: |
|||
illa: |
|||
illay: |
|||
illaya: |
|||
illayat: |
|||
illayata: |
|||
illayatai: |
|||
illayataip: |
|||
illayataipa: |
|||
ile: |
|||
iley: |
|||
ileya: |
|||
ileyat: |
|||
ileyata: |
|||
ileyatai: |
|||
ileyatap: |
|||
ileyataipa: |
|||
riverc: |
|||
rivercl: |
|||
rivercla: |
|||
riverclan: |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-let facade of the First Provincial Bank |
|||
match fer-let Segoltha South Bank] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match tig-cro The Pig's Pannage, |
|||
match let-ila Sana'ati Dyaus Drui'tas] |
|||
match on-gondola [Gondola, Cab |
|||
match south-platform The greying wooden boards of the platform |
|||
match fay-gon [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-fay [Steelclaw Clan, Entrance] |
|||
match sha-gon Wyvern Mountain towers far into the sky |
|||
match hor-sha [Zaldi Taipa, Cedar Path] |
|||
match finish hard to see the road beyond the |
|||
match ain-ila Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match raven2-raven1 [Raven's Point, Gear Gate] |
|||
match rav-sha [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
ain: |
|||
aing: |
|||
aingh: |
|||
aingha: |
|||
ainghaz: |
|||
ainghaza: |
|||
ainghazal: |
|||
ainga: |
|||
aingaz: |
|||
aingaza: |
|||
aingazal: |
|||
aingah: |
|||
aingahz: |
|||
aingahza: |
|||
aingahzal: |
|||
aingazh: |
|||
aingazha: |
|||
aingazhal: |
|||
aingazah: |
|||
aingazahl: |
|||
gha: |
|||
ghaz: |
|||
ghaza: |
|||
ghazal: |
|||
gaz: |
|||
gaza: |
|||
gazal: |
|||
gah: |
|||
gahz: |
|||
gahza: |
|||
gahzal: |
|||
gazh: |
|||
gazha: |
|||
gazhal: |
|||
gazah: |
|||
gazahl: |
|||
pause |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match GETCROSSINGDOKORA facade of the First Provincial Bank |
|||
match fer-let Segoltha South Bank] |
|||
match GETLETHDOKORA Sana'ati Dyaus Drui'tas] |
|||
match gon-let Like an aerie forgotten in the wilderness |
|||
match on-gondola [Gondola, Cab |
|||
match gon-sha The greying wooden boards of the platform |
|||
match fay-ste [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-sha [Steelclaw Clan, Entrance] |
|||
match sha-rav Wyvern Mountain towers far into the sky |
|||
match hor-rav [Zaldi Taipa, Cedar Path] |
|||
match tig-cro The Pig's Pannage, |
|||
match ila-ain hard to see the road beyond the |
|||
match finish Ghazal, East Pier] |
|||
match forf-ain The Dwarven road, smoothly cobbled, |
|||
match GetHibDokora [Inner Hibarnhvidar, Entry] |
|||
match GetRavenDokora [Raven's Point, Gear Gate] |
|||
match raven1-raven2 [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
out: |
|||
oute: |
|||
outer: |
|||
outerh: |
|||
outerhi: |
|||
outerhib: |
|||
outerhiba: |
|||
outerhibar: |
|||
outerhibarn: |
|||
outerhibarnh: |
|||
outerhibarnhv: |
|||
outerhibarnhvi: |
|||
outerhibarnhvid: |
|||
outerhibarnhvida: |
|||
outerhibarnhvidar: |
|||
hib: |
|||
hiba: |
|||
hibar: |
|||
hibarn: |
|||
hibarnh: |
|||
hibarnhv: |
|||
hibarnhvi: |
|||
hibarnhvid: |
|||
hibarnhvida: |
|||
hibarnhvidar: |
|||
hibarnv: |
|||
hibarnvh: |
|||
hibarnvhi: |
|||
hibarnvhid: |
|||
hibarnvhida: |
|||
hibarnvhidar: |
|||
hibarnvi: |
|||
hibarnvid: |
|||
hibarnvida: |
|||
hibarnvidar: |
|||
inn: |
|||
inne: |
|||
inner: |
|||
innerh: |
|||
innerhi: |
|||
innerhib: |
|||
innerhiba: |
|||
innerhibar: |
|||
innerhibarn: |
|||
innerhibarnh: |
|||
innerhibarnhv: |
|||
innerhibarnhvi: |
|||
innerhibarnhvid: |
|||
innerhibarnhvida: |
|||
innerhibarnhvidar: |
|||
pause |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match GETCROSSINGDOKORA facade of the First Provincial Bank |
|||
match fer-let Segoltha South Bank] |
|||
match let-gon Sana'ati Dyaus Drui'tas] |
|||
match north-platform Like an aerie forgotten in the wilderness |
|||
match on-gondola [Gondola, Cab |
|||
match gon-sha The greying wooden boards of the platform |
|||
match fay-ste [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-sha [Steelclaw Clan, Entrance] |
|||
match sha-rav Wyvern Mountain towers far into the sky |
|||
match hor-rav [Zaldi Taipa, Cedar Path] |
|||
match tig-cro The Pig's Pannage, |
|||
match ila-ain hard to see the road beyond the |
|||
match ain-forf Ghazal, East Pier] |
|||
match forf-hib The Dwarven road, smoothly cobbled, |
|||
match hibfinish [Inner Hibarnhvidar, Entry] |
|||
match rav-forf [Raven's Point, Gear Gate] |
|||
match raven1-raven2 [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
boa: |
|||
boar: |
|||
boarc: |
|||
boarcl: |
|||
boarcla: |
|||
boarclan: |
|||
pause |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match GETCROSSINGDOKORA facade of the First Provincial Bank |
|||
match fer-let Segoltha South Bank] |
|||
match let-gon Sana'ati Dyaus Drui'tas] |
|||
match north-platform Like an aerie forgotten in the wilderness |
|||
match on-gondola [Gondola, Cab |
|||
match gon-sha The greying wooden boards of the platform |
|||
match fay-ste [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-sha [Steelclaw Clan, Entrance] |
|||
match sha-rav Wyvern Mountain towers far into the sky |
|||
match hor-rav [Zaldi Taipa, Cedar Path] |
|||
match tig-cro The Pig's Pannage, |
|||
match ila-ain hard to see the road beyond the |
|||
match ain-forf Ghazal, East Pier] |
|||
match forf-hib The Dwarven road, smoothly cobbled, |
|||
match hib-boa [Inner Hibarnhvidar, Entry] |
|||
match rav-forf [Raven's Point, Gear Gate] |
|||
match raven1-raven2 [Seord Kerwaith, Gear Gate] |
|||
match finish [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
rav: |
|||
rave: |
|||
raven: |
|||
ravens: |
|||
ravensp: |
|||
ravenspo: |
|||
ravenspoi: |
|||
ravenspoin: |
|||
ravenspoint: |
|||
raven': |
|||
raven's: |
|||
raven'sp: |
|||
raven'spo: |
|||
raven'spoi: |
|||
raven'spoin: |
|||
raven'spoint: |
|||
pause |
|||
match hva-for [Arnshal Road, Mountain Approach] |
|||
match for-the [Outside the Fornsted Walls] |
|||
match lan-riv Wheels and hooves clatter on the wood |
|||
match elb-riv [El'Bain's Stop, Picnic Area] |
|||
match the-ros [North Road, Barony Pass] |
|||
match ros-riv [Rossman's Landing, Southeast Gate] |
|||
match fer-dir [North Road, Ferry] |
|||
match riv-dir [Riverhaven, Town Square] |
|||
match dir-car [Dirge, Outside Gate] |
|||
match car-cro [North Roads Caravansary] |
|||
match sto-art You travel through a small |
|||
match art-cro small, white-washed sign staked along |
|||
match cro-let facade of the First Provincial Bank |
|||
match fer-let Segoltha South Bank] |
|||
match let-gon Sana'ati Dyaus Drui'tas] |
|||
match north-platform Like an aerie forgotten in the wilderness |
|||
match on-gondola [Gondola, Cab |
|||
match gon-sha The greying wooden boards of the platform |
|||
match fay-ste [Fayrin's Rest, Anloraten Crossing] |
|||
match ste-sha [Steelclaw Clan, Entrance] |
|||
match sha-rav Wyvern Mountain towers far into the sky |
|||
match hor-rav [Zaldi Taipa, Cedar Path] |
|||
match tig-cro The Pig's Pannage, |
|||
match ila-ain hard to see the road beyond the |
|||
match ain-forf Ghazal, East Pier] |
|||
match forf-rav The Dwarven road, smoothly cobbled, |
|||
match hib-forf [Inner Hibarnhvidar, Entry] |
|||
match finish [Raven's Point, Gear Gate] |
|||
match finish [Seord Kerwaith, Gear Gate] |
|||
match boa-hib [Boar Clan, Before the Gate] |
|||
match CHECKLOCATION1 You glance |
|||
put look |
|||
put glance |
|||
matchwait |
|||
nen: |
|||
nena: |
|||
nenav: |
|||
nenavd: |
|||
nenavde: |
|||
nenavdel: |
|||
nenavdela: |
|||
nenavdelar: |
|||
nenavda: |
|||
nenavdal: |
|||
nenavdala: |
|||
nenavdalar: |
|||
pause |
|||
ECHO |
|||
ECHO *** Just Kidding! Nobody knows where the lost village of Nenav Delar is located! |
|||
ECHO *** Let me know if you find it! |
|||
ECHO |
|||
pause |
|||
pause |
|||
ECHO |
|||
ECHO *** Here's the story from the book "The Lost Village" by Trefinja Giln |
|||
ECHO ============================== |
|||
ECHO It was a cool fall afternoon in the year 157; we were having our typical meeting of the clan council discussing matters for our coming weeks festivities. The light-hearted discussions within the council's chamber was abruptly shattered by a young Dwarven messenger. The trembling and bloodied messenger barely managed to make it through the entrance before collapsing to the ground. His bloodshot and glassy eyes looked up at me as I stood over him, he clasped my hand and said in a dusky, broken voice, "Nenav... Dalar... village in the mountains... slaves... help them... help... them." He closed his eyes and breathed his last breath. I immediately called for the village Empath but it was too late, he could not be saved. In his right hand he was clutching a tattered and torn piece of parchment which I soon pried loose from his grip, and it read: |
|||
ECHO |
|||
ECHO ------------------- |
|||
ECHO Khenea's Prophecy |
|||
ECHO ------------------- |
|||
ECHO |
|||
ECHO The watchers wait on a Hero's breath. |
|||
ECHO To bring forth an end to darkness reign. |
|||
ECHO Death shall sow, and time will burn, before the Hero comes. |
|||
ECHO |
|||
ECHO Now time won't slay the ancient wrong |
|||
ECHO Nor part the evil's deed |
|||
ECHO In blood they plead, in heart as one, one day the Hero comes. |
|||
ECHO |
|||
ECHO When the new day opens and travelers approach |
|||
ECHO The curse is nears its end |
|||
ECHO All could be the one we need, so watch... the Hero comes. |
|||
ECHO |
|||
ECHO And so it shall... come to pass |
|||
ECHO What evil made, be undone |
|||
ECHO By the Hero's hand we do await, for now the Hero comes. |
|||
ECHO |
|||
ECHO But fail it could this rite of good |
|||
ECHO And lead us down the starry road |
|||
ECHO |
|||
ECHO If the Kvika Heart is not retrieved, then death is what will come. |
|||
ECHO |
|||
ECHO So we pray the answer will unfold |
|||
ECHO The prophecy we do speak |
|||
ECHO We wait on one to liberate, our souls... our lives... |
|||
ECHO we seek. |
|||
ECHO |
|||
ECHO Please my lord, heed Khenea's prophecy and send us |
|||
ECHO help. I don't know how much longer we can wait, just |
|||
ECHO follow along the great mountains on the edge of the |
|||
ECHO horizon until you find the break in the... |
|||
ECHO |
|||
ECHO -------------------------------------- |
|||
ECHO The rest of the parchment was torn off |
|||
ECHO -------------------------------------- |
|||
ECHO |
|||
ECHO After receiving this letter we searched for more information about this hidden village, but unfortunately we found nothing. I write this journal in hopes that someday someone will be able to resume the search and maybe decipher the cryptic message within the parchment. |
|||
ECHO |
|||
ECHO =========================== |
|||
ECHO |
|||
EXIT |
|||
GON-LET: |
|||
ECHO |
|||
ECHO * * * Leaving the Dragonspine Mountains via the Obsidian Pass |
|||
ECHO * * * Beware of snowbeasts, particularly down that track |
|||
ECHO |
|||
pause |
|||
move go ridge |
|||
move n |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move e |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Now nearing the Endrus Forest, home to Leth Deriel. |
|||
ECHO |
|||
UNDERGONDOLA-LETH: |
|||
pause |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing by the the manor of Lasarhhtha Oshu'ehhrsk the Bone Dancer |
|||
ECHO * * * Home to bone wolves, zombies, germish'din, and kartais |
|||
ECHO |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move go gate |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** LETH DERIEL |
|||
ECHO *** Ancient stronghold of the Forest Elves |
|||
ECHO *** Constructed around the sacred Sana'ati Dyaus tree |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
LET-ACE: |
|||
pause |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move go e'erdream gate |
|||
move ne |
|||
move e |
|||
move ne |
|||
move se |
|||
move ne |
|||
move ne |
|||
move go sequoia tunnel |
|||
move go eastern opening |
|||
move ne |
|||
move e |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move e |
|||
move go rope bridge |
|||
move go north face |
|||
move e |
|||
move go crevice |
|||
move e |
|||
move ne |
|||
move go cavern opening |
|||
move n |
|||
move ne |
|||
move e |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move e |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move e |
|||
move down |
|||
move down |
|||
move down |
|||
move down |
|||
move e |
|||
move e |
|||
move e |
|||
move go pier |
|||
pause |
|||
ECHO |
|||
ECHO *** ACENAMACRA PIER - GATEWAY TO M'RISS |
|||
ECHO *** On the Bay of Nemethyo |
|||
ECHO |
|||
goto %1 |
|||
ACE-LET: |
|||
pause |
|||
move go beach |
|||
move w |
|||
move w |
|||
move w |
|||
move go cliff trail |
|||
move up |
|||
move up |
|||
move up |
|||
move w |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move w |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move w |
|||
move sw |
|||
move s |
|||
move go cave |
|||
move sw |
|||
move w |
|||
move go opening |
|||
move w |
|||
move go rope bridge |
|||
move go south face |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
move sw |
|||
move w |
|||
move sw |
|||
move go sequoia tunnel |
|||
move go western opening |
|||
move sw |
|||
move sw |
|||
move nw |
|||
move sw |
|||
move w |
|||
move sw |
|||
move sw |
|||
move go e'erdream gate |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** LETH DERIEL |
|||
ECHO *** Ancient stronghold of the Forest Elves |
|||
ECHO *** Created by the Forest and Celestial Elves |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
LET-CRO: |
|||
SAVE PAS-CRO |
|||
CHECKGUILD2: |
|||
match GROUPCHECK5 Guild: Thief |
|||
match MONEYCHECK5 Gender: |
|||
put info |
|||
matchwait |
|||
GROUPCHECK5: |
|||
pause |
|||
match BURDENCHECK5 You have no group |
|||
match BURDENCHECK5 You must be visible |
|||
match MONEYCHECK5 You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
BURDENCHECK5: |
|||
pause |
|||
match SWIMCHECK5A Encumbrance : None |
|||
match SWIMCHECK5A Encumbrance : Light |
|||
match SWIMCHECK5B Encumbrance : Somewhat |
|||
match SWIMCHECK5C Encumbrance : Burdened |
|||
match SWIMCHECK5D Encumbrance : Heavy |
|||
match SWIMCHECK5E Encumbrance : Very Heavy |
|||
match SWIMCHECK5F Overburdened |
|||
match SWIMCHECK5G Encumbrance : Tottering |
|||
match SWIMCHECK5H even able to move? |
|||
match SWIMCHECK5I amazing you aren't squashed! |
|||
put encumbrance |
|||
matchwait |
|||
SWIMCHECK5A: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match MONEYCHECK5 EXP HELP |
|||
put experience survival 25 |
|||
matchwait |
|||
SWIMCHECK5B: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 40 |
|||
matchwait |
|||
SWIMCHECK5C: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 75 |
|||
matchwait |
|||
SWIMCHECK5D: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 110 |
|||
matchwait |
|||
SWIMCHECK5E: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 140 |
|||
matchwait |
|||
SWIMCHECK5F: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 175 |
|||
matchwait |
|||
SWIMCHECK5G: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 210 |
|||
matchwait |
|||
SWIMCHECK5H: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 240 |
|||
matchwait |
|||
SWIMCHECK5I: |
|||
pause |
|||
match LET-CRO-CONT Swimming: |
|||
match OVERBURDENED5 EXP HELP |
|||
put experience survival 275 |
|||
matchwait |
|||
OVERBURDENED5: |
|||
ECHO |
|||
ECHO *** YOU ARE TOO BURDENED TO SWIM THE RIVER |
|||
ECHO *** TAKING THE FERRY |
|||
ECHO |
|||
GOTO MONEYCHECK5 |
|||
MONEYCHECK5: |
|||
pause |
|||
SAVE FER-CRO |
|||
match LET-CRO-CONT I don't know who you are referring to. |
|||
match LET-CRO-CONT But no one can see you. |
|||
match GETMONEYLETH But you don't have that much! |
|||
match GETMONEYLETH You consider the offer and then realize |
|||
put tip zzzzzz 35 kronar |
|||
matchwait |
|||
GETMONEYLETH: |
|||
pause |
|||
move e |
|||
move e |
|||
move go ebony door |
|||
move u |
|||
put withdraw 35 copper |
|||
pause |
|||
put withdraw 35 copper |
|||
move d |
|||
move out |
|||
move w |
|||
move w |
|||
goto LET-CRO-CONT |
|||
let-alf: |
|||
SAVE toalfren |
|||
goto LET-CRO-CONT |
|||
LET-CRO-CONT: |
|||
pause |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move go bower gate |
|||
move nw |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
WEBNORTH1: |
|||
match NOWEBNORTH Along the north, the trees and shrubs |
|||
match WEBNORTH2 Roundtime |
|||
match WEBNORTH2 You can't do that while |
|||
match WEBNORTH2 ...wait |
|||
put ne |
|||
MATCHWAIT |
|||
WEBNORTH2: |
|||
pause |
|||
ECHO |
|||
ECHO *** You are stuck in a spider's web. Be patient. |
|||
ECHO |
|||
match WEBNORTH1 Using your escape |
|||
match WEBNORTH1 The webs break apart and fall away, releasing you. |
|||
matchwait |
|||
NOWEBNORTH: |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing the Forest of Night, created by mad mage Sithsia |
|||
ECHO * * * Home to nyads, dryads, and death spirits |
|||
ECHO |
|||
move ne |
|||
move nw |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
GOTO %s |
|||
toalfren: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Leaving the Endrus Forest and entering the flood plains of the Segoltha |
|||
ECHO |
|||
pause |
|||
move n |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO *** ALFREN'S FERRY |
|||
ECHO |
|||
goto %1 |
|||
FER-CRO: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Leaving the Endrus Forest and entering the flood plains of the Segoltha |
|||
ECHO |
|||
pause |
|||
move n |
|||
move n |
|||
move n |
|||
goto CROSSINGFERRYNORTH |
|||
CROSSINGFERRYNORTH: |
|||
put stand |
|||
pause |
|||
put go ferry |
|||
match WAITFORCROSSINGFERRYNORTH wait for the next one. |
|||
match WAITFORCROSSINGFERRYNORTH until the next one arrives. |
|||
match WAITFORCROSSINGFERRYNORTH I could not find what you were referring to. |
|||
match WAITFORCROSSINGFERRYNORTH What were you referring to? |
|||
match WAITFORCROSSINGFERRYNORTH There is no ferry here to go aboard. |
|||
match WAITONCROSSINGFERRYNORTH You hand him your |
|||
match WAITONCROSSINGFERRYNORTH The Captain gives you a little nod |
|||
match WAITONCROSSINGFERRYNORTH You silently slip aboard, |
|||
match WAITONCROSSINGFERRYNORTH But I see you're pretty young |
|||
match GETMONEYCROSSINGFERRYNORTH You haven't got enough |
|||
matchwait |
|||
WAITFORCROSSINGFERRYNORTH: |
|||
;put hide |
|||
ECHO |
|||
ECHO ============================ |
|||
ECHO *** WAITING FOR THE FERRY TO ARRIVE |
|||
ECHO *** It costs 35 Kronars to ride (unless you are a citizen of Zoluren) |
|||
ECHO *** If you don't have enough it's time to start begging |
|||
ECHO ============================ |
|||
ECHO |
|||
put wealth kronar |
|||
waitfor pulls into the |
|||
goto CROSSINGFERRYNORTH |
|||
GETMONEYCROSSINGFERRYNORTH: |
|||
ECHO |
|||
ECHO *** NOT ENOUGH KRONARS FOR THE FERRY! *** |
|||
ECHO |
|||
EXIT |
|||
WAITONCROSSINGFERRYNORTH: |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding the ferry north across the mighty Segoltha River toward The Crossing, heart of the Five Provinces |
|||
ECHO |
|||
pause 45 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 5 |
|||
ECHO |
|||
ECHO * * * The Crossing is also known as River Crossing because it is the site where the Oxenwaithe River crosses the mighty Segoltha River |
|||
ECHO * * * The Segoltha River runs from the Himineldar Shel Mountains near Ain Ghazal all the way to the Reshal Sea |
|||
ECHO * * * It is large enough for galleons to sail upon all the way upriver to Ain Ghazal |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 2 of 5 |
|||
ECHO |
|||
ECHO * * * The Crossing is the heart of the Five Provinces and has seen many wars |
|||
ECHO |
|||
ECHO * * * Akroeg led the Ram Clan in gathering and conquering most of the continent under one banner. |
|||
ECHO * * * When Akroeg died his son Verek created the Seven Starred Empire from the Ram Clan. |
|||
ECHO |
|||
ECHO * * * When the Empire collapsed Lanival The Reedemer fought Teiro |
|||
ECHO * * * in the Resistance Wars and divided the continent into Five Provinces. |
|||
ECHO |
|||
ECHO * * * Lanival was known as the Dragon and so the lands became known as the Dragon's Realms. |
|||
ECHO * * * At the end of the war, Lanival founded The Crossing at the center of the former Empire. |
|||
ECHO |
|||
ECHO * * * The 10 months of the calendar are named for great figures in history, particularly in the time of Lanival. |
|||
ECHO * * * You can read more in "Human Histories: Lanival's Tale" at the Asemath Academy in The Crossing |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 3 of 5 |
|||
ECHO |
|||
ECHO * * * In more recent days The Crossing has seen war with the Gorbesh, Lord Sorrow, and the Outcasts |
|||
ECHO |
|||
ECHO * * * The Gorbesh hail from the continent of Albaria. During their invasion |
|||
ECHO * * * they destroyed the gweth mines of Zoluren and the Crossing temple. |
|||
ECHO * * * Gorbesh fortresses can still be found throughout the provinces |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 30 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 4 of 5 |
|||
ECHO |
|||
ECHO * * * Lord Sorrow lived in the Reach east of Kaerna and Stone Clan among the S'lai who fought for him |
|||
ECHO * * * He was a Moon Mage of immense powers whose life was magically lengthened, he was once offered a seat on the Moon Mage council |
|||
ECHO * * * Lord Sorrow brought war in 359 AV with the help of Shartug, Darkensi, Prayk, and Parnore |
|||
ECHO * * * He died while trying to harness the power of the Zaulfung Stones near Riverhaven |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 30 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 5 of 5 |
|||
ECHO |
|||
ECHO * * * The Outcasts are named because they were thrown out of Shard many years ago |
|||
ECHO * * * Around 375 AV the Outcasts, led by King Raenilar, marched from the deserts north of Therengia down to Shard |
|||
ECHO * * * They brought war to all the provinces with help from Goblin Prince Tnok, Grishnok, the Shark Clan, Jomay, Naarg, and others |
|||
ECHO * * * The Outcasts murdered Ferdahl Kukalakai and occupied Ilithi until one day with little warning they left Ilithi in peace |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause |
|||
waitfor crew ties the ferry off. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
move go square |
|||
move ne |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move ne |
|||
move go bridge |
|||
move ne |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THE CROSSING aka River Crossing |
|||
ECHO *** Capitol of the province of Zoluren |
|||
ECHO *** Located where the Oxenwaithe River crosses the mighty Segoltha River. |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
FERRY-CRO: |
|||
CHECKGUILD10: |
|||
match GROUPCHECK10 Guild: Thief |
|||
match CROSSINGFERRYNORTH Gender: |
|||
put info |
|||
matchwait |
|||
GROUPCHECK10: |
|||
pause |
|||
match BURDENCHECK10 You have no group |
|||
match BURDENCHECK10 You must be visible |
|||
match CROSSINGFERRYNORTH You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
BURDENCHECK10: |
|||
pause |
|||
match SWIMCHECK10A Encumbrance : None |
|||
match SWIMCHECK10B Encumbrance : Light |
|||
match SWIMCHECK10C Encumbrance : Somewhat |
|||
match SWIMCHECK10D Encumbrance : Burdened |
|||
match SWIMCHECK10E Encumbrance : Heavy |
|||
match SWIMCHECK10E Encumbrance : Very Heavy |
|||
match SWIMCHECK10F Overburdened |
|||
match SWIMCHECK10G Encumbrance : Tottering |
|||
match SWIMCHECK10H even able to move? |
|||
match SWIMCHECK10I amazing you aren't squashed! |
|||
put encumbrance |
|||
matchwait |
|||
SWIMCHECK10A: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match CROSSINGFERRYNORTH EXP HELP |
|||
put experience survival 25 |
|||
matchwait |
|||
SWIMCHECK10B: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 40 |
|||
matchwait |
|||
SWIMCHECK10C: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 70 |
|||
matchwait |
|||
SWIMCHECK10D: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 120 |
|||
matchwait |
|||
SWIMCHECK10E: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 150 |
|||
matchwait |
|||
SWIMCHECK10F: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 200 |
|||
matchwait |
|||
SWIMCHECK10G: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 250 |
|||
matchwait |
|||
SWIMCHECK10H: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 300 |
|||
matchwait |
|||
SWIMCHECK10I: |
|||
pause |
|||
match PAS-CRO1 Swimming: |
|||
match OVERBURDENED10 EXP HELP |
|||
put experience survival 350 |
|||
matchwait |
|||
OVERBURDENED10: |
|||
ECHO |
|||
ECHO *** YOU ARE TOO BURDENED TO SWIM THE RIVER |
|||
ECHO *** TAKING THE FERRY NORTH |
|||
ECHO |
|||
GOTO CROSSINGFERRYNORTH |
|||
PAS-CRO1: |
|||
move s |
|||
move s |
|||
move s |
|||
goto PAS-CRO |
|||
PAS-CRO: |
|||
match FER-CRO I could not find |
|||
match FER-CRO What were you referring to? |
|||
match PASNORTH You duck quietly |
|||
put go boulder |
|||
matchwait |
|||
PASNORTH: |
|||
move go root |
|||
move ne |
|||
move e |
|||
move ne |
|||
move down |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * You have entered the fabled 5th Passage of which many Thieves spent years trying to find |
|||
ECHO |
|||
MPN: |
|||
pause |
|||
put n |
|||
match MPN1 You splash north |
|||
match MPN1 You wade north |
|||
match MPN You slap |
|||
match MPN You struggle |
|||
match MPN You flounder |
|||
match MPN make much headway |
|||
match MPN ...wait |
|||
match MPN type ahead |
|||
matchwait |
|||
MPN1: |
|||
pause |
|||
put ne |
|||
match MPN2 You splash northeast |
|||
match MPN2 You swim northeast |
|||
match MPN1 You slap |
|||
match MPN1 You struggle |
|||
match MPN1 You flounder |
|||
match MPN1 make much headway |
|||
match MPN1 ...wait |
|||
match MPN1 type ahead |
|||
matchwait |
|||
MPN2: |
|||
pause |
|||
put ne |
|||
match MPN3 You splash northeast |
|||
match MPN3 You swim northeast |
|||
match MPN2 You slap |
|||
match MPN2 You struggle |
|||
match MPN2 You flounder |
|||
match MPN2 make much headway |
|||
match MPN2 ...wait |
|||
match MPN2 type ahead |
|||
matchwait |
|||
MPN3: |
|||
pause |
|||
put n |
|||
match MPN4 You splash north |
|||
match MPN4 You swim north |
|||
match MPN3 You slap |
|||
match MPN3 You struggle |
|||
match MPN3 You flounder |
|||
match MPN3 make much headway |
|||
match MPN3 ...wait |
|||
match MPN3 type ahead |
|||
matchwait |
|||
MPN4: |
|||
pause |
|||
put up |
|||
match MPN5 You splash up |
|||
match MPN5 You swim up |
|||
match MPN4 You slap |
|||
match MPN4 You struggle |
|||
match MPN4 You flounder |
|||
match MPN4 make much headway |
|||
match MPN4 ...wait |
|||
match MPN4 type ahead |
|||
matchwait |
|||
MPN5: |
|||
pause |
|||
put ne |
|||
match MPN6 You splash northeast |
|||
match MPN6 You swim northeast |
|||
match MPN5 You slap |
|||
match MPN5 You struggle |
|||
match MPN5 You flounder |
|||
match MPN5 make much headway |
|||
match MPN5 ...wait |
|||
match MPN5 type ahead |
|||
matchwait |
|||
MPN6: |
|||
pause |
|||
put ne |
|||
match MPN7 You splash northeast |
|||
match MPN7 You wade northeast |
|||
match MPN6 You slap |
|||
match MPN6 You struggle |
|||
match MPN6 You flounder |
|||
match MPN6 make much headway |
|||
match MPN6 ...wait |
|||
match MPN6 type ahead |
|||
matchwait |
|||
MPN7: |
|||
pause |
|||
put north |
|||
match MPN8 You splash north |
|||
match MPN7 You slap |
|||
match MPN7 You struggle |
|||
match MPN7 You flounder |
|||
match MPN7 make much headway |
|||
match MPN7 ...wait |
|||
match MPN7 type ahead |
|||
matchwait |
|||
MPN8: |
|||
pause |
|||
put north |
|||
match MPN9 You splash north |
|||
match MPN8 You slap |
|||
match MPN8 You struggle |
|||
match MPN8 You flounder |
|||
match MPN8 make much headway |
|||
match MPN8 ...wait |
|||
match MPN8 type ahead |
|||
matchwait |
|||
MPN9: |
|||
pause |
|||
move climb step |
|||
move out |
|||
move s |
|||
move e |
|||
move go ware |
|||
move up |
|||
move n |
|||
move out |
|||
move s |
|||
move s |
|||
move go bridge |
|||
move ne |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THE CROSSING aka River Crossing |
|||
ECHO *** Capitol of the province of Zoluren |
|||
ECHO *** Located where the Oxenwaithe River crosses the mighty Segoltha River. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
GETCROSSINGDOKORA: |
|||
pause |
|||
match CRO-LET I don't know who you are referring to. |
|||
match CRO-LET But no one can see you. |
|||
match GETCROSSING2 But you don't have that much! |
|||
match GETCROSSING2 You consider the offer and then realize |
|||
put tip zzzzzz 180 dokora |
|||
matchwait |
|||
GETCROSSING2: |
|||
pause |
|||
move go bank |
|||
move go window |
|||
put withdraw 3 silver |
|||
pause |
|||
move out |
|||
move go booth |
|||
put exchange 3 silver kronar to dokora |
|||
pause |
|||
move out |
|||
move out |
|||
goto CRO-LET |
|||
GETCROSSINGMONEYNORTH: |
|||
pause |
|||
match CRO-CAR I don't know who you are referring to. |
|||
match CRO-CAR But no one can see you. |
|||
match GETMONEY2 But you don't have that much! |
|||
match GETMONEY2 You consider the offer and then realize |
|||
put tip zzzzzz 30 lirum |
|||
matchwait |
|||
GETMONEY2: |
|||
pause |
|||
move go bank |
|||
move go window |
|||
put withdraw 1 silver |
|||
pause |
|||
move out |
|||
move go booth |
|||
put exchange 1 silver kronar to lirum |
|||
pause |
|||
move out |
|||
move out |
|||
goto CRO-CAR |
|||
CRO-ART: |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union since 366! |
|||
ECHO |
|||
move n |
|||
move n |
|||
move n |
|||
move e |
|||
move e |
|||
move n |
|||
move w |
|||
move n |
|||
move w |
|||
move n |
|||
move w |
|||
move w |
|||
move go crumbling archway |
|||
move n |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Northward is a monastary surrounded by gargoyles and death spirits and a bramble full of badgers and trollkins |
|||
ECHO |
|||
move ne |
|||
move e |
|||
move ne |
|||
move go birch copse |
|||
move se |
|||
move e |
|||
move e |
|||
move ne |
|||
move ne |
|||
move e |
|||
move nw |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ARTHE DALE |
|||
ECHO *** A Halfling village, founded by Daffleberry Tanglefoot |
|||
ECHO *** Patron god is Glythtide the ram, god of joy, wine, song, and fellowship, and patron to Bards, gourmands, and drunks |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
ART-KAE: |
|||
pause |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move e |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move go town gate |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** KAERNA VILLAGE |
|||
ECHO *** Home to the Gilded Unicorn Inn and Tavern, owned by Savrin Kaerna |
|||
ECHO *** Westward is the Journelai Route towards the Journelai mountains, inhabited by rock trolls |
|||
ECHO =================== |
|||
ECHO |
|||
goto finish |
|||
ART-STO: |
|||
pause |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move e |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move go town gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** KAERNA VILLAGE |
|||
ECHO *** Home to the Gilded Unicorn Inn and Tavern, owned by Savrin Kaerna |
|||
ECHO *** Westward is the Journelai Route towards the Journelai mountains, inhabited by rock trolls |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
move n |
|||
move ne |
|||
move go town gate |
|||
move nw |
|||
move nw |
|||
move n |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** STONE CLAN aka STAAN STOK (in Dwarven Haakish) |
|||
ECHO *** Home to the Stone Clan Militia, led by Paragon Redarch |
|||
ECHO *** Site of the book of power which was sought by Lord Sorrow and which could remove the wards on the Zaulfung Stones. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
STO-DIR: |
|||
pause |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
move e |
|||
move e |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing a wilderness path where leucros, vipers, geni, and rock guardians dwell |
|||
ECHO |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move go wood bridge |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * This copse holds a Dark Temple with skeletons, zombies, and other undead. |
|||
ECHO |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing the Silverwater Mines and Silverwater Lake, inhabited by faenrae reavers and wind hounds. |
|||
ECHO |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** NTR CARAVANSARY |
|||
ECHO *** A large traveller's outpost at the border between Zoluren and Therengia |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
CRO-CAR: |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union since 366! |
|||
ECHO |
|||
move n |
|||
move n |
|||
move n |
|||
move e |
|||
move e |
|||
move n |
|||
move w |
|||
move n |
|||
move w |
|||
move n |
|||
move w |
|||
move w |
|||
move go crumbling archway |
|||
move n |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Northward is a monastary surrounded by gargoyles and death spirits and a bramble full of badgers and trollkins |
|||
ECHO |
|||
move ne |
|||
move e |
|||
move ne |
|||
move go birch copse |
|||
move se |
|||
move e |
|||
move e |
|||
move ne |
|||
move ne |
|||
move e |
|||
move nw |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ARTHE DALE |
|||
ECHO =================== |
|||
ECHO |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move e |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move go town gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** KAERNA VILLAGE |
|||
ECHO =================== |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move go town gate |
|||
move nw |
|||
move nw |
|||
move n |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** STONE CLAN |
|||
ECHO =================== |
|||
ECHO |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
move e |
|||
move e |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Wilderness path: where leucros, vipers, geni, and rock guardians dwell |
|||
ECHO |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move go wood bridge |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Dark Temple: skeletons, zombies, and other undead. |
|||
ECHO |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Silverwater Mines: inhabited by faenrae reavers and wind hounds. |
|||
ECHO |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** NTR CARAVANSARY |
|||
ECHO *** A large traveller's outpost at the border between Zoluren and Therengia |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
DIR-CAR: |
|||
pause |
|||
move s |
|||
move s |
|||
move s |
|||
move e |
|||
move ne |
|||
move se |
|||
move e |
|||
move sw |
|||
move w |
|||
move sw |
|||
move w |
|||
move go faint roadway |
|||
GOTO %1 |
|||
TODIRGE2: |
|||
pause |
|||
move go narrow track |
|||
move e |
|||
move ne |
|||
move e |
|||
move ne |
|||
move w |
|||
move nw |
|||
move sw |
|||
move w |
|||
move n |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** DIRGE, formely known as DARKSTONE |
|||
ECHO *** Nestled beneath the shadow of the Greater Fist of Heaven, |
|||
ECHO *** a volcano which has smothered Dirge in lava and ash. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
DIR-RIV: |
|||
GROUPCHECK3: |
|||
pause |
|||
match BURDENCHECK3 You have no group |
|||
match BURDENCHECK3 You must be visible |
|||
match GROUP3 You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
GROUP3: |
|||
ECHO |
|||
ECHO *** YOU HAVE A GROUP |
|||
ECHO *** TAKING THE FERRY INSTEAD OF SWIMMING THE FALDESU |
|||
ECHO |
|||
GOTO MONEYCHECK3 |
|||
BURDENCHECK3: |
|||
match BURDENCHECK3A Encumbrance : None |
|||
match BURDENCHECK3A Encumbrance : Light |
|||
match BURDENCHECK3B Encumbrance : Somewhat |
|||
match BURDENCHECK3C Encumbrance : Burdened |
|||
match BURDENCHECK3D Encumbrance : Heavy |
|||
match BURDENCHECK3E Encumbrance : Very Heavy |
|||
match BURDENCHECK3F Overburdened |
|||
match BURDENCHECK3G Encumbrance : Tottering |
|||
match BURDENCHECK3H even able to move? |
|||
match BURDENCHECK3I amazing you aren't squashed! |
|||
put encumbrance |
|||
matchwait |
|||
CANTSWIM3: |
|||
ECHO |
|||
ECHO *** YOU DO NOT HAVE ENOUGH SWIMMING FOR THE FALDESU (120 ranks) |
|||
ECHO *** TAKING THE FERRY |
|||
ECHO |
|||
goto MONEYCHECK3 |
|||
