Hunt command: Difference between revisions
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==Teaching== |
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Hunt teaches |
Hunt teaches {{skill|scouting}} (only to [[guild association is::Ranger]]s), {{skill|perception}}, and {{skill|stalking}}, in that order of decreasing amounts.<br /> |
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There is a separate timer of |
There is a separate timer of 90 seconds on learning for each of the two aspects of the {{tt|Hunt}} command.<br /> |
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Re-using hunt will not reset the timer, but you will not learn.<br /> |
Re-using hunt will not reset the timer, but you will not learn.<br /> |
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There are two factors in |
There are two factors in the amount of experience granted by {{tt|hunt}}. The one that decides whether you learn at all or not is the highest level creature you find. NPCs and players count as level 0.[https://www.play.net/forums/messages.asp?forum=20&category=4&topic=10&message=18762] |
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Survival secondaries max 4 rooms away.<br /> |
Survival secondaries max 4 rooms away.<br /> |
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Survival tertiaries max 3 rooms away.<br /> |
Survival tertiaries max 3 rooms away.<br /> |
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==Also See== |
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* {{PostLink}} |
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{{cat|Commands}} |
{{cat|Commands}} |
Revision as of 01:54, 31 January 2009
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command
Syntax
HUNT - searches for tracks of nearby creatures/players
HUNT # - Where # is the creature you would like to hunt down. Moves you to the numbered creature you found while using HUNT.
Example Usage: | Using HUNT provides creatures 1,2,3 with creature 1 being a field goblin, 2 being a musk hog, and 3 being Joebob. You would then type 'HUNT 1' to go to the field goblin, 'HUNT 2' for the musk hog, or 'HUNT 3' to go to Joebob. |
Teaching
Hunt teaches scouting skill (only to Rangers), perception skill, and stalking skill, in that order of decreasing amounts.
There is a separate timer of 90 seconds on learning for each of the two aspects of the HUNT command.
Re-using hunt will not reset the timer, but you will not learn.
There are two factors in the amount of experience granted by HUNT. The one that decides whether you learn at all or not is the highest level creature you find. NPCs and players count as level 0.[1]
Distance
Modified by skill:
Rangers max 6 rooms away.
Survival primes max 5 rooms away.
Survival secondaries max 4 rooms away.
Survival tertiaries max 3 rooms away.