BURDENCHECK3A: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match CANTSWIM3 EXP HELP |
|||
put experience survival 120 |
|||
matchwait |
|||
BURDENCHECK3B: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 170 |
|||
matchwait |
|||
BURDENCHECK3C: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 210 |
|||
matchwait |
|||
BURDENCHECK3D: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 250 |
|||
matchwait |
|||
BURDENCHECK3E: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 290 |
|||
matchwait |
|||
BURDENCHECK3F: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 330 |
|||
matchwait |
|||
BURDENCHECK3G: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 370 |
|||
matchwait |
|||
BURDENCHECK3H: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 410 |
|||
matchwait |
|||
BURDENCHECK3I: |
|||
pause |
|||
match DIR-RIV3 Swimming: |
|||
match OVERBURDENED3 EXP HELP |
|||
put experience survival 450 |
|||
matchwait |
|||
OVERBURDENED3: |
|||
ECHO |
|||
ECHO *** YOU ARE TOO BURDENED TO SWIM THE FALDESU |
|||
ECHO *** TAKING THE FERRY |
|||
ECHO |
|||
GOTO MONEYCHECK3 |
|||
MONEYCHECK3: |
|||
save DIR-FER |
|||
match DIR-RIV-CONT I don't know who you are referring to. |
|||
match DIR-RIV-CONT But no one can see you. |
|||
match GETMONEYDIRGE But you don't have that much! |
|||
match DIR-RIV-CONT You consider the offer and then realize |
|||
put tip zzzzzz 30 lirum |
|||
matchwait |
|||
GETMONEYDIRGE: |
|||
pause |
|||
move go narrow track |
|||
move e |
|||
move ne |
|||
move e |
|||
move ne |
|||
move w |
|||
move nw |
|||
move sw |
|||
move w |
|||
move n |
|||
move n |
|||
move n |
|||
move go ruined gate |
|||
move n |
|||
move go traveller bank |
|||
match GOTDIRGEMONEY The clerk counts out |
|||
match NODIRGEMONEY You don't have that much money |
|||
match NODIRGEMONEY you do not seem to have an account |
|||
put withdraw 50 copper |
|||
matchwait |
|||
NODIRGEMONEY: |
|||
pause |
|||
move out |
|||
move s |
|||
move go ruined gate |
|||
ECHO |
|||
ECHO ========================================= |
|||
ECHO *** You need 30 Lirums for the Riverhaven ferry |
|||
ECHO *** Get coins from The Crossing - I can't do everything for you! |
|||
ECHO ========================================= |
|||
ECHO |
|||
EXIT |
|||
GOTDIRGEMONEY: |
|||
pause |
|||
put withdraw 50 copper |
|||
put exchange 50 copper kronar to lirum |
|||
pause |
|||
put exchange 50 copper kronar to lirum |
|||
move out |
|||
move s |
|||
move go ruined gate |
|||
move s |
|||
move s |
|||
move s |
|||
move e |
|||
move ne |
|||
move se |
|||
move e |
|||
move sw |
|||
move w |
|||
move sw |
|||
move w |
|||
move go faint roadway |
|||
goto DIR-RIV-CONT |
|||
DIR-FALDESU: |
|||
save CROC-FALDESU |
|||
goto DIR-RIV-CONT |
|||
DIR-RIV3: |
|||
save CROC-RIV |
|||
goto DIR-RIV-CONT |
|||
CAR-NORTHROAD: |
|||
SAVE DIR-NORTHROAD |
|||
goto DIR-RIV-CONT |
|||
DIR-RIV-CONT: |
|||
pause |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** Entering the Royal Province of Therengia |
|||
ECHO *** Governed by Lord Baron Gyfford of the Theren family |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
LAVA01: |
|||
match LAVA02 Heat rises in palpable waves |
|||
match LAVAP01 You must be standing to do that. |
|||
match LAVAP01 You can't do that while lying down. |
|||
put n |
|||
matchwait |
|||
LAVAP01: |
|||
put stand |
|||
pause |
|||
goto LAVA01 |
|||
LAVA02: |
|||
match LAVA03 The land about you is still and lifeless. |
|||
match LAVAP02 You must be standing to do that. |
|||
match LAVAP02 You can't do that while lying down. |
|||
put n |
|||
matchwait |
|||
LAVAP02: |
|||
put stand |
|||
pause |
|||
goto LAVA02 |
|||
LAVA03: |
|||
match LAVA04 [North Road, Canyon Rim] |
|||
match LAVAP03 You must be standing to do that. |
|||
match LAVAP03 You can't do that while lying down. |
|||
put nw |
|||
matchwait |
|||
LAVAP03: |
|||
put stand |
|||
pause |
|||
goto LAVA03 |
|||
LAVA04: |
|||
match LAVA05 [North Rim, Canyon] |
|||
match LAVAP04 You must be standing to do that. |
|||
match LAVAP04 You can't do that while lying down. |
|||
put go trail |
|||
matchwait |
|||
LAVAP04: |
|||
put stand |
|||
pause |
|||
goto LAVA04 |
|||
LAVA05: |
|||
match LAVA06 [North Road, Canyon] |
|||
match LAVAP05 You must be standing to do that. |
|||
match LAVAP05 You can't do that while lying down. |
|||
put w |
|||
matchwait |
|||
LAVAP05: |
|||
put stand |
|||
pause |
|||
goto LAVA05 |
|||
LAVA06: |
|||
match LAVA07 To the north, the road wends |
|||
match LAVAP06 You must be standing to do that. |
|||
match LAVAP06 You can't do that while lying down. |
|||
put go switchback trail |
|||
matchwait |
|||
LAVAP06: |
|||
put stand |
|||
pause |
|||
goto LAVA06 |
|||
LAVA07: |
|||
match LAVA08 As the road crosses a low point |
|||
match LAVAP07 You must be standing to do that. |
|||
match LAVAP07 You can't do that while lying down. |
|||
put n |
|||
matchwait |
|||
LAVAP07: |
|||
put stand |
|||
pause |
|||
goto LAVA07 |
|||
LAVA08: |
|||
pause |
|||
match LAVANORTH1 You have no group |
|||
MATCH LAVANORTH1 You must be visible |
|||
match LAVANORTH2 You whisper |
|||
match LAVA08 ...wait |
|||
match LAVA08 type ahead |
|||
put whisper group ... |
|||
matchwait |
|||
LAVANORTH1: |
|||
PAUSE |
|||
put stand |
|||
put ne |
|||
match DIGNORTH1 feeble attempt |
|||
match DIGNORTH1 falling short of your goal. |
|||
match DIGNORTH1 holds you tightly, preventing |
|||
match WALKNORTH1 You easily navigate |
|||
match WALKNORTH1 is difficult, but manageable... |
|||
match WALKNORTH1 succeeding only with effort |
|||
match LAVANORTH1 fails to keep up with you through the |
|||
match LAVANORTH1 ...wait |
|||
matchwait |
|||
DIGNORTH1: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match LAVANORTH1 You manage to dig enough |
|||
match DIGNORTH1 You struggle to dig |
|||
match WALKNORTH1 You will have to kneel |
|||
match DIGNORTH1 ...wait |
|||
matchwait |
|||
LAVANORTH2: |
|||
PAUSE |
|||
put stand |
|||
put ne |
|||
match DIGNORTH2 feeble attempt |
|||
match DIGNORTH2 falling short of your goal. |
|||
match DIGNORTH2 holds you tightly, preventing |
|||
match WALKNORTH2 You easily navigate |
|||
match WALKNORTH2 is difficult, but manageable... |
|||
match WALKNORTH2 succeeding only with effort |
|||
matchwait |
|||
DIGNORTH2: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match LAVANORTH2 You manage to dig enough |
|||
match WALKNORTH2 You struggle to dig |
|||
match LAVANORTH2 You will have to kneel |
|||
match DIGNORTH2 ...wait |
|||
matchwait |
|||
WALKNORTH2: |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING |
|||
ECHO |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto WALKNORTH1 |
|||
WALKNORTH1: |
|||
pause |
|||
LAVA09: |
|||
match LAVA10 A tongue of molten lava |
|||
match LAVAP09 You must be standing to do that. |
|||
match LAVAP09 You can't do that while lying down. |
|||
put ne |
|||
matchwait |
|||
LAVAP09: |
|||
put stand |
|||
pause |
|||
goto LAVA09 |
|||
LAVA10: |
|||
match LAVA11 Occasional flashes of red light |
|||
match LAVAP10 You must be standing to do that. |
|||
match LAVAP10 You can't do that while lying down. |
|||
put go lava flow |
|||
matchwait |
|||
LAVAP10: |
|||
put stand |
|||
pause |
|||
goto LAVA10 |
|||
LAVA11: |
|||
match LAVA12 The route descends into the dust |
|||
match LAVAP11 You must be standing to do that. |
|||
match LAVAP11 You can't do that while lying down. |
|||
put ne |
|||
matchwait |
|||
LAVAP11: |
|||
put stand |
|||
pause |
|||
goto LAVA11 |
|||
LAVA12: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing the ruined town of Skeleton's Crook and the Gate of Souls |
|||
ECHO * * * Inhabited by fire sprites, firecats, atik'et, and westanuryns |
|||
ECHO |
|||
match LAVA13 Your view north is partially blocked |
|||
match LAVAP12 You must be standing to do that. |
|||
match LAVAP12 You can't do that while lying down. |
|||
put n |
|||
matchwait |
|||
LAVAP12: |
|||
put stand |
|||
pause |
|||
goto LAVA12 |
|||
LAVA13: |
|||
match LAVA14 Your footsteps echo off the glassy |
|||
match LAVAP13 You must be standing to do that. |
|||
match LAVAP13 You can't do that while lying down. |
|||
put go tunnel |
|||
matchwait |
|||
LAVAP13: |
|||
put stand |
|||
pause |
|||
goto LAVA13 |
|||
LAVA14: |
|||
match LAVA15 Turning your back to the massive obsidian |
|||
match LAVAP14 You must be standing to do that. |
|||
match LAVAP14 You can't do that while lying down. |
|||
put n |
|||
matchwait |
|||
LAVAP14: |
|||
put stand |
|||
pause |
|||
goto LAVA14 |
|||
LAVA15: |
|||
match LAVA16 two monstrous volcanoes |
|||
match LAVAP15 You must be standing to do that. |
|||
match LAVAP15 You can't do that while lying down. |
|||
put n |
|||
matchwait |
|||
LAVAP15: |
|||
put stand |
|||
pause |
|||
goto LAVA15 |
|||
LAVA16: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the plains and farmlands of southern Therengia |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move nw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The ruins of Sicle Grove, destroyed by the eruption of the Greater Fist caused by the fire mage Mibgluc |
|||
ECHO * * * Previously a medical community and home to Timothy, now inhabited by fire maidens |
|||
ECHO |
|||
ECHO |
|||
move n |
|||
move go bridge |
|||
move n |
|||
move n |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
goto %s |
|||
CROC-FALDESU: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing through swampland where crocodiles and leeches reside |
|||
ECHO |
|||
move nw |
|||
move n |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
pause |
|||
ECHO |
|||
ECHO *** DIVE RIVER to swim in the Faldesu |
|||
ECHO |
|||
goto finish |
|||
DIR-northroad: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Faldesu River lies northward, surrounded by swamps where crocodiles and leeches reside |
|||
ECHO |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move nw |
|||
move w |
|||
move w |
|||
move go covered bridge |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO *** NORTH ROAD FERRY |
|||
ECHO |
|||
goto %1 |
|||
DIR-FER: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Faldesu River lies northward, surrounded by swamps where crocodiles and leeches reside |
|||
ECHO |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move nw |
|||
move w |
|||
move w |
|||
move go covered bridge |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO *** NORTH ROAD FERRY |
|||
ECHO |
|||
goto HAVENFERRYNORTH |
|||
GROUPCHECK11: |
|||
pause |
|||
match BURDENCHECK11 You have no group |
|||
match BURDENCHECK11 You must be visible |
|||
match GROUP11 You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
GROUP11: |
|||
ECHO |
|||
ECHO *** YOU HAVE A GROUP |
|||
ECHO *** TAKING THE FERRY INSTEAD OF SWIMMING THE FALDESU |
|||
ECHO |
|||
GOTO HAVENFERRYNORTH |
|||
BURDENCHECK11: |
|||
match BURDENCHECK11A Encumbrance : None |
|||
match BURDENCHECK11A Encumbrance : Light |
|||
match BURDENCHECK11B Encumbrance : Somewhat |
|||
match BURDENCHECK11C Encumbrance : Burdened |
|||
match BURDENCHECK11D Encumbrance : Heavy |
|||
match BURDENCHECK11E Encumbrance : Very Heavy |
|||
match BURDENCHECK11F Overburdened |
|||
match BURDENCHECK11G Encumbrance : Tottering |
|||
match BURDENCHECK11H even able to move? |
|||
match BURDENCHECK11I amazing you aren't squashed! |
|||
put encumbrance |
|||
matchwait |
|||
BURDENCHECK11A: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match CANTSWIM11 EXP HELP |
|||
put experience survival 120 |
|||
matchwait |
|||
BURDENCHECK11B: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 170 |
|||
matchwait |
|||
BURDENCHECK11C: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 220 |
|||
matchwait |
|||
BURDENCHECK11D: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 270 |
|||
matchwait |
|||
BURDENCHECK11E: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 320 |
|||
matchwait |
|||
BURDENCHECK11F: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 370 |
|||
matchwait |
|||
BURDENCHECK11G: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 420 |
|||
matchwait |
|||
BURDENCHECK11H: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 470 |
|||
matchwait |
|||
BURDENCHECK11I: |
|||
pause |
|||
match FER-RIV11 Swimming: |
|||
match OVERBURDENED11 EXP HELP |
|||
put experience survival 520 |
|||
matchwait |
|||
OVERBURDENED11: |
|||
ECHO |
|||
ECHO *** YOU ARE TOO BURDENED TO SWIM THE FALDESU |
|||
ECHO *** TAKING THE FERRY TO RIVERHAVEN |
|||
ECHO |
|||
GOTO HAVENFERRYNORTH |
|||
CANTSWIM11: |
|||
ECHO |
|||
ECHO *** YOU DO NOT HAVE ENOUGH SWIMMING FOR THE FALDESU (120 ranks) |
|||
ECHO *** TAKING THE FERRY TO RIVERHAVEN |
|||
ECHO |
|||
goto HAVENFERRYNORTH |
|||
HAVENFERRYNORTH: |
|||
put stand |
|||
pause |
|||
put go ferry |
|||
match WAITFORHAVENFERRYNORTH wait for the next one. |
|||
match WAITFORHAVENFERRYNORTH until the next one arrives. |
|||
match WAITFORHAVENFERRYNORTH I could not find what you were referring to. |
|||
match WAITFORHAVENFERRYNORTH What were you referring to? |
|||
match WAITONHAVENFERRYNORTH You hand him your lirums and climb aboard. |
|||
match WAITONHAVENFERRYNORTH The Captain gives you a little nod |
|||
match NOMONEY You haven't got enough lirums |
|||
matchwait |
|||
WAITFORHAVENFERRYNORTH: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR THE FERRY TO ARRIVE *** |
|||
ECHO |
|||
waitfor pulls up to the dock |
|||
goto HAVENFERRYNORTH |
|||
WAITONHAVENFERRYNORTH: |
|||
pause |
|||
;put hide |
|||
ECHO |
|||
ECHO *** RIDING THE FERRY |
|||
ECHO *** Crossing the Faldesu River to the port city of Riverhaven, governed by Mayor Bressail |
|||
ECHO |
|||
pause 40 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 2 |
|||
ECHO |
|||
ECHO * * * This ferry is operated by House Shillat, one of the 16 Therengian great houses (or Morzindaen) |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 40 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 2 of 2 |
|||
ECHO |
|||
ECHO * * * Outside Riverhaven's east gate are the Warding Stones, |
|||
ECHO * * * raised by Farn's Company during the days of the Empire |
|||
ECHO * * * to protect Riverhaven from the "nameless evils" of the Zaulfung Swamp. |
|||
ECHO * * * Perhaps that evil is the recently discovered lair of the demon or demi-god Maelshyve |
|||
ECHO * * * and her cinder beasts, basilisks, and hierophants. |
|||
ECHO |
|||
ECHO * * * More information may be found in the book "A Study of the |
|||
ECHO * * * Zaulfung Stones" at the Gealeranendae College Library in Therenborough |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause |
|||
waitfor crew ties the ferry off. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
move go ramp |
|||
move go wooden archway |
|||
move ne |
|||
move w |
|||
goto %1 |
|||
FER-FALDESU: |
|||
pause |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move go covered bridge |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing through swampland where crocodiles and leeches reside |
|||
ECHO |
|||
move nw |
|||
move n |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
pause |
|||
ECHO |
|||
ECHO *** DIVE RIVER to swim in the Faldesu |
|||
ECHO |
|||
goto finish |
|||
FER-RIV11: |
|||
pause |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move go covered bridge |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
goto CROC-RIV |
|||
CROC-RIV: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing through swampland where crocodiles and leeches reside |
|||
ECHO |
|||
pause |
|||
move nw |
|||
move n |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move dive river |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Now swimming across the Faldesu River to the port city of Riverhaven, governed by Mayor Bressail |
|||
ECHO |
|||
move ne |
|||
NSN: |
|||
pause |
|||
put n |
|||
pause |
|||
match NSN A high, rocky bank supports |
|||
match NSN You peer south but see nothing of interest. |
|||
match NSNEAST1 The swift waters of the river |
|||
match NSN ...wait |
|||
put peer south |
|||
matchwait |
|||
NSNEAST1: |
|||
put ne |
|||
pause |
|||
put peer north |
|||
match NSNEAST1 The swift waters of the river |
|||
match NSN2 An enormous slab of rock |
|||
match NSNEAST1 ...wait |
|||
matchwait |
|||
NSN2: |
|||
pause |
|||
put n |
|||
match NSNWEST You can't swim |
|||
match NSN2 [ |
|||
match NSN2 You swim |
|||
match NSN2 ...wait |
|||
matchwait |
|||
NSNWEST: |
|||
pause |
|||
put nw |
|||
match NSNWEST You struggle |
|||
match NSNWEST You work |
|||
match NSNWEST You blunder |
|||
match NSNWEST You slap |
|||
match NSNWEST You flounder |
|||
MATCH NSWIMEAST You swim |
|||
match NSNWEST ...wait |
|||
matchwait |
|||
NSWIMEAST: |
|||
pause |
|||
put ne |
|||
match NSWIMEAST You swim |
|||
match NCLIMBBRIDGE You can't swim |
|||
match NSWIMEAST ...wait |
|||
matchwait |
|||
NCLIMBBRIDGE: |
|||
pause |
|||
move climb stone bridge |
|||
move go east gate |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** RIVERHAVEN |
|||
ECHO *** Port city on the Faldesu River, governed by Mayor Bressail |
|||
ECHO *** Home to the Standing Stones, which protect the town from the evils of the Zaulfung Swamp |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
THR-RIV: |
|||
GLORYWEST: |
|||
put stand |
|||
pause |
|||
match THRONEBARGEWEST You hand him your Lirums |
|||
match THRONEBARGEEAST Imperial Glory |
|||
match RIVERHAWKWEST You can't do that right now. |
|||
match RIVERHAWKWEST I could not find what you |
|||
match RIVERHAWKWEST What were you referring to? |
|||
match GETMONEYTHRONEWEST You haven't got enough Lirums to pay |
|||
match GLORYWEST ...wait |
|||
put go glory |
|||
matchwait |
|||
RIVERHAWKWEST: |
|||
pause |
|||
match THRONEBARGEWEST You hand him your Lirums |
|||
match THRONEBARGEWEST ["The Riverhawk"] |
|||
match WAITTHRONEBARGEWEST You can't do that right now. |
|||
match WAITTHRONEBARGEWEST I could not find what you |
|||
match WAITTHRONEBARGEWEST What were you referring to? |
|||
match GETMONEYTHRONEWEST You haven't got enough Lirums to pay |
|||
match RIVERHAWKWEST ...wait |
|||
put go riverhawk |
|||
matchwait |
|||
GETMONEYTHRONEWEST: |
|||
pause |
|||
move s |
|||
move se |
|||
move se |
|||
move climb slope |
|||
move go gate |
|||
move s |
|||
move sw |
|||
move up |
|||
move n |
|||
move nw |
|||
move go bank |
|||
move e |
|||
move e |
|||
match GOTTHRONEMONEY The clerk counts out |
|||
match NOTHRONEMONEY You don't have that much money |
|||
match NOTHRONEMONEY you do not seem to have an account |
|||
put withdraw 120 copper lirum |
|||
matchwait |
|||
NOTHRONEMONEY: |
|||
pause |
|||
ECHO |
|||
ECHO *** YOU NEED 120 LIRUMS TO RIDE THE BARGE TO RIVERHAVEN |
|||
ECHO *** BUT YOU HAVE NO MONEY IN THRONE CITY |
|||
ECHO |
|||
ECHO *** START BEGGING |
|||
ECHO |
|||
EXIT |
|||
GOTTHRONEMONEY: |
|||
pause |
|||
move w |
|||
move w |
|||
move out |
|||
move se |
|||
move s |
|||
move down |
|||
move ne |
|||
move n |
|||
move go gate |
|||
move climb slope |
|||
move nw |
|||
move nw |
|||
move n |
|||
goto thr-riv |
|||
WAITTHRONEBARGEWEST: |
|||
pause |
|||
ECHO |
|||
ECHO *** WAITING FOR THE BARGE TO ARRIVE |
|||
ECHO |
|||
put hide |
|||
waitfor A barge pulls into the |
|||
goto GLORYWEST |
|||
THRONEBARGEWEST: |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding the barge up the Faldesu River towards Riverhaven |
|||
ECHO |
|||
put hide |
|||
pause |
|||
waitfor crew quickly ties the barge off. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
move n |
|||
move n |
|||
move nw |
|||
move ne |
|||
move out |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** RIVERHAVEN |
|||
ECHO *** Port city on the Faldesu River, governed by Mayor Bressail |
|||
ECHO *** Home to the Standing Stones, which protect the town from the evils of the Zaulfung Swamp |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
RIV-THR: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move go gate |
|||
move sw |
|||
move se |
|||
move s |
|||
move s |
|||
GLORYEAST: |
|||
put stand |
|||
pause |
|||
match THRONEBARGEEAST You hand him your Lirums |
|||
match THRONEBARGEEAST Imperial Glory |
|||
match RIVERHAWKEAST You can't do that right now. |
|||
match RIVERHAWKEAST I could not find what you |
|||
match RIVERHAWKEAST What were you referring to? |
|||
match GETMONEYTHRONEEAST You haven't got enough Lirums to pay |
|||
match GLORYEAST ...wait |
|||
put go glory |
|||
matchwait |
|||
RIVERHAWKEAST: |
|||
pause |
|||
match THRONEBARGEEAST You hand him your Lirums |
|||
match THRONEBARGEEAST ["The Riverhawk"] |
|||
match WAITTHRONEBARGEEAST You can't do that right now. |
|||
match WAITTHRONEBARGEEAST I could not find what you |
|||
match WAITTHRONEBARGEEAST What were you referring to? |
|||
match GETMONEYTHRONEEAST You haven't got enough Lirums to pay |
|||
match RIVERHAWKEAST ...wait |
|||
put go riverhawk |
|||
matchwait |
|||
GETMONEYTHRONEEAST: |
|||
ECHO |
|||
ECHO *** YOU NEED 120 LIRUMS TO RIDE THIS BARGE |
|||
ECHO *** CHECKING THE BANK NOW |
|||
ECHO |
|||
move n |
|||
move n |
|||
move nw |
|||
move ne |
|||
move out |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
move go bank |
|||
move go arch |
|||
put withdraw 120 copper lirum |
|||
pause |
|||
put withdraw 120 copper lirum |
|||
move go arch |
|||
move out |
|||
move s |
|||
move s |
|||
move s |
|||
goto RIV-THR |
|||
WAITTHRONEBARGEEAST: |
|||
pause |
|||
ECHO |
|||
ECHO *** WAITING FOR THE BARGE TO ARRIVE |
|||
ECHO |
|||
put hide |
|||
match THRONEBARGEEASTDISCOVERED discovers your hiding place! |
|||
match GLORYEAST A barge pulls into the |
|||
matchwait |
|||
THRONEBARGEEASTDISCOVERED: |
|||
ECHO |
|||
ECHO =========================== |
|||
ECHO |
|||
ECHO *** Crabs and Rats in this area - PAY ATTENTION ! ! |
|||
ECHO |
|||
ECHO =========================== |
|||
ECHO |
|||
put retreat |
|||
put hide |
|||
pause |
|||
put retreat |
|||
put hide |
|||
goto WAITTHRONEBARGEEAST |
|||
THRONEBARGEEAST: |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding the barge down the Faldesu River towards Throne City, capitol of the former Seven-Starred Empire |
|||
ECHO |
|||
put hide |
|||
pause |
|||
waitfor crew quickly ties the barge off. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
ECHO |
|||
ECHO *** THRONE CITY |
|||
ECHO *** The ancient capitol of the Seven-Pointed Star Empire, on the banks of the Faldesu Delta |
|||
ECHO *** Protected by the powerful magics of the Y'Shai Guardians |
|||
ECHO *** Constructed by the Dwarven Axe Clan, among others |
|||
ECHO *** First Emperor was Verek, son of Akroeg the Ram who united all clans |
|||
ECHO |
|||
GOTO %1 |
|||
RIV-ROS: |
|||
GROUPCHECK01: |
|||
pause |
|||
match HEALTHCHECK01 You have no group |
|||
match HEALTHCHECK01 You must be visible |
|||
match RIV-BAR You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
HEALTHCHECK01: |
|||
pause |
|||
match PERCEPTIONCHECK01B head |
|||
match PERCEPTIONCHECK01A Encumbrance : |
|||
match HEALTHCHECK01 ...wait |
|||
match HEALTHCHECK01 type ahead |
|||
put health |
|||
put enc |
|||
matchwait |
|||
PERCEPTIONCHECK01A: |
|||
save PERCEPTIONCHECK01A |
|||
match CLIMBCHECK01 Perception: |
|||
match RIV-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put experience survival 120 |
|||
matchwait |
|||
PERCEPTIONCHECK01B: |
|||
save PERCEPTIONCHECK01B |
|||
match CLIMBCHECK01 Perception: |
|||
match RIV-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put experience survival 140 |
|||
matchwait |
|||
CLIMBCHECK01: |
|||
pause |
|||
match BURDENCHECK01 Climbing: |
|||
match RIV-BAR EXP HELP |
|||
match CLIMBCHECK01 ...wait |
|||
match CLIMBCHECK01 type ahead |
|||
put experience survival 100 |
|||
matchwait |
|||
BURDENCHECK01: |
|||
save BURDENCHECK01 |
|||
match BURDENCHECK01A Encumbrance : None |
|||
match BURDENCHECK01A Encumbrance : Light |
|||
match BURDENCHECK01B Encumbrance : Somewhat |
|||
match BURDENCHECK01C Encumbrance : Burdened |
|||
match BURDENCHECK01D Encumbrance : Heavy |
|||
match BURDENCHECK01E Encumbrance : Very Heavy |
|||
match BURDENCHECK01F Overburdened |
|||
match BURDENCHECK01G Encumbrance : Tottering |
|||
match BURDENCHECK01H even able to move? |
|||
match BURDENCHECK01I amazing you aren't squashed! |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put encumbrance |
|||
matchwait |
|||
BURDENCHECK01A: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match RIV-BAR EXP HELP |
|||
put experience survival 140 |
|||
matchwait |
|||
BURDENCHECK01B: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 190 |
|||
matchwait |
|||
BURDENCHECK01C: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 230 |
|||
matchwait |
|||
BURDENCHECK01D: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 270 |
|||
matchwait |
|||
BURDENCHECK01E: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 310 |
|||
matchwait |
|||
BURDENCHECK01F: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 350 |
|||
matchwait |
|||
BURDENCHECK01G: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 390 |
|||
matchwait |
|||
BURDENCHECK01H: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 430 |
|||
matchwait |
|||
BURDENCHECK01I: |
|||
pause |
|||
match RIV-ROS-NORTH Swimming: |
|||
match OVERBURDENED01 EXP HELP |
|||
put experience survival 470 |
|||
matchwait |
|||
OVERBURDENED01: |
|||
ECHO |
|||
ECHO ============================================== |
|||
ECHO *** You are too burdened to swim the Rossman's route with your current swimming skill. |
|||
ECHO *** With no burden you need 140 swimming ranks for the Rossman's route. |
|||
ECHO ============================================== |
|||
ECHO |
|||
pause |
|||
GOTO RIV-BAR |
|||
RIV-BAR: |
|||
ECHO |
|||
ECHO ======================================== |
|||
ECHO *** You cannot take the Rossman's Landing shortcut because you either |
|||
ECHO *** Have a group, are too burdened, OR |
|||
ECHO *** You need more perception (140+), climbing (100+), or swimming (140+) |
|||
ECHO |
|||
ECHO *** TAKING THE BARGE INSTEAD *** |
|||
ECHO ======================================== |
|||
ECHO |
|||
pause |
|||
move w |
|||
move go municipal pier |
|||
move go wooden archway |
|||
move w |
|||
move n |
|||
move w |
|||
NORTHBARGE: |
|||
put stand |
|||
pause |
|||
put go barge |
|||
match WAITFORNORTHBARGE wait for the next one. |
|||
match WAITFORNORTHBARGE until the next one arrives. |
|||
match WAITFORNORTHBARGE There is no ferry |
|||
match WAITONNORTHBARGE You hand him your lirums and climb aboard. |
|||
match WAITONNORTHBARGE The Captain gives you a little nod |
|||
match GETMONEYNORTHBARGE You haven't got enough lirums |
|||
matchwait |
|||
WAITFORNORTHBARGE: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR THE BARGE TO ARRIVE *** |
|||
ECHO |
|||
waitfor pulls into the |
|||
goto NORTHBARGE |
|||
GETMONEYNORTHBARGE: |
|||
ECHO |
|||
ECHO *** GETTING LIRUMS FROM BANK *** |
|||
ECHO |
|||
move e |
|||
move s |
|||
move e |
|||
move go wooden archway |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
move go bank |
|||
move go arch |
|||
put withdraw 13 bronze |
|||
pause |
|||
move go arch |
|||
move out |
|||
move s |
|||
move s |
|||
move se |
|||
move go municipal pier |
|||
move go wooden archway |
|||
move w |
|||
move n |
|||
move w |
|||
pause |
|||
put go barge |
|||
match WAITFORNORTHBARGE wait for the next one. |
|||
match WAITFORNORTHBARGE until the next one arrives. |
|||
match WAITFORNORTHBARGE There is no ferry |
|||
match WAITONNORTHBARGE You hand him your lirums and climb aboard. |
|||
match WAITONNORTHBARGE The Captain gives you a little nod |
|||
match NONORTHBARGE You haven't got enough lirums |
|||
matchwait |
|||
NONORTHBARGE: |
|||
pause |
|||
ECHO |
|||
ECHO *** You do not have enough Lirums in Riverhaven to ride the barge to Langenfirth. Find some money and try again. |
|||
ECHO |
|||
EXIT |
|||
WAITONNORTHBARGE: |
|||
pause |
|||
;put hide |
|||
ECHO |
|||
ECHO *** Riding the barge west across Lake Gwenalion to the Ranger town of Langenfirth |
|||
ECHO *** This barge and casino is owned by Ditsworth, sailing since 305 AV. |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 1 |
|||
ECHO |
|||
ECHO * * * Langenfirth is named for a monk named Langen who lived in the firth. |
|||
ECHO * * * Langen came to the fishing village on Lake Gwenalion in 240 AV, almost 150 years ago. |
|||
ECHO |
|||
ECHO * * * Though at first shunned by the villagers, Langen won them over by brewing |
|||
ECHO * * * one of the finest ales ever made, crafted from the waters of Lake Gwenalion. |
|||
ECHO * * * Langen Ale is now known throughout the world. |
|||
ECHO |
|||
ECHO * * * Langen's Feast is celebrated in all the villages around |
|||
ECHO * * * Lake Gwenalion on the 3rd day of Ka'Len the Sea Drake each year. |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause |
|||
waitfor crew ties the barge off. |
|||
put stand |
|||
pause |
|||
move go wharf |
|||
move w |
|||
move s |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** LANGENFIRTH |
|||
ECHO * * * A Ranger haven on the western shores of Lake Gwenalion, in the midst of Danduwen Forest |
|||
ECHO * * * Located within the territories of House Abriyit, one of the 16 great houses of Therengia |
|||
ECHO * * * Named for Langen, a monk from the firth, who created Langen's Ale. |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
RIV-ROS-NORTH: |
|||
ECHO |
|||
ECHO ============================== |
|||
ECHO *** Great Survival Skills! |
|||
ECHO *** Taking the Rossman's Landing shortcut! |
|||
ECHO ============================== |
|||
ECHO |
|||
pause |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move go narrow gate |
|||
move nw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The western Riverhaven meadows, creeks, and woods |
|||
ECHO * * * Inhabited by goblin shamans, crayfish, eels, rams, bears, arbelogs, ogres, and wolf spiders |
|||
ECHO |
|||
ECHO |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing a pasture grazed in by barghests |
|||
ECHO |
|||
move ne |
|||
move n |
|||
move ne |
|||
move nw |
|||
move n |
|||
move ne |
|||
move w |
|||
move nw |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Mistwood Forest, home to the poisonous nightreaver unyns |
|||
ECHO |
|||
move ne |
|||
move n |
|||
move nw |
|||
move ne |
|||
SEARCHOUTCROP1A: |
|||
save SEARCHOUTCROP1A |
|||
match SEARCHOUTCROP1B irregular handholds! |
|||
match SEARCHOUTCROP1A don't find anything of interest. |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put search outcrop |
|||
matchwait |
|||
SEARCHOUTCROP1B: |
|||
move climb handhold |
|||
move climb rock wall |
|||
move n |
|||
SEARCHOUTCROP2A: |
|||
save SEARCHOUTCROP2A |
|||
match SEARCHOUTCROP2B shrubs clinging to the rock face! |
|||
match SEARCHOUTCROP2A don't find anything of interest. |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put search rocky ledge |
|||
matchwait |
|||
SEARCHOUTCROP2B: |
|||
move climb shrub |
|||
pause |
|||
match 1SW head southwest. |
|||
match 1W head west. |
|||
match 1NW head northwest. |
|||
match 1N head north. |
|||
match 1NE head northeast. |
|||
match 1E head east. |
|||
match 1SE head southeast. |
|||
put peer path |
|||
matchwait |
|||
1SW: |
|||
move d |
|||
move sw |
|||
goto 1CONTINUE |
|||
1W: |
|||
move d |
|||
move w |
|||
goto 1CONTINUE |
|||
1NW: |
|||
move d |
|||
move nw |
|||
goto 1CONTINUE |
|||
1N: |
|||
move d |
|||
move n |
|||
goto 1CONTINUE |
|||
1NE: |
|||
move d |
|||
move ne |
|||
goto 1CONTINUE |
|||
1E: |
|||
move d |
|||
move e |
|||
goto 1CONTINUE |
|||
1SE: |
|||
move d |
|||
move se |
|||
goto 1CONTINUE |
|||
1CONTINUE: |
|||
put nw |
|||
move n |
|||
move nw |
|||
move n |
|||
move ne |
|||
move go river |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Swimming up the swift-flowing Jantspyre River towards Rossman's Landing |
|||
ECHO |
|||
1SWIM1: |
|||
pause |
|||
put e |
|||
match 1SWIM2 You wade |
|||
match 1SWIM1 You struggle |
|||
match 1SWIM1 You work |
|||
match 1SWIM1 You slap |
|||
match 1SWIM1 You flounder |
|||
matchwait |
|||
1SWIM2: |
|||
pause |
|||
put ne |
|||
match 1SWIM3 You wade |
|||
match 1SWIM2 You struggle |
|||
match 1SWIM2 You work |
|||
match 1SWIM2 You slap |
|||
match 1SWIM2 You flounder |
|||
matchwait |
|||
1SWIM3: |
|||
pause |
|||
put ne |
|||
match 1SWIM4 You wade |
|||
match 1SWIM3 You struggle |
|||
match 1SWIM3 You work |
|||
match 1SWIM3 You slap |
|||
match 1SWIM3 You flounder |
|||
matchwait |
|||
1SWIM4: |
|||
pause |
|||
put e |
|||
match 1SWIM5 You wade |
|||
match 1SWIM4 You struggle |
|||
match 1SWIM4 You work |
|||
match 1SWIM4 You slap |
|||
match 1SWIM4 You flounder |
|||
matchwait |
|||
1SWIM5: |
|||
pause |
|||
move go bank |
|||
move go path |
|||
move nw |
|||
move n |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ROSSMAN'S LANDING |
|||
ECHO *** A wilderness village in the Mistwood Forest on the northeastern shores of Lake Gwenalion |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
ROS-THE: |
|||
put stow left |
|||
pause |
|||
put stow right |
|||
move east |
|||
move se |
|||
move e |
|||
move se |
|||
move ne |
|||
move go rose thicket |
|||
move e |
|||
move sw |
|||
move s |
|||
move ne |
|||
move go gap |
|||
move nw |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move nw |
|||
ROPEN: |
|||
put climb rope |
|||
match SHUFFLEN You climb |
|||
match WAITN is already on the rope. |
|||
matchwait |
|||
WAITN: |
|||
put hide |
|||
ECHO |
|||
ECHO *** Waiting for someone to get off the ropes. |
|||
ECHO |
|||
match ROPEN finally arriving |
|||
match ROPEN finally reaching |
|||
matchwait |
|||
SHUFFLEN: |
|||
ECHO |
|||
ECHO *** Travelling north on a dangerous rope bridge over a deep ravine inhabited by sky giants |
|||
ECHO |
|||
pause |
|||
pause |
|||
put shuffle north |
|||
pause |
|||
pause |
|||
put shuffle north |
|||
pause |
|||
pause |
|||
put shuffle north |
|||
pause |
|||
ECHO |
|||
ECHO * * * In this ravine sky giants roam |
|||
ECHO |
|||
totheren1: |
|||
pause |
|||
move nw |
|||
move w |
|||
move nw |
|||
move sw |
|||
move nw |
|||
move w |
|||
move sw |
|||
move n |
|||
move e |
|||
move ne |
|||
move n |
|||
move nw |
|||
move sw |
|||
move n |
|||
move go north road |
|||
move ne |
|||
move n |
|||
move ne |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THERENBOROUGH |
|||
ECHO *** Protected by Theren Keep |
|||
ECHO *** Governed by the Baron of House Theren, to which all other Therengian lords kneel |
|||
ECHO *** Patron god is Rutilor the mongoose, positive aspect of Chadatru, god of truth and justice and patron of paladins and House Theren |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
THE-LAN: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Travelling by the farmlands, orchards, and country cottages of the beautiful Therengian countryside |
|||
ECHO |
|||
pause |
|||
move s |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move sw |
|||
move s |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing |
|||
ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants |
|||
ECHO |
|||
move sw |
|||
move sw |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move sw |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move se |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dunshade Moors |
|||
ECHO * * * Former territory of the House Dunshade before its disbanding |
|||
ECHO |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move se |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move s |
|||
ELB-2LAN: |
|||
move se |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Danduwen Forest |
|||
ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars |
|||
ECHO |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
move se |
|||
move s |
|||
move se |
|||
move s |
|||
move go stone bridge |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Crossing the Gwenalion River |
|||
ECHO |
|||
move s |
|||
move s |
|||
move go southern shore |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move s |
|||
move sw |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** LANGENFIRTH |
|||
ECHO * * * A Ranger haven on the western shores of Lake Gwenalion, in the midst of Danduwen Forest |
|||
ECHO * * * Located within the territories of House Abriyit, one of the 16 great houses of Therengia |
|||
ECHO * * * Named for Langen, a monk from the firth, who created Langen's Ale. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO FINISH |
|||
ELB-LAN: |
|||
pause |
|||
move go main road |
|||
move w |
|||
goto ELB-2LAN |
|||
THE-FOR: |
|||
pause |
|||
match GROUPPASSPORTCHECK1 You see |
|||
match GROUPPASSPORTCHECK1 The folded piece of paper bears |
|||
match GETPASSPORT I could not find |
|||
match GETPASSPORT What were you referring to? |
|||
match GETPASSPORT passport has expired |
|||
put look my passport |
|||
matchwait |
|||
GROUPPASSPORTCHECK1: |
|||
pause |
|||
match GOTPASSPORT You have no group |
|||
match GOTPASSPORT You must be visible |
|||
match GETPASSPORT You whisper |
|||
match GROUPPASSPORTCHECK1 ...wait |
|||
match GROUPPASSPORTCHECK1 type ahead |
|||
put whisper group ... |
|||
matchwait |
|||
GETPASSPORT: |
|||
pause |
|||
move go town gate |
|||
move n |
|||
move e |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move go alabaster arch |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move w |
|||
move w |
|||
move ne |
|||
move ne |
|||
move go lancet arch |
|||
move n |
|||
move n |
|||
move n |
|||
move go gold arch |
|||
move ne |
|||
GET-PASSPORT: |
|||
pause |
|||
match GROUPPASSPORT1 licenser takes some of the papers |
|||
match INV-GET-PASSPORT how do you expect to do that? |
|||
match DESK-PASSPORT doesn't look like you have a free |
|||
match GET-PASSPORT passport will allow you |
|||
match GET-PASSPORT ...wait |
|||
match GET-PASSPORT type ahead |
|||
put ask licenser for passport |
|||
matchwait |
|||
INV-GET-PASSPORT: |
|||
pause |
|||
ECHO |
|||
ECHO *** You cannot get a passport while invisible. Drop your invisibility and type GLANCE when you are ready to continue. |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto GET-PASSPORT |
|||
DESK-PASSPORT: |
|||
pause |
|||
ECHO |
|||
ECHO *** You don't have a free hand so your passport is on the desk. Get your passport and type GLANCE to continue |
|||
ECHO |
|||
pause |
|||
goto GROUPPASSPORT1 |
|||
GROUPPASSPORT1: |
|||
pause |
|||
match LEAVEPASSPORT1 You have no group |
|||
match LEAVEPASSPORT1 You must be visible |
|||
match GETGROUPPASSPORT1 You whisper |
|||
match GROUPPASSPORT1 ...wait |
|||
match GROUPPASSPORT1 type ahead |
|||
put whisper group Get a passport! ASK LICENSER FOR PASSPORT two times. We will all need them. Let me know when you have one. |
|||
matchwait |
|||
GETGROUPPASSPORT1: |
|||
pause |
|||
pause |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WHEN EVERYONE HAS A PASSPORT TYPE "GLANCE" TO CONTINUE |
|||
ECHO |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
put whisper group Now stow your passport away! |
|||
goto LEAVEPASSPORT1 |
|||
LEAVEPASSPORT1: |
|||
pause |
|||
put stow my passport |
|||
move sw |
|||
move go gold arch |
|||
move go black arch |
|||
move s |
|||
move s |
|||
move go oak doors |
|||
move sw |
|||
move sw |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
move se |
|||
move go alabaster arch |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move w |
|||
move s |
|||
move go town gate |
|||
goto GOTPASSPORT |
|||
GOTPASSPORT: |
|||
pause |
|||
move go stone wall |
|||
goto THERENROADWEST1 |
|||
THERENROADWEST1: |
|||
pause |
|||
match THERENROADWESTNOGROUP You have no group |
|||
match THERENROADWESTNOGROUP You must be visible |
|||
match THERENROADWESTGROUP You whisper |
|||
match THERENROADWEST1 ...wait |
|||
match THERENROADWEST1 type ahead |
|||
put whisper group GO WEST RIGHT NOW and Join me fast on the other side! |
|||
matchwait |
|||
THERENROADWESTGROUP: |
|||
pause |
|||
pause |
|||
put w |
|||
waitfor [Ker'Leor, Deep Forest Path] |
|||
ECHO |
|||
ECHO |
|||
ECHO *** GRAB YOUR GROUP AND TYPE "GLANCE" WHEN YOU ARE READY TO MOVE |
|||
ECHO *** CAUTION: Creatures roam this area! |
|||
ECHO |
|||
ECHO |
|||
waitfor You glance |
|||
GOTO THERENROADWESTDONE |
|||
THERENROADWESTNOGROUP: |
|||
pause |
|||
put w |
|||
waitfor [Ker'Leor, Deep Forest Path] |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Ker'Leor Forest at the base of the Ker'Leor mountain range, home to roving gypsies led by King Talorc |
|||
ECHO |
|||
pause |
|||
THERENROADWESTDONE: |
|||
move n |
|||
move nw |
|||
move n |
|||
move nw |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move n |
|||
move go road |
|||
move n |
|||
move ne |
|||
move nw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Laakmir, site of the Suur Pillar, which houses Firulf's staff |
|||
ECHO * * * and which created the electrical creatures called seordmaors |
|||
ECHO |
|||
move nw |
|||
move n |
|||
move n |
|||
move nw |
|||
move n |
|||
move climb rocky path |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Now ascending the Ker'Leor mountains - Beware of scaly seordmaors! |
|||
ECHO |
|||
move up |
|||
move up |
|||
move up |
|||
move up |
|||
move up |
|||
move ne |
|||
move ne |
|||
move n |
|||
move nw |
|||
move climb rocky path |
|||
move climb stone ramp |
|||
move go steel bridge |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** FORNSTED |
|||
ECHO *** Located in the Ke'Leor Forest atop the Ker'Leor mountains |
|||
ECHO *** Governed by Lord Paragon Larohald of the House Trigomas (one of the great Human houses of Therengia) |
|||
ECHO *** Protected by Arnshal Keep, named for the Arncharn Shel Mountains that divide Therengia and Forfedhdar |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
FOR-HVA: |
|||
pause |
|||
move go gate |
|||
move w |
|||
move go wooden doors |
|||
move w |
|||
put get my passport |
|||
GROUPPASSPORT2: |
|||
pause |
|||
match LEAVEPASSPORT2 You have no group |
|||
match LEAVEPASSPORT2 You must be visible |
|||
match WAITPASSPORT2 You whisper |
|||
match GROUPPASSPORT2 ...wait |
|||
match GROUPPASSPORT2 type ahead |
|||
put whisper group Get your passport out and put it in your right hand, we are about to go through a checkpoint. |
|||
matchwait |
|||
WAITPASSPORT2: |
|||
pause |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WAIT FOR EVERYONE TO GET THEIR PASSPORTS OUT AND PUT THEM IN THEIR RIGHT HANDS, THEN TYPE "GLANCE" TO KEEP GOING |
|||
ECHO |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
GOTO LEAVEPASSPORT2 |
|||
LEAVEPASSPORT2: |
|||
pause |
|||
move go gateway |
|||
put stow my passport |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Descending the Ker'Leor mountains towards Hvaral by way of Arnshal Road, named for the Arncharn Shel Mountains |
|||
ECHO |
|||
pause |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move sw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move w |
|||
move up |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** HVARAL |
|||
ECHO * * * A small town in the Gemfire Mountains on the edge of the Velaka Desert |
|||
ECHO * * * Governed by Lord Elbaeryn of House Dacawla from within the Neristan Keep |
|||
ECHO * * * Formerly a Dwarven town of the Kwarlog Kingdom, since occupied by the Human Therengians |
|||
ECHO * * * An important trade route between Therengia, Muspar'I, and Kwarlog (a Dwarven city and kingdom) |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
goto %1 |
|||
HVA-MUS: |
|||
pause |
|||
move go narrow gateway |
|||
move w |
|||
move s |
|||
move w |
|||
move sw |
|||
move nw |
|||
move go ramp |
|||
move w |
|||
GoDesertWest: |
|||
put whisper group GO BARGE! We can not get on the barge together as a group. You have to get on yourself. |
|||
pause |
|||
match WAITFORBARGEWEST I could not find what |
|||
match WAITFORBARGEWEST What were you referring to? |
|||
match WAITFORBARGEWEST You can't do that right now. |
|||
match INV-GoDesertWest they can't see you? |
|||
match WAITONBARGEWEST ["The Desert Wind"] |
|||
match WAITONBARGEWEST ["The Suncatcher"] |
|||
put go barge |
|||
matchwait |
|||
INV-GoDesertWest: |
|||
pause |
|||
ECHO |
|||
ECHO *** You cannot board the barge while invisible. Drop your invisibility and type GLANCE when you are ready to continue. |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto GoDesertWest |
|||
WAITFORBARGEWEST: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR SAND BARGE TO ARRIVE *** |
|||
ECHO |
|||
match GoDesertWest barge pulls into the |
|||
match WAITFORBARGEWEST YOU HAVE BEEN IDLE |
|||
matchwait |
|||
WAITONBARGEWEST: |
|||
pause |
|||
put whisper group GO PLATFORM when we dock! We can not leave the barge together. You will have to get off the barge yourself. |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding west across the Velaka Desert to Muspar'i, the Desert Jewel |
|||
ECHO * * * Riding aboard a sand barge pulled by packbeasts called yeehars. |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 5 |
|||
ECHO |
|||
ECHO * * * The currency of the Therengian province is the Lirum. |
|||
ECHO * * * The Lirum is named after the wife of Akroeg the Ram. |
|||
ECHO |
|||
ECHO * * * Akroeg had united all the races under the banner of the Ram Clan. |
|||
ECHO * * * After Akroeg's death his wife and sons along with the scholar Moliko |
|||
ECHO * * * ended the Ram Clan and formed the Seven Pointed Star Empire. |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 2 of 5 |
|||
ECHO |
|||
ECHO * * * The lake in the Velaka Desert was originally inhabited by Sand Elves. |
|||
ECHO * * * After the fall of the Seven Starred Empire the S'kra Mur, led by Shorka the Cobra, |
|||
ECHO * * * settled at the lake and built Muspar'i over protests of the Sand Elves. |
|||
ECHO * * * Shorka was a friend of Lanival and fought with Lanival against Teiro in the Resistance Wars |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 3 of 5 |
|||
ECHO |
|||
ECHO * * * The Sand Elves and S'kra settled their differences and now live together in Muspar'i |
|||
ECHO * * * Muspar'i has become a major trade city between Kwarlog and Therengia |
|||
ECHO * * * It is known for its fine crafts: healing poultices, perfumes, dyes, spices, poisons, jewelry, weapons, silks, pottery... |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 4 of 5 |
|||
ECHO |
|||
ECHO * * * Muspar'i was first ruled by Shorka the Cobra, who was made queen |
|||
ECHO * * * Modern rulers and nobility of Muspar'i are known as "The Blood of Shorka", |
|||
ECHO * * * though they are not necessarily true descendents of Shorka |
|||
ECHO |
|||
ECHO * * * More can be read in "The History of Muspar'i" at the Royal Library of Muspar'i |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 5 of 5 |
|||
ECHO |
|||
ECHO * * * The S'kra of Muspar'i believe they were led to Velaka by the S'kra Mur god Hav'roth, the Cobra |
|||
ECHO * * * Hav'roth is god of the spirits of rock, stone, earth, and deserts and is creator of precious metals and gems |
|||
ECHO * * * Hav'roth's light aspect is Peri'el the King Snake and dark aspect Ushnish the Viper |
|||
ECHO |
|||
ECHO * * * More about the gods can be read in "The Immortals" at the Riverhaven Academy or Crossing temple |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause |
|||
match LEAVEBARGEWEST The sand barge pulls into |
|||
match WAITONBARGEWEST YOU HAVE BEEN IDLE |
|||
matchwait |
|||
LEAVEBARGEWEST: |
|||
put whisper group GO PLATFORM! Then go ramp and go gate. We can not leave the barge together. You will have to get off the barge yourself. |
|||
move go platform |
|||
move go ramp |
|||
move go gate |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** MUSPAR'I *** |
|||
ECHO * * * A S'kra Mur city, built on a lake in the Velaka Desert |
|||
ECHO * * * Also called the Desert Jewel or the Sun's Egg by the S'kra |
|||
ECHO * * * Built by Shorka the Cobra, a S'kra who fought with Lanival against Teiro in the Resistance Wars |
|||
ECHO * * * Governed by monarchy whose ruling class and nobility are known as the "Blood of Shorka" (though not necessarily true descendents of Shorka) |
|||
ECHO * * * Patron god is Hav'roth the cobra, god of the S'kra Mur and deserts |
|||
ECHO * * * Known for its artistry in weapon forging, silks, dyes, ceramics, and jewelry |
|||
ECHO ==================================== |
|||
ECHO |
|||
goto FINISH |
|||
MUS-BARGE: |
|||
move go ramp |
|||
GoDesertEast: |
|||
put whisper group GO BARGE! We can not get on the barge together as a group. You have to get on yourself. |
|||
pause |
|||
match WAITFORBARGEEast I could not find what |
|||
match WAITFORBARGEEast What were you referring to? |
|||
match WAITFORBARGEEast You can't do that right now. |
|||
match INV-GoDesertEast they can't see you? |
|||
match WAITONBARGEEast ["The Desert Wind"] |
|||
match WAITONBARGEEast ["The Suncatcher"] |
|||
put go barge |
|||
matchwait |
|||
INV-GoDesertEast: |
|||
pause |
|||
ECHO |
|||
ECHO *** You cannot board the barge while invisible. Drop your invisibility and type GLANCE when you are ready to continue. |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto GoDesertEast |
|||
WAITFORBARGEEast: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR SAND BARGE TO ARRIVE *** |
|||
ECHO |
|||
waitfor barge pulls into the |
|||
goto GoDesertEast |
|||
WAITONBARGEEast: |
|||
pause |
|||
;put hide |
|||
pause |
|||
put whisper group GO DOCK when we arrive! We can not get off the barge together as a group. You have to get off the barge yourself. |
|||
pause |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Riding aboard a sand barge pulled by yeehar. |
|||
ECHO *** Traveling east across the Velaka Desert towards Hvaral, |
|||
ECHO *** built into the Gemfire Mountains north of the Arncharn Shel Mountains. |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 2 |
|||
ECHO |
|||
ECHO * * * Hvaral was built by the Dwarves of the Kwarlog Empire |
|||
ECHO * * * after the Humans and Dwarves won the Elven-Human War. |
|||
ECHO |
|||
ECHO * * * The Humans and Dwarves later used Hvaral as a base of |
|||
ECHO * * * operations against the Dragon Priests and D'zree. |
|||
ECHO |
|||
ECHO * * * After the Dragon Priests were defeated the Dwarves and |
|||
ECHO * * * Humans fell into conflict, sparking the Therengia-Kwarlog War. |
|||
ECHO |
|||
ECHO * * * The Dwarves withdrew from the destroyed outpost of Hvaral |
|||
ECHO * * * and the Therengians rebuilt the town in a Therengian style, |
|||
ECHO * * * including a keep that houses Hvaral's rulers, the Neristan Keep. |
|||
ECHO * * * Hvaral is a unique clash of Dwarven and Human architecture. |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 2 of 2 |
|||
ECHO |
|||
ECHO * * * Hvaral is currently governed by Lord Elbaeryn |
|||
ECHO * * * Despite its name the Gemfire Mountains have few gems, or ores or salt. |
|||
ECHO * * * Muspar'i was built and settled by the S'kra Mur in recent times, after the Therengia-Kwarlog War |
|||
ECHO * * * Hvaral survives upon interprovincial trade, being the gateway to the Velaka Desert |
|||
ECHO |
|||
ECHO * * * More can be learned about Hvaral by reading "A History of Hvaral" located in the Neristan Keep of Hvaral. |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 90 |
|||
waitfor The sand barge pulls into |
|||
pause |
|||
match LEAVEBARGEEASTNOGROUP You have no group |
|||
match LEAVEBARGEEASTNOGROUP You must be visible |
|||
match LEAVEBARGEEASTGROUP You whisper |
|||
put whisper group GO DOCK! We can not get off the barge together as a group. You have to get off the barge yourself. |
|||
matchwait |
|||
LEAVEBARGEEASTGROUP: |
|||
pause |
|||
move go dock |
|||
pause |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING *** |
|||
ECHO |
|||
ECHO |
|||
waitfor You glance |
|||
goto %1 |
|||
LEAVEBARGEEASTNOGROUP: |
|||
pause |
|||
move go dock |
|||
goto %1 |
|||
MUS-HVA: |
|||
pause |
|||
move e |
|||
move go ramp |
|||
move se |
|||
move ne |
|||
move e |
|||
move n |
|||
move e |
|||
move go narrow gateway |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** HVARAL |
|||
ECHO * * * A small town in the Gemfire Mountains on the edge of the Velaka Desert |
|||
ECHO * * * Governed by Lord Elbaeryn of House Dacawla from within the Neristan Keep |
|||
ECHO * * * Formerly a Dwarven town of the Kwarlog Kingdom, since occupied by the Human Therengians |
|||
ECHO * * * An important trade route between Therengia, Muspar'i, and Kwarlog (a Dwarven city and kingdom) |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
goto %1 |
|||
HVA-FOR: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the territory of House Macwe, one of the great Therengian houses |
|||
ECHO |
|||
pause |
|||
move e |
|||
move down |
|||
move e |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move se |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move se |
|||
move ne |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move e |
|||
move se |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move e |
|||
move go stone causeway |
|||
move go small gateway |
|||
move e |
|||
move go ironwood doors |
|||
move e |
|||
move go gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** FORNSTED |
|||
ECHO * * * Located in the Ke'Leor Forest atop the Ker'Leor mountains |
|||
ECHO * * * Governed by Lord Paragon Larohald of the House Trigomas (one of the great Human houses of Therengia) |
|||
ECHO * * * Protected by Arnshal Keep, named for the Arncharn Shel Mountains that divide Therengia and Forfedhdar |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
FOR-THE: |
|||
pause |
|||
move go steel bridge |
|||
move e |
|||
move e |
|||
move down |
|||
move climb rocky path |
|||
move se |
|||
move s |
|||
move sw |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Descending to the base of the Ker'Leor mountains, homeland of the gypsies led by King Talorc |
|||
ECHO |
|||
ECHO |
|||
move down |
|||
move down |
|||
move down |
|||
move down |
|||
move down |
|||
move climb rocky path |
|||
move s |
|||
move se |
|||
move s |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing by Laakmir, site of the Suur Pillar, which houses Firulf's staff and which created the electrical creatures called seordmaors |
|||
ECHO |
|||
ECHO |
|||
move se |
|||
move sw |
|||
move s |
|||
move w |
|||
move s |
|||
move sw |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move sw |
|||
move se |
|||
move s |
|||
move se |
|||
move s |
|||
goto THERENROADEAST1 |
|||
THERENROADEAST1: |
|||
pause |
|||
match THERENROADEASTNOGROUP You have no group |
|||
match THERENROADEASTNOGROUP You must be visible |
|||
match THERENROADEASTGROUP You whisper |
|||
match THERENROADEAST1 ...wait |
|||
match THERENROADEAST1 type ahead |
|||
put whisper group Go EAST right now and join me on the other side! |
|||
matchwait |
|||
THERENROADEASTGROUP: |
|||
pause |
|||
pause |
|||
put e |
|||
waitfor [Theren Road] |
|||
ECHO |
|||
ECHO |
|||
ECHO *** GRAB YOUR GROUP AND TYPE "GLANCE" WHEN YOU ARE READY TO MOVE |
|||
ECHO |
|||
ECHO |
|||
waitfor You glance |
|||
GOTO THERENROADEASTDONE |
|||
THERENROADEASTNOGROUP: |
|||
pause |
|||
put e |
|||
waitfor [Theren Road] |
|||
GOTO THERENROADEASTDONE |
|||
THERENROADEASTDONE: |
|||
pause |
|||
move go stone wall |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THERENBOROUGH |
|||
ECHO * * * Protected by Theren Keep |
|||
ECHO * * * Governed by the Baron of House Theren, to which all other Therengian lords kneel |
|||
ECHO * * * Patron god is Rutilor the mongoose, positive aspect of Chadatru, god of truth and justice and patron of paladins and House Theren |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
LAN-THE: |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move ne |
|||
move n |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move go stone bridge |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Crossing the Gwenalion River by bridge |
|||
ECHO |
|||
move n |
|||
move n |
|||
move go northern shore |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Danduwen Forest |
|||
ECHO |
|||
move n |
|||
move nw |
|||
move n |
|||
move nw |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars |
|||
ECHO |
|||
move ne |
|||
move nw |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dunshade Moors |
|||
ECHO * * * Former territory of the House Dunshade before its disbanding |
|||
ECHO |
|||
pause |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
move nw |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move nw |
|||
move n |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the apple orchards and fertile farmlands of upper Therengia |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing |
|||
ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants |
|||
ECHO |
|||
move ne |
|||
move n |
|||
move ne |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THERENBOROUGH |
|||
ECHO * * * Protected by Theren Keep |
|||
ECHO * * * Governed by the Baron of House Theren, to which all other Therengian lords kneel |
|||
ECHO * * * Patron god is Rutilor the mongoose, positive aspect of Chadatru, god of truth and justice and patron of paladins and House Theren |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
SKILLCHECK7: |
|||
pause |
|||
match THE-ROS-CONT Climbing: |
|||
match NOROSSMAN EXP HELP |
|||
put exp survival 50 |
|||
matchwait |
|||
THE-ROS: |
|||
GROUPCHECK7: |
|||
pause |
|||
match HEALTHCHECK7 You have no group |
|||
match HEALTHCHECK7 You must be visible |
|||
match THE-BAR You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
HEALTHCHECK7: |
|||
pause |
|||
match PERCEPTIONCHECK7B head |
|||
match PERCEPTIONCHECK7A Encumbrance : |
|||
match HEALTHCHECK7 ...wait |
|||
match HEALTHCHECK7 type ahead |
|||
put health |
|||
put enc |
|||
matchwait |
|||
PERCEPTIONCHECK7A: |
|||
save PERCEPTIONCHECK7A |
|||
match CLIMBCHECK7 Perception: |
|||
match THE-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 120 |
|||
matchwait |
|||
PERCEPTIONCHECK7B: |
|||
save PERCEPTIONCHECK7B |
|||
match CLIMBCHECK7 Perception: |
|||
match THE-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 140 |
|||
matchwait |
|||
CLIMBCHECK7: |
|||
pause |
|||
match SWIMCHECK7 Climbing: |
|||
match THE-BAR EXP HELP |
|||
match CLIMBCHECK7 ...wait |
|||
match CLIMBCHECK7 type ahead |
|||
put exp survival 100 |
|||
matchwait |
|||
SWIMCHECK7: |
|||
pause |
|||
match GREATSURVIVAL7 Swimming: |
|||
match THE-BAR EXP HELP |
|||
put experience survival 30 |
|||
matchwait |
|||
GREATSURVIVAL7: |
|||
ECHO |
|||
ECHO ============================== |
|||
ECHO *** Great Survival Skills! |
|||
ECHO *** Taking the Rossman's Landing shortcut! |
|||
ECHO ============================== |
|||
ECHO |
|||
goto THE-ROS-CONT |
|||
THE-BAR: |
|||
ECHO |
|||
ECHO ======================================== |
|||
ECHO *** You cannot take the Rossman's Landing shortcut because you either |
|||
ECHO *** Have a group OR need more perception (140+), climbing (100+), or swimming (30+) |
|||
ECHO |
|||
ECHO *** TAKING THE BARGE INSTEAD *** |
|||
ECHO ======================================== |
|||
ECHO |
|||
pause |
|||
match THE-BAR-CONT I don't know who you are referring to. |
|||
match THE-BAR-CONT But no one can see you. |
|||
match GETMONEYSOUTHBARGE But you don't have that much! |
|||
match GETMONEYSOUTHBARGE You consider the offer and then realize |
|||
put tip zzzzzz 65 lirum |
|||
matchwait |
|||
GETMONEYSOUTHBARGE: |
|||
ECHO |
|||
ECHO *** GETTING LIRUMS FROM THEREN BANK *** |
|||
ECHO |
|||
pause |
|||
move go town gate |
|||
move n |
|||
move e |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move go marble entrance |
|||
move n |
|||
put withdraw 13 bronze lirum |
|||
pause |
|||
move s |
|||
move out |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move w |
|||
move s |
|||
move go town gate |
|||
goto THE-BAR-CONT |
|||
THE-BAR-CONT: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Travelling by the farmlands, orchards, and country cottages of the beautiful Therengian countryside |
|||
ECHO |
|||
pause |
|||
move s |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move sw |
|||
move s |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing |
|||
ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants |
|||
ECHO |
|||
move sw |
|||
move sw |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move sw |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move se |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dunshade Moors |
|||
ECHO * * * Former territory of the House Dunshade before its disbanding |
|||
ECHO |
|||
pause |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move se |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move s |
|||
move se |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Danduwen Forest |
|||
ECHO |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
move se |
|||
move s |
|||
move se |
|||
move s |
|||
move go stone bridge |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Crossing the Gwenalion River |
|||
ECHO |
|||
move s |
|||
move s |
|||
move go southern shore |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move s |
|||
move sw |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** LANGENFIRTH |
|||
ECHO * * * A Ranger haven on the western shores of Lake Gwenalion, in the midst of Danduwen Forest |
|||
ECHO * * * Located within the territories of House Abriyit, one of the 16 great houses of Therengia |
|||
ECHO * * * Named for Langen, a monk from the firth, who created Langen's Ale. |
|||
ECHO * * (Langen's Feast is celebrated on the 3rd day of Ka'Len each year) |
|||
ECHO =================== |
|||
ECHO |
|||
move go Waldroth's Landing |
|||
move n |
|||
move e |
|||
goto SOUTHBARGE |
|||
elb-riv: |
|||
GROUPCheckElbain7: |
|||
pause |
|||
match HEALTHCheckElbain7 You have no group |
|||
match HEALTHCheckElbain7 You must be visible |
|||
match ELB-BAR You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
HEALTHCheckElbain7: |
|||
pause |
|||
match PERCEPTIONCheckElbain7B head |
|||
match PERCEPTIONCheckElbain7A Encumbrance : |
|||
match HEALTHCheckElbain7 ...wait |
|||
match HEALTHCheckElbain7 type ahead |
|||
put health |
|||
put enc |
|||
matchwait |
|||
PERCEPTIONCheckElbain7A: |
|||
save PERCEPTIONCheckElbain7A |
|||
match CLIMBCheckElbain7 Perception: |
|||
match ELB-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 120 |
|||
matchwait |
|||
PERCEPTIONCheckElbain7B: |
|||
save PERCEPTIONCheckElbain7B |
|||
match CLIMBCheckElbain7 Perception: |
|||
match ELB-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 140 |
|||
matchwait |
|||
CLIMBCheckElbain7: |
|||
pause |
|||
match SWIMCheckElbain7 Climbing: |
|||
match ELB-BAR EXP HELP |
|||
match CLIMBCheckElbain7 ...wait |
|||
match CLIMBCheckElbain7 type ahead |
|||
put exp survival 100 |
|||
matchwait |
|||
SWIMCheckElbain7: |
|||
pause |
|||
match GREATSURVIVALElbain7 Swimming: |
|||
match ELB-BAR EXP HELP |
|||
put experience survival 30 |
|||
matchwait |
|||
GREATSURVIVALElbain7: |
|||
ECHO |
|||
ECHO ============================== |
|||
ECHO *** Great Survival Skills! |
|||
ECHO *** Taking the Rossman's Landing shortcut! |
|||
ECHO ============================== |
|||
ECHO |
|||
goto ELB-ROS-CONT |
|||
ELB-ROS-CONT: |
|||
pause |
|||
move go main road |
|||
move w |
|||
goto ELB-ROS-2CONT |
|||
ELB-BAR: |
|||
ECHO |
|||
ECHO ======================================== |
|||
ECHO *** You cannot take the Rossman's Landing shortcut because you either |
|||
ECHO *** Have a group OR need more perception (140+), climbing (100+), or swimming (30+) |
|||
ECHO |
|||
ECHO *** TAKING THE BARGE INSTEAD *** |
|||
ECHO ======================================== |
|||
ECHO |
|||
pause |
|||
move go main road |
|||
move w |
|||
move se |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Danduwen Forest |
|||
ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars |
|||
ECHO |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
move se |
|||
move s |
|||
move se |
|||
move s |
|||
move go stone bridge |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Crossing the Gwenalion River |
|||
ECHO |
|||
move s |
|||
move s |
|||
move go southern shore |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move s |
|||
move sw |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** LANGENFIRTH |
|||
ECHO =================== |
|||
ECHO |
|||
move go Waldroth's Landing |
|||
move n |
|||
move e |
|||
goto SOUTHBARGE |
|||
lan-riv: |
|||
GROUPCheckLang7: |
|||
pause |
|||
match HEALTHCheckLang7 You have no group |
|||
match HEALTHCheckLang7 You must be visible |
|||
match LAN-BAR You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
HEALTHCheckLang7: |
|||
pause |
|||
match PERCEPTIONCheckLang7B head |
|||
match PERCEPTIONCheckLang7A Encumbrance : |
|||
match HEALTHCheckLang7 ...wait |
|||
match HEALTHCheckLang7 type ahead |
|||
put health |
|||
put enc |
|||
matchwait |
|||
PERCEPTIONCheckLang7A: |
|||
save PERCEPTIONCheckLang7A |
|||
match CLIMBCheckLang7 Perception: |
|||
match LAN-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 120 |
|||
matchwait |
|||
PERCEPTIONCheckLang7B: |
|||
save PERCEPTIONCheckLang7B |
|||
match CLIMBCheckLang7 Perception: |
|||
match LAN-BAR EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 140 |
|||
matchwait |
|||
CLIMBCheckLang7: |
|||
pause |
|||
match SWIMCheckLang7 Climbing: |
|||
match LAN-BAR EXP HELP |
|||
match CLIMBCheckLang7 ...wait |
|||
match CLIMBCheckLang7 type ahead |
|||
put exp survival 100 |
|||
matchwait |
|||
SWIMCheckLang7: |
|||
pause |
|||
match GREATSURVIVALLang7 Swimming: |
|||
match LAN-BAR EXP HELP |
|||
put experience survival 30 |
|||
matchwait |
|||
GREATSURVIVALLang7: |
|||
ECHO |
|||
ECHO ============================== |
|||
ECHO *** Great Survival Skills! |
|||
ECHO *** Taking the Rossman's Landing shortcut! |
|||
ECHO ============================== |
|||
ECHO |
|||
goto LAN-ROS-CONT |
|||
LAN-BAR: |
|||
ECHO |
|||
ECHO ======================================== |
|||
ECHO *** You cannot take the Rossman's Landing shortcut because you either |
|||
ECHO *** Have a group OR need more perception (140+), climbing (100+), or swimming (30+) |
|||
ECHO |
|||
ECHO *** TAKING THE BARGE INSTEAD *** |
|||
ECHO ======================================== |
|||
ECHO |
|||
pause |
|||
move go Waldroth's Landing |
|||
move n |
|||
move e |
|||
goto SOUTHBARGE |
|||
SOUTHBARGE: |
|||
put stand |
|||
pause |
|||
put go barge |
|||
match WAITFORSOUTHBARGE wait for the next one. |
|||
match WAITFORSOUTHBARGE until the next one arrives. |
|||
match WAITFORSOUTHBARGE There is no ferry |
|||
match WAITONSOUTHBARGE You hand him your lirums and climb aboard. |
|||
match WAITONSOUTHBARGE The Captain gives you a little nod |
|||
match NOMONEY You haven't got enough lirums |
|||
matchwait |
|||
WAITFORSOUTHBARGE: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR THE BARGE TO ARRIVE *** |
|||
ECHO |
|||
waitfor pulls into the |
|||
GOTO SOUTHBARGE |
|||
WAITONSOUTHBARGE: |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding the barge across Lake Gwenalion to Riverhaven |
|||
ECHO *** This barge and casino is owned by Ditsworth, sailing since 305 AV. |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO ================================= |
|||
echo *** Common Knowledge: 1 of 2 |
|||
ECHO * * * The currency of the Therengian province is the Lirum. |
|||
ECHO * * * The Lirum is named after the wife of Akroeg the Ram. |
|||
ECHO |
|||
ECHO * * * Akroeg united all the races under the banner of the Ram Clan. |
|||
ECHO * * * After Akroeg's death his work was continued by his wife, his son Verek, Barbalas, and the scholar Moliko. |
|||
ECHO * * * This group ended the Ram Clan and formed the Seven Pointed Star Empire. |
|||
ECHO ================================= |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO ================================= |
|||
echo *** Common Knowledge: 2 of 2 |
|||
ECHO * * * Akroeg's son Verek was annointed the first emperor |
|||
ECHO * * * Vereklaath or Founding Day is celebrated on the 1st day of the month of Akroeg the Ram |
|||
ECHO * * * Vereklaath is celebrated by parades of soldiers in full armor and exchange of gifts among Therengians |
|||
ECHO ================================= |
|||
ECHO |
|||
waitfor crew ties the barge off. |
|||
put stand |
|||
pause |
|||
move go pier |
|||
move e |
|||
move s |
|||
move e |
|||
move go wooden archway |
|||
move ne |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** RIVERHAVEN |
|||
ECHO * * * Site of the Dunshade manor, where Byron Dunshade murdered his wife Tatia and daughter Laurel then killed himself. |
|||
ECHO * * * Home to the olvio from the badlands to the northwest, who built the Halfling Quarter in town. |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
LAN-ROS-CONT: |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move ne |
|||
move n |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move go stone bridge |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Crossing the Gwenalion River by bridge |
|||
ECHO |
|||
move n |
|||
move n |
|||
move go northern shore |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Danduwen Forest |
|||
ECHO |
|||
move n |
|||
move nw |
|||
move n |
|||
move nw |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars |
|||
ECHO |
|||
move ne |
|||
move nw |
|||
ELB-ROS-2CONT: |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dunshade Moors |
|||
ECHO * * * Former territory of the House Dunshade before its disbanding |
|||
ECHO |
|||
pause |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
move nw |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move nw |
|||
move n |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the apple orchards and fertile farmlands of upper Therengia |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Mistwood Forest |
|||
ECHO |
|||
goto LAN-ROS-2CONT |
|||
THE-ROS-CONT: |
|||
pause |
|||
move s |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move sw |
|||
move s |
|||
move sw |
|||
LAN-ROS-2CONT: |
|||
move go forest road |
|||
move s |
|||
move ne |
|||
move se |
|||
move s |
|||
move sw |
|||
move w |
|||
move s |
|||
move ne |
|||
move e |
|||
move se |
|||
move ne |
|||
move se |
|||
move e |
|||
move se |
|||
put stow right |
|||
pause |
|||
put stow left |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * In this ravine sky giants roam |
|||
ECHO |
|||
pause |
|||
ROPES: |
|||
put climb rope |
|||
match SHUFFLES You climb |
|||
match WAITS is already on the rope. |
|||
matchwait |
|||
WAITS: |
|||
put hide |
|||
ECHO |
|||
ECHO *** Waiting for someone to get off the ropes |
|||
ECHO |
|||
match ROPES finally arriving |
|||
match ROPES finally reaching |
|||
matchwait |
|||
SHUFFLES: |
|||
ECHO |
|||
ECHO *** Travelling south on a dangerous rope bridge over a deep ravine inhabited by sky giants |
|||
ECHO |
|||
pause |
|||
pause |
|||
put shuffle south |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO |
|||
ECHO *** Orcs and Warcats at the end of these ropes - PAY ATTENTION ! ! |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO |
|||
pause |
|||
pause |
|||
put shuffle south |
|||
pause |
|||
pause |
|||
put shuffle south |
|||
pause |
|||
put retreat |
|||
put retreat |
|||
pause |
|||
put retreat |
|||
move se |
|||
move sw |
|||
move se |
|||
move sw |
|||
move se |
|||
move go thicket |
|||
move south |
|||
move west |
|||
move west |
|||
move north |
|||
move go forest |
|||
move sw |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ROSSMAN'S LANDING |
|||
ECHO *** A wilderness village in the Mistwood Forest on the northeastern shores of Lake Gwenalion |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
ROS-RIV: |
|||
HEALTHCHECK8: |
|||
pause |
|||
match PERCEPTIONCHECK8B head |
|||
match PERCEPTIONCHECK8A Encumbrance : |
|||
match HEALTHCHECK8 ...wait |
|||
match HEALTHCHECK8 type ahead |
|||
put health |
|||
put enc |
|||
matchwait |
|||
PERCEPTIONCHECK8A: |
|||
save PERCEPTIONCHECK8A |
|||
match CLIMBCHECK8 Perception: |
|||
match SKILLCHECK8 EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 120 |
|||
matchwait |
|||
PERCEPTIONCHECK8B: |
|||
save PERCEPTIONCHECK8B |
|||
match CLIMBCHECK8 Perception: |
|||
match SKILLCHECK8 EXP HELP |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put exp survival 140 |
|||
matchwait |
|||
CLIMBCHECK8: |
|||
pause |
|||
match SWIMCHECK8 Climbing: |
|||
match SKILLCHECK8 EXP HELP |
|||
match CLIMBCHECK8 ...wait |
|||
match CLIMBCHECK8 type ahead |
|||
put exp survival 100 |
|||
matchwait |
|||
SWIMCHECK8: |
|||
pause |
|||
match ROS-TO-RIV Swimming: |
|||
match SKILLCHECK8 EXP HELP |
|||
match SWIMCHECK8 ...wait |
|||
match SWIMCHECK8 type ahead |
|||
put experience survival 30 |
|||
matchwait |
|||
SKILLCHECK8: |
|||
pause |
|||
match ROS-LONGWAY Climbing: |
|||
match NOROSSMAN2 EXP HELP |
|||
match SKILLCHECK8 ...wait |
|||
match SKILLCHECK8 type ahead |
|||
put exp survival 50 |
|||
matchwait |
|||
NOROSSMAN2: |
|||
ECHO |
|||
ECHO ============================== |
|||
ECHO *** You do not have enough perception (140), climbing (100), or swimming (30) which are all required to take the shortcut from Rossman's to Riverhaven, nor do you have the 50 ranks of climbing required to get from Rossman's to Therenborough. You must rent a boat to sail on Lake Gwenalion, moongate out, or find someone to help you. |
|||
ECHO ============================== |
|||
ECHO |
|||
EXIT |
|||
ROS-LONGWAY: |
|||
pause |
|||
ECHO |
|||
ECHO ============================ |
|||
ECHO *** You don't have enough perception (140), climbing (100), or swimming (30) to take the shortcut from Rossman's to Riverhaven. |
|||
ECHO *** You will be taken the long way using the barge from Langenfirth to Riverhaven. |
|||
ECHO ============================= |
|||
ECHO |
|||
GOTO ROS-THE |
|||
ROS-TO-RIV: |
|||
pause |
|||
move e |
|||
move se |
|||
move e |
|||
move se |
|||
move s |
|||
move se |
|||
move s |
|||
move go river |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Swimming down the swift-flowing Jantspyre River towards Riverhaven |
|||
ECHO * * * Named the "Giant's Pyre" for a boulder formation in the river which resembles a massive corpse on a funeral pyre |
|||
ECHO |
|||
pause |
|||
move w |
|||
pause |
|||
move sw |
|||
pause |
|||
move sw |
|||
pause |
|||
move w |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering territory inhabited by poisonous nightreaver unyns |
|||
ECHO |
|||
pause |
|||
move go bank |
|||
move sw |
|||
move s |
|||
move se |
|||
move s |
|||
move s |
|||
put s |
|||
SEARCHOUTCROP3A: |
|||
save SEARCHOUTCROP3A |
|||
match SEARCHOUTCROP3B irregular handholds! |
|||
match SEARCHOUTCROP3A don't find anything of interest. |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put search outcrop |
|||
matchwait |
|||
SEARCHOUTCROP3B: |
|||
move climb handhold |
|||
move climb handhold |
|||
move sw |
|||
move se |
|||
move s |
|||
move sw |
|||
move s |
|||
move se |
|||
move e |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing a meadow where barghests graze |
|||
ECHO |
|||
move sw |
|||
move s |
|||
move se |
|||
move sw |
|||
move s |
|||
move sw |
|||
move se |
|||
move s |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The western wilds of Riverhaven, inhabited by |
|||
ECHO * * * Goblin shamans, crayfish, eels, rams, bears, arbelogs, ogres, and wolf spiders |
|||
ECHO |
|||
move s |
|||
move se |
|||
move go gate |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** RIVERHAVEN |
|||
ECHO * * * Site of the Dunshade manor, where Byron Dunshade murdered his wife Tatia and daughter Laurel then killed himself. |
|||
ECHO * * * Home to the olvio from the badlands to the northwest, who built the Halfling Quarter in town. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
RIV-DIR: |
|||
GROUPCHECK2: |
|||
pause |
|||
match BURDENCHECK2 You have no group |
|||
match BURDENCHECK2 You must be visible |
|||
match GROUP2 You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
GROUP2: |
|||
ECHO |
|||
ECHO *** YOU HAVE A GROUP |
|||
ECHO *** TAKING THE FERRY |
|||
ECHO |
|||
GOTO RIV-FER |
|||
BURDENCHECK2: |
|||
save BURDENCHECK2 |
|||
match BURDENCHECK2A Encumbrance : None |
|||
match BURDENCHECK2A Encumbrance : Light |
|||
match BURDENCHECK2B Encumbrance : Somewhat |
|||
match BURDENCHECK2C Encumbrance : Burdened |
|||
match BURDENCHECK2D Encumbrance : Heavy |
|||
match BURDENCHECK2E Encumbrance : Very Heavy |
|||
match BURDENCHECK2F Overburdened |
|||
match BURDENCHECK2G Encumbrance : Tottering |
|||
match BURDENCHECK2H even able to move? |
|||
match BURDENCHECK2I amazing you aren't squashed! |
|||
match PAUSE ...wait |
|||
match PAUSE type ahead |
|||
put encumbrance |
|||
matchwait |
|||
BURDENCHECK2A: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match CANTSWIM2 EXP HELP |
|||
put experience survival 120 |
|||
matchwait |
|||
BURDENCHECK2B: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 170 |
|||
matchwait |
|||
BURDENCHECK2C: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 210 |
|||
matchwait |
|||
BURDENCHECK2D: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 250 |
|||
matchwait |
|||
BURDENCHECK2E: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 290 |
|||
matchwait |
|||
BURDENCHECK2F: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 330 |
|||
matchwait |
|||
BURDENCHECK2G: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 370 |
|||
matchwait |
|||
BURDENCHECK2H: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 410 |
|||
matchwait |
|||
BURDENCHECK2I: |
|||
pause |
|||
match RIV-DIR-SOUTH Swimming: |
|||
match OVERBURDENED2 EXP HELP |
|||
put experience survival 450 |
|||
matchwait |
|||
CANTSWIM2: |
|||
ECHO |
|||
ECHO *** YOU DO NOT HAVE ENOUGH SWIMMING FOR THE FALDESU (120 ranks) |
|||
ECHO *** TAKING THE FERRY |
|||
ECHO |
|||
goto RIV-FER |
|||
OVERBURDENED2: |
|||
ECHO |
|||
ECHO *** YOU ARE TOO BURDENED TO SWIM THE FALDESU |
|||
ECHO *** TAKING THE FERRY |
|||
ECHO |
|||
GOTO RIV-FER |
|||
RIV-FER: |
|||
pause |
|||
move w |
|||
move go municipal pier |
|||
move go wooden archway |
|||
move go ramp |
|||
HAVENFERRYSOUTH: |
|||
put stand |
|||
pause |
|||
put go ferry |
|||
match WAITFORHAVENFERRYSOUTH wait for the next one. |
|||
match WAITFORHAVENFERRYSOUTH until the next one arrives. |
|||
match WAITFORHAVENFERRYSOUTH I could not find what you were referring to. |
|||
match WAITFORHAVENFERRYSOUTH What were you referring to? |
|||
match WAITONHAVENFERRYSOUTH You hand him your lirums and climb aboard. |
|||
match WAITONHAVENFERRYSOUTH The Captain gives you a little nod |
|||
match GETMONEYHAVENFERRYSOUTH You haven't got enough lirums |
|||
matchwait |
|||
WAITFORHAVENFERRYSOUTH: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR THE FERRY TO ARRIVE *** |
|||
ECHO |
|||
waitfor pulls up to the dock |
|||
goto HAVENFERRYSOUTH |
|||
GETMONEYHAVENFERRYSOUTH: |
|||
ECHO |
|||
ECHO *** GETTING LIRUMS FROM BANK *** |
|||
ECHO |
|||
move go ramp |
|||
move go wooden archway |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
move go bank |
|||
move go arch |
|||
put withdraw 30 copper |
|||
pause |
|||
put withdraw 30 copper |
|||
move go arch |
|||
move out |
|||
move s |
|||
move s |
|||
move se |
|||
move go municipal pier |
|||
move go wooden archway |
|||
move go ramp |
|||
GOTO HAVENFERRYSOUTH |
|||
WAITONHAVENFERRYSOUTH: |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding the ferry south across the Faldesu River |
|||
ECHO *** This ferry is operated by House Shillat, one of the 16 Therengian great houses (or Morzindaen) |
|||
ECHO |
|||
pause |
|||
waitfor crew ties the ferry off. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
goto %1 |
|||
FER-DIR: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the plains and farmlands of southern Therengia |
|||
ECHO |
|||
pause |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move go covered bridge |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Faldesu River lies northward, surrounded by swamps where crocodiles and leeches reside |
|||
ECHO |
|||
pause |
|||
GOTO CROC-DIR |
|||
RIV-FALDESU: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move go gate |
|||
pause |
|||
ECHO |
|||
ECHO *** DIVE RIVER to swim in the Faldesu |
|||
ECHO |
|||
goto finish |
|||
FAL-FER: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing through swamplands where crocodiles and leeches reside |
|||
ECHO |
|||
pause |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move s |
|||
move se |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move nw |
|||
move w |
|||
move w |
|||
move go covered bridge |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
goto %1 |
|||
RIV-DIR-SOUTH: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move go gate |
|||
put dive river |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Now swimming south across the Faldesu River towards the farmlands of southern Therengia |
|||
ECHO |
|||
put se |
|||
pause |
|||
put se |
|||
pause |
|||
put se |
|||
pause |
|||
put se |
|||
SSWIMROCK: |
|||
pause |
|||
put se |
|||
pause |
|||
match SSWIMSOUTHWEST but see nothing of interest |
|||
match SSWIMROCK You glance |
|||
match SSWIMROCK ...wait |
|||
put peer south |
|||
put glance |
|||
matchwait |
|||
SSWIMSOUTHWEST: |
|||
pause |
|||
put sw |
|||
match SSWIMSOUTHWEST You struggle |
|||
match SSWIMSOUTHWEST You blunder |
|||
match SSWIMSOUTHWEST You slap |
|||
match SSWIMSOUTHWEST You work |
|||
match SSWIMSOUTHWEST You flounder |
|||
match SSWIMSHORE [ |
|||
match SSWIMSHORE You swim |
|||
match SSWIMSOUTHWEST ...wait |
|||
matchwait |
|||
SSWIMSHORE: |
|||
pause |
|||
put se |
|||
match SSWIMSHORE [ |
|||
match SSWIMSHORE You swim |
|||
match SCLIMBBRIDGE You can't swim |
|||
match SSWIMSHORE ...wait |
|||
matchwait |
|||
SCLIMBBRIDGE: |
|||
pause |
|||
move climb bridge |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing through swamplands where crocodiles and leeches reside |
|||
ECHO |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the plains and farmlands of southern Therengia |
|||
ECHO |
|||
CROC-DIR: |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move s |
|||
move s |
|||
move go bridge |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The ruins of Sicle Grove, destroyed by the eruption |
|||
ECHO * * * of the Greater Fist caused by the fire mage Mibgluc |
|||
ECHO * * * Previously a medical community and home to Timothy, now inhabited by fire maidens |
|||
ECHO |
|||
ECHO |
|||
move se |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
LAVA19: |
|||
match LAVA20 [North Road, Tunnel] |
|||
match LAVAP19 You must be standing to do that. |
|||
match LAVAP19 You can't do that while lying down. |
|||
put go tunnel |
|||
matchwait |
|||
LAVAP19: |
|||
put stand |
|||
pause |
|||
goto LAVA19 |
|||
LAVA20: |
|||
match LAVA21 Your view north is partially blocked |
|||
match LAVAP20 You must be standing to do that. |
|||
match LAVAP20 You can't do that while lying down. |
|||
put s |
|||
matchwait |
|||
LAVAP20: |
|||
put stand |
|||
pause |
|||
goto LAVA20 |
|||
LAVA21: |
|||
match LAVA22 The route descends into the dust |
|||
match LAVAP21 You must be standing to do that. |
|||
match LAVAP21 You can't do that while lying down. |
|||
put s |
|||
matchwait |
|||
LAVAP21: |
|||
put stand |
|||
pause |
|||
goto LAVA21 |
|||
LAVA22: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing the ruined town of Skeleton's Crook and the Gate of Souls |
|||
ECHO * * * Inhabited by fire sprites, firecats, atik'et, and westanuryns |
|||
ECHO |
|||
match LAVA23 Occasional flashes of red light |
|||
match LAVAP22 You must be standing to do that. |
|||
match LAVAP22 You can't do that while lying down. |
|||
put sw |
|||
matchwait |
|||
LAVAP22: |
|||
put stand |
|||
pause |
|||
goto LAVA22 |
|||
LAVA23: |
|||
match LAVA24 A tongue of molten lava |
|||
match LAVAP23 You must be standing to do that. |
|||
match LAVAP23 You can't do that while lying down. |
|||
put go old flow |
|||
matchwait |
|||
LAVAP23: |
|||
put stand |
|||
pause |
|||
goto LAVA23 |
|||
LAVA24: |
|||
match LAVA25 The wind rips a stream |
|||
match LAVAP24 You must be standing to do that. |
|||
match LAVAP24 You can't do that while lying down. |
|||
put sw |
|||
matchwait |
|||
LAVAP24: |
|||
put stand |
|||
pause |
|||
goto LAVA24 |
|||
LAVA25: |
|||
match LAVA26 As the road crosses a low point |
|||
match LAVAP25 You must be standing to do that. |
|||
match LAVAP25 You can't do that while lying down. |
|||
put sw |
|||
matchwait |
|||
LAVAP25: |
|||
put stand |
|||
pause |
|||
goto LAVA25 |
|||
LAVA26: |
|||
pause |
|||
match LAVASOUTH1 No one! |
|||
match LAVASOUTH2 You have: |
|||
put assess group |
|||
put wealth |
|||
matchwait |
|||
LAVASOUTH1: |
|||
PAUSE |
|||
put stand |
|||
put s |
|||
match DIGSOUTH1 feeble attempt |
|||
match DIGSOUTH1 falling short of your goal. |
|||
match DIGSOUTH1 holds you tightly, preventing |
|||
match LAVASOUTH1 fails to keep up with you through the |
|||
match WALKSOUTH1 You easily navigate |
|||
match WALKSOUTH1 is difficult, but manageable... |
|||
match WALKSOUTH1 succeeding only with effort |
|||
match LAVASOUTH1 ...wait |
|||
matchwait |
|||
DIGSOUTH1: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match LAVASOUTH1 You manage to dig enough |
|||
match DIGSOUTH1 You struggle to dig |
|||
match WALKSOUTH1 You will have to kneel |
|||
match DIGSOUTH1 ...wait |
|||
matchwait |
|||
LAVASOUTH2: |
|||
PAUSE |
|||
put stand |
|||
put s |
|||
match DIGSOUTH2 feeble attempt |
|||
match DIGSOUTH2 falling short of your goal. |
|||
match DIGSOUTH2 holds you tightly, preventing |
|||
match WALKSOUTH2 You easily navigate |
|||
match WALKSOUTH2 is difficult, but manageable... |
|||
match WALKSOUTH2 succeeding only with effort |
|||
match LAVASOUTH2 ...wait |
|||
matchwait |
|||
DIGSOUTH2: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match LAVASOUTH2 You manage to dig enough |
|||
match DIGSOUTH2 You struggle to dig |
|||
match WALKSOUTH2 You will have to kneel |
|||
match DIGSOUTH2 ...wait |
|||
matchwait |
|||
WALKSOUTH2: |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING *** |
|||
ECHO |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto WALKSOUTH1 |
|||
WALKSOUTH1: |
|||
pause |
|||
LAVA27: |
|||
match LAVA28 The reek of the gasses |
|||
match LAVAP27 You must be standing to do that. |
|||
match LAVAP27 You can't do that while lying down. |
|||
put go narrow trail |
|||
matchwait |
|||
LAVAP27: |
|||
put stand |
|||
pause |
|||
goto LAVA27 |
|||
LAVA28: |
|||
match LAVA29 [North Rim, Canyon] |
|||
match LAVAP28 You must be standing to do that. |
|||
match LAVAP28 You can't do that while lying down. |
|||
put e |
|||
matchwait |
|||
LAVAP28: |
|||
put stand |
|||
pause |
|||
goto LAVA28 |
|||
LAVA29: |
|||
match LAVA30 The road north is blocked |
|||
match LAVAP29 You must be standing to do that. |
|||
match LAVAP29 You can't do that while lying down. |
|||
put go trail |
|||
matchwait |
|||
LAVAP29: |
|||
put stand |
|||
pause |
|||
goto LAVA29 |
|||
LAVA30: |
|||
match LAVA31 The land about you is still and lifeless. |
|||
match LAVAP30 You must be standing to do that. |
|||
match LAVAP30 You can't do that while lying down. |
|||
put se |
|||
matchwait |
|||
LAVAP30: |
|||
put stand |
|||
pause |
|||
goto LAVA30 |
|||
LAVA31: |
|||
match LAVA32 Heat rises in palpable waves |
|||
match LAVAP31 You must be standing to do that. |
|||
match LAVAP31 You can't do that while lying down. |
|||
put s |
|||
matchwait |
|||
LAVAP31: |
|||
put stand |
|||
pause |
|||
goto LAVA31 |
|||
LAVA32: |
|||
match LAVA33 [North Road] |
|||
match LAVAP32 You must be standing to do that. |
|||
match LAVAP32 You can't do that while lying down. |
|||
put s |
|||
matchwait |
|||
LAVAP32: |
|||
put stand |
|||
pause |
|||
goto LAVA32 |
|||
LAVA33: |
|||
match LAVA34 [North Roads Caravansary] |
|||
match LAVAP33 You must be standing to do that. |
|||
match LAVAP33 You can't do that while lying down. |
|||
put s |
|||
matchwait |
|||
LAVAP33: |
|||
put stand |
|||
pause |
|||
goto LAVA33 |
|||
LAVA34: |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** Entering the Province of Zoluren |
|||
ECHO *** Governed by Prince Vorclaf |
|||
ECHO *** Named from High Gamgweth "Zohlu Ren", meaning "First Land" |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
ECHO |
|||
ECHO *** NTR CARAVANSARY |
|||
ECHO *** A large traveller's outpost at the border between Zoluren and Therengia |
|||
ECHO |
|||
GOTO %1 |
|||
DIR-STO: |
|||
pause |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing the Silverwater Mines and Silverwater Lake, inhabited by faenrae reavers and wind hounds. |
|||
ECHO |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * This copse holds a Dark Temple with skeletons, zombies, and other undead. |
|||
ECHO |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move sw |
|||
move s |
|||
move go wood bridge |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing a wilderness path where leucros, vipers, geni, and rock guardians dwell |
|||
ECHO |
|||
move sw |
|||
move w |
|||
move w |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** STONE CLAN aka STAAN STOK (in Dwarven Haakish) |
|||
ECHO * * * Led by the clan elder, Cloudcrest |
|||
ECHO * * * Dwarves are said to be loathed by Elves because it was Dwarves who killed Keloryon, Father of all Elves, and because of the enslavement of many Wind Elves in the Dragonspine Mountains. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
STO-KAE: |
|||
pause |
|||
move w |
|||
move w |
|||
move s |
|||
move se |
|||
move se |
|||
move go town gate |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** KAERNA VILLAGE |
|||
ECHO * * * Home to the Gilded Unicorn Inn and Tavern, owned by Savrin Kaerna |
|||
ECHO * * * Adjacent to Sorrow's Reach, home of Lord Sorrow and the S'lai |
|||
ECHO =================== |
|||
ECHO |
|||
goto finish |
|||
STO-ART: |
|||
pause |
|||
move w |
|||
move w |
|||
move s |
|||
move se |
|||
move se |
|||
move go town gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** KAERNA VILLAGE |
|||
ECHO * * * Adjacent to Sorrow's Reach, home of Lord Sorrow and the S'lai |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
move sw |
|||
move s |
|||
move go town gate |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move w |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ARTHE DALE |
|||
ECHO * * * A Halfling village, founded by Daffleberry Tanglefoot |
|||
ECHO * * * Patron god is Glythtide the ram, god of joy, wine, song, |
|||
ECHO * * * and fellowship, and patron to Bards, gourmands, and drunks. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
ART-CRO: |
|||
pause |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move se |
|||
move w |
|||
move sw |
|||
move sw |
|||
move w |
|||
move w |
|||
move go birch copse |
|||
move sw |
|||
move sw |
|||
move w |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Northward is a monastary surrounded by gargoyles and death spirits and a bramble full of badgers and trollkins |
|||
ECHO |
|||
move sw |
|||
move s |
|||
move go crumbling archway |
|||
move e |
|||
move e |
|||
move s |
|||
move e |
|||
move s |
|||
move e |
|||
move s |
|||
move w |
|||
move w |
|||
move s |
|||
move s |
|||
move s |
|||
ECHO |
|||
ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union |
|||
ECHO |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THE CROSSING aka River Crossing |
|||
ECHO * * * Protected by Ulf'Hara Keep, home to Prince Vorclaf, leader of the province of Zoluren |
|||
ECHO * * * Heart of the Five Provinces, called The Dragon's Realms because they were formed by Lanival "the Dragon" |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
CAR-CRO: |
|||
pause |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Silverwater Mines: inhabited by faenrae reavers and wind hounds. |
|||
ECHO |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Dark Temple: skeletons, zombies, and other undead. |
|||
ECHO |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move sw |
|||
move s |
|||
move go wood bridge |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Wilderness path: where leucros, vipers, geni, and rock guardians dwell |
|||
ECHO |
|||
move sw |
|||
move w |
|||
move w |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** STONE CLAN |
|||
ECHO =================== |
|||
ECHO |
|||
move w |
|||
move w |
|||
move s |
|||
move se |
|||
move se |
|||
move go town gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** KAERNA VILLAGE |
|||
ECHO * * * Adjacent to Sorrow's Reach, home of Lord Sorrow and the S'lai |
|||
ECHO =================== |
|||
ECHO |
|||
move sw |
|||
move s |
|||
move go town gate |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move w |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ARTHE DALE, a Halfling village! |
|||
ECHO =================== |
|||
ECHO |
|||
move s |
|||
move s |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move se |
|||
move w |
|||
move sw |
|||
move sw |
|||
move w |
|||
move w |
|||
move go birch copse |
|||
move sw |
|||
move sw |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
move go crumbling archway |
|||
move e |
|||
move e |
|||
move s |
|||
move e |
|||
move s |
|||
move e |
|||
move s |
|||
move w |
|||
move w |
|||
move s |
|||
move s |
|||
move s |
|||
ECHO |
|||
ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union |
|||
ECHO |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THE CROSSING aka River Crossing |
|||
ECHO * * * Protected by Ulf'Hara Keep, home to Prince Vorclaf, leader of the province of Zoluren |
|||
ECHO * * * Heart of the Five Provinces, called The Dragon's Realms because they were formed by Lanival "the Dragon" |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
CRO-LET: |
|||
CHECKGUILD: |
|||
match GROUPCHECK4 Guild: Thief |
|||
match CRO-FER Gender: |
|||
put info |
|||
matchwait |
|||
GROUPCHECK4: |
|||
pause |
|||
match BURDENCHECK4 You have no group |
|||
match BURDENCHECK4 You must be visible |
|||
match CRO-FER You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
BURDENCHECK4: |
|||
save BURDENCHECK4 |
|||
match SWIMCHECK4A Encumbrance : None |
|||
match SWIMCHECK4A Encumbrance : Light |
|||
match SWIMCHECK4B Encumbrance : Somewhat |
|||
match SWIMCHECK4C Encumbrance : Burdened |
|||
match SWIMCHECK4D Encumbrance : Heavy |
|||
match SWIMCHECK4E Encumbrance : Very Heavy |
|||
match SWIMCHECK4F Overburdened |
|||
match SWIMCHECK4G Encumbrance : Tottering |
|||
match SWIMCHECK4H even able to move? |
|||
match SWIMCHECK4I amazing you aren't squashed! |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put encumbrance |
|||
matchwait |
|||
SWIMCHECK4A: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match CRO-FER EXP HELP |
|||
put experience survival 25 |
|||
matchwait |
|||
SWIMCHECK4B: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 40 |
|||
matchwait |
|||
SWIMCHECK4C: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 75 |
|||
matchwait |
|||
SWIMCHECK4D: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 110 |
|||
matchwait |
|||
SWIMCHECK4E: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 140 |
|||
matchwait |
|||
SWIMCHECK4F: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 175 |
|||
matchwait |
|||
SWIMCHECK4G: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 210 |
|||
matchwait |
|||
SWIMCHECK4H: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 240 |
|||
matchwait |
|||
SWIMCHECK4I: |
|||
pause |
|||
match PAS-LET Swimming: |
|||
match OVERBURDENED4 EXP HELP |
|||
put experience survival 270 |
|||
matchwait |
|||
OVERBURDENED4: |
|||
ECHO |
|||
ECHO *** YOU ARE TOO BURDENED TO SWIM THE RIVER |
|||
ECHO *** TAKING THE FERRY |
|||
ECHO |
|||
GOTO CRO-FER |
|||
CRO-FER: |
|||
pause |
|||
move sw |
|||
move go Longbow Bridge |
|||
move sw |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move sw |
|||
move go wooden pier |
|||
CROSSINGFERRYSOUTH: |
|||
put stand |
|||
pause |
|||
put go ferry |
|||
match WAITFORCROSSINGFERRYSOUTH wait for the next one. |
|||
match WAITFORCROSSINGFERRYSOUTH until the next one arrives. |
|||
match WAITFORCROSSINGFERRYSOUTH I could not find what you were referring to. |
|||
match WAITFORCROSSINGFERRYSOUTH What were you referring to? |
|||
match WAITFORCROSSINGFERRYSOUTH There is no ferry here to go aboard. |
|||
match WAITONCROSSINGFERRYSOUTH You hand him your |
|||
match WAITONCROSSINGFERRYSOUTH The Captain gives you a little nod |
|||
match WAITONCROSSINGFERRYSOUTH You silently slip aboard, |
|||
match WAITONCROSSINGFERRYSOUTH But I see you're pretty young |
|||
match GETMONEYCROSSINGFERRYSOUTH You haven't got enough |
|||
matchwait |
|||
WAITFORCROSSINGFERRYSOUTH: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR THE FERRY TO ARRIVE *** |
|||
ECHO |
|||
waitfor pulls into the |
|||
goto CROSSINGFERRYSOUTH |
|||
GETMONEYCROSSINGFERRYSOUTH: |
|||
ECHO |
|||
ECHO *** GETTING KRONARS FROM THE BANK *** |
|||
ECHO |
|||
pause |
|||
move go Lemicus Square |
|||
move ne |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move ne |
|||
move go Longbow Bridge |
|||
move ne |
|||
move go Provincial Bank |
|||
move go teller window |
|||
put withdraw 35 copper |
|||
pause |
|||
put withdraw 35 copper |
|||
pause |
|||
move out |
|||
move out |
|||
goto CRO-FER |
|||
WAITONCROSSINGFERRYSOUTH: |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding south across the mighty Segoltha River towards Leth Deriel, the ancient Elven stronghold. |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 2 |
|||
ECHO |
|||
ECHO * * * Between Crossing and Leth is the Forest of Night, created by the mad mage Sithsia. |
|||
ECHO |
|||
ECHO * * * Lord Ellinton, Sithsia's employer, built her a keep in the Endrus Forest |
|||
ECHO * * * During a conflict with Ellinton's enemies his son was slain. |
|||
ECHO * * * Sithsia wept tears of blood and fell into madness. |
|||
ECHO * * * She called to the dead to rise and kill all, friend and foe. |
|||
ECHO |
|||
ECHO * * * Today magic and life are twisted and dark in the Forest of |
|||
ECHO * * * Night and Sithsia, if she lives, hides in her ever-moving keep |
|||
ECHO |
|||
ECHO * * * You can read more in "The Forest of Night" at the Izma University in Leth Deriel. |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 2 of 2 |
|||
ECHO |
|||
ECHO * * * Sithsia, mage of the Forest, is credited with ending the Dragon Priest reign |
|||
ECHO |
|||
ECHO * * * Dzree sent 10,000 troops to conquer Leth Deriel, but only 1 returned. |
|||
ECHO * * * He spoke of a twisted forest of mist and darkness and mishappen fae |
|||
ECHO * * * Dzree sent more armies, but each time all perished but one survivor. |
|||
ECHO |
|||
ECHO * * * Then one day Sithsia appeared to Dzree before the Throne of Blood and |
|||
ECHO * * * told Dzree she would never have Leth Deriel, then prophesied that Dzree |
|||
ECHO * * * and her empire would fall in one year, and so it did. |
|||
ECHO |
|||
ECHO * * * You can read more in "The Legend of the World Dragon" at The Crossing Temple |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause |
|||
waitfor crew ties the ferry off. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
goto %1 |
|||
FER-LET: |
|||
pause |
|||
move s |
|||
move s |
|||
move s |
|||
GOTO BOULDERSOUTH |
|||
PAS-LET: |
|||
pause |
|||
move sw |
|||
move go bridge |
|||
move n |
|||
move n |
|||
move go ware |
|||
move s |
|||
put open trap |
|||
move go trap |
|||
move go river |
|||
move w |
|||
move n |
|||
match PAS-LET-CONT2 You duck quietly |
|||
match RETURN2CRO I could not find |
|||
match RETURN2CRO What were you referring to? |
|||
put go panel |
|||
matchwait |
|||
RETURN2CRO: |
|||
pause |
|||
move s |
|||
move e |
|||
move go ware |
|||
move u |
|||
move n |
|||
move out |
|||
move s |
|||
move s |
|||
move go bridge |
|||
move ne |
|||
goto CRO-FER |
|||
PAS-LET-CONT2: |
|||
move climb step |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * You have entered the fabled 5th Passage of which many Thieves spent years trying to find |
|||
ECHO |
|||
SMOVE: |
|||
pause |
|||
put s |
|||
match SMOVE1 You splash south, moving sideways to the current. |
|||
match SMOVE You slap |
|||
match SMOVE You struggle |
|||
match SMOVE You flounder |
|||
match SMOVE make much headway |
|||
match SMOVE ...wait |
|||
match SMOVE type ahead |
|||
matchwait |
|||
SMOVE1: |
|||
pause |
|||
put s |
|||
match SMOVE2 You splash south, moving sideways to the current. |
|||
match SMOVE1 You slap |
|||
match SMOVE1 You struggle |
|||
match SMOVE1 You flounder |
|||
match SMOVE1 make much headway |
|||
match SMOVE1 ...wait |
|||
match SMOVE1 type ahead |
|||
matchwait |
|||
SMOVE2: |
|||
PAUSE |
|||
put sw |
|||
match SMOVE3 You splash southwest |
|||
match SMOVE2 You slap |
|||
match SMOVE2 You struggle |
|||
match SMOVE2 You flounder |
|||
match SMOVE2 make much headway |
|||
match SMOVE2 ...wait |
|||
match SMOVE2 type ahead |
|||
matchwait |
|||
SMOVE3: |
|||
pause |
|||
put sw |
|||
match SMOVE4 You splash southwest |
|||
match SMOVE4 You wade southwest |
|||
match SMOVE3 You slap |
|||
match SMOVE3 You struggle |
|||
match SMOVE3 You flounder |
|||
match SMOVE3 make much headway |
|||
match SMOVE3 ...wait |
|||
match SMOVE3 type ahead |
|||
matchwait |
|||
SMOVE4: |
|||
pause |
|||
put down |
|||
match SMOVE5 You swim down |
|||
match SMOVE4 You slap |
|||
match SMOVE4 You struggle |
|||
match SMOVE4 You flounder |
|||
match SMOVE4 make much headway |
|||
match SMOVE4 ...wait |
|||
match SMOVE4 type ahead |
|||
matchwait |
|||
SMOVE5: |
|||
pause |
|||
put s |
|||
match SMOVE6 You splash south |
|||
match SMOVE6 You swim south |
|||
match SMOVE5 You slap |
|||
match SMOVE5 You struggle |
|||
match SMOVE5 You flounder |
|||
match SMOVE5 make much headway |
|||
match SMOVE5 ...wait |
|||
match SMOVE5 type ahead |
|||
matchwait |
|||
SMOVE6: |
|||
pause |
|||
put sw |
|||
match SMOVE7 You splash southwest |
|||
match SMOVE7 You swim southwest |
|||
match SMOVE6 You slap |
|||
match SMOVE6 You struggle |
|||
match SMOVE6 You flounder |
|||
match SMOVE6 make much headway |
|||
match SMOVE6 ...wait |
|||
match SMOVE6 type ahead |
|||
matchwait |
|||
SMOVE7: |
|||
pause |
|||
put sw |
|||
match SMOVE8 You splash southwest |
|||
match SMOVE8 You swim southwest |
|||
match SMOVE7 You slap |
|||
match SMOVE7 You struggle |
|||
match SMOVE7 You flounder |
|||
match SMOVE7 make much headway |
|||
match SMOVE7 ...wait |
|||
match SMOVE7 type ahead |
|||
matchwait |
|||
SMOVE8: |
|||
pause |
|||
put s |
|||
match SMOVE9 You splash south |
|||
match SMOVE9 You swim south |
|||
match SMOVE8 You slap |
|||
match SMOVE8 You struggle |
|||
match SMOVE8 You flounder |
|||
match SMOVE8 make much headway |
|||
match SMOVE8 ...wait |
|||
match SMOVE8 type ahead |
|||
matchwait |
|||
SMOVE9: |
|||
pause |
|||
put up |
|||
match SMOVE10 You splash up |
|||
match SMOVE10 You wade up |
|||
match SMOVE9 You slap |
|||
match SMOVE9 You struggle |
|||
match SMOVE9 You flounder |
|||
match SMOVE9 make much headway |
|||
match SMOVE9 ...wait |
|||
match SMOVE9 type ahead |
|||
matchwait |
|||
SMOVE10: |
|||
pause |
|||
move sw |
|||
move w |
|||
move sw |
|||
move climb ladder |
|||
move go gap |
|||
BOULDERSOUTH: |
|||
ECHO |
|||
ECHO * * * Now entering the Endrus Forest, home to Leth Deriel. |
|||
ECHO |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing the Forest of Night, created by mad mage Sithsia |
|||
ECHO * * * Home to nyads, dryads, and death spirits |
|||
ECHO |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move sw |
|||
WEBSOUTH1: |
|||
match NOWEBSOUTH Thick trees line the route here, |
|||
match WEBSOUTH2 Roundtime |
|||
match WEBSOUTH2 You can't do that while |
|||
match WEBSOUTH2 ...wait |
|||
put sw |
|||
MATCHWAIT |
|||
WEBSOUTH2: |
|||
pause |
|||
ECHO |
|||
ECHO *** You are stuck in a spider's web. Be patient. |
|||
ECHO |
|||
match WEBSOUTH1 Using your escape |
|||
match WEBSOUTH1 The webs break apart and fall away, releasing you. |
|||
matchwait |
|||
NOWEBSOUTH: |
|||
move sw |
|||
move sw |
|||
move s |
|||
move sw |
|||
move se |
|||
move se |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move s |
|||
move se |
|||
move go bower gate |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** LETH DERIEL |
|||
ECHO *** Ancient stronghold of the Forest Elves |
|||
ECHO *** Protected by the mad mage Sithsia |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
LET-GON: |
|||
pause |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move go bower gate |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing the manor of Lasarhhtha Oshu'ehhrsk the Bone Dancer |
|||
ECHO * * * Home to bone wolves, zombies, germish'din, and kartais |
|||
ECHO |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move w |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move go blockade |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dragonspine Mountains via the Obsidian Pass |
|||
ECHO * * * Beware of snowbeasts, particularly down that track |
|||
ECHO |
|||
move se |
|||
move sw |
|||
move s |
|||
put stow left |
|||
pause |
|||
put stow right |
|||
move climb platform |
|||
goto %1 |
|||
north-platform: |
|||
northgondolacheck: |
|||
ECHO *** Northern Gondola Platform |
|||
pause |
|||
match nsundergondola Climbing: |
|||
match 2north-platform EXP HELP |
|||
put experience 540 |
|||
matchwait |
|||
2north-platform: |
|||
pause |
|||
match WAITONSOUTHGONDOLA [Gondola |
|||
match WAITFORSOUTHGONDOLA There is no |
|||
put go gondola |
|||
matchwait |
|||
WAITFORSOUTHGONDOLA: |
|||
pause |
|||
ECHO |
|||
ECHO *** WAITING FOR THE GONDOLA TO ARRIVE *** |
|||
ECHO * * * If you believe you can take the quick shortcut under the |
|||
ECHO * * * gondola (approximately 540 base ranks of climbing) type SHORTCUT1 |
|||
ECHO |
|||
pause |
|||
put look gondola |
|||
match GETONSOUTHGONDOLA The gondola stops on the platform |
|||
match WAITFORSOUTHGONDOLA YOU HAVE BEEN IDLE |
|||
match nsundergondola SHORTCUT1 |
|||
match nsundergondola shortcut1 |
|||
matchwait |
|||
GETONSOUTHGONDOLA: |
|||
put stand |
|||
pause |
|||
move go gondola |
|||
goto WAITONSOUTHGONDOLA |
|||
nsundergondola: |
|||
pause |
|||
move go ridge |
|||
move n |
|||
goto CLIMB-BRANCH |
|||
CLIMB-BRANCH: |
|||
SAVE CLIMB-BRANCH |
|||
match CLIMB-NICHE A stand of tall trees comes into view |
|||
match FAIL-BRANCH1 steepness is intimidating |
|||
match FAIL-BRANCH1 can't seem to find purchase |
|||
match FAIL-BRANCH1 find it hard going. |
|||
match FAIL-BRANCH1 A wave of dizziness hits you |
|||
match FAIL-BRANCH1 Struck by vertigo |
|||
match FAIL-BRANCH1 your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb branch |
|||
matchwait |
|||
FAIL-BRANCH1: |
|||
SAVE FAIL-BRANCH1 |
|||
pause |
|||
match CLIMB-NICHE A stand of tall trees comes into view |
|||
match FAIL-BRANCH2 steepness is intimidating |
|||
match FAIL-BRANCH2 can't seem to find purchase |
|||
match FAIL-BRANCH2 find it hard going. |
|||
match FAIL-BRANCH2 your footing is questionable |
|||
match FAIL-BRANCH2 A wave of dizziness hits you |
|||
match FAIL-BRANCH2 Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb branch |
|||
matchwait |
|||
FAIL-BRANCH2: |
|||
SAVE FAIL-BRANCH2 |
|||
pause |
|||
match CLIMB-NICHE A stand of tall trees comes into view |
|||
match FAIL-BRANCH3 steepness is intimidating |
|||
match FAIL-BRANCH3 can't seem to find purchase |
|||
match FAIL-BRANCH3 find it hard going. |
|||
match FAIL-BRANCH3 your footing is questionable |
|||
match FAIL-BRANCH3 A wave of dizziness hits you |
|||
match FAIL-BRANCH3 Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb branch |
|||
matchwait |
|||
FAIL-BRANCH3: |
|||
SAVE FAIL-BRANCH3 |
|||
pause |
|||
match CLIMB-NICHE A stand of tall trees comes into view |
|||
match LEAVE-BRANCH steepness is intimidating |
|||
match LEAVE-BRANCH can't seem to find purchase |
|||
match LEAVE-BRANCH find it hard going. |
|||
match LEAVE-BRANCH your footing is questionable |
|||
match LEAVE-BRANCH A wave of dizziness hits you |
|||
match LEAVE-BRANCH Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb branch |
|||
matchwait |
|||
LEAVE-BRANCH: |
|||
pause |
|||
put retreat |
|||
move south |
|||
move climb platform |
|||
goto failed-branch |
|||
FAILED-BRANCH: |
|||
pause |
|||
ECHO |
|||
ECHO *** You failed 4 attempts to climb under the gondola. |
|||
ECHO *** Maybe you should just stay put and wait like everyone else. |
|||
ECHO |
|||
goto 2north-platform |
|||
CLIMB-NICHE: |
|||
SAVE CLIMB-NICHE |
|||
match CLIMB-LEDGE The steep climb shows no signs |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match PAUSE ...wait |
|||
PUT climb craggy niche |
|||
matchwait |
|||
CLIMB-LEDGE: |
|||
pause |
|||
SAVE CLIMB-LEDGE |
|||
match CLIMB-WALL Vegetation creeps in and out |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match PAUSE ...wait |
|||
PUT climb narrow ledge |
|||
matchwait |
|||
CLIMB-WALL: |
|||
SAVE CLIMB-WALL |
|||
match CLIMBED-WALL Widening and flattening out, the steep climb |
|||
match CLIMBED-WALL The steep climb shows no signs |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match PAUSE ...wait |
|||
PUT climb stone wall |
|||
matchwait |
|||
CLIMBED-WALL: |
|||
move up |
|||
move n |
|||
move ne |
|||
goto CLIMB-EMBANKMENT |
|||
CLIMB-EMBANKMENT: |
|||
SAVE CLIMB-EMBANKMENT |
|||
match CLIMB-LOG Willowy branches reach out |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match PAUSE ...wait |
|||
put climb embankment |
|||
matchwait |
|||
CLIMB-LOG: |
|||
SAVE CLIMB-LOG |
|||
match CLIMBED-LOG Tamarisk bushes display their feathery |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
CLIMBED-LOG: |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move go cleft |
|||
move go crack |
|||
move e |
|||
move e |
|||
move sw |
|||
move s |
|||
move se |
|||
move sw |
|||
move go path |
|||
move n |
|||
move ne |
|||
move go door |
|||
move go frame |
|||
goto %1 |
|||
=============== |
|||
WAITONSOUTHGONDOLA: |
|||
put s |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** Riding south over the great chasm of the Obsidian Pass towards Shard, the Crystal City |
|||
ECHO ================================ |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** Dragon Priests make their home in western Ilithi and southern Forfedhdar |
|||
ECHO *** Many of the deadly creatures that roam Ilithi were brought by the Dragon Priests |
|||
ECHO *** They summoned the Vykathi of the hive and the Frostweavers in the Dragonspine Mountains |
|||
ECHO *** They created the Adan'f from lizards |
|||
ECHO ================================ |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** Ferdahl Alec, son of Corik and father to Kukalakai, built the gondola in 20 A.V. to connect Ilithi to the Mountain Elves. |
|||
ECHO *** The Mountain Elves, led by Queen Morganae, were responsible for maintaining the gondola. |
|||
ECHO *** However, one day Morganae's only daughter, Princess Anlorahle, was slaughtered on the gondola by a snow beast sent by Necromancer Sidhlot. |
|||
ECHO *** Since that day the Mountain Elves have abandoned the gondola, yet it still slowly drifts between the platforms, as if pushed by some ghostly hand. |
|||
ECHO ================================ |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** A switchback trail outside the south platform leads beneath the gondola and to many creatures, |
|||
ECHO *** including snowbeasts, gargoyles, frostweavers, red leucros, blade spiders, and la'tami |
|||
ECHO ================================ |
|||
ECHO |
|||
pause |
|||
match GETOFFSOUTHGONDOLA With a soft bump, the gondola |
|||
match WAITONSOUTHGONDOLA YOU HAVE BEEN IDLE |
|||
matchwait |
|||
GETOFFSOUTHGONDOLA: |
|||
put south |
|||
move out |
|||
ECHO |
|||
ECHO *** SOUTHERN GONDOLA PLATFORM *** |
|||
ECHO |
|||
goto %1 |
|||
on-gondola: |
|||
ECHO |
|||
ECHO *** You are aboard the gondola within the Obsidian Pass of the Dragonspine Mountains |
|||
ECHO *** If you want out and are able, you better do it now |
|||
ECHO *** Otherwise you will be taken off the gondola at the next landing and continue on to your destination. |
|||
ECHO |
|||
waitfor With a soft bump, the gondola |
|||
put n |
|||
put out |
|||
pause |
|||
put south |
|||
put out |
|||
pause |
|||
goto %1 |
|||
gon-fay: |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** Entering the province of Illithi |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
move go door frame |
|||
move go oak door |
|||
move sw |
|||
move s |
|||
move se |
|||
move go wooded path |
|||
move sw |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** FAYRIN'S REST |
|||
ECHO * * * Inhabited by Wood Elves and Halflings |
|||
ECHO * * * Home to Marachek's Oak |
|||
ECHO =================== |
|||
echo |
|||
goto %1 |
|||
fay-ste: |
|||
pause |
|||
move sw |
|||
move w |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Travelling beside the Jademist River |
|||
ECHO * * * Across this bridge is the Darkmist Moor and the Abyss |
|||
ECHO |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move go bridle path |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** STEELCLAW CLAN |
|||
ECHO *** A clan of Elven warriors and barbarians |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
ste-sha: |
|||
pause |
|||
move e |
|||
move go dusky path |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Golden Grain Fields |
|||
ECHO * * * Over the stile are jackals, boggles, kobolds, and goblins |
|||
ECHO |
|||
move w |
|||
move w |
|||
move sw |
|||
move w |
|||
move w |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** SHARD, the Crystal City built upon the Lake of Tears |
|||
ECHO * * * Capitol of Ilithi and the Elothean nation, governed by an Elothean Ferdahl |
|||
ECHO * * * Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves |
|||
ECHO * * * Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered then released by the Outcasts. |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
gon-sha: |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** Entering the province of Illithi |
|||
ECHO * * * A province of Elotheans and Elves |
|||
ECHO * * * Home of the Dragon Spine Mountains, Lanival's last known location. |
|||
ECHO * * * Home of the Dragon Priests, enemy of the seven races, summoners |
|||
ECHO * * * of the Vykathi and Frostweavers, and creators of Adan'f from lizards. |
|||
ECHO =================== |
|||
ECHO |
|||
pause |
|||
move go door frame |
|||
move go oak door |
|||
move sw |
|||
move s |
|||
move se |
|||
move go wooded path |
|||
move sw |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** FAYRIN'S REST |
|||
ECHO =================== |
|||
echo |
|||
move sw |
|||
move w |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Travelling beside the Jademist River |
|||
ECHO * * * Across this bridge is the Darkmist Moor and the Abyss |
|||
ECHO |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Golden Grain Fields: jackals, boggles, kobolds, and goblins |
|||
ECHO |
|||
move w |
|||
move w |
|||
move sw |
|||
move w |
|||
move w |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** SHARD, the Crystal City built upon the Lake of Tears |
|||
ECHO * * * Capitol of Ilithi and the Elothean nation, governed by an Elothean Ferdahl |
|||
ECHO * * * Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves |
|||
ECHO * * * Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered then released by the Outcasts. |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
shard-directions: |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** Go south to get to the North Gate. |
|||
ECHO *** Go trail towards the West Gate, or |
|||
ECHO *** Follow the long road eastward to the East Gate |
|||
ECHO =================== |
|||
ECHO |
|||
goto finish |
|||
sha-hor: |
|||
pause |
|||
move go muddy trail |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing Wyvern Mountain, home to a World Dragon shrine built by Sh'kial |
|||
ECHO |
|||
move w |
|||
move nw |
|||
move n |
|||
move nw |
|||
move w |
|||
move n |
|||
move nw |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move nw |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move sw |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move sw |
|||
move nw |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move nw |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move nw |
|||
move w |
|||
move sw |
|||
move w |
|||
move sw |
|||
move climb narrow path |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam |
|||
ECHO |
|||
move w |
|||
move nw |
|||
move w |
|||
move sw |
|||
move climb game trail |
|||
move nw |
|||
move s |
|||
move sw |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon |
|||
ECHO * * * Under D'zree the Dragon Priests once conquered most of the 5 provinces |
|||
ECHO |
|||
pause |
|||
move sw |
|||
move se |
|||
move s |
|||
move w |
|||
move sw |
|||
move w |
|||
move sw |
|||
move w |
|||
move sw |
|||
move w |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
move s |
|||
move go path |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** HORSE CLAN aka Zaldi Taipa (in Elven) |
|||
ECHO *** A nomadic clan of Wind Elves |
|||
ECHO *** Governed by the Indar Taipan, Elven for "Strength of the Clan" |
|||
ECHO *** The wife of the chieften is called Carwu Taipen, Elven for "Heart of the Clan" |
|||
ECHO *** The eldest shaman is called the Jan Taipen, Elven for "Spirit of the Clan" |
|||
ECHO *** Home to the Sulde Taala, a special horse nearly worshipped by the clan, sometimes called Horse of the Huntress or the Sun-Horse. |
|||
ECHO =================== |
|||
echo |
|||
goto finish |
|||
hor-sha: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam |
|||
ECHO |
|||
pause |
|||
move go path |
|||
move n |
|||
move e |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move ne |
|||
move e |
|||
move ne |
|||
move e |
|||
move ne |
|||
move e |
|||
move n |
|||
move nw |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon |
|||
ECHO * * * Founded by a harmless priest named Sh'kial, turned wicked by his scheming student D'zree |
|||
ECHO |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move ne |
|||
move n |
|||
move se |
|||
move climb bluff |
|||
move ne |
|||
move e |
|||
move se |
|||
move e |
|||
move climb narrow path |
|||
move ne |
|||
move e |
|||
move ne |
|||
move e |
|||
move se |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move se |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move se |
|||
move ne |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move ne |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move se |
|||
move se |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move se |
|||
move s |
|||
move e |
|||
move se |
|||
move s |
|||
move se |
|||
move e |
|||
move go muddy trail |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** SHARD, the Crystal City built upon the Lake of Tears |
|||
ECHO * * * Capitol of Ilithi and the Elothean nation and home to Elves, governed by an Elothean Ferdahl |
|||
ECHO * * * Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves |
|||
ECHO * * * Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered by the Outcasts. |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
sha-n: |
|||
pause |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
goto %1 |
|||
sha-e: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
goto %1 |
|||
sha-s: |
|||
pause |
|||
move go city gate |
|||
move e |
|||
move e |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move w |
|||
move w |
|||
move go city gate |
|||
goto sha-n |
|||
sha-w: |
|||
pause |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move go muddy trail |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
goto %1 |
|||
sha-ste: |
|||
pause |
|||
move ne |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move e |
|||
move e |
|||
move ne |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing through the Golden Grain Fields north of Shard. |
|||
ECHO * * * Over the stile are jackals, boggles, kobolds, and goblins |
|||
ECHO |
|||
move n |
|||
move go bridle path |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** STEELCLAW CLAN |
|||
ECHO *** A clan of Elven warriors and barbarians |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
ste-fay: |
|||
pause |
|||
move e |
|||
move go dusky path |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Travelling beside the Jademist River |
|||
ECHO * * * Across this bridge is the Darkmist Moor and the Abyss |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dragon's Breath Forest |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move e |
|||
move ne |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** FAYRIN'S REST |
|||
ECHO *** Inhabited by Wood Elves and Halflings |
|||
ECHO *** Home to Marachek's Oak |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
fay-gon: |
|||
pause |
|||
move e |
|||
move e |
|||
move ne |
|||
move go woodland path |
|||
move nw |
|||
move n |
|||
move ne |
|||
move go door |
|||
move go door frame |
|||
goto %1 |
|||
sha-gon: |
|||
pause |
|||
move ne |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move e |
|||
move e |
|||
move ne |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The Golden Grain Fields: jackals, boggles, kobolds, and goblins |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Travelling beside the Jademist River |
|||
ECHO * * * Across this bridge is the Darkmist Moor and the Abyss |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dragon's Breath Forest |
|||
ECHO |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move e |
|||
move ne |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** FAYRIN'S REST |
|||
ECHO =================== |
|||
ECHO |
|||
move e |
|||
move e |
|||
move ne |
|||
move go woodland path |
|||
move nw |
|||
move n |
|||
move ne |
|||
move go door |
|||
move go door frame |
|||
goto %1 |
|||
south-platform: |
|||
southgondolacheck: |
|||
ECHO *** Southern Gondola Platform |
|||
pause |
|||
match snundergondola Climbing: |
|||
match 2south-platform EXP HELP |
|||
put experience 540 |
|||
matchwait |
|||
2south-platform: |
|||
pause |
|||
match WAITONNORTHGONDOLA [Gondola |
|||
match WAITFORNORTHGONDOLA There is no |
|||
put go gondola |
|||
matchwait |
|||
WAITFORNORTHGONDOLA: |
|||
pause |
|||
ECHO |
|||
ECHO *** WAITING FOR THE GONDOLA TO ARRIVE *** |
|||
ECHO |
|||
ECHO * * * If you believe you can take the slower shortcut under the |
|||
ECHO * * * gondola (apprxoimately 150 base ranks of climbing) type SHORTCUT1. |
|||
ECHO * * * WARNING: Shortcut1 will cause you to end up with a head wound. |
|||
ECHO |
|||
ECHO * * * If you believe you can take the quick shortcut under the |
|||
ECHO * * * gondola (approximately 540 base ranks of climbing) type SHORTCUT2 |
|||
ECHO |
|||
pause |
|||
put look gondola |
|||
match GETONNORTHGONDOLA The gondola stops on the platform |
|||
match WAITFORNORTHGONDOLA YOU HAVE BEEN IDLE |
|||
match snundergondola SHORTCUT2 |
|||
match snundergondola shortcut2 |
|||
match longundergondola SHORTCUT1 |
|||
match longundergondola shortcut1 |
|||
matchwait |
|||
GETONNORTHGONDOLA: |
|||
put stand |
|||
pause |
|||
move go gondola |
|||
goto WAITONNORTHGONDOLA |
|||
snundergondola: |
|||
pause |
|||
move go frame |
|||
move go door |
|||
move sw |
|||
move s |
|||
move go path |
|||
move ne |
|||
move nw |
|||
move n |
|||
move ne |
|||
move w |
|||
move w |
|||
move go crevice |
|||
move go woodlands |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move n |
|||
2CLIMB-LOG: |
|||
SAVE 2CLIMB-LOG |
|||
match 2CLIMB-EMBANKMENT Willowy branches reach out |
|||
match 2FAIL-LOG steepness is intimidating |
|||
match 2FAIL-LOG can't seem to find purchase |
|||
match 2FAIL-LOG find it hard going. |
|||
match 2FAIL-LOG your footing is questionable |
|||
match 2FAIL-LOG A wave of dizziness hits you |
|||
match 2FAIL-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
2FAIL-LOG: |
|||
SAVE 2FAIL-LOG |
|||
pause |
|||
match 2CLIMB-EMBANKMENT Willowy branches reach out |
|||
match 3FAIL-LOG steepness is intimidating |
|||
match 3FAIL-LOG can't seem to find purchase |
|||
match 3FAIL-LOG find it hard going. |
|||
match 3FAIL-LOG your footing is questionable |
|||
match 3FAIL-LOG A wave of dizziness hits you |
|||
match 3FAIL-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
3FAIL-LOG: |
|||
SAVE 3FAIL-LOG |
|||
pause |
|||
match 2CLIMB-EMBANKMENT Willowy branches reach out |
|||
match 4FAIL-LOG steepness is intimidating |
|||
match 4FAIL-LOG can't seem to find purchase |
|||
match 4FAIL-LOG find it hard going. |
|||
match 4FAIL-LOG your footing is questionable |
|||
match 4FAIL-LOG A wave of dizziness hits you |
|||
match 4FAIL-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
4FAIL-LOG: |
|||
SAVE 4FAIL-LOG |
|||
pause |
|||
match 2CLIMB-EMBANKMENT Willowy branches reach out |
|||
match 3CLIMBED-LOG steepness is intimidating |
|||
match 3CLIMBED-LOG can't seem to find purchase |
|||
match 3CLIMBED-LOG find it hard going. |
|||
match 3CLIMBED-LOG your footing is questionable |
|||
match 3CLIMBED-LOG A wave of dizziness hits you |
|||
match 3CLIMBED-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
2CLIMB-EMBANKMENT: |
|||
SAVE 2CLIMB-EMBANKMENT |
|||
match 2CLIMBED-EMBANKMENT Utter stillness and the grandiose play of nature |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb embankment |
|||
matchwait |
|||
2CLIMBED-EMBANKMENT: |
|||
move sw |
|||
move s |
|||
move down |
|||
goto 2CLIMB-WALL |
|||
2CLIMB-WALL: |
|||
SAVE 2CLIMB-WALL |
|||
match 2CLIMB-LEDGE Vegetation creeps in and out |
|||
match 2FAIL-WALL steepness is intimidating |
|||
match 2FAIL-WALL can't seem to find purchase |
|||
match 2FAIL-WALL find it hard going. |
|||
match 2FAIL-WALL your footing is questionable |
|||
match 2FAIL-WALL A wave of dizziness hits you |
|||
match 2FAIL-WALL Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb stone wall |
|||
matchwait |
|||
2FAIL-WALL: |
|||
SAVE 2FAIL-WALL |
|||
pause |
|||
match 2CLIMB-LEDGE Vegetation creeps in and out |
|||
match 3FAIL-WALL steepness is intimidating |
|||
match 3FAIL-WALL can't seem to find purchase |
|||
match 3FAIL-WALL find it hard going. |
|||
match 3FAIL-WALL your footing is questionable |
|||
match 3FAIL-WALL A wave of dizziness hits you |
|||
match 3FAIL-WALL Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb stone wall |
|||
matchwait |
|||
3FAIL-WALL: |
|||
SAVE 3FAIL-WALL |
|||
pause |
|||
match 2CLIMB-LEDGE Vegetation creeps in and out |
|||
match 4FAIL-WALL steepness is intimidating |
|||
match 4FAIL-WALL can't seem to find purchase |
|||
match 4FAIL-WALL find it hard going. |
|||
match 4FAIL-WALL your footing is questionable |
|||
match 4FAIL-WALL A wave of dizziness hits you |
|||
match 4FAIL-WALL Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb stone wall |
|||
matchwait |
|||
4FAIL-WALL: |
|||
SAVE 4FAIL-WALL |
|||
pause |
|||
match 2CLIMB-LEDGE Vegetation creeps in and out |
|||
match FAILED-WALL steepness is intimidating |
|||
match FAILED-WALL can't seem to find purchase |
|||
match FAILED-WALL find it hard going. |
|||
match FAILED-WALL your footing is questionable |
|||
match FAILED-WALL A wave of dizziness hits you |
|||
match FAILED-WALL Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb stone wall |
|||
matchwait |
|||
FAILED-WALL: |
|||
pause |
|||
put retreat |
|||
move up |
|||
move n |
|||
move ne |
|||
goto 3CLIMB-EMBANKMENT |
|||
3CLIMB-EMBANKMENT: |
|||
SAVE 3CLIMB-EMBANKMENT |
|||
match 3CLIMB-LOG Willowy branches reach out |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match PAUSE ...wait |
|||
put climb embankment |
|||
matchwait |
|||
3CLIMB-LOG: |
|||
SAVE 3CLIMB-LOG |
|||
match 3CLIMBED-LOG Tamarisk bushes display their feathery |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
3CLIMBED-LOG: |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move go cleft |
|||
move go crack |
|||
move e |
|||
move e |
|||
move sw |
|||
move s |
|||
move se |
|||
move sw |
|||
move go trail |
|||
move n |
|||
move ne |
|||
move go door |
|||
move go frame |
|||
pause |
|||
ECHO |
|||
ECHO *** You have failed 4 attempts to climb under the gondola. |
|||
ECHO *** Maybe you should just wait for the gondola like everyone else? |
|||
ECHO |
|||
goto 2south-platform |
|||
2CLIMB-LEDGE: |
|||
SAVE 2CLIMB-LEDGE |
|||
match 2CLIMB-NICHE The steep climb shows no signs |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb narrow ledge |
|||
matchwait |
|||
2CLIMB-NICHE: |
|||
SAVE 2CLIMB-NICHE |
|||
pause |
|||
match 2CLIMB-BRANCH A stand of tall trees comes into view |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb craggy niche |
|||
matchwait |
|||
2CLIMB-BRANCH: |
|||
SAVE 2CLIMB-BRANCH |
|||
match 2CLIMBED-BRANCH Cracks in the sides of the pass |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb branch |
|||
matchwait |
|||
2CLIMBED-BRANCH: |
|||
move s |
|||
move climb platform |
|||
goto %1 |
|||
LONGUNDERGONDOLA: |
|||
move go frame |
|||
move go door |
|||
move sw |
|||
move s |
|||
move go path |
|||
move ne |
|||
move nw |
|||
move n |
|||
move ne |
|||
move w |
|||
move w |
|||
move go crevice |
|||
move go woodlands |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move n |
|||
5CLIMB-LOG: |
|||
SAVE 5CLIMB-LOG |
|||
match 5CLIMBED-LOG Willowy branches reach out |
|||
match 6FAIL-LOG steepness is intimidating |
|||
match 6FAIL-LOG can't seem to find purchase |
|||
match 6FAIL-LOG find it hard going. |
|||
match 6FAIL-LOG your footing is questionable |
|||
match 6FAIL-LOG A wave of dizziness hits you |
|||
match 6FAIL-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
6FAIL-LOG: |
|||
SAVE 6FAIL-LOG |
|||
pause |
|||
match 5CLIMBED-LOG Willowy branches reach out |
|||
match 7FAIL-LOG steepness is intimidating |
|||
match 7FAIL-LOG can't seem to find purchase |
|||
match 7FAIL-LOG find it hard going. |
|||
match 7FAIL-LOG your footing is questionable |
|||
match 7FAIL-LOG A wave of dizziness hits you |
|||
match 7FAIL-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
7FAIL-LOG: |
|||
SAVE 7FAIL-LOG |
|||
pause |
|||
match 5CLIMBED-LOG Willowy branches reach out |
|||
match 8FAIL-LOG steepness is intimidating |
|||
match 8FAIL-LOG can't seem to find purchase |
|||
match 8FAIL-LOG find it hard going. |
|||
match 8FAIL-LOG your footing is questionable |
|||
match 8FAIL-LOG A wave of dizziness hits you |
|||
match 8FAIL-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
8FAIL-LOG: |
|||
SAVE 8FAIL-LOG |
|||
pause |
|||
match 5CLIMBED-LOG Willowy branches reach out |
|||
match 3CLIMBED-LOG steepness is intimidating |
|||
match 3CLIMBED-LOG can't seem to find purchase |
|||
match 3CLIMBED-LOG find it hard going. |
|||
match 3CLIMBED-LOG your footing is questionable |
|||
match 3CLIMBED-LOG A wave of dizziness hits you |
|||
match 3CLIMBED-LOG Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb fallen log |
|||
matchwait |
|||
5CLIMBED-LOG: |
|||
move e |
|||
goto 5CLIMB-SHELF |
|||
5CLIMB-SHELF: |
|||
SAVE 5CLIMB-SHELF |
|||
match 5CLIMBED-SHELF Clusters of silverwood and spruce trees |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
put climb rock shelf |
|||
matchwait |
|||
5CLIMBED-SHELF: |
|||
move n |
|||
goto 5CLIMB-RAMP |
|||
5CLIMB-RAMP: |
|||
save 5CLIMB-RAMP |
|||
match 5CLIMBED-RAMP Any traveler desiring to avoid |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb ramp |
|||
matchwait |
|||
5CLIMBED-RAMP: |
|||
move e |
|||
goto 5CLIMB-STEP |
|||
5CLIMB-STEP: |
|||
SAVE 5CLIMB-STEP |
|||
match 5CLIMBED-STEP Clusters of chicory crop up |
|||
match PAUSE steepness is intimidating |
|||
match PAUSE can't seem to find purchase |
|||
match PAUSE find it hard going. |
|||
match PAUSE your footing is questionable |
|||
match PAUSE A wave of dizziness hits you |
|||
match PAUSE Struck by vertigo |
|||
match FALLEN slip after a few feet |
|||
match FALLEN Stand up first. |
|||
match FALLEN You must be standing |
|||
match retreat engaged |
|||
match PAUSE ...wait |
|||
PUT climb stepping-stones |
|||
matchwait |
|||
5CLIMBED-STEP: |
|||
move n |
|||
put go gap |
|||
waitfor [Southern Trade Route, Alongside the Forest] |
|||
ECHO |
|||
ECHO *** You now have a head wound. When you awake from your stun you should eat some nemoih root. |
|||
ECHO *** This is a very long stun. Please be patient. |
|||
ECHO |
|||
pause 40 |
|||
goto CHECK-STUN |
|||
CHECK-STUN: |
|||
pause 10 |
|||
match CHECK-STUN You're stunned |
|||
match UNSTUNNED You glance |
|||
put health |
|||
put glance |
|||
matchwait |
|||
UNSTUNNED: |
|||
ECHO *** YOU'RE NO LONGER STUNNED |
|||
save UNDERGONDOLA-LETH |
|||
goto FALLEN |
|||
WAITONNORTHGONDOLA: |
|||
pause |
|||
put n |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** Riding north over the great chasm of the Obsidian Pass towards the ancient Elven stronghold of Leth Deriel |
|||
ECHO ================================ |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** Ferdahl Alec, son of Corik and father to Kukalakai, built the gondola to connect Ilithi to the Mountain Elves. |
|||
ECHO *** The Mountain Elves, led by Queen Morganae, were responsible for maintaining the gondola. |
|||
ECHO *** However, one day Morganae's only daughter, Princess Anlorahle, was slaughtered on the gondola by a snow beast sent by Necromancer Sidhlot. |
|||
ECHO *** Since that day the Mountain Elves have abandoned the gondola, yet it still slowly drifts between the platforms, as if pushed by some ghostly hand. |
|||
ECHO ================================ |
|||
ECHO |
|||
pause 60 |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** North of the gondola is the Province of Zoluren, governed by Prince Vorclaf |
|||
ECHO *** Zoluren is named from High Gamgweth "Zohlu Ren", meaning "First Land" |
|||
ECHO ================================ |
|||
ECHO |
|||
PAUSE 60 |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO *** A little known fact: The gondola only takes 6 roisaen to travel across the chasm, but if a caravan gets on the trip doubles to just over 12 roisaen. |
|||
ECHO ================================ |
|||
ECHO |
|||
match GETOFFNORTHGONDOLA With a soft bump, the gondola |
|||
match WAITONNORTHGONDOLA YOU HAVE BEEN IDLE |
|||
matchwait |
|||
GETOFFNORTHGONDOLA: |
|||
put north |
|||
move out |
|||
ECHO |
|||
ECHO *** NORTHERN GONDOLA PLATFORM *** |
|||
ECHO |
|||
goto %1 |
|||
cro-tig: |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union |
|||
ECHO |
|||
move n |
|||
move n |
|||
move n |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move go Oxenwaithe Bridge |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move go western gate |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Northwesterly lies the Siergelde cliffs and ruins and the Lake of Dreams |
|||
ECHO * * * Inhabited by sprites, lipopods, trolls, goblins, cougars, jackals, and bobcats |
|||
ECHO |
|||
move go path |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering farmlands infested by goblins and hogs |
|||
ECHO |
|||
move w |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move sw |
|||
move w |
|||
move w |
|||
move nw |
|||
move nw |
|||
move w |
|||
move go village gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** TIGER CLAN |
|||
ECHO * * * A clan of Gor'Togs |
|||
ECHO * * * Founded and led by Ortug, the peaceful Gor'Tog brother of Trog (leader of Knife Clan) |
|||
ECHO * * * Home of TogBall team Tiger Clan Chohmpers |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
tig-wol: |
|||
pause |
|||
move go village gate |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move go shallow brook |
|||
move w |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Widulf Woods, home to the Wolf and Knife Clans as well as ogres and other forest creatures. |
|||
ECHO |
|||
pause |
|||
move w |
|||
pause |
|||
move w |
|||
move sw |
|||
move w |
|||
move sw |
|||
move s |
|||
move s |
|||
move e |
|||
move go dense bushes |
|||
move s |
|||
move sw |
|||
move s |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** WOLF CLAN aka TREFAN ULF |
|||
ECHO * * * A clan of Human Barbarians |
|||
ECHO * * * Nomadic for centuries, finally settled earlier this century in Widulf Woods |
|||
ECHO * * * Led by Chieftan Wolfjaw Ironbeard and his wife Suza Cormyn |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO FINISH |
|||
tig-kni: |
|||
pause |
|||
move go village gate |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move go shallow brook |
|||
move w |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Widulf Woods, home to the Wolf and Knife Clans as well as ogres and other forest creatures. |
|||
ECHO |
|||
pause |
|||
move w |
|||
pause |
|||
move w |
|||
move sw |
|||
move w |
|||
move nw |
|||
move go brambles |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move climb felled tree |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move down |
|||
move e |
|||
move ne |
|||
move climb tree roots |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move go wilted bush |
|||
move nw |
|||
move n |
|||
move nw |
|||
move go large outcropping |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move nw |
|||
move n |
|||
move nw |
|||
move go half-open gate |
|||
move w |
|||
move nw |
|||
move n |
|||
move go rope bridge |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** KNIFE CLAN |
|||
ECHO * * * A clan of Gor'Togs |
|||
ECHO * * * Led by Trog, the stupid and aggressive Gor'tog brother of Ortug (leader of Tiger Clan) |
|||
ECHO * * * Patron god is Botolf the goshawk, dark aspect of Chadatru, god of dishonesty and deceipt and patron of thieves guilds and fallen paladins. |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO FINISH |
|||
wol-tig: |
|||
pause |
|||
move n |
|||
move ne |
|||
move n |
|||
move go dense bushes |
|||
move w |
|||
move n |
|||
move n |
|||
move ne |
|||
move e |
|||
move ne |
|||
move e |
|||
move go shallow brook |
|||
move e |
|||
pause |
|||
move e |
|||
pause |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move go village gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** TIGER CLAN |
|||
ECHO * * * A clan of Gor'Togs |
|||
ECHO * * * Founded and led by Ortug, the peaceful Gor'Tog brother of Trog (leader of Knife Clan) |
|||
ECHO * * * Home of TogBall team Tiger Clan Chohmpers |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
kni-tig: |
|||
pause |
|||
move go rope bridge |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move go half-open gate |
|||
move se |
|||
move s |
|||
move se |
|||
move se |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move go large outcropping |
|||
move se |
|||
move s |
|||
move se |
|||
move go wilted bush |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move climb tree roots |
|||
move sw |
|||
move w |
|||
move up |
|||
move se |
|||
move se |
|||
move se |
|||
move climb felled tree |
|||
move sw |
|||
move s |
|||
move sw |
|||
move go bramble patch |
|||
move s |
|||
move se |
|||
move e |
|||
move ne |
|||
move e |
|||
move go shallow brook |
|||
move e |
|||
pause |
|||
move e |
|||
pause |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move go village gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** TIGER CLAN |
|||
ECHO * * * A clan of Gor'Togs |
|||
ECHO * * * Founded and led by Ortug, the peaceful Gor'Tog brother of Trog (leader of Knife Clan) |
|||
ECHO * * * Home of TogBall team Tiger Clan Chohmpers |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
tig-cro: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering meadows and farmlands infested with goblins and hogs |
|||
ECHO |
|||
pause |
|||
move go gate |
|||
move e |
|||
move se |
|||
move se |
|||
move e |
|||
move e |
|||
move ne |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move go path |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Northwesterly lies the Siergelde cliffs and ruins and the Lake of Dreams |
|||
ECHO * * * Inhabited by sprites, lipopods, trolls, goblins, cougars, jackals, and bobcats |
|||
ECHO |
|||
move go gate |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move s |
|||
move s |
|||
move s |
|||
ECHO |
|||
ECHO * * * The Crossing Pond, Headquarters of The Locksmith Union |
|||
ECHO |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THE CROSSING aka River Crossing |
|||
ECHO * * * The geographic center of the former Seven-Pointed Star Empire |
|||
ECHO * * * A port city, home to all 9 guildhalls and the Asemath Academy |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
THE-ELB: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Travelling by the farmlands, orchards, and country cottages of the beautiful Therengian countryside |
|||
ECHO |
|||
pause |
|||
move s |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move sw |
|||
move s |
|||
move sw |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing by the Mistwood Forest, home to Rossman's Landing |
|||
ECHO * * * Also in the forest are orcs, warcats, peccaries, and sky giants |
|||
ECHO |
|||
move sw |
|||
move sw |
|||
move se |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move s |
|||
move w |
|||
move sw |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move s |
|||
move se |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Dunshade Moors |
|||
ECHO * * * Former territory of the House Dunshade before its disbanding |
|||
ECHO |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move se |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move s |
|||
move e |
|||
move go small path |
|||
ECHO |
|||
ECHO |
|||
ECHO *** EL'BAIN'S *** |
|||
ECHO |
|||
GOTO FINISH |
|||
LAN-ELB: |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move ne |
|||
move n |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move go stone bridge |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Crossing the Gwenalion River on a white stone bridge |
|||
ECHO |
|||
move n |
|||
move n |
|||
move go northern shore |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Danduwen Forest |
|||
ECHO |
|||
move n |
|||
move nw |
|||
move n |
|||
move nw |
|||
move ne |
|||
move nw |
|||
move n |
|||
move n |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Beyond the eucalyptus tree are kelpies, wood trolls, and cougars |
|||
ECHO |
|||
move ne |
|||
move nw |
|||
move e |
|||
move go small path |
|||
ECHO |
|||
ECHO |
|||
ECHO *** EL'BAIN'S *** |
|||
ECHO |
|||
GOTO FINISH |
|||
ELB-THE: |
|||
move go main road |
|||
move w |
|||
move n |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
move nw |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move nw |
|||
move n |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move e |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move n |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** THERENBOROUGH |
|||
ECHO * * * Protected by Theren Keep |
|||
ECHO * * * Governed by the Baron of House Theren, to which all other Therengian lords kneel |
|||
ECHO * * * Patron god is Rutilor the mongoose, positive aspect of Chadatru, |
|||
ECHO * * * god of truth and justice and patron of paladins and House Theren |
|||
ECHO =================== |
|||
ECHO |
|||
GOTO %1 |
|||
GETLETHDOKORA: |
|||
pause |
|||
match LET-ILA I don't know who you are referring to. |
|||
match LET-ILA But no one can see you. |
|||
match GETLETHDOK2 But you don't have that much! |
|||
match GETLETHDOK2 You consider the offer and then realize |
|||
put tip zzzzzz 180 dokora |
|||
matchwait |
|||
GETLETHDOK2: |
|||
pause |
|||
move e |
|||
move e |
|||
move go deposit |
|||
move u |
|||
put withdraw 3 silver |
|||
pause |
|||
move up |
|||
put exchange 3 silver kronar to dokora |
|||
pause |
|||
move d |
|||
move d |
|||
move out |
|||
move w |
|||
move w |
|||
goto let-ila |
|||
let-ila: |
|||
groupcheck-let-ila: |
|||
pause |
|||
match cont-let-ila You have no group |
|||
match cont-let-ila You must be visible |
|||
match group-let-ila You whisper |
|||
match groupcheck-let-ila ...wait |
|||
match groupcheck-let-ila type ahead |
|||
put whisper group ... |
|||
matchwait |
|||
cont-let-ila: |
|||
pause |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move go bower gate |
|||
move sw |
|||
move nw |
|||
move nw |
|||
move n |
|||
pause 4 |
|||
01-let-ila: |
|||
put nw |
|||
match 02-let-ila Roundtime |
|||
match 03-let-ila [Old Crank's Road, Field] |
|||
matchwait |
|||
02-let-ila: |
|||
pause |
|||
put stand |
|||
match 02-let-ila cannot manage to stand. |
|||
match 02-let-ila The weight of all your possessions |
|||
match 02-let-ila type ahead |
|||
match 02-let-ila ...wait |
|||
match 01-let-ila You stand |
|||
match 01-let-ila You are already |
|||
matchwait |
|||
03-let-ila: |
|||
move n |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
04-let-ila: |
|||
pause |
|||
put sw |
|||
match 05-let-ila filtering through the branches |
|||
match Dig04-let-ila falling short of your goal. |
|||
match Dig04-let-ila You make no progress in the mud |
|||
match Dig04-let-ila The mud holds you |
|||
match Dig04-let-ila stuck in the mud, |
|||
match Dig04-let-ila You fall into |
|||
match Dig04-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig04-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 04-let-ila You manage to dig |
|||
match Dig04-let-ila You struggle to dig |
|||
match Dig04-let-ila Maybe you can reach better |
|||
match Dig04-let-ila cannot manage to stand. |
|||
match Dig04-let-ila The weight of all your possessions |
|||
match Dig04-let-ila ...wait |
|||
match Dig04-let-ila type ahead |
|||
matchwait |
|||
05-let-ila: |
|||
pause |
|||
put s |
|||
match 06-let-ila Thick planks of wood |
|||
match Dig05-let-ila falling short of your goal. |
|||
match Dig05-let-ila You make no progress in the mud |
|||
match Dig05-let-ila The mud holds you |
|||
match Dig05-let-ila stuck in the mud, |
|||
match Dig05-let-ila You fall into |
|||
match Dig05-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig05-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 05-let-ila You manage to dig |
|||
match Dig05-let-ila You struggle to dig |
|||
match Dig05-let-ila Maybe you can reach better |
|||
match Dig05-let-ila cannot manage to stand. |
|||
match Dig05-let-ila The weight of all your possessions |
|||
match Dig05-let-ila ...wait |
|||
match Dig05-let-ila type ahead |
|||
matchwait |
|||
06-let-ila: |
|||
pause |
|||
put s |
|||
match 07-let-ila Mud and water make sucking sounds |
|||
match Dig06-let-ila falling short of your goal. |
|||
match Dig06-let-ila You make no progress in the mud |
|||
match Dig06-let-ila The mud holds you |
|||
match Dig06-let-ila stuck in the mud, |
|||
match Dig06-let-ila You fall into |
|||
match Dig06-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig06-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 06-let-ila You manage to dig |
|||
match Dig06-let-ila You struggle to dig |
|||
match Dig06-let-ila Maybe you can reach better |
|||
match Dig06-let-ila cannot manage to stand. |
|||
match Dig06-let-ila The weight of all your possessions |
|||
match Dig06-let-ila ...wait |
|||
match Dig06-let-ila type ahead |
|||
matchwait |
|||
07-let-ila: |
|||
pause |
|||
put s |
|||
match 08-let-ila The dark soil is damper to the north |
|||
match Dig07-let-ila falling short of your goal. |
|||
match Dig07-let-ila You make no progress in the mud |
|||
match Dig07-let-ila The mud holds you |
|||
match Dig07-let-ila stuck in the mud, |
|||
match Dig07-let-ila You fall into |
|||
match Dig07-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig07-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 07-let-ila You manage to dig |
|||
match Dig07-let-ila You struggle to dig |
|||
match Dig07-let-ila Maybe you can reach better |
|||
match Dig07-let-ila cannot manage to stand. |
|||
match Dig07-let-ila The weight of all your possessions |
|||
match Dig07-let-ila ...wait |
|||
match Dig07-let-ila type ahead |
|||
matchwait |
|||
08-let-ila: |
|||
pause |
|||
move sw |
|||
move w |
|||
move w |
|||
move s |
|||
move sw |
|||
move sw |
|||
09-let-ila: |
|||
pause |
|||
put w |
|||
match 10-let-ila large puddles of muck |
|||
match Dig09-let-ila falling short of your goal. |
|||
match Dig09-let-ila You make no progress in the mud |
|||
match Dig09-let-ila The mud holds you |
|||
match Dig09-let-ila stuck in the mud, |
|||
match Dig09-let-ila You fall into |
|||
match Dig09-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig09-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 09-let-ila You manage to dig |
|||
match Dig09-let-ila You struggle to dig |
|||
match Dig09-let-ila Maybe you can reach better |
|||
match Dig09-let-ila cannot manage to stand. |
|||
match Dig09-let-ila The weight of all your possessions |
|||
match Dig09-let-ila ...wait |
|||
match Dig09-let-ila type ahead |
|||
matchwait |
|||
10-let-ila: |
|||
pause |
|||
put w |
|||
match 11-let-ila grasses lining the |
|||
match Dig10-let-ila falling short of your goal. |
|||
match Dig10-let-ila You make no progress in the mud |
|||
match Dig10-let-ila The mud holds you |
|||
match Dig10-let-ila stuck in the mud, |
|||
match Dig10-let-ila You fall into |
|||
match Dig10-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig10-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 10-let-ila You manage to dig |
|||
match Dig10-let-ila You struggle to dig |
|||
match Dig10-let-ila Maybe you can reach better |
|||
match Dig10-let-ila cannot manage to stand. |
|||
match Dig10-let-ila The weight of all your possessions |
|||
match Dig10-let-ila ...wait |
|||
match Dig10-let-ila type ahead |
|||
matchwait |
|||
11-let-ila: |
|||
pause |
|||
move nw |
|||
move go break |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ILAYA TAIPA aka River Clan |
|||
ECHO *** The settlement of River Elves |
|||
ECHO *** Features are the harbor, skiffs to Ain Ghazal, a fish shop, a pearl shop |
|||
ECHO *** Area creatures include storm bulls and forest bandits |
|||
ECHO =================== |
|||
ECHO |
|||
goto checkmites |
|||
group-let-ila: |
|||
pause |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move go bower gate |
|||
move sw |
|||
move nw |
|||
move nw |
|||
move n |
|||
pause 4 |
|||
group-01-let-ila: |
|||
put nw |
|||
match group-02-let-ila Roundtime |
|||
match group-03-let-ila [Old Crank's Road, Field] |
|||
matchwait |
|||
group-02-let-ila: |
|||
pause |
|||
put stand |
|||
match group-02-let-ila cannot manage to stand. |
|||
match group-02-let-ila The weight of all your possessions |
|||
match group-02-let-ila type ahead |
|||
match group-02-let-ila ...wait |
|||
match group-01-let-ila You stand |
|||
match group-01-let-ila You are already |
|||
matchwait |
|||
group-03-let-ila: |
|||
move n |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
pause |
|||
put WHISPER GROUP We're passing through swamps. From here SW, S, S, S and join me again. If you fall then DIG your way out. |
|||
put disband |
|||
group-04-let-ila: |
|||
pause |
|||
put sw |
|||
match group-05-let-ila wind filtering through the branches sings |
|||
match group-Dig04-let-ila falling short of your goal. |
|||
match group-Dig04-let-ila You make no progress in the mud |
|||
match group-Dig04-let-ila The mud holds you |
|||
match group-Dig04-let-ila stuck in the mud, |
|||
match group-Dig04-let-ila You fall into |
|||
match group-Dig04-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig04-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-04-let-ila You manage to dig |
|||
match group-Dig04-let-ila You struggle to dig |
|||
match group-Dig04-let-ila Maybe you can reach better |
|||
match group-Dig04-let-ila cannot manage to stand. |
|||
match group-Dig04-let-ila The weight of all your possessions |
|||
match group-Dig04-let-ila ...wait |
|||
match group-Dig04-let-ila type ahead |
|||
matchwait |
|||
group-05-let-ila: |
|||
pause |
|||
put s |
|||
match group-06-let-ila Thick planks of wood |
|||
match group-Dig05-let-ila falling short of your goal. |
|||
match group-Dig05-let-ila You make no progress in the mud |
|||
match group-Dig05-let-ila The mud holds you |
|||
match group-Dig05-let-ila stuck in the mud, |
|||
match group-Dig05-let-ila You fall into |
|||
match group-Dig05-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig05-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-05-let-ila You manage to dig |
|||
match group-Dig05-let-ila You struggle to dig |
|||
match group-Dig05-let-ila Maybe you can reach better |
|||
match group-Dig05-let-ila cannot manage to stand. |
|||
match group-Dig05-let-ila The weight of all your possessions |
|||
match group-Dig05-let-ila ...wait |
|||
match group-Dig05-let-ila type ahead |
|||
matchwait |
|||
group-06-let-ila: |
|||
pause |
|||
put s |
|||
match group-07-let-ila Mud and water make sucking sounds |
|||
match group-Dig06-let-ila falling short of your goal. |
|||
match group-Dig06-let-ila You make no progress in the mud |
|||
match group-Dig06-let-ila The mud holds you |
|||
match group-Dig06-let-ila stuck in the mud, |
|||
match group-Dig06-let-ila You fall into |
|||
match group-Dig06-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig06-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-06-let-ila You manage to dig |
|||
match group-Dig06-let-ila You struggle to dig |
|||
match group-Dig06-let-ila Maybe you can reach better |
|||
match group-Dig06-let-ila cannot manage to stand. |
|||
match group-Dig06-let-ila The weight of all your possessions |
|||
match group-Dig06-let-ila ...wait |
|||
match group-Dig06-let-ila type ahead |
|||
matchwait |
|||
group-07-let-ila: |
|||
pause |
|||
put s |
|||
match group-08-let-ila The dark soil is damper to the north |
|||
match group-Dig07-let-ila falling short of your goal. |
|||
match group-Dig07-let-ila You make no progress in the mud |
|||
match group-Dig07-let-ila The mud holds you |
|||
match group-Dig07-let-ila stuck in the mud, |
|||
match group-Dig07-let-ila You fall into |
|||
match group-Dig07-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig07-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-07-let-ila You manage to dig |
|||
match group-Dig07-let-ila You struggle to dig |
|||
match group-Dig07-let-ila Maybe you can reach better |
|||
match group-Dig07-let-ila cannot manage to stand. |
|||
match group-Dig07-let-ila The weight of all your possessions |
|||
match group-Dig07-let-ila ...wait |
|||
match group-Dig07-let-ila type ahead |
|||
matchwait |
|||
group-08-let-ila: |
|||
pause |
|||
ECHO |
|||
ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue. |
|||
ECHO |
|||
waitfor You glance |
|||
move sw |
|||
move w |
|||
move w |
|||
move s |
|||
move sw |
|||
move sw |
|||
pause |
|||
put WHISPER GROUP We're passing through more swamps. From here go W, W and join me again. If you fall then DIG your way out. |
|||
put disband |
|||
group-09-let-ila: |
|||
pause |
|||
put w |
|||
match group-10-let-ila large puddles of muck |
|||
match group-Dig09-let-ila falling short of your goal. |
|||
match group-Dig09-let-ila You make no progress in the mud |
|||
match group-Dig09-let-ila The mud holds you |
|||
match group-Dig09-let-ila stuck in the mud, |
|||
match group-Dig09-let-ila You fall into |
|||
match group-Dig09-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig09-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-09-let-ila You manage to dig |
|||
match group-Dig09-let-ila You struggle to dig |
|||
match group-Dig09-let-ila Maybe you can reach better |
|||
match group-Dig09-let-ila cannot manage to stand. |
|||
match group-Dig09-let-ila The weight of all your possessions |
|||
match group-Dig09-let-ila ...wait |
|||
match group-Dig09-let-ila type ahead |
|||
matchwait |
|||
group-10-let-ila: |
|||
pause |
|||
put w |
|||
match group-11-let-ila grasses lining the |
|||
match group-Dig10-let-ila falling short of your goal. |
|||
match group-Dig10-let-ila You make no progress in the mud |
|||
match group-Dig10-let-ila The mud holds you |
|||
match group-Dig10-let-ila stuck in the mud, |
|||
match group-Dig10-let-ila You fall into |
|||
match group-Dig10-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig10-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-10-let-ila You manage to dig |
|||
match group-Dig10-let-ila You struggle to dig |
|||
match group-Dig10-let-ila Maybe you can reach better |
|||
match group-Dig10-let-ila cannot manage to stand. |
|||
match group-Dig10-let-ila The weight of all your possessions |
|||
match group-Dig10-let-ila ...wait |
|||
match group-Dig10-let-ila type ahead |
|||
matchwait |
|||
group-11-let-ila: |
|||
pause |
|||
ECHO |
|||
ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue. |
|||
ECHO |
|||
waitfor You glance |
|||
move nw |
|||
move go break |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ILAYA TAIPA aka River Clan |
|||
ECHO *** The settlement of River Elves |
|||
ECHO *** Features are the harbor, skiffs to Ain Ghazal, a fish shop, a pearl shop |
|||
ECHO *** Area creatures include storm bulls and forest bandits |
|||
ECHO =================== |
|||
ECHO |
|||
goto checkmites |
|||
CHECKMITES: |
|||
ECHO |
|||
ECHO *** Checking now for blood mites from the swamp |
|||
ECHO |
|||
pause |
|||
put health |
|||
put glance |
|||
match GOTMITES blood mite |
|||
match NOMITES You glance |
|||
matchwait |
|||
NOMITES: |
|||
ECHO |
|||
ECHO *** You have no blood mites on you right now, but they could show up in the next couple minutes. |
|||
ECHO *** If you get them on your eyes do not tend them off with less than 150 first aid. |
|||
ECHO |
|||
pause |
|||
goto %1 |
|||
GOTMITES: |
|||
ECHO |
|||
ECHO **************************** |
|||
ECHO *** You acquired blood mites in the marsh! |
|||
ECHO *** Tend them off, but don't tend the eyes unless you have 150 first aid |
|||
ECHO **************************** |
|||
pause 3 |
|||
goto %1 |
|||
ila-let: |
|||
groupcheck-ila-let: |
|||
pause |
|||
match groupcheck-ila-let ...wait |
|||
match groupcheck-ila-let type ahead |
|||
match cont-ila-let You have no group |
|||
match cont-ila-let You must be visible |
|||
match group-ila-let You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
cont-ila-let: |
|||
pause |
|||
move go break |
|||
move se |
|||
move e |
|||
20-let-ila: |
|||
pause |
|||
put e |
|||
match 21-let-ila the trees and thorny bushes, |
|||
match Dig20-let-ila falling short of your goal. |
|||
match Dig20-let-ila You make no progress in the mud |
|||
match Dig20-let-ila The mud holds you |
|||
match Dig20-let-ila stuck in the mud, |
|||
match Dig20-let-ila You fall into |
|||
match Dig20-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig20-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 20-let-ila You manage to dig |
|||
match Dig20-let-ila You struggle to dig |
|||
match Dig20-let-ila Maybe you can reach better |
|||
match Dig20-let-ila cannot manage to stand. |
|||
match Dig20-let-ila The weight of all your possessions |
|||
match Dig20-let-ila ...wait |
|||
match Dig20-let-ila type ahead |
|||
matchwait |
|||
21-let-ila: |
|||
pause |
|||
put ne |
|||
match 22-let-ila fragrant tang |
|||
match Dig21-let-ila falling short of your goal. |
|||
match Dig21-let-ila You make no progress in the mud |
|||
match Dig21-let-ila The mud holds you |
|||
match Dig21-let-ila stuck in the mud, |
|||
match Dig21-let-ila You fall into |
|||
match Dig21-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig21-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 21-let-ila You manage to dig |
|||
match Dig21-let-ila You struggle to dig |
|||
match Dig21-let-ila Maybe you can reach better |
|||
match Dig21-let-ila cannot manage to stand. |
|||
match Dig21-let-ila The weight of all your possessions |
|||
match Dig21-let-ila ...wait |
|||
match Dig21-let-ila type ahead |
|||
matchwait |
|||
22-let-ila: |
|||
pause |
|||
move ne |
|||
move n |
|||
move e |
|||
move e |
|||
move ne |
|||
move n |
|||
goto 23-let-ila |
|||
23-let-ila: |
|||
pause |
|||
put n |
|||
match 24-let-ila Thick planks of wood |
|||
match Dig23-let-ila falling short of your goal. |
|||
match Dig23-let-ila You make no progress in the mud |
|||
match Dig23-let-ila The mud holds you |
|||
match Dig23-let-ila stuck in the mud, |
|||
match Dig23-let-ila You fall into |
|||
match Dig23-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig23-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 23-let-ila You manage to dig |
|||
match Dig23-let-ila You struggle to dig |
|||
match Dig23-let-ila Maybe you can reach better |
|||
match Dig23-let-ila cannot manage to stand. |
|||
match Dig23-let-ila The weight of all your possessions |
|||
match Dig23-let-ila ...wait |
|||
match Dig23-let-ila type ahead |
|||
matchwait |
|||
24-let-ila: |
|||
pause |
|||
put n |
|||
match 25-let-ila filtering through the branches |
|||
match Dig24-let-ila falling short of your goal. |
|||
match Dig24-let-ila You make no progress in the mud |
|||
match Dig24-let-ila The mud holds you |
|||
match Dig24-let-ila stuck in the mud, |
|||
match Dig24-let-ila You fall into |
|||
match Dig24-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig24-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 24-let-ila You manage to dig |
|||
match Dig24-let-ila You struggle to dig |
|||
match Dig24-let-ila Maybe you can reach better |
|||
match Dig24-let-ila cannot manage to stand. |
|||
match Dig24-let-ila The weight of all your possessions |
|||
match Dig24-let-ila ...wait |
|||
match Dig24-let-ila type ahead |
|||
matchwait |
|||
25-let-ila: |
|||
pause |
|||
put ne |
|||
match 26-let-ila Sloping downward to the southwest, |
|||
match Dig25-let-ila falling short of your goal. |
|||
match Dig25-let-ila You make no progress in the mud |
|||
match Dig25-let-ila The mud holds you |
|||
match Dig25-let-ila stuck in the mud, |
|||
match Dig25-let-ila You fall into |
|||
match Dig25-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig25-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 25-let-ila You manage to dig |
|||
match Dig25-let-ila You struggle to dig |
|||
match Dig25-let-ila Maybe you can reach better |
|||
match Dig25-let-ila cannot manage to stand. |
|||
match Dig25-let-ila The weight of all your possessions |
|||
match Dig25-let-ila ...wait |
|||
match Dig25-let-ila type ahead |
|||
matchwait |
|||
26-let-ila: |
|||
pause |
|||
put nw |
|||
match 27-let-ila a sparse forest. |
|||
match Dig26-let-ila falling short of your goal. |
|||
match Dig26-let-ila You make no progress in the mud |
|||
match Dig26-let-ila The mud holds you |
|||
match Dig26-let-ila stuck in the mud, |
|||
match Dig26-let-ila You fall into |
|||
match Dig26-let-ila You can't do that while lying down. |
|||
matchwait |
|||
Dig26-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match 26-let-ila You manage to dig |
|||
match Dig26-let-ila You struggle to dig |
|||
match Dig26-let-ila Maybe you can reach better |
|||
match Dig26-let-ila cannot manage to stand. |
|||
match Dig26-let-ila The weight of all your possessions |
|||
match Dig26-let-ila ...wait |
|||
match Dig26-let-ila type ahead |
|||
matchwait |
|||
27-let-ila: |
|||
pause |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move s |
|||
move se |
|||
pause 4 |
|||
28-let-ila: |
|||
put s |
|||
match 29-let-ila Roundtime |
|||
match 30-let-ila The carter's track winds northward, |
|||
matchwait |
|||
29-let-ila: |
|||
pause |
|||
put stand |
|||
match 29-let-ila cannot manage to stand. |
|||
match 29-let-ila The weight of all your possessions |
|||
match 29-let-ila type ahead |
|||
match 29-let-ila ...wait |
|||
match 28-let-ila You stand |
|||
match 28-let-ila You are already |
|||
matchwait |
|||
30-let-ila: |
|||
pause |
|||
move se |
|||
move se |
|||
move ne |
|||
move go bower gate |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
goto checkmites |
|||
group-ila-let: |
|||
move go break |
|||
move se |
|||
move e |
|||
pause |
|||
put WHISPER GROUP We're passing through swamps. From here go E, NE and join me again. If you fall then DIG your way out. |
|||
put disband |
|||
group-20-let-ila: |
|||
pause |
|||
put e |
|||
match group-21-let-ila the trees and thorny bushes, |
|||
match group-Dig20-let-ila falling short of your goal. |
|||
match group-Dig20-let-ila You make no progress in the mud |
|||
match group-Dig20-let-ila The mud holds you |
|||
match group-Dig20-let-ila stuck in the mud, |
|||
match group-Dig20-let-ila You fall into |
|||
match group-Dig20-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig20-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-20-let-ila You manage to dig |
|||
match group-Dig20-let-ila You struggle to dig |
|||
match group-Dig20-let-ila Maybe you can reach better |
|||
match group-Dig20-let-ila cannot manage to stand. |
|||
match group-Dig20-let-ila The weight of all your possessions |
|||
match group-Dig20-let-ila ...wait |
|||
match group-Dig20-let-ila type ahead |
|||
matchwait |
|||
group-21-let-ila: |
|||
pause |
|||
put ne |
|||
match group-22-let-ila fragrant tang |
|||
match group-Dig21-let-ila falling short of your goal. |
|||
match group-Dig21-let-ila You make no progress in the mud |
|||
match group-Dig21-let-ila The mud holds you |
|||
match group-Dig21-let-ila stuck in the mud, |
|||
match group-Dig21-let-ila You fall into |
|||
match group-Dig21-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig21-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-21-let-ila You manage to dig |
|||
match group-Dig21-let-ila You struggle to dig |
|||
match group-Dig21-let-ila Maybe you can reach better |
|||
match group-Dig21-let-ila cannot manage to stand. |
|||
match group-Dig21-let-ila The weight of all your possessions |
|||
match group-Dig21-let-ila ...wait |
|||
match group-Dig21-let-ila type ahead |
|||
matchwait |
|||
group-22-let-ila: |
|||
pause |
|||
ECHO |
|||
ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue. |
|||
ECHO |
|||
waitfor You glance |
|||
move ne |
|||
move n |
|||
move e |
|||
move e |
|||
move ne |
|||
move n |
|||
pause |
|||
put WHISPER GROUP We're passing through more swamps. From here go N, N, NE, NW and join me again. If you fall then DIG your way out. |
|||
put disband |
|||
group-23-let-ila: |
|||
pause |
|||
put n |
|||
match group-24-let-ila Thick planks of wood |
|||
match group-Dig23-let-ila falling short of your goal. |
|||
match group-Dig23-let-ila You make no progress in the mud |
|||
match group-Dig23-let-ila The mud holds you |
|||
match group-Dig23-let-ila stuck in the mud, |
|||
match group-Dig23-let-ila You fall into |
|||
match group-Dig23-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig23-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-23-let-ila You manage to dig |
|||
match group-Dig23-let-ila You struggle to dig |
|||
match group-Dig23-let-ila Maybe you can reach better |
|||
match group-Dig23-let-ila cannot manage to stand. |
|||
match group-Dig23-let-ila The weight of all your possessions |
|||
match group-Dig23-let-ila ...wait |
|||
match group-Dig23-let-ila type ahead |
|||
matchwait |
|||
group-24-let-ila: |
|||
pause |
|||
put n |
|||
match group-25-let-ila filtering through the branches |
|||
match group-Dig24-let-ila falling short of your goal. |
|||
match group-Dig24-let-ila You make no progress in the mud |
|||
match group-Dig24-let-ila The mud holds you |
|||
match group-Dig24-let-ila stuck in the mud, |
|||
match group-Dig24-let-ila You fall into |
|||
match group-Dig24-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig24-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-24-let-ila You manage to dig |
|||
match group-Dig24-let-ila You struggle to dig |
|||
match group-Dig24-let-ila Maybe you can reach better |
|||
match group-Dig24-let-ila cannot manage to stand. |
|||
match group-Dig24-let-ila The weight of all your possessions |
|||
match group-Dig24-let-ila ...wait |
|||
match group-Dig24-let-ila type ahead |
|||
matchwait |
|||
group-25-let-ila: |
|||
pause |
|||
put ne |
|||
match group-26-let-ila Sloping downward to the southwest, |
|||
match group-Dig25-let-ila falling short of your goal. |
|||
match group-Dig25-let-ila You make no progress in the mud |
|||
match group-Dig25-let-ila The mud holds you |
|||
match group-Dig25-let-ila stuck in the mud, |
|||
match group-Dig25-let-ila You fall into |
|||
match group-Dig25-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig25-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-25-let-ila You manage to dig |
|||
match group-Dig25-let-ila You struggle to dig |
|||
match group-Dig25-let-ila Maybe you can reach better |
|||
match group-Dig25-let-ila cannot manage to stand. |
|||
match group-Dig25-let-ila The weight of all your possessions |
|||
match group-Dig25-let-ila ...wait |
|||
match group-Dig25-let-ila type ahead |
|||
matchwait |
|||
group-26-let-ila: |
|||
pause |
|||
put nw |
|||
match group-27-let-ila a sparse forest. |
|||
match group-Dig26-let-ila falling short of your goal. |
|||
match group-Dig26-let-ila You make no progress in the mud |
|||
match group-Dig26-let-ila The mud holds you |
|||
match group-Dig26-let-ila stuck in the mud, |
|||
match group-Dig26-let-ila You fall into |
|||
match group-Dig26-let-ila You can't do that while lying down. |
|||
matchwait |
|||
group-Dig26-let-ila: |
|||
pause |
|||
put stand |
|||
put dig |
|||
match group-26-let-ila You manage to dig |
|||
match group-Dig26-let-ila You struggle to dig |
|||
match group-Dig26-let-ila Maybe you can reach better |
|||
match group-Dig26-let-ila cannot manage to stand. |
|||
match group-Dig26-let-ila The weight of all your possessions |
|||
match group-Dig26-let-ila ...wait |
|||
match group-Dig26-let-ila type ahead |
|||
matchwait |
|||
group-27-let-ila: |
|||
pause |
|||
ECHO |
|||
ECHO *** Wait for your group to catch up. Once they are joined type GLANCE to continue. |
|||
ECHO |
|||
waitfor You glance |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move s |
|||
move se |
|||
pause 4 |
|||
group-28-let-ila: |
|||
put s |
|||
match group-29-let-ila Roundtime |
|||
match group-30-let-ila The carter's track winds northward, |
|||
matchwait |
|||
group-29-let-ila: |
|||
pause |
|||
put stand |
|||
match group-29-let-ila cannot manage to stand. |
|||
match group-29-let-ila The weight of all your possessions |
|||
match group-29-let-ila type ahead |
|||
match group-29-let-ila ...wait |
|||
match group-28-let-ila You stand |
|||
match group-28-let-ila You are already |
|||
matchwait |
|||
group-30-let-ila: |
|||
pause |
|||
move se |
|||
move se |
|||
move ne |
|||
move go bower gate |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
goto checkmites |
|||
ila-ain: |
|||
pause |
|||
move go southwest gate |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move ne |
|||
move go harbor tower |
|||
move go stone ramp |
|||
move climb iron staircase |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move climb iron staircase |
|||
move go stone ramp |
|||
move out |
|||
move ne |
|||
move go oak doors |
|||
SKIFF1: |
|||
pause |
|||
put go skiff |
|||
match WAITFORSKIFF1 You will be able to board soon. |
|||
match WAITFORSKIFF1 What were you referring to? |
|||
match WAITFORSKIFF1 You will have to wait for the next skiff. |
|||
match WAITFORSKIFF1 I could not find what you were referring to. |
|||
match WAITONSKIFF1 Skiff] |
|||
match INV-SKIFF1 they can't see you? |
|||
match NOMONEYSKIFF1 You haven't got enough dokoras |
|||
matchwait |
|||
INV-SKIFF1: |
|||
pause |
|||
ECHO |
|||
ECHO *** You cannot board the skiff while invisible. Drop your invisibility and type GLANCE when you are ready to continue. |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto SKIFF1 |
|||
WAITFORSKIFF1: |
|||
ECHO |
|||
ECHO ***************************** |
|||
ECHO *** WAITING FOR THE SKIFF TO ARRIVE |
|||
ECHO *** The fare is 58 Dokoras and you cannot withdraw from the bank in Ilaya Taipa. |
|||
ECHO *** There is a gem buyer and tanner in the building with the bank and you can convert Kronars to Dokoras at the COUNTER in the bank. |
|||
ECHO ***************************** |
|||
ECHO |
|||
ECHO |
|||
ECHO ***************************** |
|||
ECHO *** GO GET 58 DOKORAS NOW!!! |
|||
ECHO *** (if you don't already have them) |
|||
ECHO ***************************** |
|||
ECHO |
|||
put wealth dokora |
|||
waitfor pulls into the |
|||
goto SKIFF1 |
|||
NOMONEYSKIFF1: |
|||
ECHO |
|||
ECHO *** You do not have enough Dokoras for the skiff. |
|||
ECHO *** The fare is 58 Dokoras and you cannot withdraw from the bank in Ilaya Taipa. |
|||
ECHO *** There is a gem buyer and tanner in the building with the bank and you can convert Kronars to Dokoras at the COUNTER in the bank. |
|||
ECHO |
|||
ECHO *** Good Luck! |
|||
ECHO |
|||
EXIT |
|||
WAITONSKIFF1: |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding a River Elf skiff up the mighty Segoltha River to Ain Ghazal, built on a towering rock in the middle of the Segoltha River |
|||
ECHO *** The Journelai Mountains loom to the north while the Himineldar Shel Mountains shade the south |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 1 |
|||
ECHO |
|||
ECHO * * * Ain Ghazal is ruled by the Sisterhood of the Rose |
|||
ECHO * * * The leader of the Sisters is called the Lyba Khalo |
|||
ECHO * * * The Ain Ghazal chateau holds the chamber where there are meetings of the provincial government, called the Forfedhdar Enclave |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO *** Entering the Dwarven province of Forfedhdar |
|||
ECHO *** "Forfedhdar" is Haakish for "The Land of the Ancestors" |
|||
ECHO * * * Governed by the Forfedhdar Enclave, made up of the leaders of each settlement |
|||
ECHO |
|||
pause |
|||
waitfor The skiff lightly taps the dock |
|||
put stand |
|||
pause |
|||
move go dock |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** AIN GHAZAL |
|||
ECHO *** Far into the sky is the castle chateau upon the towering Ain Ghazal rock in the middle of the Segoltha |
|||
ECHO *** The only creatures to hunt are cave trolls, a bit tougher than orcs |
|||
ECHO *** Features include a makeup shop, locksmith shop, Trader guild, and deposit-only and exchange bank |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
ain-ila: |
|||
SKIFF2: |
|||
pause |
|||
put go skiff |
|||
match WAITFORSKIFF2 You will be able to board soon. |
|||
match WAITFORSKIFF2 What were you referring to? |
|||
match WAITFORSKIFF2 You will have to wait for the next skiff. |
|||
match WAITFORSKIFF2 I could not find what you were referring to. |
|||
match WAITONSKIFF2 Skiff] |
|||
match INV-SKIFF2 they can't see you? |
|||
match NOMONEYSKIFF2 You haven't got enough dokoras |
|||
matchwait |
|||
INV-SKIFF2: |
|||
pause |
|||
ECHO |
|||
ECHO *** You cannot board the skiff while invisible. Drop your invisibility and type GLANCE when you are ready to continue. |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto SKIFF2 |
|||
WAITFORSKIFF2: |
|||
ECHO |
|||
ECHO ***************************** |
|||
ECHO *** WAITING FOR THE SKIFF TO ARRIVE |
|||
ECHO *** The fare is 58 Dokoras! |
|||
ECHO ***************************** |
|||
ECHO |
|||
put wealth dokora |
|||
waitfor pulls into the |
|||
goto SKIFF2 |
|||
NOMONEYSKIFF2: |
|||
ECHO |
|||
ECHO *** You do not have enough Dokoras for the skiff. |
|||
ECHO *** Good Luck finding 58 Dokoras! |
|||
ECHO |
|||
EXIT |
|||
WAITONSKIFF2: |
|||
pause |
|||
ECHO |
|||
ECHO *** Riding a River Elf skiff east down the mighty Segoltha River to Ilaya Taipa aka River Clan |
|||
ECHO *** The Journelai Mountains loom to the north while the Himineldar Shel Mountains shade the south |
|||
ECHO |
|||
pause 200 |
|||
ECHO *** Entering the Province of Zoluren |
|||
ECHO *** Governed by Prince Vorclaf |
|||
ECHO *** Named from High Gamgweth "Zohlu Ren", meaning "First Land" |
|||
ECHO |
|||
waitfor The skiff lightly taps the dock |
|||
put stand |
|||
pause |
|||
move go dock |
|||
SKIFF-ILA: |
|||
pause |
|||
move go oak doors |
|||
move sw |
|||
move go harbor tower |
|||
move go stone ramp |
|||
move climb iron staircase |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move climb iron staircase |
|||
move go stone ramp |
|||
move out |
|||
move sw |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move go southwest gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** ILAYA TAIPA aka River Clan |
|||
ECHO *** The settlement of River Elves |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
ain-forf: |
|||
pause |
|||
move w |
|||
move sw |
|||
pause |
|||
move s |
|||
goto AINFERRY1 |
|||
AINFERRY1: |
|||
pause |
|||
put go ferry |
|||
match WAITFORAINFERRY1 you'll have to wait |
|||
match WAITFORAINFERRY1 you can board as soon as |
|||
match WAITFORAINFERRY1 cannot take any more passengers |
|||
match WAITFORAINFERRY1 What were you referring to? |
|||
match WAITFORAINFERRY1 I could not find what you were referring to. |
|||
match WAITONAINFERRY1 [The "Damaris's Kiss"] |
|||
match WAITONAINFERRY1 [The "Evening Star"] |
|||
match WAITONAINFERRY1 [The Evening Star] |
|||
match WAITONAINFERRY1 [The Damaris's Kiss] |
|||
match WAITONAINFERRY1 [The Damaris' Kiss] |
|||
match WAITONAINFERRY1 [The "Damaris' Kiss"] |
|||
match NOMONEYAINFERRY1 You haven't got enough dokoras |
|||
match INV-AINFERRY1 they can't see you? |
|||
matchwait |
|||
INV-AINFERRY1: |
|||
pause |
|||
ECHO |
|||
ECHO *** You cannot board this ferry while invisible. Drop your invisibility and type GLANCE when you are ready to continue. |
|||
ECHO |
|||
ECHO *** Warning: Don't go invisible on the ferry either because you cannot leave these ferries while invisible. |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto AINFERRY1 |
|||
WAITFORAINFERRY1: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR THE FERRY TO ARRIVE *** |
|||
ECHO *** The fare is 31 Dokoras |
|||
ECHO |
|||
put wealth dokora |
|||
waitfor landing at the dock |
|||
goto AINFERRY1 |
|||
NOMONEYAINFERRY1: |
|||
ECHO |
|||
ECHO *** You do not have enough Dokoras for the ferry |
|||
ECHO *** Good luck finding 31 Dokoras around here! |
|||
ECHO |
|||
EXIT |
|||
WAITONAINFERRY1: |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO *** |
|||
ECHO *** Riding a ferry towards the Haalikshal Highway to Hibarnhvidar |
|||
ECHO *** Haalikshal translates to "sacred mountain" |
|||
ECHO *** The highway is lined with Dwarven totem pillars that each tell the life of a Dwarf. |
|||
ECHO *** |
|||
ECHO |
|||
pause |
|||
waitfor ferry reaches the dock. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
AINFERRY1-FORF: |
|||
ECHO |
|||
ECHO *** Entering the well-paved Haalikshal Highway |
|||
ECHO |
|||
move w |
|||
move sw |
|||
move sw |
|||
move nw |
|||
move sw |
|||
move sw |
|||
goto %1 |
|||
forf-ain: |
|||
pause |
|||
move ne |
|||
move ne |
|||
move se |
|||
move ne |
|||
move ne |
|||
move e |
|||
goto AINFERRY2 |
|||
AINFERRY2: |
|||
pause |
|||
put go ferry |
|||
match WAITFORAINFERRY2 you'll have to wait |
|||
match WAITFORAINFERRY2 you can board as soon as |
|||
match WAITFORAINFERRY2 cannot take any more passengers |
|||
match WAITFORAINFERRY2 What were you referring to? |
|||
match WAITFORAINFERRY2 I could not find what you were referring to. |
|||
match WAITONAINFERRY2 [The "Damaris's Kiss"] |
|||
match WAITONAINFERRY2 [The "Evening Star"] |
|||
match WAITONAINFERRY2 [The Evening Star] |
|||
match WAITONAINFERRY2 [The Damaris's Kiss] |
|||
match WAITONAINFERRY2 [The Damaris' Kiss] |
|||
match WAITONAINFERRY2 [The "Damaris' Kiss"] |
|||
match NOMONEYAINFERRY2 You haven't got enough dokoras |
|||
match INV-AINFERRY2 they can't see you? |
|||
matchwait |
|||
INV-AINFERRY2: |
|||
pause |
|||
ECHO |
|||
ECHO *** You cannot board this ferry while invisible. Drop your invisibility and type GLANCE when you are ready to continue. |
|||
ECHO |
|||
ECHO *** Warning: Don't go invisible on the ferry either because you cannot leave these ferries while invisible. |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto AINFERRY2 |
|||
WAITFORAINFERRY2: |
|||
;put hide |
|||
ECHO |
|||
ECHO *** WAITING FOR THE FERRY TO ARRIVE *** |
|||
ECHO *** The fare is 31 Dokoras |
|||
ECHO |
|||
put wealth dokora |
|||
waitfor landing at the dock |
|||
goto AINFERRY2 |
|||
NOMONEYAINFERRY2: |
|||
ECHO |
|||
ECHO *** You do not have enough Dokoras for the ferry to Ain Ghazal |
|||
ECHO *** Good luck finding 31 Dokoras around here! |
|||
ECHO |
|||
EXIT |
|||
WAITONAINFERRY2: |
|||
;put hide |
|||
pause |
|||
ECHO |
|||
ECHO *** |
|||
ECHO *** Riding a ferry towards Ain Ghazal, built on a towering rock in the middle of the Segoltha River |
|||
ECHO *** |
|||
ECHO |
|||
pause 90 |
|||
ECHO |
|||
ECHO ==================================== |
|||
ECHO *** Common Knowledge: 1 of 1 |
|||
ECHO |
|||
ECHO * * * Ain Ghazal is ruled by the Sisterhood of the Rose |
|||
ECHO * * * The leader of the Sisters is called the Lyba Khalo |
|||
ECHO * * * The Ain Ghazal chateau holds the chamber where there are meetings of the provincial government, called the Forfedhdar Enclave |
|||
ECHO ==================================== |
|||
ECHO |
|||
pause |
|||
waitfor ferry reaches the dock. |
|||
put stand |
|||
pause |
|||
move go dock |
|||
AINFERRY-AIN: |
|||
pause |
|||
move n |
|||
move ne |
|||
pause |
|||
move e |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** AIN GHAZAL |
|||
ECHO *** Far into the sky is the castle chateau upon the towering Ain Ghazal rock in the middle of the Segoltha |
|||
ECHO *** The only creatures to hunt are cave trolls, a bit tougher than orcs |
|||
ECHO *** Features include a makeup shop, locksmith shop, Trader guild, and deposit-only and exchange bank |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
forf-hib: |
|||
pause |
|||
move nw |
|||
move sw |
|||
move go gates |
|||
ECHO |
|||
ECHO * * * Traveling beneath the mountains |
|||
ECHO |
|||
move sw |
|||
move se |
|||
move sw |
|||
move w |
|||
move s |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move go gates |
|||
move go ford |
|||
ECHO |
|||
ECHO * * * Ascending the Sky Road, climbing high into the Himineldar Shel mountains |
|||
ECHO |
|||
move nw |
|||
pause 3 |
|||
pause |
|||
move nw |
|||
move nw |
|||
move ne |
|||
move ne |
|||
move w |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move go gate |
|||
move go west gate |
|||
move sw |
|||
move sw |
|||
move n |
|||
move sw |
|||
move w |
|||
move w |
|||
move w |
|||
move go raven gate |
|||
ECHO |
|||
ECHO * * * Entering the wintry city of Hibarnhvidar |
|||
ECHO |
|||
pause |
|||
move w |
|||
move w |
|||
move w |
|||
move s |
|||
move se |
|||
move se |
|||
move se |
|||
move go double gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** HIBARNHVIDAR |
|||
ECHO * * * Dwarven city in the soaring Himineldar Shel Mountains |
|||
ECHO * * * Home of the famous power-generating waterwheel system |
|||
ECHO * * * Captain Grutan of the Hibarnhvidar Guard leads the city's defense |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
HIBFINISH: |
|||
ECHO |
|||
ECHO ================================ |
|||
ECHO * * * Outer Hibarnhvidar: GO STONE GATE |
|||
ECHO * * * Inner Hibarnhvidar: GO IRON GATE |
|||
ECHO ================================ |
|||
ECHO |
|||
ECHO |
|||
goto finish |
|||
GetHibDokora: |
|||
pause |
|||
match hib-forf I don't know who you are referring to. |
|||
match hib-forf But no one can see you. |
|||
match GetHibDok2 But you don't have that much! |
|||
match GetHibDok2 You consider the offer and then realize |
|||
put tip zzzzzz 180 dokora |
|||
matchwait |
|||
GetHibDok2: |
|||
pause |
|||
move go iron gate |
|||
move sw |
|||
move s |
|||
move go arch |
|||
move nw |
|||
put withdraw 2 silver |
|||
move se |
|||
move go arch |
|||
move n |
|||
move ne |
|||
move go arch |
|||
goto hib-forf |
|||
hib-forf: |
|||
pause |
|||
move go stone gate |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move n |
|||
move e |
|||
move e |
|||
move e |
|||
move go raven gate |
|||
move e |
|||
move e |
|||
move e |
|||
move ne |
|||
move s |
|||
move ne |
|||
move ne |
|||
move go gate |
|||
move go east gate |
|||
ECHO |
|||
ECHO * * * Descending via the Sky Road from high atop the Himineldar Shel mountains |
|||
ECHO |
|||
move se |
|||
move se |
|||
move se |
|||
move e |
|||
move sw |
|||
move sw |
|||
move se |
|||
move se |
|||
move go ford |
|||
move e |
|||
ECHO |
|||
ECHO * * * Entering the road beneath the mountain |
|||
ECHO |
|||
pause 3 |
|||
pause |
|||
move go gates |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move n |
|||
move e |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move go gates |
|||
move ne |
|||
move se |
|||
goto %1 |
|||
hib-boa: |
|||
BURDENCHECK12: |
|||
pause |
|||
match BURDENCHECK12A Encumbrance : None |
|||
match BURDENCHECK12A Encumbrance : Light |
|||
match BURDENCHECK12B Encumbrance : Somewhat |
|||
match BURDENCHECK12C Encumbrance : Burdened |
|||
match BURDENCHECK12D Encumbrance : Heavy |
|||
match BURDENCHECK12E Encumbrance : Very Heavy |
|||
match BURDENCHECK12F Overburdened |
|||
match BURDENCHECK12G Encumbrance : Tottering |
|||
match BURDENCHECK12H even able to move? |
|||
match BURDENCHECK12I amazing you aren't squashed! |
|||
match BURDENCHECK12 ...wait |
|||
match BURDENCHECK12 type ahead |
|||
put encumbrance |
|||
matchwait |
|||
BURDENCHECK12A: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match STRENGTHCHECK12 EXP HELP |
|||
put experience survival 20 |
|||
matchwait |
|||
STRENGTHCHECK12: |
|||
pause |
|||
match cantswim12 (5) |
|||
match cantswim12 (6) |
|||
match cantswim12 (7) |
|||
match cantswim12 (8) |
|||
match cantswim12 (9) |
|||
match cantswim12 (10) |
|||
match cantswim12 (11) |
|||
match cantswim12 (12) |
|||
match cantswim12 (13) |
|||
match cantswim12 (14) |
|||
match cantswim12 (15) |
|||
match cont-hib-boa (16) |
|||
match cont-hib-boa (17) |
|||
match cont-hib-boa (18) |
|||
match cont-hib-boa (19) |
|||
match cont-hib-boa (2 |
|||
match cont-hib-boa (3 |
|||
match cont-hib-boa (4 |
|||
put strength |
|||
matchwait |
|||
BURDENCHECK12B: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 50 |
|||
matchwait |
|||
BURDENCHECK12C: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 90 |
|||
matchwait |
|||
BURDENCHECK12D: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 130 |
|||
matchwait |
|||
BURDENCHECK12E: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 170 |
|||
matchwait |
|||
BURDENCHECK12F: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 210 |
|||
matchwait |
|||
BURDENCHECK12G: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 250 |
|||
matchwait |
|||
BURDENCHECK12H: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 290 |
|||
matchwait |
|||
BURDENCHECK12I: |
|||
pause |
|||
match cont-hib-boa Swimming: |
|||
match OVERBURDENED12 EXP HELP |
|||
put experience survival 330 |
|||
matchwait |
|||
OVERBURDENED12: |
|||
ECHO |
|||
ECHO *** You do not have enough swimming with your current burden to pass through Archer's Ford to Boar Clan. Lose some weight and try again! |
|||
ECHO |
|||
ECHO * * * If you think this assessment is wrong or you have abnormally high strength or spells, then you can continue on to Boar Clan by typing GLANCE now. |
|||
ECHO |
|||
match cont-hib-boa You glance |
|||
matchwait |
|||
CANTSWIM12: |
|||
ECHO |
|||
ECHO *** You do not have enough swimming (20) or Strength (16) to pass through Archer's Ford to Boar Clan. Find someone to drag you or cast some swimming spells. |
|||
ECHO |
|||
ECHO * * * If you think this assessment is wrong or you have abnormaly high strength or spells, then you can continue on to Boar Clan by typing GLANCE now. If you can make it to Boar Clan and back to Hibarnhvidar let me know what your swimming and strength are (kraelyst@hotmail.com)! |
|||
match cont-hib-boa You glance |
|||
ECHO |
|||
match cont-hib-boa You glance |
|||
matchwait |
|||
cont-hib-boa: |
|||
pause |
|||
move go stone gate |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move n |
|||
move w |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move go northwest gate |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move n |
|||
move n |
|||
move ne |
|||
move nw |
|||
move n |
|||
move ne |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move n |
|||
move ne |
|||
move n |
|||
move nw |
|||
move n |
|||
move nw |
|||
ECHO |
|||
ECHO * * * Now wading across Archer's Ford in the Biiskbowr River, which flows from the Journelai Mountains to Sawstwar Lake. |
|||
ECHO |
|||
hib-boa-groupcheck: |
|||
pause |
|||
match hib-boa-nogroup You have no group |
|||
match hib-boa-nogroup You must be visible |
|||
match hib-boa-group You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
hib-boa-nogroup: |
|||
save swim-hib-boa2 |
|||
goto swim-hib-boa1 |
|||
hib-boa-group: |
|||
save hib-boa-cont-group |
|||
pause |
|||
put say If we get separated in the ford go as far NW as you can, don't go north. I will meet you on the other side of the ford. |
|||
goto swim-hib-boa1 |
|||
swim-hib-boa1: |
|||
pause |
|||
put nw |
|||
match %s The evergreens begin to close in again |
|||
match %s You can't go there |
|||
match swim-hib-boa1 Obvious paths: |
|||
match swim-hib-boa1 Obvious exits: |
|||
match swim-hib-boa1 but can't get anywhere. |
|||
match swim-hib-boa1 can't seem to make much headway. |
|||
match swim-hib-boa1 ...wait |
|||
match swim-hib-boa1 type ahead |
|||
matchwait |
|||
hib-boa-cont-group: |
|||
pause |
|||
ECHO |
|||
ECHO *** When your group arrives from the ford, rejoin and then type GLANCE to continue. Make sure their roundtime is done. |
|||
ECHO |
|||
waitfor You glance |
|||
swim-hib-boa2: |
|||
pause |
|||
move n |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move nw |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
move n |
|||
climb-hib-boa1: |
|||
save climb-hib-boa1 |
|||
match climb-hib-boa3 The roadway cuts its way |
|||
match climb-hib-boa2 slip after a few feet |
|||
match climb-hib-boa2 You must be standing |
|||
match climb-hib-boa2 Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb log stair |
|||
matchwait |
|||
climb-hib-boa2: |
|||
pause |
|||
match climb-hib-boa1 You stand |
|||
match climb-hib-boa1 You are already standing |
|||
match climb-hib-boa2 cannot manage to stand. |
|||
match climb-hib-boa2 ...wait |
|||
match climb-hib-boa2 type ahead |
|||
put StAND |
|||
matchwait |
|||
climb-hib-boa3: |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move go stone bridge |
|||
move nw |
|||
move ne |
|||
move w |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** BOAR CLAN |
|||
ECHO *** A Gor'Tog settlement on the banks of the Liirewsag River |
|||
ECHO *** Patron god is Everild, the boar |
|||
ECHO *** Features are the Ranger Guild, Togball Field, Everild favor alter, leather repair, and reflex training |
|||
ECHO *** Boar Clan is governed by Ranger Guildleader, currently Paglar |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
BOA-HIB: |
|||
BURDENCHECK13: |
|||
pause |
|||
match BURDENCHECK13A Encumbrance : None |
|||
match BURDENCHECK13A Encumbrance : Light |
|||
match BURDENCHECK13B Encumbrance : Somewhat |
|||
match BURDENCHECK13C Encumbrance : Burdened |
|||
match BURDENCHECK13D Encumbrance : Heavy |
|||
match BURDENCHECK13E Encumbrance : Very Heavy |
|||
match BURDENCHECK13F Overburdened |
|||
match BURDENCHECK13G Encumbrance : Tottering |
|||
match BURDENCHECK13H even able to move? |
|||
match BURDENCHECK13I amazing you aren't squashed! |
|||
match BURDENCHECK13 ...wait |
|||
match BURDENCHECK13 type ahead |
|||
put encumbrance |
|||
matchwait |
|||
STRENGTHCHECK13: |
|||
pause |
|||
match cantswim13 (5) |
|||
match cantswim13 (6) |
|||
match cantswim13 (7) |
|||
match cantswim13 (8) |
|||
match cantswim13 (9) |
|||
match cantswim13 (10) |
|||
match cantswim13 (11) |
|||
match cantswim13 (12) |
|||
match cantswim13 (13) |
|||
match cantswim13 (14) |
|||
match cantswim13 (15) |
|||
match cont-boa-hib (16) |
|||
match cont-boa-hib (17) |
|||
match cont-boa-hib (18) |
|||
match cont-boa-hib (19) |
|||
match cont-boa-hib (2 |
|||
match cont-boa-hib (3 |
|||
match cont-boa-hib (4 |
|||
put strength |
|||
matchwait |
|||
BURDENCHECK13A: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match strengthcheck13 EXP HELP |
|||
put experience survival 20 |
|||
matchwait |
|||
BURDENCHECK13B: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 50 |
|||
matchwait |
|||
BURDENCHECK13C: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 90 |
|||
matchwait |
|||
BURDENCHECK13D: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 130 |
|||
matchwait |
|||
BURDENCHECK13E: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 170 |
|||
matchwait |
|||
BURDENCHECK13F: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 210 |
|||
matchwait |
|||
BURDENCHECK13G: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 250 |
|||
matchwait |
|||
BURDENCHECK13H: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 290 |
|||
matchwait |
|||
BURDENCHECK13I: |
|||
pause |
|||
match cont-boa-hib Swimming: |
|||
match OVERBURDENED13 EXP HELP |
|||
put experience survival 330 |
|||
matchwait |
|||
OVERBURDENED13: |
|||
ECHO |
|||
ECHO *** You do not have enough swimming with your current burden to pass through Archer's Ford to Boar Clan. Lose some weight and try again! |
|||
ECHO |
|||
ECHO * * * If you think this assessment is wrong or you have abnormally high strength or spells then you can try to make the swim by typing GLANCE now. |
|||
ECHO * * * If you can make it through Archer's Ford please let me know what your swimming and strength are (kraelyst@hotmail.com)! |
|||
ECHO |
|||
match cont-boa-hib You glance |
|||
matchwait |
|||
CANTSWIM13: |
|||
ECHO |
|||
ECHO *** You do not have enough swimming (20) or Strength (16) to pass through Archer's Ford south of Boar Clan. Find someone to drag you or cast some swimming spells. |
|||
ECHO |
|||
ECHO * * * If you think this assessment is wrong or you have abnormally high strength or spells then you can try to make the swim through Archer's Ford by typing GLANCE now. |
|||
ECHO |
|||
match cont-boa-hib You glance |
|||
matchwait |
|||
cont-boa-hib: |
|||
pause |
|||
move e |
|||
move sw |
|||
move se |
|||
move go stone bridge |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
climb-boa-hib1: |
|||
save climb-boa-hib1 |
|||
match climb-boa-hib3 Although there is packed dirt |
|||
match pause slip after a few feet |
|||
match climb-boa-hib2 You must be standing |
|||
match climb-boa-hib2 Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb log stair |
|||
matchwait |
|||
climb-boa-hib2: |
|||
pause |
|||
match climb-boa-hib1 You stand |
|||
match climb-boa-hib1 You are already standing |
|||
match climb-boa-hib2 cannot manage to stand. |
|||
match climb-boa-hib2 ...wait |
|||
match climb-boa-hib2 type ahead |
|||
put StAND |
|||
matchwait |
|||
climb-boa-hib3: |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move s |
|||
move se |
|||
move se |
|||
ECHO |
|||
ECHO * * * Now wading across Archer's Ford, so named for local Boar Clan Rangers using nearby trees for archery practice |
|||
ECHO |
|||
boa-hib-groupcheck: |
|||
pause |
|||
match boa-hib-nogroup You have no group |
|||
match boa-hib-nogroup You must be visible |
|||
match boa-hib-group You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
boa-hib-nogroup: |
|||
save swim-boa-hib2 |
|||
goto swim-boa-hib1 |
|||
boa-hib-group: |
|||
save boa-hib-cont-group |
|||
pause |
|||
put say If we get separated in the ford go as far SE as you can, don't go south. I will meet you on the other side of the ford. |
|||
goto swim-boa-hib1 |
|||
swim-boa-hib1: |
|||
pause |
|||
put se |
|||
match %s Flowing gently at this point, the Biiskbowr River |
|||
match %s You can't go there |
|||
match swim-boa-hib1 Obvious paths: |
|||
match swim-boa-hib1 Obvious exits: |
|||
match swim-boa-hib1 but can't get anywhere. |
|||
match swim-boa-hib1 can't seem to make much headway. |
|||
match swim-boa-hib1 ...wait |
|||
match swim-boa-hib1 type ahead |
|||
matchwait |
|||
boa-hib-cont-group: |
|||
pause |
|||
ECHO |
|||
ECHO *** When your group arrives from the ford, rejoin and then type GLANCE to continue. Make sure their roundtime is done. |
|||
ECHO |
|||
waitfor You glance |
|||
swim-boa-hib2: |
|||
pause |
|||
move s |
|||
move se |
|||
move s |
|||
move sw |
|||
move sw |
|||
move se |
|||
move se |
|||
move se |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move sw |
|||
move s |
|||
move se |
|||
move sw |
|||
move s |
|||
move s |
|||
move sw |
|||
move sw |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move s |
|||
move go hibarnhvidar gate |
|||
ECHO |
|||
ECHO * * * Entering the wintry city of Hibarnhvidar |
|||
ECHO |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move s |
|||
move se |
|||
move se |
|||
move se |
|||
move go double gate |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** HIBARNHVIDAR |
|||
ECHO * * * Dwarven city in the soaring Himineldar Shel Mountains |
|||
ECHO * * * Home of the famous power-generating waterwheel system |
|||
ECHO * * * Patron god is Kertigen, creator of Elanthia and god of Dwarves, metal-working, and gems |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
forf-rav: |
|||
pause |
|||
move go narrow road |
|||
move se |
|||
move se |
|||
move e |
|||
ECHO |
|||
ECHO * * * Within the abandoned mine are tommyknockers and retch fiends |
|||
ECHO |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO * * * Mountain Giants roam upon that trail |
|||
ECHO |
|||
move se |
|||
move e |
|||
move ne |
|||
move se |
|||
ECHO |
|||
ECHO * * * Enter the cave to face angiswaerd |
|||
ECHO |
|||
pause |
|||
move e |
|||
move e |
|||
move s |
|||
move se |
|||
move s |
|||
move se |
|||
move sw |
|||
move w |
|||
move w |
|||
move sw |
|||
move nw |
|||
move sw |
|||
move w |
|||
move sw |
|||
move se |
|||
move se |
|||
move se |
|||
ECHO |
|||
ECHO *** Now moving VERY SLOWLY to avoid falling on this icy trail along the bitterly cold wind-swept cliffs of the Himineldar Shel |
|||
ECHO |
|||
pause 10 |
|||
move e |
|||
pause 10 |
|||
move e |
|||
ECHO |
|||
ECHO * * * A tropical mist-covered jungle fills the gorge that must be leagues beneath this mammoth mountain |
|||
pause 10 |
|||
move ne |
|||
pause 10 |
|||
move se |
|||
ECHO |
|||
ECHO * * * The Dwarves settled the Himineldar Shel because it contains the most precious gemstones and ores in all Elanthia |
|||
ECHO |
|||
pause 10 |
|||
move sw |
|||
pause 10 |
|||
move sw |
|||
ECHO |
|||
ECHO * * * Approaching the Crystalline Gorge where black stone cliffs are encased in solid ice |
|||
ECHO |
|||
pause 10 |
|||
move sw |
|||
pause 10 |
|||
move w |
|||
ECHO |
|||
ECHO * * * Within the Crystalline Gorge is the Raven's Point outpost, a gathering of sturdy warriors that protect Forfedhdar from the Dragon Priests of the Black Spire and all who would invade |
|||
ECHO |
|||
pause 10 |
|||
move sw |
|||
ECHO |
|||
ECHO * * * General Bazrid has spent many years commanding the warriors of Raven's Point, who are the front line of Forfedhdar's homeland defense |
|||
ECHO |
|||
pause 10 |
|||
move sw |
|||
ECHO |
|||
ECHO * * * Frostweyr Bears roam the mountainside nearby, even right up to the Raven's Point gates. Beware! |
|||
ECHO |
|||
pause 10 |
|||
move se |
|||
pause |
|||
move go rope bridge |
|||
move se |
|||
move e |
|||
move e |
|||
move s |
|||
move se |
|||
move se |
|||
move se |
|||
move se |
|||
move s |
|||
move sw |
|||
move se |
|||
move sw |
|||
move se |
|||
move sw |
|||
move s |
|||
move go iron gate |
|||
move se |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** RAVEN'S POINT |
|||
ECHO * * * A Forfedhdar warrior outpost at the base of the Himineldar Shel mountains |
|||
ECHO * * * General Bazrid leads the Raven's Point warriors, who defend Forfedhdar from the Dragon Priests of the Black Spire |
|||
ECHO * * * Other nearby creatures are frostweyr bears, armored shalswar, forest gryphons, plague wraiths, and pivuh |
|||
ECHO * * * Features Smoky Bandit's tobacco shop and a bank, furrier, gem shop, general store, and homes |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
GetRavenDokora: |
|||
pause |
|||
match rav-forf I don't know who you are referring to. |
|||
match rav-forf But no one can see you. |
|||
match GetRavenDok2 But you don't have that much! |
|||
match GetRavenDok2 You consider the offer and then realize |
|||
put tip zzzzzz 180 dokora |
|||
matchwait |
|||
GetRavenDok2: |
|||
pause |
|||
move w |
|||
move go stone bank |
|||
move w |
|||
put withdraw 2 silver |
|||
pause |
|||
move e |
|||
move go doorway |
|||
move e |
|||
goto rav-forf |
|||
rav-forf: |
|||
pause |
|||
move nw |
|||
move go iron gate |
|||
move n |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move n |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move nw |
|||
move n |
|||
move w |
|||
move w |
|||
move go rope bridge |
|||
move nw |
|||
move nw |
|||
ECHO |
|||
ECHO *** Moving VERY SLOWLY to avoid falling on this icy trail along the bitterly cold wind-swept cliffs of the Himineldar Shel |
|||
ECHO |
|||
pause 10 |
|||
move ne |
|||
pause 10 |
|||
ECHO |
|||
ECHO * * * In this blizzard you probably wish you were back in Raven's Point with tobacco from Smoky Bandit's in one hand and a Dwarven ale in the other. |
|||
ECHO * * * Did you know each Dwarf clan brews its own special ale? |
|||
ECHO |
|||
move ne |
|||
pause 10 |
|||
move e |
|||
pause 10 |
|||
move ne |
|||
ECHO |
|||
ECHO * * * The Dwarves settled the Himineldar Shel because it contains the most precious gemstones and ores in all Elanthia |
|||
ECHO |
|||
pause 10 |
|||
move ne |
|||
pause 10 |
|||
move ne |
|||
ECHO |
|||
ECHO * * * The village of Nenav Dalar was lost in the year 157. Perhaps you'll find it beneath one of these snowdrifts. |
|||
ECHO |
|||
pause 10 |
|||
move nw |
|||
pause 10 |
|||
move sw |
|||
ECHO |
|||
ECHO * * * Centuries ago the Dwarves ruled the entire western and southern parts of the continent and the Himineldar Shel was part of the Kwarlog kingdom |
|||
pause 10 |
|||
move w |
|||
pause 10 |
|||
move w |
|||
pause 10 |
|||
move nw |
|||
ECHO |
|||
ECHO * * * Just ahead is the Haalikshal Highway, which in Haakish means "sacred mountain" |
|||
ECHO * * * The highway is lined with the totem pillars of Dwarves whose families do not have their own totem groves |
|||
ECHO |
|||
pause 10 |
|||
move nw |
|||
move nw |
|||
move ne |
|||
move e |
|||
move ne |
|||
move se |
|||
move ne |
|||
move e |
|||
move e |
|||
move ne |
|||
move nw |
|||
move n |
|||
move nw |
|||
move n |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO * * * In the cave are angiswaerd |
|||
ECHO |
|||
move nw |
|||
move sw |
|||
move w |
|||
move nw |
|||
ECHO |
|||
ECHO * * * Mountain Giants roam upon that trail |
|||
ECHO |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO * * * Enter this abandoned mine to face tommyknockers and retch fiends |
|||
ECHO |
|||
pause |
|||
move w |
|||
move nw |
|||
move nw |
|||
move go narrow road |
|||
ECHO |
|||
ECHO * * * Entering the Haalikshal Highway |
|||
ECHO |
|||
goto %1 |
|||
sha-rav: |
|||
pause |
|||
move go muddy trail |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Passing beside Wyvern Mountain which contains a shrine to the World Dragon, built by Sh'kial |
|||
ECHO |
|||
pause |
|||
move w |
|||
move nw |
|||
move n |
|||
move nw |
|||
move w |
|||
move n |
|||
move nw |
|||
move n |
|||
move nw |
|||
move nw |
|||
move n |
|||
move ne |
|||
move ne |
|||
move ne |
|||
move n |
|||
move ne |
|||
move n |
|||
move nw |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move sw |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move w |
|||
move sw |
|||
move nw |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move nw |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move nw |
|||
move w |
|||
move sw |
|||
move w |
|||
move sw |
|||
move climb narrow path |
|||
PATH-RAV: |
|||
move nw |
|||
move nw |
|||
move w |
|||
move w |
|||
move nw |
|||
move w |
|||
move nw |
|||
move ne |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
move nw |
|||
move w |
|||
pause |
|||
match swim-path-rav1 You have no group |
|||
match swim-path-rav1 You must be visible |
|||
match swim-path-rav-group1 You whisper |
|||
put whisper group If we get split up keep going northward until you see the Gear Gate. |
|||
matchwait |
|||
swim-path-rav-group1: |
|||
save swim-path-rav-group1 |
|||
pause |
|||
put n |
|||
match swim-path-rav-group2 The road joins the streambed |
|||
match swim-path-rav-group2 The mud of a lower bank |
|||
match swim-path-rav-group1 but can't get anywhere. |
|||
match swim-path-rav-group1 can't seem to make much headway. |
|||
match swim-path-rav-group1 ...wait |
|||
match swim-path-rav-group1 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-path-rav-group2: |
|||
save swim-path-rav-group2 |
|||
put whisper group If we get split up keep going northward until you see the Gear Gate. |
|||
pause |
|||
put w |
|||
match swim-path-rav-group3 [The Western Road, Stream Bank] |
|||
match swim-path-rav-group2 but can't get anywhere. |
|||
match swim-path-rav-group2 can't seem to make much headway. |
|||
match swim-path-rav-group2 ...wait |
|||
match swim-path-rav-group2 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-path-rav-group3: |
|||
save swim-path-rav-group3 |
|||
put whisper group If we get split up keep going northward until you see the Gear Gate. |
|||
pause |
|||
put nw |
|||
match swim-path-rav-group4 [The Western Road, Atop the Ridge] |
|||
match swim-path-rav-group3 ...wait |
|||
match swim-path-rav-group3 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-path-rav-group4: |
|||
ECHO |
|||
ECHO * * * Entering the Dwarven province of Forfedhdar |
|||
ECHO * * * "Forfedhdar" is Haakish for "The Land of the Ancestors" |
|||
ECHO * * * Governed by the Forfedhdar Enclave, made up of the leaders of each settlement |
|||
ECHO |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move ne |
|||
move ne |
|||
ECHO |
|||
ECHO * * * The Crystalline Gorge: black stone rises on all sides covered with ice crystals |
|||
ECHO |
|||
move up |
|||
move ne |
|||
move n |
|||
move nw |
|||
pause |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING |
|||
ECHO |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto raven-arrived |
|||
swim-path-rav1: |
|||
save swim-path-rav1 |
|||
pause |
|||
put n |
|||
match swim-path-rav2 The road joins the streambed |
|||
match swim-path-rav2 The mud of a lower bank |
|||
match swim-path-rav1 but can't get anywhere. |
|||
match swim-path-rav1 can't seem to make much headway. |
|||
match swim-path-rav1 ...wait |
|||
match swim-path-rav1 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-path-rav2: |
|||
save swim-path-rav2 |
|||
put whisper group If we get split up keep going northward until you see the Gear Gate. |
|||
pause |
|||
put w |
|||
match swim-path-rav3 [The Western Road, Stream Bank] |
|||
match swim-path-rav2 but can't get anywhere. |
|||
match swim-path-rav2 can't seem to make much headway. |
|||
match swim-path-rav2 ...wait |
|||
match swim-path-rav2 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-path-rav3: |
|||
save swim-path-rav3 |
|||
put whisper group If we get split up keep going northward until you see the Gear Gate. |
|||
pause |
|||
put nw |
|||
match swim-path-rav4 [The Western Road, Atop the Ridge] |
|||
match swim-path-rav3 ...wait |
|||
match swim-path-rav3 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-path-rav4: |
|||
ECHO |
|||
ECHO * * * Entering the Dwarven province of Forfedhdar |
|||
ECHO * * * "Forfedhdar" is Haakish for "The Land of the Ancestors" |
|||
ECHO * * * Governed by the Forfedhdar Enclave, made up of the leaders of each settlement |
|||
ECHO |
|||
pause |
|||
move nw |
|||
move n |
|||
move n |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move ne |
|||
move ne |
|||
ECHO |
|||
ECHO * * * The Crystalline Gorge: black stone rises on all sides covered with ice crystals |
|||
ECHO |
|||
move up |
|||
move ne |
|||
move n |
|||
move nw |
|||
raven-arrived: |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** RAVEN'S POINT |
|||
ECHO * * * A Forfedhdar warrior outpost at the base of the Himineldar Shel mountains |
|||
ECHO * * * General Bazrid leads the Raven's Point warriors, who defend Forfedhdar from the Dragon Priests of the Black Spire |
|||
ECHO * * * Other nearby creatures are frostweyr bears, armored shalswar, forest gryphons, plague wraiths, and pivuh |
|||
ECHO * * * Features Smoky Bandit's tobacco shop and a bank, furrier, gem shop, general store, and homes |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
rav-sha: |
|||
pause |
|||
move sw |
|||
move se |
|||
move sw |
|||
move se |
|||
move down |
|||
move sw |
|||
move sw |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
ECHO |
|||
ECHO * * * Entering the province of Ilithi |
|||
ECHO |
|||
move s |
|||
move se |
|||
move se |
|||
move e |
|||
pause |
|||
match swim-rav-sha1 You have no group |
|||
match swim-rav-sha1 You must be visible |
|||
match swim-rav-sha-group1 You whisper |
|||
put whisper group If we get split up go easterly until you reach a path and we'll meet there. Watch out for gryphons! |
|||
matchwait |
|||
swim-rav-sha-group1: |
|||
save swim-rav-sha-group1 |
|||
pause |
|||
put s |
|||
match swim-rav-sha-group2 The comfortable current and |
|||
match swim-rav-sha-group1 but can't get anywhere. |
|||
match swim-rav-sha-group1 can't seem to make much headway. |
|||
match swim-rav-sha-group1 ...wait |
|||
match swim-rav-sha-group1 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-sha-group2: |
|||
save swim-rav-sha-group2 |
|||
put whisper group If we get split up go easterly until you reach a path and we'll meet there. Watch out for gryphons! |
|||
pause |
|||
put e |
|||
match swim-rav-sha-group3 [The Western Road, Stream Bank] |
|||
match swim-rav-sha-group2 but can't get anywhere. |
|||
match swim-rav-sha-group2 can't seem to make much headway. |
|||
match swim-rav-sha-group2 ...wait |
|||
match swim-rav-sha-group2 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-sha-group3: |
|||
save swim-rav-sha-group3 |
|||
put whisper group If we get split up go easterly until you reach a path and we'll meet there. Watch out for gryphons! |
|||
pause |
|||
put se |
|||
match swim-rav-sha-group4 [The Western Road, Big Meadow] |
|||
match swim-rav-sha-group3 ...wait |
|||
match swim-rav-sha-group3 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-sha-group4: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move sw |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING |
|||
ECHO |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto rav-sha-cont |
|||
swim-rav-sha1: |
|||
save swim-rav-sha1 |
|||
pause |
|||
put s |
|||
match swim-rav-sha2 The comfortable current and |
|||
match swim-rav-sha1 but can't get anywhere. |
|||
match swim-rav-sha1 can't seem to make much headway. |
|||
match swim-rav-sha1 ...wait |
|||
match swim-rav-sha1 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-sha2: |
|||
save swim-rav-sha2 |
|||
pause |
|||
put e |
|||
match swim-rav-sha3 [The Western Road, Stream Bank] |
|||
match swim-rav-sha2 but can't get anywhere. |
|||
match swim-rav-sha2 can't seem to make much headway. |
|||
match swim-rav-sha2 ...wait |
|||
match swim-rav-sha2 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-sha3: |
|||
save swim-rav-sha3 |
|||
pause |
|||
put se |
|||
match swim-rav-sha4 [The Western Road, Big Meadow] |
|||
match swim-rav-sha3 ...wait |
|||
match swim-rav-sha3 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-sha4: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move sw |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
goto rav-sha-cont |
|||
rav-sha-cont: |
|||
move climb narrow path |
|||
move ne |
|||
move e |
|||
move ne |
|||
move e |
|||
move se |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move se |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
move se |
|||
move ne |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move ne |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move se |
|||
move se |
|||
move s |
|||
move sw |
|||
move s |
|||
move sw |
|||
move sw |
|||
move sw |
|||
move s |
|||
move se |
|||
move se |
|||
move s |
|||
move se |
|||
move s |
|||
move e |
|||
move se |
|||
move s |
|||
move se |
|||
move e |
|||
move go muddy trail |
|||
move ne |
|||
move ne |
|||
move e |
|||
move e |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** SHARD, the Crystal City built upon the Lake of Tears |
|||
ECHO *** Capitol of Ilithi and the Elothean nation and home to Elves, governed by an Elothean Ferdahl |
|||
ECHO *** Built first by Elothean Corik the Black Cloud and Queen Morganae of the Mountain Elves |
|||
ECHO *** Rebuilt by Ferdahl Alec, son of Corik, after destruction by the Dragon Priests. Later conquered by the Outcasts. |
|||
ECHO =================== |
|||
ECHO |
|||
goto %1 |
|||
hor-rav: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam |
|||
ECHO |
|||
pause |
|||
move go path |
|||
move n |
|||
move e |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move ne |
|||
move e |
|||
move ne |
|||
move e |
|||
move ne |
|||
move e |
|||
move n |
|||
move nw |
|||
move ne |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon |
|||
ECHO * * * Founded by a harmless priest named Sh'kial, turned wicked by his scheming student D'zree |
|||
ECHO |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move e |
|||
move ne |
|||
move n |
|||
move se |
|||
move climb bluff |
|||
move ne |
|||
move e |
|||
move se |
|||
move e |
|||
goto path-rav |
|||
rav-hor: |
|||
pause |
|||
move sw |
|||
move se |
|||
move sw |
|||
move se |
|||
move down |
|||
move sw |
|||
move sw |
|||
move w |
|||
move w |
|||
move sw |
|||
move sw |
|||
move s |
|||
ECHO |
|||
ECHO * * * Entering the province of Ilithi |
|||
ECHO |
|||
move s |
|||
move se |
|||
move se |
|||
move e |
|||
pause |
|||
match swim-rav-hor1 You have no group |
|||
match swim-rav-hor1 You must be visible |
|||
match swim-rav-hor-group1 You whisper |
|||
put whisper group If we get split up go easterly and southerly until you reach a path and we'll meet there. Watch out for gryphons! |
|||
matchwait |
|||
swim-rav-hor-group1: |
|||
save swim-rav-hor-group1 |
|||
pause |
|||
put s |
|||
match swim-rav-hor-group2 The comfortable current and |
|||
match swim-rav-hor-group1 but can't get anywhere. |
|||
match swim-rav-hor-group1 can't seem to make much headway. |
|||
match swim-rav-hor-group1 ...wait |
|||
match swim-rav-hor-group1 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-hor-group2: |
|||
save swim-rav-hor-group2 |
|||
put whisper group If we get split up go easterly and southerly until you reach a path and we'll meet there. Watch out for gryphons! |
|||
pause |
|||
put e |
|||
match swim-rav-hor-group3 [The Western Road, Stream Bank] |
|||
match swim-rav-hor-group2 but can't get anywhere. |
|||
match swim-rav-hor-group2 can't seem to make much headway. |
|||
match swim-rav-hor-group2 ...wait |
|||
match swim-rav-hor-group2 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-hor-group3: |
|||
save swim-rav-hor-group3 |
|||
put whisper group If we get split up go easterly and southerly until you reach a path and we'll meet there. Watch out for gryphons! |
|||
pause |
|||
put se |
|||
match swim-rav-hor-group4 [The Western Road, Big Meadow] |
|||
match swim-rav-hor-group3 ...wait |
|||
match swim-rav-hor-group3 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-hor-group4: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move sw |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
ECHO |
|||
ECHO |
|||
ECHO *** WAIT FOR YOUR GROUP TO REJOIN THEN TYPE "GLANCE" TO KEEP GOING |
|||
ECHO |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto rav-hor-cont |
|||
swim-rav-hor1: |
|||
save swim-rav-hor1 |
|||
pause |
|||
put s |
|||
match swim-rav-hor2 The comfortable current and |
|||
match swim-rav-hor1 but can't get anywhere. |
|||
match swim-rav-hor1 can't seem to make much headway. |
|||
match swim-rav-hor1 ...wait |
|||
match swim-rav-hor1 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-hor2: |
|||
save swim-rav-hor2 |
|||
pause |
|||
put e |
|||
match swim-rav-hor3 [The Western Road, Stream Bank] |
|||
match swim-rav-hor2 but can't get anywhere. |
|||
match swim-rav-hor2 can't seem to make much headway. |
|||
match swim-rav-hor2 ...wait |
|||
match swim-rav-hor2 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-hor3: |
|||
save swim-rav-hor3 |
|||
pause |
|||
put se |
|||
match swim-rav-hor4 [The Western Road, Big Meadow] |
|||
match swim-rav-hor3 ...wait |
|||
match swim-rav-hor3 type ahead |
|||
match retreat engaged |
|||
matchwait |
|||
swim-rav-hor4: |
|||
pause |
|||
move e |
|||
move e |
|||
move e |
|||
move se |
|||
move sw |
|||
move se |
|||
move e |
|||
move se |
|||
move e |
|||
move e |
|||
move se |
|||
move se |
|||
goto rav-hor-cont |
|||
rav-hor-cont: |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * Entering the Gilen Otso Steppes, where the pards and the arzumos roam |
|||
ECHO |
|||
move w |
|||
move nw |
|||
move w |
|||
move sw |
|||
move climb game trail |
|||
move nw |
|||
move s |
|||
move sw |
|||
move w |
|||
move nw |
|||
move w |
|||
move w |
|||
move w |
|||
ECHO |
|||
ECHO |
|||
ECHO * * * The track leads to an outpost of Dragon Priests, S'kra Mur who worship the World Dragon |
|||
ECHO * * * Under D'zree the Dragon Priests once conquered most of the 5 provinces |
|||
ECHO |
|||
pause |
|||
move sw |
|||
move se |
|||
move s |
|||
move w |
|||
move sw |
|||
move w |
|||
move sw |
|||
move w |
|||
move sw |
|||
move w |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
move nw |
|||
move w |
|||
move s |
|||
move go path |
|||
ECHO |
|||
ECHO =================== |
|||
ECHO *** HORSE CLAN aka Zaldi Taipa (in Elven) |
|||
ECHO *** A nomadic clan of Wind Elves |
|||
ECHO *** Governed by the Indar Taipan, Elven for "Strength of the Clan" |
|||
ECHO *** Home to the Sulde Taala, a special horse nearly worshipped by the clan, sometimes called Horse of the Huntress or the Sun-Horse. |
|||
ECHO =================== |
|||
echo |
|||
goto finish |
|||
raven1-raven2: |
|||
raven1climbcheck: |
|||
pause |
|||
match raven1groupcheck Climbing: |
|||
match raven1NoClimb EXP HELP |
|||
put experience survival 25 |
|||
matchwait |
|||
raven1NoClimb: |
|||
pause |
|||
put go gate |
|||
match GearGateClosed1 sealed for the night! |
|||
match waitgate3 The gear gate is closed. |
|||
match waitgate3 Wait until the gear gate has opened |
|||
match waitgate3 Open the gear gate! |
|||
match waitgate3 The gear gate is in the process of being closed. |
|||
match %1 [Raven's Point, Gear Gate] |
|||
match raven1NoClimb ...wait |
|||
match raven1NoClimb type ahead |
|||
matchwait |
|||
waitgate3: |
|||
pause |
|||
ECHO |
|||
ECHO *** Waiting for the Gear Gate to open for entry to Raven's Point |
|||
ECHO |
|||
match raven1NoClimb slides to a fully open position |
|||
match raven1NoClimb sealing the passage both in |
|||
matchwait |
|||
GearGateClosed1: |
|||
pause |
|||
ECHO |
|||
ECHO *** The Gear Gate is closed for the night and you do not have enough climbing skill (25) to bypass the gate. You'll have to wait until day, learn more climbing, or get some help. |
|||
ECHO |
|||
ECHO * * * If you think you might be able to make it because of higher than normal strength, spells, or other tricks then type GLANCE now to try the gate bypass. |
|||
ECHO |
|||
match raven1groupcheck You glance |
|||
matchwait |
|||
raven1groupcheck: |
|||
pause |
|||
match checkgate1 You have no group |
|||
match checkgate1 You must be visible |
|||
match checkravengate3 You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
checkravengate3: |
|||
pause |
|||
put go gate |
|||
match groupraven1-raven2 sealed for the night! |
|||
match groupraven1-raven2 The gear gate is closed. |
|||
match waitgate1 Wait until the gear gate has opened |
|||
match waitgate1 Open the gear gate! |
|||
match waitgate1 The gear gate is in the process of being closed. |
|||
match %1 [Raven's Point, Gear Gate] |
|||
match checkravengate3 ...wait |
|||
match checkravengate3 type ahead |
|||
matchwait |
|||
groupraven1-raven2: |
|||
move se |
|||
move s |
|||
put whisper group GO HOLE right now and join me on the other side, then stand. Hurry! |
|||
pause |
|||
move go hole |
|||
raven3stand: |
|||
pause |
|||
match waitraven3 You stand |
|||
match waitraven3 You are already standing |
|||
match raven3stand cannot manage to stand. |
|||
match raven3stand ...wait |
|||
match raven3stand type ahead |
|||
put StAND |
|||
matchwait |
|||
waitraven3: |
|||
ECHO |
|||
ECHO *** Wait for your group to rejoin and stand up and then type GLANCE |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
goto turnbasin3 |
|||
turnbasin3: |
|||
pause |
|||
put turn basin |
|||
match gowall3 stone wall opens up. |
|||
match turnbasin3 stone wall closes. |
|||
match turnbasin3 ...wait |
|||
match turnbasin3 type ahead |
|||
matchwait |
|||
gowall3: |
|||
pause |
|||
move go stone wall |
|||
move go opening |
|||
move e |
|||
move e |
|||
move go rock road |
|||
move nw |
|||
move nw |
|||
move go barrier |
|||
move sw |
|||
ravclimb1A: |
|||
save ravclimb1A |
|||
match ravclimb3A a rain-washed gully |
|||
match ravclimb2A slip after a few feet |
|||
match ravclimb2A You must be standing |
|||
match ravclimb2A Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb sharp gully |
|||
matchwait |
|||
ravclimb2A: |
|||
pause |
|||
match ravclimb1A You stand |
|||
match ravclimb1A You are already standing |
|||
match ravclimb2A cannot manage to stand. |
|||
match ravclimb2A ...wait |
|||
match ravclimb2A type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3A: |
|||
move sw |
|||
ravclimb1B: |
|||
save ravclimb1B |
|||
match ravclimb3B while a jagged rockslide blocks the |
|||
match ravclimb2B slip after a few feet |
|||
match ravclimb2B You must be standing |
|||
match ravclimb2B Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb rockslide |
|||
matchwait |
|||
ravclimb2B: |
|||
pause |
|||
match ravclimb1B You stand |
|||
match ravclimb1B You are already standing |
|||
match ravclimb2B cannot manage to stand. |
|||
match ravclimb2B ...wait |
|||
match ravclimb2B type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3B: |
|||
move sw |
|||
move w |
|||
put whisper group GO ROCK SHARD and join me on the other side! Hurry! Watch out for bears! |
|||
move go rock shard |
|||
pause |
|||
ECHO |
|||
ECHO *** Wait for your group to rejoin and stand up and then type GLANCE |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
move sw |
|||
move se |
|||
move sw |
|||
move s |
|||
move go gate |
|||
move se |
|||
goto %1 |
|||
checkgate1: |
|||
pause |
|||
put go gate |
|||
match goraven1-raven2 sealed for the night! |
|||
match goraven1-raven2 The gear gate is closed. |
|||
match goraven1-raven2 Wait until the gear gate has opened |
|||
match goraven1-raven2 Open the gear gate! |
|||
match goraven1-raven2 The gear gate is in the process of being closed. |
|||
match %1 [Raven's Point, Gear Gate] |
|||
match checkgate1 ...wait |
|||
match checkgate1 type ahead |
|||
matchwait |
|||
waitgate1: |
|||
pause |
|||
put go gate |
|||
ECHO |
|||
ECHO *** Waiting for the Gear Gate to open for entry to Raven's Point |
|||
ECHO |
|||
match checkgate1 slides to a fully open position |
|||
match waitgate1 sealing the passage both in |
|||
matchwait |
|||
goraven1-raven2: |
|||
move se |
|||
move s |
|||
move go hole |
|||
raven1stand: |
|||
pause |
|||
match turnbasin1 You stand |
|||
match turnbasin1 You are already standing |
|||
match raven1stand cannot manage to stand. |
|||
match raven1stand ...wait |
|||
match raven1stand type ahead |
|||
put StAND |
|||
matchwait |
|||
turnbasin1: |
|||
pause |
|||
put turn basin |
|||
match gowall1 stone wall opens up. |
|||
match turnbasin1 stone wall closes. |
|||
match turnbasin1 ...wait |
|||
match turnbasin1 type ahead |
|||
matchwait |
|||
gowall1: |
|||
pause |
|||
move go stone wall |
|||
move go opening |
|||
move e |
|||
move e |
|||
move go rock road |
|||
move nw |
|||
move nw |
|||
move go barrier |
|||
move sw |
|||
ravclimb1C: |
|||
save ravclimb1C |
|||
match ravclimb3C a rain-washed gully |
|||
match ravclimb2C slip after a few feet |
|||
match ravclimb2C You must be standing |
|||
match ravclimb2C Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb sharp gully |
|||
matchwait |
|||
ravclimb2C: |
|||
pause |
|||
match ravclimb1C You stand |
|||
match ravclimb1C You are already standing |
|||
match ravclimb2C cannot manage to stand. |
|||
match ravclimb2C ...wait |
|||
match ravclimb2C type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3C: |
|||
move sw |
|||
ravclimb1D: |
|||
save ravclimb1D |
|||
match ravclimb3D while a jagged rockslide blocks the |
|||
match ravclimb2D slip after a few feet |
|||
match ravclimb2D You must be standing |
|||
match ravclimb2D Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb rockslide |
|||
matchwait |
|||
ravclimb2D: |
|||
pause |
|||
match ravclimb1D You stand |
|||
match ravclimb1D You are already standing |
|||
match ravclimb2D cannot manage to stand. |
|||
match ravclimb2D ...wait |
|||
match ravclimb2D type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3D: |
|||
move sw |
|||
move w |
|||
move go rock shard |
|||
move sw |
|||
move se |
|||
move sw |
|||
move s |
|||
move go gate |
|||
move se |
|||
goto %1 |
|||
raven2-raven1: |
|||
raven2climbcheck: |
|||
pause |
|||
match raven2groupcheck Climbing: |
|||
match raven2NoClimb EXP HELP |
|||
put experience survival 25 |
|||
matchwait |
|||
raven2NoClimb: |
|||
pause |
|||
put go gate |
|||
match GearGateClosed2 sealed for the night! |
|||
match waitgate4 The gear gate is closed. |
|||
match waitgate4 Wait until the gear gate has opened |
|||
match waitgate4 Open the gear gate! |
|||
match waitgate4 The gear gate is in the process of being closed. |
|||
match %1 [Seord Kerwaith, Gear Gate] |
|||
match raven2NoClimb ...wait |
|||
match raven2NoClimb type ahead |
|||
matchwait |
|||
GearGateClosed2: |
|||
pause |
|||
ECHO |
|||
ECHO *** The Gear Gate is closed for the night and you do not have enough climbing skill (25) to bypass the gate. You'll have to wait until day, learn more climbing, or get some help. |
|||
ECHO |
|||
ECHO * * * If you think you might be able to make it because of higher than normal strength, spells, or other tricks then type GLANCE now to try the gate bypass. |
|||
ECHO |
|||
match raven2groupcheck You glance |
|||
matchwait |
|||
waitgate4: |
|||
pause |
|||
ECHO |
|||
ECHO *** Waiting for the Gear Gate to open for exit from Raven's Point |
|||
ECHO |
|||
match raven2NoClimb slides to a fully open position |
|||
match raven2NoClimb sealing the passage both in |
|||
matchwait |
|||
raven2groupcheck: |
|||
pause |
|||
match gocheckgate2 You have no group |
|||
match gocheckgate2 You must be visible |
|||
match checkravengate4 You whisper |
|||
put whisper group ... |
|||
matchwait |
|||
checkravengate4: |
|||
pause |
|||
put go gate |
|||
match groupraven2-raven1 sealed for the night! |
|||
match groupraven2-raven1 The gear gate is closed. |
|||
match waitgate2 Wait until the gear gate has opened |
|||
match waitgate2 Open the gear gate! |
|||
match waitgate2 The gear gate is in the process of being closed. |
|||
match %1 [Seord Kerwaith, Gear Gate] |
|||
match checkravengate4 ...wait |
|||
match checkravengate4 type ahead |
|||
matchwait |
|||
groupraven2-raven1: |
|||
move nw |
|||
move go gate |
|||
move n |
|||
move ne |
|||
move nw |
|||
move ne |
|||
put whisper group GO ROCK WALL and join me on the other side! |
|||
move go rock wall |
|||
pause |
|||
ECHO |
|||
ECHO *** Wait for your group to rejoin and stand up and then type GLANCE |
|||
ECHO |
|||
pause |
|||
waitfor You glance |
|||
move e |
|||
move ne |
|||
ravclimb1F: |
|||
save ravclimb1F |
|||
match ravclimb3F The forest rises to the north |
|||
match ravclimb2F slip after a few feet |
|||
match ravclimb2F You must be standing |
|||
match ravclimb2F Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb rockslide |
|||
matchwait |
|||
ravclimb2F: |
|||
pause |
|||
match ravclimb1F You stand |
|||
match ravclimb1F You are already standing |
|||
match ravclimb2F cannot manage to stand. |
|||
match ravclimb2F ...wait |
|||
match ravclimb2F type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3F: |
|||
move ne |
|||
ravclimb1G: |
|||
save ravclimb1G |
|||
match ravclimb3G The forest crowds the road |
|||
match ravclimb2G slip after a few feet |
|||
match ravclimb2G You must be standing |
|||
match ravclimb2G Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb rain gully |
|||
matchwait |
|||
ravclimb2G: |
|||
pause |
|||
match ravclimb1G You stand |
|||
match ravclimb1G You are already standing |
|||
match ravclimb2G cannot manage to stand. |
|||
match ravclimb2G ...wait |
|||
match ravclimb2G type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3G: |
|||
move ne |
|||
move go crushed fence |
|||
move se |
|||
move se |
|||
move go narrow canyon |
|||
move w |
|||
move w |
|||
move go tunnel mouth |
|||
turntorch4: |
|||
pause |
|||
put turn torch |
|||
match gowall4 stone wall opens up. |
|||
match turntorch4 stone wall closes. |
|||
match turntorch4 ...wait |
|||
match turntorch4 type ahead |
|||
matchwait |
|||
gowall4: |
|||
move go stone wall |
|||
pause |
|||
put whisper group GO HOLE right now, then STAND and go NORTH, NORTHWEST. Hurry! |
|||
pause |
|||
move go hole |
|||
raven4stand: |
|||
pause |
|||
match raven4stood You stand |
|||
match raven4stood You are already standing |
|||
match raven4stand cannot manage to stand. |
|||
match raven4stand ...wait |
|||
match raven4stand type ahead |
|||
put StAND |
|||
matchwait |
|||
raven4stood: |
|||
move n |
|||
move nw |
|||
pause |
|||
ECHO |
|||
ECHO *** Wait for your group to rejoin then type GLANCE |
|||
ECHO |
|||
waitfor You glance |
|||
goto %1 |
|||
gocheckgate2: |
|||
checkgate2: |
|||
pause |
|||
put go gate |
|||
match goraven2-raven1 sealed for the night! |
|||
match goraven2-raven1 The gear gate is closed. |
|||
match goraven2-raven1 Wait until the gear gate has opened |
|||
match goraven2-raven1 Open the gear gate! |
|||
match goraven2-raven1 The gear gate is in the process of being closed. |
|||
match %1 [Seord Kerwaith, Gear Gate] |
|||
match checkgate2 ...wait |
|||
match checkgate2 type ahead |
|||
matchwait |
|||
waitgate2: |
|||
pause |
|||
ECHO |
|||
ECHO *** Waiting for the Gear Gate to open for exit from Raven's Point |
|||
ECHO |
|||
match checkgate2 slides to a fully open position |
|||
match waitgate2 sealing the passage both in |
|||
matchwait |
|||
goraven2-raven1: |
|||
move nw |
|||
move go gate |
|||
move n |
|||
move ne |
|||
move nw |
|||
move ne |
|||
move go rock wall |
|||
move e |
|||
move ne |
|||
ravclimb1H: |
|||
save ravclimb1H |
|||
match ravclimb3H The forest rises to the north |
|||
match ravclimb2H slip after a few feet |
|||
match ravclimb2H You must be standing |
|||
match ravclimb2H Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb rockslide |
|||
matchwait |
|||
ravclimb2H: |
|||
pause |
|||
match ravclimb1H You stand |
|||
match ravclimb1H You are already standing |
|||
match ravclimb2H cannot manage to stand. |
|||
match ravclimb2H ...wait |
|||
match ravclimb2H type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3H: |
|||
move ne |
|||
ravclimb1I: |
|||
save ravclimb1I |
|||
match ravclimb3I The forest crowds the road |
|||
match ravclimb2I slip after a few feet |
|||
match ravclimb2I You must be standing |
|||
match ravclimb2I Stand up first. |
|||
match pause steepness is intimidating |
|||
match pause can't seem to find purchase |
|||
match pause find it hard going. |
|||
match pause your footing is questionable |
|||
match pause A wave of dizziness hits you |
|||
match pause Struck by vertigo |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put climb rain gully |
|||
matchwait |
|||
ravclimb2I: |
|||
pause |
|||
match ravclimb1I You stand |
|||
match ravclimb1I You are already standing |
|||
match ravclimb2I cannot manage to stand. |
|||
match ravclimb2I ...wait |
|||
match ravclimb2I type ahead |
|||
put StAND |
|||
matchwait |
|||
ravclimb3I: |
|||
move ne |
|||
move go crushed fence |
|||
move se |
|||
move se |
|||
move go narrow canyon |
|||
move w |
|||
move w |
|||
move go tunnel mouth |
|||
turntorch2: |
|||
pause |
|||
put turn torch |
|||
match gowall2 stone wall opens up. |
|||
match turntorch2 stone wall closes. |
|||
match turntorch2 ...wait |
|||
match turntorch2 type ahead |
|||
matchwait |
|||
gowall2: |
|||
move go stone wall |
|||
move go hole |
|||
raven2stand: |
|||
pause |
|||
match raven2stood You stand |
|||
match raven2stood You are already standing |
|||
match raven2stand cannot manage to stand. |
|||
match raven2stand ...wait |
|||
match raven2stand type ahead |
|||
put StAND |
|||
matchwait |
|||
raven2stood: |
|||
move n |
|||
move nw |
|||
goto %1 |
|||
NOSTART: |
|||
ECHO |
|||
ECHO ========================================== |
|||
ECHO *** You are not at a valid starting location for the MAINLAND TRAVEL SCRIPT |
|||
ECHO |
|||
ECHO * * * Start Outside any Town Gate |
|||
ECHO * * * Start on any public transport (ferry, barge, gondola, skiff) |
|||
ECHO * * * Start at any public transport dock |
|||
ECHO |
|||
ECHO *** Additional starting locations: |
|||
ECHO * * Crossing - outside bank; outside Moon Mage guild |
|||
ECHO * * Riverhaven - Town Square |
|||
ECHO * * On the broken bridge south of the Faldesu |
|||
ECHO * * Langenfirth - Outside Wharf area |
|||
ECHO * * El'Bain's - Picnic Area |
|||
ECHO * * Leth Deriel - center of town |
|||
ECHO * * Fayrin's Rest - Anloraten Crossing |
|||
ECHO * * Wolf Clan - outside Trader outpost |
|||
ECHO * * Knife Clan - North side of bridge |
|||
ECHO * * Raven's Point - Inside gear gate |
|||
ECHO * * Hibarnhvidar - Gateway between Inner and Outer Hibarnhvidar |
|||
ECHO ========================================== |
|||
ECHO |
|||
EXIT |
|||
LABELERROR: |
|||
NODESTINATION: |
|||
ECHO |
|||
ECHO ================================================= |
|||
ECHO *** You did not enter a valid destination |
|||
ECHO *** To use this script type .{scriptname} {destination} |
|||
ECHO *** For example, to go to Crossing type .travel crossing |
|||
ECHO ================================================= |
|||
ECHO ======================================================== |
|||
ECHO *** List of possible destinations: |
|||
ECHO |
|||
ECHO *** ILITHI: |
|||
ECHO * * * Horse Clan, Shard, Steelclaw Clan, Fayrin's Rest, Gondola |
|||
ECHO |
|||
ECHO *** FORFEDHDAR |
|||
ECHO * * * Ain Ghazal, Hibarnhvidar, Boar Clan, Raven's Point, Nenav Dalar |
|||
ECHO |
|||
ECHO *** ZOLUREN: |
|||
ECHO * * * Ilaya Taipa, Leth, Acenamacra, Alfren's Ferry, Crossing, Arthe Dale |
|||
ECHO * * * Kaerna, Caravansary, Dirge, and Tiger, Wolf, Knife, and Stone Clans |
|||
ECHO |
|||
ECHO *** THERENGIA: |
|||
ECHO * * * Faldesu River, North Road Ferry, Riverhaven, Throne City, Rossman's, |
|||
ECHO * * * Therenborough, El'Bain's, Langenfirth, Fornsted, Hvaral, Muspari |
|||
ECHO |
|||
ECHO |
|||
ECHO *** VALID STARTING LOCATIONS: |
|||
ECHO * * * Start Outside any Town Gate |
|||
ECHO * * * Start on any public transport (ferry, barge, gondola, skiff) |
|||
ECHO * * * Start at any public transport dock |
|||
ECHO |
|||
ECHO *** Additional starting locations: |
|||
ECHO * * Crossing - outside bank; outside Moon Mage guild |
|||
ECHO * * Riverhaven - Town Square |
|||
ECHO * * On the broken bridge south of the Faldesu |
|||
ECHO * * Langenfirth - Outside Wharf area |
|||
ECHO * * El'Bain's - Picnic Area |
|||
ECHO * * Leth Deriel - center of town |
|||
ECHO * * Fayrin's Rest - Anloraten Crossing |
|||
ECHO * * Wolf Clan - outside Trader outpost |
|||
ECHO * * Knife Clan - North side of bridge |
|||
ECHO * * Raven's Point - Inside gear gate |
|||
ECHO * * Hibarnhvidar - Gateway between Inner and Outer Hibarnhvidar |
|||
ECHO ======================================================== |
|||
pause |
|||
ECHO ================================================= |
|||
ECHO *** You did not enter a destination |
|||
ECHO *** To use this script type .{scriptname} {destination} |
|||
ECHO *** For example, to go to Crossing type .travel crossing |
|||
ECHO ================================================= |
|||
EXIT |
|||
NOMONEY: |
|||
ECHO |
|||
ECHO ============================ |
|||
ECHO *** YOU ARE BROKE! |
|||
ECHO *** GET SOME MONEY! |
|||
ECHO ============================ |
|||
ECHO |
|||
EXIT |
|||
NOROSSMAN: |
|||
ECHO |
|||
ECHO ============================== |
|||
ECHO *** You do not have the 50 ranks of climbing required to get to Rossman's. |
|||
ECHO *** You must take a boat from Lang or Haven or have someone take you. |
|||
ECHO ============================== |
|||
ECHO |
|||
EXIT |
|||
LEAVEALLFERRIES: |
|||
pause |
|||
ECHO |
|||
ECHO **************************************************************** |
|||
ECHO *** YOU ARE ABOARD A PUBLIC TRANSPORT! |
|||
ECHO |
|||
ECHO *** If you are at a dock and want off you must get off now and restart your script, |
|||
ECHO *** otherwise you will be let off at the next dock and taken to your final destination. |
|||
ECHO **************************************************************** |
|||
ECHO |
|||
match ALLFERRYDOCK the ferry reaches the dock. |
|||
match ALLFERRYDOCK reaches the dock and its crew ties the ferry off. |
|||
match ALLFERRYDOCK reaches the dock and its crew ties the ferry off. |
|||
match ALLFERRYWHARFPIER reaches its dock and its crew ties the barge off. |
|||
match ALLFERRYMuspari The sand barge pulls into dock and its crew quickly ties the barge off. |
|||
match ALLFERRYDOCK The barge pulls into dock and its crew quickly ties the barge off. |
|||
match ALLFERRYDOCK The skiff lightly taps the dock and the skilled River Elf crew quickly secure the skiff to the pilings. |
|||
match ALLFERRYDOCK You come to a very soft stop as the ferry reaches the dock. |
|||
match ALLFERRYDOCK The ferrymaster mumbles a few quick words of thanks as he and his crew move to unload the supplies. |
|||
matchwait |
|||
ALLFERRYDOCK: |
|||
pause |
|||
put go dock |
|||
pause |
|||
goto %1 |
|||
ALLFERRYWHARFPIER: |
|||
pause |
|||
put go wharf |
|||
put go pier |
|||
pause |
|||
goto %1 |
|||
ALLFERRYMUSPARI: |
|||
pause |
|||
put go platform |
|||
put go dock |
|||
pause |
|||
goto %1 |
|||
leaveskiff: |
|||
pause |
|||
ECHO |
|||
ECHO **************************************************************** |
|||
ECHO *** You are aboard a River Elf skiff that travels between Ilaya Taipa and Ain Ghazal. |
|||
ECHO |
|||
ECHO *** If you are at a dock and want off you must get off now and restart your script, |
|||
ECHO *** otherwise you will be let off at the next dock and taken to your final destination. |
|||
ECHO **************************************************************** |
|||
ECHO |
|||
waitfor The skiff lightly taps the dock |
|||
put stand |
|||
pause |
|||
move go dock |
|||
goto %1 |
|||
RETREAT: |
|||
match retreat You retreat back to pole range. |
|||
match retreat still stunned |
|||
match %s You retreat from combat. |
|||
match pause ...wait |
|||
match pause type ahead |
|||
put retreat |
|||
matchwait |
|||
pause: |
|||
pause |
|||
goto %s |
|||
FALLEN: |
|||
pause |
|||
match STOOD You stand |
|||
match STOOD You are already standing |
|||
match FALLEN cannot manage to stand. |
|||
match FALLEN The weight of all your possessions |
|||
match FALLEN ...wait |
|||
put StAND |
|||
matchwait |
|||
STOOD: |
|||
goto %s |
|||
FINISH: |
|||
put set Description |
|||
pause |
|||
ECHO |
|||
ECHO *** YOU HAVE ARRIVED *** |
|||
ECHO |
|||
ECHO Signup to be automatically notified when this script is updated. Go to: |
|||
ECHO http://groups.yahoo.com/group/TravelScripts/join |
|||
ECHO |
|||
EXIT |
|||
</pre> |
Revision as of 19:28, 26 March 2012
Travel (script) | |
---|---|
Category | travel |
Front-end | StormFront |
Author | Kraelyst |
#TRAVEL SCRIPT 5/1/2011 ; -- This script was created by Kraelyst the Hand ; -- Most current version of this script available at ; -- http://www.kraelyst.com/travel put set RoomNames put set Description if_1 goto INSTRUCTIONS GOTO NODESTINATION INSTRUCTIONS: ECHO ECHO ECHO ECHO ECHO ECHO ECHO ECHO ECHO ECHO ======================================================== ECHO ECHO *** VALID DESTINATIONS: Any settlement on the mainland ECHO * * * Only the first 3 letters of the destination need to be inputed ECHO * * * To see a full list of destinations begin the script without specifying a location ECHO ECHO ======================================================== ECHO pause goto %1 CHECKLOCATION1: pause match leaveallferries ["Hodierna's Grace"] match leaveallferries ["Kertigen's Honor"] match leaveallferries ["Her Opulence"] match leaveallferries ["His Daring Exploit"] match leaveallferries Deck] match leaveallferries a wooden flatboat mounted atop steel match toleth1 [Southern Trade Route, Outside Leth Deriel] match toleth2 [Deobar Bower Gate, Esouvar Deriel] match tocrossing1 [The Crossing, Alfren's Ferry] match tocrossing2 [Middens, Crossbow Bend] match tocrossing3 [Eastern Tier, Outside Gate] match tocrossing4 [Northeast Wilds, Outside Northeast Gate] match tocrossing5 [North Turnpike, Forest] match tocrossing6 [Mycthengelde, Flatlands] match tocrossing7 [The Crossing Docks, South End] match totiger1 [Grassland Path, Village Gate] match toarthe1 [Valley, Village Gate] match tokaerna [Northern Trade Road, Kaerna match toriverhaven1 [Riverhaven, Ferry Dock] match toriverhaven2 [Riverhaven, Pier] match toriverhaven3 [Riverhaven, Stone Bridge] match toriverhaven4 [Riverhaven Exterior, Southwest Gate] match toriverhaven5 [Riverhaven, Outside North Gate] match toriverhaven6 [Salt Yard, Barge Dock] match tolang1 [Langenfirth, Wharf] match tolang2 [North Road, River's Edge] match tohorseclan [Gilen Otso Steppes, Grasslands] match MUS-BARGE [Outside Muspar'i] match GoDesertEast [Outside Muspar'i, Barge Platform] match mus-hva Dry Dock] match fal-fer bridge that once spanned the expanse of the river match CHECKLOCATION2 You glance put look put glance matchwait CHECKLOCATION2: pause match totheren1 [Mistwood Forest, North of a Ravine] match tofornsted1 [Arnshal Road, Keep Entrance] match tostone2 [Lairocott Brach, Saverack] match towolf1 [Wildulf Woods, Needlenose Creek] match towolf2 [Wildulf Woods, Dirt Road] match toknife1 [Wilderness, Gully] match kni-tig [Knife Clan, Sentry] match wol-tig towering trees of Wildulf Woods. match ace-let [Acenamacra Pier] match thr-riv Stone Docks, Covered Shore] match sha-n [Shard, North Bridge] match sha-e [Shard, East Bridge] match sha-s [Shard, South Bridge] match sha-w [Shard, West Bridge] match skiff-ila [Ilaya Taipa, Baso Dock] match startfaldesus The town of Riverhaven, the bridge's match AINFERRY1-FORF [Haalikshal Highway, Ferry Dock] match ainferry-ain [Ain Ghazal, Ferry Dock] match toraven1 [Seord Kerwaith, North Gate] match tohib1 [Haalikshal Highway, East Park] match tohib2 [Gate to Hibarnhvidar] match tohib3 [Outer Hibarnhvidar, Before the Great Gate] match leaveallferries so that it slips through the water match leaveallferries ["The Riverhawk"] match leaveallferries ["Imperial Glory"] match leaveskiff Skiff] ;BEGIN CUT BELOW THIS LINE match todirge1 [Kraelyst's Home] match NOSTART You glance put look put glance matchwait ;END CUT ABOVE THIS LINE startfaldesus: pause move se move s move s move s move se move s move se goto croc-dir tohib1: pause move go raven gate move w move w move w move s move se move se move se move go gate goto %1 tohib2: pause move go gate move e move e move e move e move e move e move se move e move e move s move se move se move se move go gate goto %1 tohib3: pause move go double gate goto %1 toraven1: pause move go gate move se goto %1 toleth1: pause move go gate move se move se move se move se move se move se move se goto %1 toleth2: pause move go gate move ne move ne move ne move ne move ne move ne move ne goto %1 tocrossing1: pause move go square move ne move e move e tocrossinga7: move e move e move ne move go bridge move ne goto %1 tocrossing7: pause move out goto tocrossinga7 tocrossing2: pause move ne move n move n move w move sw move sw move w move w move w move n move nw move nw move w move s move s move sw move w tocrossing3: pause move go gate move w move w move w move w goto %1 tocrossing4: pause move go gate move w move s move s move s move s move sw move s move s move s move w move w move w goto %1 tocrossing5: pause move go arch move e move e move s move e move s move e move s move w move w move s move s move s move s move s move s move se goto %1 tocrossing6: pause move go gate move e move e move e move e move e move e move e move e move e move s move s move s move s move s move s move se goto %1 totiger1: pause move go gate pause goto %1 towolf1: move s towolf2: put sw move s goto %1 toknife1: pause pause put go bridge move n goto %1 toarthe1: pause move up move up move w goto %1 tokaerna: pause match to1kaerna [Kaerna Village, By the Well] match tostone1 The store is squat but neat, put go town gate matchwait to1kaerna: move n move ne tostone1: move go town gate move nw move nw move n move e move e goto %1 tostone2: pause put out move down move climb trail goto %1 todirge1: pause put unlock door pause put open door move go door put close house pause put lock house move n move n move se move e move e move go path goto %1 toriverhaven1: pause move go ramp move go wooden archway move ne move w goto %1 toriverhaven2: pause move e move s move e move go wooden archway move ne move w goto %1 toriverhaven3: pause move go east gate move w move w move w move w move w move w move w goto %1 toriverhaven4: pause move go narrow gate move e move e move e move e move e move e move e goto %1 toriverhaven5: pause move go north gate move s move s move s move s move s move s move s move s move s goto %1 toriverhaven6: pause move n move n move ne move nw move out move w move w move w move w move w move w goto %1 tolang1: pause move w move s move w goto %1 tolang2: pause put go bridge match tolang2north Obvious paths: south. match tolang2south Obvious paths: north. matchwait tolang2north: pause move s move s tolang2south: pause move go shore move s move s move s move se move s move sw move se move s move s move s move se goto %1 tofornsted1: pause move go gate move e move go ironwood door move e move go gate goto %1 tohorseclan: pause move go path pause goto %1 BEGINSCRIPT: pause goto %1 fay: fayr: fayri: fayrin: fayrins: fayrin's: fayrin'sr: fayrin'sre: fayrin'sres: fayrin'srest: fayrinsr: fayrinsre: fayrinsres: fayrinsrest: fayre: fayren: fayren': fayren's: fayren'sr: fayren'sre: fayren'sres: fayren'srest: fayrens: fayrensr: fayrensre: fayrensres: fayrensrest: mara: maracheck: match hva-for [Arnshal Road, Mountain Approach] match for-the [Outside the Fornsted Walls] match lan-riv Wheels and hooves clatter on the wood match elb-riv [El'Bain's Stop, Picnic Area] match the-ros [North Road, Barony Pass] match ros-riv [Rossman's Landing, Southeast Gate] match fer-dir [North Road, Ferry] match riv-dir [Riverhaven, Town Square] match dir-car [Dirge, Outside Gate] match car-cro [North Roads Caravansary] match sto-art You travel through a small match art-cro small, white-washed sign staked along match cro-let facade of the First Provincial Bank match fer-let Segoltha South Bank] match let-gon Sana'ati Dyaus Drui'tas] match north-platform Like an aerie forgotten in the wilderness match on-gondola [Gondola, Cab match gon-fay The greying wooden boards of the platform match finish [Fayrin's Rest, Anloraten Crossing] match ste-fay [Steelclaw Clan, Entrance] match sha-ste Wyvern Mountain towers far into the sky match hor-sha [Zaldi Taipa, Cedar Path] match tig-cro The Pig's Pannage, match ila-let hard to see the road beyond the match ain-forf Ghazal, East Pier] match forf-rav The Dwarven road, smoothly cobbled, match hib-forf [Inner Hibarnhvidar, Entry] match raven2-raven1 [Raven's Point, Gear Gate] match rav-sha [Seord Kerwaith, Gear Gate] match boa-hib [Boar Clan, Before the Gate] match CHECKLOCATION1 You glance put look put glance matchwait ste: stee: steel: steelc: steelcl: steelcla: steelclaw: steelclawclan: stea: steal: stealc: stealcl: stealcla: stealclaw: stealclawclan: SCC: match hva-for [Arnshal Road, Mountain Approach] match for-the [Outside the Fornsted Walls] match lan-riv Wheels and hooves clatter on the wood match elb-riv [El'Bain's Stop, Picnic Area] match the-ros [North Road, Barony Pass] match ros-riv [Rossman's Landing, Southeast Gate] match fer-dir [North Road, Ferry] match riv-dir [Riverhaven, Town Square] match dir-car [Dirge, Outside Gate] match car-cro [North Roads Caravansary] match sto-art You travel through a small match art-cro small, white-washed sign staked along match cro-let facade of the First Provincial Bank match fer-let Segoltha South Bank] match let-gon Sana'ati Dyaus Drui'tas] match north-platform Like an aerie forgotten in the wilderness match on-gondola [Gondola, Cab match gon-fay The greying wooden boards of the platform match fay-ste [Fayrin's Rest, Anloraten Crossing] match finish [Steelclaw Clan, Entrance] match sha-ste Wyvern Mountain towers far into the sky match hor-sha [Zaldi Taipa, Cedar Path] match tig-cro The Pig's Pannage, match ila-let hard to see the road beyond the match ain-forf Ghazal, East Pier] match forf-rav The Dwarven road, smoothly cobbled, match hib-forf [Inner Hibarnhvidar, Entry] match raven2-raven1 [Raven's Point, Gear Gate] match rav-sha [Seord Kerwaith, Gear Gate] match boa-hib [Boar Clan, Before the Gate] match CHECKLOCATION1 You glance put look put glance matchwait sha: shar: shard: match hva-for [Arnshal Road, Mountain Approach] match for-the [Outside the Fornsted Walls] match lan-riv Wheels and hooves clatter on the wood match elb-riv [El'Bain's Stop, Picnic Area] match the-ros [North Road, Barony Pass] match ros-riv [Rossman's Landing, Southeast Gate] match fer-dir [North Road, Ferry] match riv-dir [Riverhaven, Town Square] match dir-car [Dirge, Outside Gate] match car-cro [North Roads Caravansary] match sto-art You travel through a small match art-cro small, white-washed sign staked along match cro-let facade of the First Provincial Bank match fer-let Segoltha South Bank] match let-gon Sana'ati Dyaus Drui'tas] match north-platform Like an aerie forgotten in the wilderness match on-gondola [Gondola, Cab match gon-sha The greying wooden boards of the platform match fay-ste [Fayrin's Rest, Anloraten Crossing] match ste-sha [Steelclaw Clan, Entrance] match shard-directions Wyvern Mountain towers far into the sky match hor-sha [Zaldi Taipa, Cedar Path] match tig-cro The Pig's Pannage, match ila-let hard to see the road beyond the match ain-forf Ghazal, East Pier] match forf-rav The Dwarven road, smoothly cobbled, match hib-forf [Inner Hibarnhvidar, Entry] match raven2-raven1 [Raven's Point, Gear Gate] match rav-sha [Seord Kerwaith, Gear Gate] match boa-hib [Boar Clan, Before the Gate] match CHECKLOCATION1 You glance put look put glance matchwait hor: hors: horse: horsec: horsecl: horsecla: horseclan: zal: zald: zaldi: zaldit: zaldita: zalditai: zalditaip: zalditaipi: zalditaipa: match hva-for [Arnshal Road, Mountain Approach] match for-the [Outside the Fornsted Walls] match lan-riv Wheels and hooves clatter on the wood match elb-riv [El'Bain's Stop, Picnic Area] match the-ros [North Road, Barony Pass] match ros-riv [Rossman's Landing, Southeast Gate] match fer-dir [North Road, Ferry] match riv-dir [Riverhaven, Town Square] match dir-car [Dirge, Outside Gate] match car-cro [North Roads Caravansary] match sto-art You travel through a small match art-cro small, white-washed sign staked along match cro-let facade of the First Provincial Bank match fer-let Segoltha South Bank] match let-gon Sana'ati Dyaus Drui'tas] match north-platform Like an aerie forgotten in the wilderness match on-gondola [Gondola, Cab match gon-sha The greying wooden boards of the platform match fay-ste [Fayrin's Rest, Anloraten Crossing] match ste-sha [Steelclaw Clan, Entrance] match sha-hor Wyvern Mountain towers far into the sky match finish [Zaldi Taipa, Cedar Path] match tig-cro The Pig's Pannage, match ila-let hard to see the road beyond the match ain-forf Ghazal, East Pier] match forf-rav The Dwarven road, smoothly cobbled, match hib-forf [Inner Hibarnhvidar, Entry] match raven2-raven1 [Raven's Point, Gear Gate] match rav-hor [Seord Kerwaith, Ge